Decompile ai0075 and ai0076
This commit is contained in:
parent
299cccfcd5
commit
454306a7e9
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@ -3766,82 +3766,34 @@ bool aiIfObjectiveFailed(void)
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/**
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* @cmd 0075
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*/
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GLOBAL_ASM(
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glabel ai0075
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/* f052780: 3c03800a */ lui $v1,%hi(g_Vars)
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/* f052784: 24639fc0 */ addiu $v1,$v1,%lo(g_Vars)
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/* f052788: 8c6e0434 */ lw $t6,0x434($v1)
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/* f05278c: 8c6f0438 */ lw $t7,0x438($v1)
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/* f052790: 27bdffe0 */ addiu $sp,$sp,-32
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/* f052794: afbf0014 */ sw $ra,0x14($sp)
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/* f052798: 01cf3821 */ addu $a3,$t6,$t7
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/* f05279c: 90e50002 */ lbu $a1,0x2($a3)
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/* f0527a0: afa7001c */ sw $a3,0x1c($sp)
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/* f0527a4: 0fc1293b */ jal func0f04a4ec
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/* f0527a8: 8c640424 */ lw $a0,0x424($v1)
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/* f0527ac: 3c03800a */ lui $v1,%hi(g_Vars)
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/* f0527b0: 24639fc0 */ addiu $v1,$v1,%lo(g_Vars)
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/* f0527b4: 10400009 */ beqz $v0,.L0f0527dc
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/* f0527b8: 8fa7001c */ lw $a3,0x1c($sp)
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/* f0527bc: 8c640434 */ lw $a0,0x434($v1)
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/* f0527c0: 8c650438 */ lw $a1,0x438($v1)
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/* f0527c4: 0fc13583 */ jal chraiGoToLabel
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/* f0527c8: 90e60003 */ lbu $a2,0x3($a3)
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/* f0527cc: 3c03800a */ lui $v1,%hi(g_Vars)
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/* f0527d0: 24639fc0 */ addiu $v1,$v1,%lo(g_Vars)
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/* f0527d4: 10000004 */ beqz $zero,.L0f0527e8
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/* f0527d8: ac620438 */ sw $v0,0x438($v1)
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.L0f0527dc:
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/* f0527dc: 8c780438 */ lw $t8,0x438($v1)
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/* f0527e0: 27190004 */ addiu $t9,$t8,0x4
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/* f0527e4: ac790438 */ sw $t9,0x438($v1)
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.L0f0527e8:
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/* f0527e8: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0527ec: 27bd0020 */ addiu $sp,$sp,0x20
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/* f0527f0: 00001025 */ or $v0,$zero,$zero
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/* f0527f4: 03e00008 */ jr $ra
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/* f0527f8: 00000000 */ sll $zero,$zero,0x0
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);
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bool ai0075(void)
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{
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u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
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if (func0f04a4ec(g_Vars.chrdata, cmd[2])) {
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g_Vars.aioffset = chraiGoToLabel(g_Vars.ailist, g_Vars.aioffset, cmd[3]);
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} else {
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g_Vars.aioffset += 4;
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}
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return false;
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}
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/**
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* @cmd 0076
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*/
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GLOBAL_ASM(
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glabel ai0076
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/* f0527fc: 3c03800a */ lui $v1,%hi(g_Vars)
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/* f052800: 24639fc0 */ addiu $v1,$v1,%lo(g_Vars)
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/* f052804: 8c6e0434 */ lw $t6,0x434($v1)
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/* f052808: 8c6f0438 */ lw $t7,0x438($v1)
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/* f05280c: 27bdffe0 */ addiu $sp,$sp,-32
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/* f052810: afbf0014 */ sw $ra,0x14($sp)
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/* f052814: 01cf3821 */ addu $a3,$t6,$t7
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/* f052818: 90e50002 */ lbu $a1,0x2($a3)
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/* f05281c: afa7001c */ sw $a3,0x1c($sp)
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/* f052820: 0fc1299d */ jal func0f04a674
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/* f052824: 8c640424 */ lw $a0,0x424($v1)
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/* f052828: 3c03800a */ lui $v1,%hi(g_Vars)
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/* f05282c: 24639fc0 */ addiu $v1,$v1,%lo(g_Vars)
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/* f052830: 10400009 */ beqz $v0,.L0f052858
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/* f052834: 8fa7001c */ lw $a3,0x1c($sp)
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/* f052838: 8c640434 */ lw $a0,0x434($v1)
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/* f05283c: 8c650438 */ lw $a1,0x438($v1)
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/* f052840: 0fc13583 */ jal chraiGoToLabel
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/* f052844: 90e60003 */ lbu $a2,0x3($a3)
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/* f052848: 3c03800a */ lui $v1,%hi(g_Vars)
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/* f05284c: 24639fc0 */ addiu $v1,$v1,%lo(g_Vars)
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/* f052850: 10000004 */ beqz $zero,.L0f052864
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/* f052854: ac620438 */ sw $v0,0x438($v1)
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.L0f052858:
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/* f052858: 8c780438 */ lw $t8,0x438($v1)
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/* f05285c: 27190004 */ addiu $t9,$t8,0x4
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/* f052860: ac790438 */ sw $t9,0x438($v1)
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.L0f052864:
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/* f052864: 8fbf0014 */ lw $ra,0x14($sp)
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/* f052868: 27bd0020 */ addiu $sp,$sp,0x20
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/* f05286c: 00001025 */ or $v0,$zero,$zero
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/* f052870: 03e00008 */ jr $ra
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/* f052874: 00000000 */ sll $zero,$zero,0x0
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);
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bool ai0076(void)
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{
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u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
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if (func0f04a674(g_Vars.chrdata, cmd[2])) {
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g_Vars.aioffset = chraiGoToLabel(g_Vars.ailist, g_Vars.aioffset, cmd[3]);
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} else {
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g_Vars.aioffset += 4;
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}
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return false;
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}
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/**
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* @cmd 007d
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@ -3,445 +3,6 @@
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#include <ultra64.h>
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#include "types.h"
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bool ai0007(void);
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bool ai000b(void);
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bool ai000d(void);
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bool ai000e(void);
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bool ai0019(void);
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bool ai001a(void);
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bool ai001c(void);
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bool ai0027(void);
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bool ai002a(void);
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bool ai002b(void);
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bool ai002c(void);
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bool ai002d(void);
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bool ai002e(void);
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bool ai003c(void);
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bool ai003d(void);
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bool ai0040(void);
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bool ai0041(void);
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bool ai0043(void);
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bool ai0045(void);
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bool ai0047(void);
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bool ai0048(void);
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bool ai0049(void);
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bool ai004a(void);
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bool ai004b(void);
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bool ai004c(void);
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bool ai004d(void);
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bool ai004e(void);
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bool ai004f(void);
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bool ai0050(void);
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bool ai0051(void);
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bool ai0058(void);
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bool ai005b(void);
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bool ai0060(void);
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bool ai0061(void);
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bool ai0063(void);
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bool ai0065(void);
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bool ai0066(void);
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bool ai0067(void);
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bool ai0068(void);
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bool ai0069(void);
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bool ai006a(void);
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bool ai006b(void);
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bool ai0070(void);
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bool ai0071(void);
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bool ai0072(void);
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bool ai0073(void);
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bool ai0074(void);
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bool ai0075(void);
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bool ai0076(void);
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bool ai007d(void);
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bool ai007e(void);
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bool ai007f(void);
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bool ai0080(void);
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bool ai0081(void);
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bool ai0082(void);
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bool ai0083(void);
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bool ai0091(void);
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bool ai0096(void);
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bool ai0097(void);
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bool ai009d(void);
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bool ai00b5(void);
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bool ai00bc(void);
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bool ai00bd(void);
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bool ai00c6(void);
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bool ai00c7(void);
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bool ai00c8(void);
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bool ai00c9(void);
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bool ai00ca(void);
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bool ai00cd(void);
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bool ai00ce(void);
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bool ai00cf(void);
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bool ai00d0(void);
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bool ai00d1(void);
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bool ai00d2(void);
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bool ai00d4(void);
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bool ai00d5(void);
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bool ai00d6(void);
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bool ai00d7(void);
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bool ai00d8(void);
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bool ai00d9(void);
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bool ai00db(void);
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bool ai00dc(void);
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bool ai00dd(void);
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bool ai00de(void);
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bool ai00df(void);
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bool ai00e2(void);
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bool ai00e3(void);
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bool ai00e4(void);
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bool ai00e5(void);
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bool ai00e9(void);
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bool ai00ea(void);
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bool ai00ee(void);
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bool ai00f0(void);
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bool ai00f1(void);
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bool ai00f2(void);
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bool ai00f4(void);
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bool ai00f5(void);
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bool ai00f6(void);
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bool ai00f8(void);
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bool ai00fd(void);
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bool ai00fe(void);
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bool ai00ff(void);
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bool ai0100(void);
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bool ai0101(void);
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bool ai0102(void);
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bool ai0103(void);
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bool ai0104(void);
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bool ai0105(void);
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bool ai0106(void);
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bool ai0108(void);
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bool ai0109(void);
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bool ai010a(void);
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bool ai010c(void);
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bool ai010d(void);
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bool ai010e(void);
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bool ai010f(void);
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bool ai0110(void);
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bool ai0111(void);
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bool ai0112(void);
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bool ai011e(void);
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bool ai011f(void);
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bool ai0120(void);
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bool ai0121(void);
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bool ai0122(void);
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bool ai0123(void);
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bool ai0124(void);
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bool ai0125(void);
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bool ai0126(void);
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bool ai0127(void);
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bool ai0128(void);
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bool ai0129(void);
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bool ai012a(void);
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bool ai012b(void);
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bool ai012c(void);
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bool ai012f(void);
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bool ai0130(void);
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bool ai0131(void);
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bool ai0133(void);
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bool ai0134(void);
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bool ai0136(void);
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bool ai0137(void);
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bool ai0139(void);
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bool ai013a(void);
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bool ai013c(void);
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bool ai013d(void);
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bool ai013e(void);
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bool ai013f(void);
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bool ai0140(void);
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bool ai0142(void);
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bool ai0143(void);
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bool ai0144(void);
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bool ai0147(void);
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bool ai0149(void);
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bool ai014a(void);
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bool ai0152(void);
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bool ai0168(void);
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bool ai016b(void);
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bool ai016c(void);
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bool ai016e(void);
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bool ai0170(void);
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bool ai0171(void);
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bool ai0172(void);
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bool ai0175(void);
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bool ai0177(void);
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bool ai0178(void);
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bool ai0179(void);
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bool ai017a(void);
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bool ai017c(void);
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bool ai0181(void);
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bool ai0183(void);
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bool ai0184(void);
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bool ai0187(void);
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bool ai0189(void);
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bool ai018a(void);
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bool ai018e(void);
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bool ai018f(void);
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bool ai01a2(void);
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bool ai01a3(void);
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bool ai01a5(void);
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bool ai01a6(void);
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bool ai01aa(void);
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bool ai01ae(void);
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bool ai01b1(void);
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bool ai01b2(void);
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bool ai01b3(void);
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bool ai01b4(void);
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bool ai01b5(void);
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bool ai01b7(void);
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bool ai01b9(void);
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bool ai01ba(void);
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bool ai01bb(void);
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bool ai01bc(void);
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bool ai01bd(void);
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bool ai01bf(void);
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bool ai01c0(void);
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bool ai01c5(void);
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bool ai01c8(void);
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bool ai01c9(void);
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bool ai01ca(void);
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bool ai01cc(void);
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bool ai01cd(void);
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bool ai01ce(void);
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bool ai01cf(void);
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bool ai01d0(void);
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bool ai01d3(void);
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bool ai01d4(void);
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bool ai01d6(void);
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bool ai01d7(void);
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bool ai01d8(void);
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bool ai01d9(void);
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bool ai01da(void);
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bool ai01dd(void);
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bool ai01de(void);
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bool ai01e0(void);
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bool aiActivateAlarm(void);
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bool aiActivateLift(void);
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bool aiAddAlertness(void);
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bool aiAddMorale(void);
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bool aiAimAndFire1(void);
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bool aiAimAndFire2(void);
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bool aiAudioMuteChannel(void);
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bool aiAudioPlayMusic(void);
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bool aiAudioPlayXMusic(void);
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bool aiAudioRestartDefaultMusic(void);
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bool aiAudioRestartMusic(void);
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bool aiAudioRestartSfx(void);
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bool aiAudioSetMusicTrack(void);
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bool aiAudioSetSfxTrack(void);
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bool aiAudioStopChannel(void);
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bool aiChrAddAlertness(void);
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bool aiChrAddMorale(void);
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bool aiChrAdjustMotionBlur(void);
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bool aiChrCopyPadPreset(void);
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bool aiChrCopyProperties(void);
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bool aiChrDrawWeapon(void);
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bool aiChrDrawWeaponInCutscene(void);
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bool aiChrEmitSparks(void);
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bool aiChrExplosions(void);
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bool aiChrGrabObject(void);
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bool aiChrKill(void);
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bool aiChrSetChrflag(void);
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bool aiChrSetFlag(void);
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bool aiChrSetHiddenFlag(void);
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bool aiChrSetInvincible(void);
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bool aiChrSetListening(void);
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bool aiChrSetPadPreset(void);
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bool aiChrSetTeam(void);
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bool aiChrToggleProp(void);
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bool aiChrUnsetChrflag(void);
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bool aiChrUnsetFlag(void);
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bool aiChrUnsetHiddenFlag(void);
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bool aiCloseDoor(void);
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bool aiConfigureRain(void);
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bool aiConfigureSnow(void);
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bool aiConsiderGrenadeThrow(void);
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bool aiDeactivateAlarm(void);
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bool aiEepromSet(void);
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bool aiEepromUnset(void);
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bool aiEndList(void);
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bool aiFaceEntity(void);
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bool aiFadeOut(void);
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bool aiFadeScreen(void);
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bool aiGoToFirst(void);
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bool aiGoToNext(void);
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bool aiGoToPadPreset(void);
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bool aiGrantControl(void);
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bool aiHideChr(void);
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bool aiHideCountdownTimer(void);
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bool aiHideObj(void);
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bool aiHopSideways(void);
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bool aiHovercopterFireRocket(void);
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bool aiIfAction(void);
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bool aiIfAlarmActive(void);
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bool aiIfAlarmInactive(void);
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bool aiIfAlertness(void);
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bool aiIfAlertnessLessThanRandom(void);
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bool aiIfAllObjectivesComplete(void);
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bool aiIfChannelIdle(void);
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bool aiIfChrAlarmActivate(void);
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bool aiIfChrAlertnessLessThan(void);
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bool aiIfChrAmmoQuantityLessThan(void);
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bool aiIfChrDeathAnimationFinished(void);
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bool aiIfChrDistanceToPadGreaterThan(void);
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bool aiIfChrDistanceToPadLessThan(void);
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bool aiIfChrDying(void);
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bool aiIfChrHasChrflag(void);
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bool aiIfChrHasFlag(void);
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bool aiIfChrHasGun(void);
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bool aiIfChrHasHiddenFlag(void);
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bool aiIfChrHasObject(void);
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bool aiIfChrInjured(void);
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bool aiIfChrPropsoundcountZero(void);
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bool aiIfChrSameFloorDistanceToPadLessThan(void);
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bool aiIfChrUnloaded(void);
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bool aiIfChrWeaponEquipped(void);
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bool aiIfCountdownTimerGreaterThan(void);
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bool aiIfCountdownTimerLessThan(void);
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bool aiIfCountdownTimerStopped(void);
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bool aiIfCutsceneButtonPressed(void);
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bool aiIfDifficultyGreaterThan(void);
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bool aiIfDifficultyLessThan(void);
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bool aiIfDistanceFromTargetToPadGreaterThan(void);
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bool aiIfDistanceFromTargetToPadLessThan(void);
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bool aiIfDistanceToChrGreaterThan(void);
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bool aiIfDistanceToChrLessThan(void);
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bool aiIfDistanceToTargetGreaterThan(void);
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bool aiIfDistanceToTargetLessThan(void);
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bool aiIfDoorState(void);
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bool aiIfEepromSet(void);
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bool aiIfEepromUnset(void);
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bool aiIfHasChrflag(void);
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bool aiIfHasOrders(void);
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bool aiIfIdle(void);
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bool aiIfInCutscene(void);
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||||
bool aiIfInLoadedRoom(void);
|
||||
bool aiIfKillCountGreaterThan(void);
|
||||
bool aiIfLiftStationary(void);
|
||||
bool aiIfMoraleLessThan(void);
|
||||
bool aiIfMoraleLessThanRandom(void);
|
||||
bool aiIfNaturalAnim(void);
|
||||
bool aiIfNeverBeenOnScreen(void);
|
||||
bool aiIfNotListening(void);
|
||||
bool aiIfNumKnockedOutChrs(void);
|
||||
bool aiIfObjHasFlag(void);
|
||||
bool aiIfObjHasFlag2(void);
|
||||
bool aiIfObjHasFlag3(void);
|
||||
bool aiIfObjHealthLessThan(void);
|
||||
bool aiIfObjInRoom(void);
|
||||
bool aiIfObjectHealthy(void);
|
||||
bool aiIfObjectIsDoor(void);
|
||||
bool aiIfPathStarted(void);
|
||||
bool aiIfPlayerInSight(void);
|
||||
bool aiIfPresetsTargetIsNotMyTarget(void);
|
||||
bool aiIfRandomGreaterThan(void);
|
||||
bool aiIfRandomLessThan(void);
|
||||
bool aiIfSawDeath(void);
|
||||
bool aiIfSeesPlayer(void);
|
||||
bool aiIfShotAtCloseRange(void);
|
||||
bool aiIfSoundTimer(void);
|
||||
bool aiIfStageFlagEq(void);
|
||||
bool aiIfStageIdGreaterThan(void);
|
||||
bool aiIfStageIdLessThan(void);
|
||||
bool aiIfStopped(void);
|
||||
bool aiIfTargetInRoom(void);
|
||||
bool aiIfTimerGreaterThanRandom(void);
|
||||
bool aiIfTimerStopped(void);
|
||||
bool aiIfUptimeGreaterThan(void);
|
||||
bool aiIfUptimeLessThan(void);
|
||||
bool aiIfWeaponThrown(void);
|
||||
bool aiIfWeaponThrownOnObject(void);
|
||||
bool aiIfY(void);
|
||||
bool aiJogToChr(void);
|
||||
bool aiJogToPad(void);
|
||||
bool aiKneel(void);
|
||||
bool aiKneelAndFire(void);
|
||||
bool aiLabel(void);
|
||||
bool aiMessage(void);
|
||||
bool aiOpenDoor(void);
|
||||
bool aiPauseTimer(void);
|
||||
bool aiPunchOrKick(void);
|
||||
bool aiRandom(void);
|
||||
bool aiRebuildSquadrons(void);
|
||||
bool aiRebuildTeams(void);
|
||||
bool aiReleaseObject(void);
|
||||
bool aiRemoveChr(void);
|
||||
bool aiRemoveWeaponFromInventory(void);
|
||||
bool aiResetTimer(void);
|
||||
bool aiRestartTimer(void);
|
||||
bool aiResumeTimer(void);
|
||||
bool aiReturn(void);
|
||||
bool aiRevokeControl(void);
|
||||
bool aiRollAndFire(void);
|
||||
bool aiRunAndFire(void);
|
||||
bool aiRunSideways(void);
|
||||
bool aiRunToChr(void);
|
||||
bool aiRunToPad(void);
|
||||
bool aiSetAccuracy(void);
|
||||
bool aiSetAction(void);
|
||||
bool aiSetAlertness(void);
|
||||
bool aiSetAutogunType(void);
|
||||
bool aiSetChrNum(void);
|
||||
bool aiSetChrPreset(void);
|
||||
bool aiSetChrSpecialDeathAnimation(void);
|
||||
bool aiSetChrTarget(void);
|
||||
bool aiSetChrflag(void);
|
||||
bool aiSetCountdownTimerValue(void);
|
||||
bool aiSetDarkRoomList(void);
|
||||
bool aiSetDodgeRating(void);
|
||||
bool aiSetDoorClosed(void);
|
||||
bool aiSetFlag(void);
|
||||
bool aiSetGrenadeProbability(void);
|
||||
bool aiSetHearDistance(void);
|
||||
bool aiSetList(void);
|
||||
bool aiSetMorale(void);
|
||||
bool aiSetObjFlag(void);
|
||||
bool aiSetObjFlag2(void);
|
||||
bool aiSetObjFlag3(void);
|
||||
bool aiSetObjHealth(void);
|
||||
bool aiSetObjImage(void);
|
||||
bool aiSetObjPartVisible(void);
|
||||
bool aiSetPadPreset(void);
|
||||
bool aiSetPath(void);
|
||||
bool aiSetPlayerDeadList(void);
|
||||
bool aiSetPunchDodgeList(void);
|
||||
bool aiSetReactionSpeed(void);
|
||||
bool aiSetRecoverySpeed(void);
|
||||
bool aiSetReturnList(void);
|
||||
bool aiSetRoomToSearch(void);
|
||||
bool aiSetShootingAtMeList(void);
|
||||
bool aiSetSquadron(void);
|
||||
bool aiSetStageFlag(void);
|
||||
bool aiSetTintedGlassEnabled(void);
|
||||
bool aiSetUnarmedDodgeRating(void);
|
||||
bool aiSetViewDistance(void);
|
||||
bool aiShowChr(void);
|
||||
bool aiShowCountdownTimer(void);
|
||||
bool aiShowCutsceneChrs(void);
|
||||
bool aiShowObj(void);
|
||||
bool aiShowText(void);
|
||||
bool aiShowText2(void);
|
||||
bool aiShuffleInvestigationTerminals(void);
|
||||
bool aiStartCountdownTimer(void);
|
||||
bool aiStartPath(void);
|
||||
bool aiStepSideways(void);
|
||||
bool aiStop(void);
|
||||
bool aiStopCountdownTimer(void);
|
||||
bool aiSubtractAlertness(void);
|
||||
bool aiSubtractMorale(void);
|
||||
bool aiSurrender(void);
|
||||
bool aiUnsetChrflag(void);
|
||||
bool aiUnsetFlag(void);
|
||||
bool aiUnsetObjFlag(void);
|
||||
bool aiUnsetObjFlag2(void);
|
||||
bool aiUnsetObjFlag3(void);
|
||||
bool aiUnsetStageFlag(void);
|
||||
bool aiWalkAndFire(void);
|
||||
bool aiWalkToChr(void);
|
||||
bool aiWalkToPad(void);
|
||||
bool aiYield(void);
|
||||
struct chrdata *chrFindById(struct chrdata *data, u32 chrnum);
|
||||
struct chrdata *chrFindByLiteralId(u8 chrnum);
|
||||
float chrGetDistanceFromTargetToPad(struct chrdata *chr, s32 pad_id);
|
||||
|
|
@ -811,8 +372,8 @@ u32 func0f04a1ac(struct chrdata *chr, u32 arg1);
|
|||
bool func0f04a2b4(struct chrdata *chr);
|
||||
u32 func0f04a2d4(void);
|
||||
u32 func0f04a37c(void);
|
||||
u32 func0f04a4ec(void);
|
||||
u32 func0f04a674(void);
|
||||
u32 func0f04a4ec(struct chrdata *chr, s32 arg1);
|
||||
u32 func0f04a674(struct chrdata *chr, s32 arg1);
|
||||
bool func0f04a76c(struct chrdata *chr, float distance);
|
||||
bool func0f04a79c(u8 chrnum, struct chrdata *chr, float distance);
|
||||
u32 func0f04a7dc(void);
|
||||
|
|
|
|||
Loading…
Reference in New Issue