Rename game_097890.c and game_097970.c to floor.c and ceil.c

This commit is contained in:
Ryan Dwyer 2020-04-05 12:50:10 +10:00
parent 2394fc4bb3
commit 46adb0295e
12 changed files with 16 additions and 16 deletions

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@ -83,8 +83,8 @@
src/game/game_0969d0.o (section); \
src/game/game_096b20.o (section); \
src/game/game_096ca0.o (section); \
src/game/game_097890.o (section); \
src/game/game_097970.o (section); \
src/game/floor.o (section); \
src/game/ceil.o (section); \
src/game/game_097a50.o (section); \
src/game/game_097aa0.o (section); \
src/game/game_097ba0.o (section); \

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@ -8,7 +8,7 @@
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_000130.h"
#include "game/game_097890.h"
#include "game/floor.h"
#include "gvars/gvars.h"
#include "lib/lib_233c0.h"
#include "types.h"

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@ -15,8 +15,8 @@
#include "game/game_0601b0.h"
#include "game/game_092610.h"
#include "game/game_095320.h"
#include "game/game_097890.h"
#include "game/game_097970.h"
#include "game/floor.h"
#include "game/ceil.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"
#include "game/game_0b3350.h"

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@ -13,7 +13,7 @@
#include "game/game_013ee0.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/game_097970.h"
#include "game/ceil.h"
#include "game/game_097ba0.h"
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"

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@ -10,7 +10,7 @@
#include "game/data/data_02da90.h"
#include "game/debug.h"
#include "game/game_01e250.h"
#include "game/game_097970.h"
#include "game/ceil.h"
#include "game/game_0b0420.h"
#include "game/game_0fd660.h"
#include "game/game_127910.h"

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@ -8,7 +8,7 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_097970.h"
#include "game/ceil.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"
#include "game/game_0b3350.h"

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@ -25,8 +25,8 @@
#include "game/game_096750.h"
#include "game/game_0969d0.h"
#include "game/game_096ca0.h"
#include "game/game_097890.h"
#include "game/game_097970.h"
#include "game/floor.h"
#include "game/ceil.h"
#include "game/game_097ba0.h"
#include "game/game_0abe70.h"
#include "game/game_0b0420.h"

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@ -1,5 +1,5 @@
#ifndef IN_GAME_GAME_097970_H
#define IN_GAME_GAME_097970_H
#ifndef IN_GAME_CEIL_H
#define IN_GAME_CEIL_H
#include <ultra64.h>
#include "types.h"

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@ -1,5 +1,5 @@
#ifndef IN_GAME_GAME_097890_H
#define IN_GAME_GAME_097890_H
#ifndef IN_GAME_FLOOR_H
#define IN_GAME_FLOOR_H
#include <ultra64.h>
#include "types.h"

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@ -10,8 +10,8 @@
#include "game/game_096700.h"
#include "game/game_0969d0.h"
#include "game/game_096ca0.h"
#include "game/game_097890.h"
#include "game/game_097970.h"
#include "game/floor.h"
#include "game/ceil.h"
#include "game/game_0b3350.h"
#include "game/game_157db0.h"
#include "game/game_166e40.h"