Attempt to decompile func0f0155f0

This commit is contained in:
Ryan Dwyer 2021-02-11 18:44:51 +10:00
parent 9d578e34bc
commit 4dd88fed89
9 changed files with 137 additions and 54 deletions

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@ -400,6 +400,12 @@ SECTIONS
_unknown2SegmentStart = 0x02000000;
_unknown2SegmentEnd = 0x020065d0;
var020043f8 = 0x020043f8;
var02004468 = 0x02004468;
var02004700 = 0x02004700;
var02004d28 = 0x02004d28;
var02004dc8 = 0x02004dc8;
var02005dd0 = 0x02005dd0;
/***************************************************************************
* fonts

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@ -492,7 +492,7 @@ Gfx *bviewPrepareStaticI8(Gfx *gdl, u32 colour, u32 alpha)
Gfx *bviewRenderMotionBlur(Gfx *gdl, u32 colour, u32 alpha)
{
s32 unk28 = vi2GetUnk28();
void *unk28 = vi2GetUnk28();
s32 viewtop = viGetViewTop();
s32 viewheight = viGetViewHeight();
f32 fxxx;
@ -541,12 +541,12 @@ Gfx *bviewRenderMotionBlur(Gfx *gdl, u32 colour, u32 alpha)
Gfx *bviewRenderStatic(Gfx *gdl, u32 arg1, s32 arg2)
{
s32 unk28 = vi2GetUnk28();
void *unk28 = vi2GetUnk28();
s32 viewtop = viGetViewTop();
s32 viewheight = viGetViewHeight();
s32 viewwidth = viGetViewWidth();
s32 viewleft = viGetViewLeft();
s32 rand = random() & 0xfff00 | 0x80000000;
void *ptr = (void *)(random() & 0xfff00 | 0x80000000);
s32 y;
gDPPipeSync(gdl++);
@ -554,10 +554,10 @@ Gfx *bviewRenderStatic(Gfx *gdl, u32 arg1, s32 arg2)
gdl = bviewPrepareStaticI8(gdl, arg1, arg2);
for (y = viewtop; y < viewtop + viewheight; y++) {
gdl = bviewRenderLensRect(gdl, rand, random() % 240, 5, y, 1.0f, viewleft, viewwidth);
gdl = bviewRenderLensRect(gdl, ptr, random() % 240, 5, y, 1.0f, viewleft, viewwidth);
}
if (rand) {
if (ptr) {
// empty
}
@ -566,7 +566,7 @@ Gfx *bviewRenderStatic(Gfx *gdl, u32 arg1, s32 arg2)
Gfx *bviewRenderSlayerRocketLens(Gfx *gdl, u32 colour, u32 alpha)
{
s32 sp7c = viGetUnk28();
void *sp7c = viGetUnk28();
s32 viewtop = viGetViewTop();
s32 viewheight = viGetViewHeight();
s32 viewwidth = viGetViewWidth();
@ -611,7 +611,7 @@ Gfx *bviewRenderSlayerRocketLens(Gfx *gdl, u32 colour, u32 alpha)
Gfx *bviewRenderFilmLens(Gfx *gdl, u32 colour, u32 alpha)
{
s32 unk28 = viGetUnk28();
void *unk28 = viGetUnk28();
s32 viewtop = viGetViewTop();
s32 viewheight = viGetViewHeight();
s32 y;
@ -661,7 +661,7 @@ Gfx *bviewRenderFilmLens(Gfx *gdl, u32 colour, u32 alpha)
*/
Gfx *bviewRenderZoomBlur(Gfx *gdl, u32 colour, s32 alpha, f32 arg3, f32 arg4)
{
s32 unk28 = vi2GetUnk28();
void *unk28 = vi2GetUnk28();
s32 viewtop = viGetViewTop();
s32 viewheight = viGetViewHeight();
s32 viewwidth = viGetViewWidth();
@ -6473,7 +6473,7 @@ glabel bviewRenderNvLens
// and regalloc near random().
//Gfx *bviewRenderNvLens(Gfx *gdl)
//{
// s32 unk28 = viGetUnk28();
// void *unk28 = viGetUnk28();
// s32 viewheight = viGetViewHeight();
// s32 viewwidth = viGetViewWidth();
// s32 viewtop = viGetViewTop();
@ -7058,7 +7058,7 @@ glabel bviewRenderIrLens
*/
Gfx *bviewRenderRarePresents(Gfx *gdl)
{
s32 unk28 = viGetUnk28();
void *unk28 = viGetUnk28();
s32 viewtop = viGetViewTop();
s32 viewheight = viGetViewHeight();
s32 viewwidth = viGetViewWidth();
@ -7088,7 +7088,7 @@ u8 var8007f878 = 0;
Gfx *bviewRenderHorizonScanner(Gfx *gdl)
{
s32 sp194 = viGetUnk28();
void *sp194 = viGetUnk28();
s32 viewtop = viGetViewTop();
s32 viewheight = viGetViewHeight();
s32 viewwidth = viGetViewWidth();

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@ -34,25 +34,12 @@ u32 var80062438 = 0xffffff00;
u32 var8006243c = 0xffffff00;
u32 var80062440 = 0x007f0000;
u32 var80062444 = 0x00000000;
u32 var80062448 = 0xffffff00;
u32 var8006244c = 0xffffff00;
u32 var80062450 = 0x00000000;
u32 var80062454 = 0x00000000;
u32 var80062458 = 0x00000000;
u32 var8006245c = 0x00000000;
u32 var80062460 = 0x00000000;
u32 var80062464 = 0x00000000;
u32 var80062468 = 0x45989800;
u32 var8006246c = 0x00000000;
u32 var80062470 = 0x00000000;
u32 var80062474 = 0xbf800000;
u32 var80062478 = 0x00000000;
u32 var8006247c = 0x3f800000;
u32 var80062480 = 0x00000000;
Lights1 var80062448 = gdSPDefLights1(0xff, 0xff, 0xff, 0, 0, 0, 0, 0, 0);
struct coord g_GetitleCamPos = {0, 0, 4883};
struct coord g_GetitleCamLook = {0, 0, -1};
struct coord g_GetitleCamUp = {0, 1, 0};
f32 var80062484 = 0;
u32 var80062488 = 0x3f800000;
u32 var8006248c = 0x00000000;
u32 var80062490 = 0x00000000;
struct coord var80062488 = {1, 0, 0};
u32 var80062494 = 0x00000001;
s32 var80062498 = 0;
u32 var8006249c = 0x00000000;
@ -73,20 +60,18 @@ void func0f015470(void)
}
}
Gfx *func0f0155f0(Gfx *gdl, s32 arg1, u32 arg2);
GLOBAL_ASM(
glabel func0f0155f0
/* f0155f0: 44852000 */ mtc1 $a1,$f4
/* f0155f4: 27bdfef8 */ addiu $sp,$sp,-264
/* f0155f8: 3c018006 */ lui $at,%hi(var80062468)
/* f0155f8: 3c018006 */ lui $at,%hi(g_GetitleCamPos+0x8)
/* f0155fc: 468021a0 */ cvt.s.w $f6,$f4
/* f015600: afbf0034 */ sw $ra,0x34($sp)
/* f015604: afb00030 */ sw $s0,0x30($sp)
/* f015608: afa60110 */ sw $a2,0x110($sp)
/* f01560c: 3c0f8006 */ lui $t7,%hi(var80061360)
/* f015610: 25ef1360 */ addiu $t7,$t7,%lo(var80061360)
/* f015614: e4262468 */ swc1 $f6,%lo(var80062468)($at)
/* f015614: e4262468 */ swc1 $f6,%lo(g_GetitleCamPos+0x8)($at)
/* f015618: 3c0e0600 */ lui $t6,0x600
/* f01561c: ac8e0000 */ sw $t6,0x0($a0)
/* f015620: ac8f0004 */ sw $t7,0x4($a0)
@ -192,10 +177,10 @@ glabel func0f0155f0
/* f0157a8: 37182204 */ ori $t8,$t8,0x2204
/* f0157ac: ad0f0000 */ sw $t7,0x0($t0)
/* f0157b0: ad180004 */ sw $t8,0x4($t0)
/* f0157b4: 3c098006 */ lui $t1,%hi(var8006246c)
/* f0157b8: 3c0c8006 */ lui $t4,%hi(var80062460)
/* f0157bc: 258c2460 */ addiu $t4,$t4,%lo(var80062460)
/* f0157c0: 2529246c */ addiu $t1,$t1,%lo(var8006246c)
/* f0157b4: 3c098006 */ lui $t1,%hi(g_GetitleCamLook)
/* f0157b8: 3c0c8006 */ lui $t4,%hi(g_GetitleCamPos)
/* f0157bc: 258c2460 */ addiu $t4,$t4,%lo(g_GetitleCamPos)
/* f0157c0: 2529246c */ addiu $t1,$t1,%lo(g_GetitleCamLook)
/* f0157c4: c5320000 */ lwc1 $f18,0x0($t1)
/* f0157c8: c5800000 */ lwc1 $f0,0x0($t4)
/* f0157cc: c5260004 */ lwc1 $f6,0x4($t1)
@ -203,8 +188,8 @@ glabel func0f0155f0
/* f0157d4: 46009100 */ add.s $f4,$f18,$f0
/* f0157d8: c52a0008 */ lwc1 $f10,0x8($t1)
/* f0157dc: c58c0008 */ lwc1 $f12,0x8($t4)
/* f0157e0: 3c0a8006 */ lui $t2,%hi(var80062478)
/* f0157e4: 254a2478 */ addiu $t2,$t2,%lo(var80062478)
/* f0157e0: 3c0a8006 */ lui $t2,%hi(g_GetitleCamUp)
/* f0157e4: 254a2478 */ addiu $t2,$t2,%lo(g_GetitleCamUp)
/* f0157e8: 3c198006 */ lui $t9,%hi(var80062410)
/* f0157ec: 46023200 */ add.s $f8,$f6,$f2
/* f0157f0: 8f392410 */ lw $t9,%lo(var80062410)($t9)
@ -267,8 +252,8 @@ glabel func0f0155f0
/* f0158d4: acf80000 */ sw $t8,0x0($a3)
/* f0158d8: acf90004 */ sw $t9,0x4($a3)
/* f0158dc: 3c0e0386 */ lui $t6,0x386
/* f0158e0: 3c0f8006 */ lui $t7,%hi(var80062450)
/* f0158e4: 25ef2450 */ addiu $t7,$t7,%lo(var80062450)
/* f0158e0: 3c0f8006 */ lui $t7,%hi(var80062448+0x8)
/* f0158e4: 25ef2450 */ addiu $t7,$t7,%lo(var80062448+0x8)
/* f0158e8: 35ce0010 */ ori $t6,$t6,0x10
/* f0158ec: 26100008 */ addiu $s0,$s0,0x8
/* f0158f0: 3c038006 */ lui $v1,%hi(var80062448)
@ -607,6 +592,100 @@ glabel func0f0155f0
/* f015e00: 27bd0108 */ addiu $sp,$sp,0x108
);
extern u8 var020043f8;
extern u8 var02004468;
extern u8 var02004700;
extern u8 var02004d28;
extern u8 var02004dc8;
extern u8 var02005dd0;
Gfx *func0f0155f0(Gfx *gdl, s32 arg1, u32 arg2);
// Mismatch: arg2 is should be accessed using lbu. Changing it a to a u8 does
// this and creates a match, but causes the caller to cast it to u8 which
// creates a mismatch in the caller. GE uses lw so it's likely a u32.
//Gfx *func0f0155f0(Gfx *gdl, s32 arg1, u32 arg2)
//{
// g_GetitleCamPos.z = arg1;
//
// gSPDisplayList(gdl++, &var80061360);
//
// if (var80062494) {
// gdl = func0f01afc0(gdl);
// var80062494 = 0;
// } else {
// gDPSetCycleType(gdl++, G_CYC_FILL);
// gDPSetColorImage(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, viGetX(), osVirtualToPhysical(viGetUnk28()));
// gDPSetFillColor(gdl++, 0x00010001);
// gDPFillRectangle(gdl++, 200, 100, 439, 379);
// }
//
// {
// u16 perspnorm;
// guPerspective(&var8009cc80[var80062410], &perspnorm, 60, 320.0f / 240.0f, 100, 5000, 1);
// gSPPerspNormalize(gdl++, perspnorm);
// }
//
// gSPMatrix(gdl++, osVirtualToPhysical(&var8009cc80[var80062410]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
// gSPClearGeometryMode(gdl++, 0xffffffff);
// gSPSetGeometryMode(gdl++, G_SHADE | G_CULL_BACK | G_LIGHTING | G_TEXTURE_GEN | G_SHADING_SMOOTH);
//
// guLookAt(&var8009cc84[var80062410],
// g_GetitleCamPos.x, g_GetitleCamPos.y, g_GetitleCamPos.z,
// g_GetitleCamLook.x + g_GetitleCamPos.x, g_GetitleCamLook.y + g_GetitleCamPos.y, g_GetitleCamLook.z + g_GetitleCamPos.z,
// g_GetitleCamUp.x, g_GetitleCamUp.y, g_GetitleCamUp.z);
//
// gSPMatrix(gdl++, osVirtualToPhysical(&var8009cc84[var80062410]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
// gSPMatrix(gdl++, osVirtualToPhysical(&var8009cc88[var80062410]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
//
// gSPSetLights1(gdl++, var80062448);
//
// {
// struct coord dir = var80062488;
//
// guNormalize(&dir.x, &dir.y, &dir.z);
//
// var80062448.a.l.col[0] = 0;
// var80062448.a.l.col[1] = 0;
// var80062448.a.l.col[2] = 0;
// var80062448.a.l.colc[0] = 0;
// var80062448.a.l.colc[1] = 0;
// var80062448.a.l.colc[2] = 0;
//
// var80062448.l[0].l.col[0] = arg2;
// var80062448.l[0].l.col[1] = arg2;
// var80062448.l[0].l.col[2] = arg2;
// var80062448.l[0].l.colc[0] = var80062448.l[0].l.col[0];
// var80062448.l[0].l.colc[1] = var80062448.l[0].l.col[0];
// var80062448.l[0].l.colc[2] = var80062448.l[0].l.col[0];
//
// var80062448.l[0].l.dir[0] = (u32)(dir.x * 127.0f);
// var80062448.l[0].l.dir[1] = (u32)(dir.y * 127.0f);
// var80062448.l[0].l.dir[2] = (u32)(dir.z * 127.0f);
//
// gDPPipeSync(gdl++);
// gDPPipeSync(gdl++);
// gDPSetCombineMode(gdl++, G_CC_MODULATEI, G_CC_MODULATEI);
// gDPSetTexturePersp(gdl++, G_TP_PERSP);
// gDPSetTextureDetail(gdl++, G_TD_CLAMP);
// gDPSetTextureLOD(gdl++, G_TL_TILE);
// gDPSetTextureLUT(gdl++, G_TT_NONE);
// gDPSetTextureFilter(gdl++, G_TF_BILERP);
// gDPSetTextureConvert(gdl++, G_TC_FILT);
// gDPPipeSync(gdl++);
// gDPPipeSync(gdl++);
// gSPTexture(gdl++, 0x0800, 0x0800, 0, G_TX_RENDERTILE, G_ON);
// gDPLoadTextureBlock(gdl++, &var02004dc8, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
// gSPDisplayList(gdl++, &var020043f8);
// gSPDisplayList(gdl++, &var02004468);
// gDPLoadTextureBlock(gdl++, &var02005dd0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
// gSPDisplayList(gdl++, &var02004700);
// gSPDisplayList(gdl++, &var02004d28);
// }
//
// return gdl;
//}
extern u8 _unknown2SegmentRomStart;
extern u8 _unknown2SegmentStart;
extern u8 _unknown2SegmentEnd;

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@ -24,6 +24,10 @@ void guMtxIdentF(float mf[4][4]);
void guMtxL2F(float mf[4][4], Mtx *m);
void guNormalize(float *, float *, float *);
void guLookAt(Mtx *m, float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp);
/* Used only in Fast3DEX2 */
void guLookAtReflect (Mtx *m, LookAt *l, float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,

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@ -4,7 +4,7 @@
#include "types.h"
Gfx *bviewRenderIrRect(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2);
Gfx *bviewRenderLensRect(Gfx *gdl, s32 arg1, s32 top, s32 arg3, s32 arg4, f32 arg5, s32 left, s32 width);
Gfx *bviewRenderLensRect(Gfx *gdl, void *arg1, s32 top, s32 arg3, s32 arg4, f32 arg5, s32 left, s32 width);
Gfx *bviewRenderFisheyeRect(Gfx *gdl, s32 arg1, f32 arg2, s32 arg3, s32 arg4);
Gfx *bviewPrepareStaticRgba16(Gfx *gdl, u32 colour, u32 alpha);
Gfx *bviewPrepareStaticI8(Gfx *gdl, u32 colour, u32 alpha);

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@ -7,12 +7,6 @@ extern u32 var800623b0;
extern s32 g_WeatherActive;
extern u32 var80062400;
extern u32 var80062410;
extern u32 var80062448;
extern u32 var80062450;
extern u32 var80062460;
extern u32 var8006246c;
extern u32 var80062478;
extern u32 var80062488;
extern s16 var800624a0;
extern s32 var800624a4;
extern u32 var800624a8;

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@ -21,8 +21,8 @@ u32 func00009ed4(void);
void func0000a044(void);
void func0000aa50(f32 arg0);
void func0000aab0(u32 arg0);
u32 viGetUnk28(void);
u32 vi2GetUnk28(void);
void *viGetUnk28(void);
void *vi2GetUnk28(void);
u32 func0000ab4c(void);
u32 func0000ab6c(void);
u32 func0000ab78(void);

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@ -5974,7 +5974,7 @@ struct rend_vidat {
/*0x20*/ s16 viewleft;
/*0x22*/ s16 viewtop;
/*0x24*/ bool usezbuf;
/*0x28*/ u32 unk28;
/*0x28*/ void *unk28;
};
struct var80062a8c {

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@ -1576,17 +1576,17 @@ glabel func0000aab0
/* ab18: ac20d598 */ sw $zero,%lo(var8005d598)($at)
);
u32 viGetUnk28(void)
void *viGetUnk28(void)
{
return g_ViData->unk28;
}
u32 vi2GetUnk28(void)
void *vi2GetUnk28(void)
{
return var8005d590->unk28;
}
void viSetUnk28(u32 arg0)
void viSetUnk28(void *arg0)
{
g_ViData->unk28 = arg0;
}