Decompile func0f0a1a68
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@ -12150,29 +12150,22 @@ bool func0f0a1a10(s32 weaponnum)
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return false;
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}
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GLOBAL_ASM(
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glabel func0f0a1a68
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/* f0a1a68: 3c02800a */ lui $v0,%hi(g_Vars+0x284)
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/* f0a1a6c: 8c42a244 */ lw $v0,%lo(g_Vars+0x284)($v0)
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/* f0a1a70: 00802825 */ or $a1,$a0,$zero
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/* f0a1a74: 24010001 */ addiu $at,$zero,0x1
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/* f0a1a78: 80431582 */ lb $v1,0x1582($v0)
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/* f0a1a7c: 04620004 */ bltzl $v1,.L0f0a1a90
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/* f0a1a80: 80441580 */ lb $a0,0x1580($v0)
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/* f0a1a84: 10000002 */ b .L0f0a1a90
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/* f0a1a88: 00602025 */ or $a0,$v1,$zero
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/* f0a1a8c: 80441580 */ lb $a0,0x1580($v0)
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.L0f0a1a90:
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/* f0a1a90: 804f1583 */ lb $t7,0x1583($v0)
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/* f0a1a94: 05e00004 */ bltz $t7,.L0f0a1aa8
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/* f0a1a98: 00000000 */ nop
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/* f0a1a9c: 14a10002 */ bne $a1,$at,.L0f0a1aa8
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/* f0a1aa0: 00000000 */ nop
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/* f0a1aa4: 00002025 */ or $a0,$zero,$zero
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.L0f0a1aa8:
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/* f0a1aa8: 03e00008 */ jr $ra
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/* f0a1aac: 00801025 */ or $v0,$a0,$zero
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);
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s32 func0f0a1a68(s32 arg0)
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{
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s32 result;
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if (g_Vars.currentplayer->unk1582 >= 0) {
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result = g_Vars.currentplayer->unk1582;
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} else {
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result = g_Vars.currentplayer->weaponnum;
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}
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if (!g_Vars.currentplayer->unk1583_00 && arg0 == 1) {
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result = 0;
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}
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return result;
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}
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GLOBAL_ASM(
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glabel func0f0a1ab0
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@ -91,12 +91,12 @@ u32 func0f0a1528(void);
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void currentPlayerEquipWeapon(s32 weaponnum);
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s32 getCurrentPlayerWeaponId(s32 handnum);
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bool func0f0a1a10(s32 weaponnum);
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u32 func0f0a1a68(void);
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u32 func0f0a1ab0(void);
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s32 func0f0a1a68(s32 arg0);
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void func0f0a1ab0(void);
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void func0f0a1b50(void);
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void func0f0a1c2c(void);
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bool func0f0a1d14(u32 weaponnum);
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u32 func0f0a1df4(void);
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void func0f0a1df4(void);
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void currentPlayerEquipWeaponWrapper(bool arg0, s32 weaponnum);
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bool func0f0a20fc(u32 arg0);
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u32 func0f0a212c(void);
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@ -2488,7 +2488,7 @@ struct player {
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/*0x0636*/ s16 viewtop; // 0
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/*0x0638*/ struct hand hands[2];
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/*0x1580*/ s8 weaponnum;
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/*0x1581*/ u8 unk1581;
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/*0x1581*/ s8 unk1581; // also a weaponnum
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/*0x1582*/ s8 unk1582;
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/*0x1583*/ u8 unk1583_00 : 1;
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/*0x1583*/ u8 unk1583_01 : 1;
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