Decompile handGetAmmoDefinition
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96b5e27c0d
commit
4e23e1fd41
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@ -1315,32 +1315,17 @@ glabel func0f0b1af0
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/* f0b1c20: 00000000 */ nop
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);
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GLOBAL_ASM(
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glabel func0f0b1c24
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/* f0b1c24: 27bdffe0 */ addiu $sp,$sp,-32
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/* f0b1c28: afbf0014 */ sw $ra,0x14($sp)
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/* f0b1c2c: 0fc2c41f */ jal handGetWeaponFunction
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/* f0b1c30: afa40020 */ sw $a0,0x20($sp)
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/* f0b1c34: 8fae0020 */ lw $t6,0x20($sp)
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/* f0b1c38: 91c40000 */ lbu $a0,0x0($t6)
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/* f0b1c3c: 0fc2c3f4 */ jal weaponFindById
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/* f0b1c40: afa2001c */ sw $v0,0x1c($sp)
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/* f0b1c44: 8fa3001c */ lw $v1,0x1c($sp)
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/* f0b1c48: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0b1c4c: 50600008 */ beqzl $v1,.L0f0b1c70
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/* f0b1c50: 00001025 */ or $v0,$zero,$zero
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/* f0b1c54: 80640007 */ lb $a0,0x7($v1)
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/* f0b1c58: 04800004 */ bltz $a0,.L0f0b1c6c
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/* f0b1c5c: 00047880 */ sll $t7,$a0,0x2
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/* f0b1c60: 004fc021 */ addu $t8,$v0,$t7
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/* f0b1c64: 10000002 */ b .L0f0b1c70
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/* f0b1c68: 8f02001c */ lw $v0,0x1c($t8)
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.L0f0b1c6c:
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/* f0b1c6c: 00001025 */ or $v0,$zero,$zero
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.L0f0b1c70:
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/* f0b1c70: 03e00008 */ jr $ra
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/* f0b1c74: 27bd0020 */ addiu $sp,$sp,0x20
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);
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struct inventory_ammo *handGetAmmoDefinition(struct hand *hand)
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{
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struct weaponfunc *func = handGetWeaponFunction(hand);
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struct weapon *weapon = weaponFindById(hand->weaponnum);
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if (func && func->ammoindex >= 0) {
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return weapon->ammos[func->ammoindex];
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}
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return NULL;
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}
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u8 handGetSingleUnk3c(struct hand *hand)
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{
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@ -1358,7 +1343,7 @@ GLOBAL_ASM(
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glabel func0f0b1cb8
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/* f0b1cb8: 27bdffe0 */ addiu $sp,$sp,-32
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/* f0b1cbc: afbf0014 */ sw $ra,0x14($sp)
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/* f0b1cc0: 0fc2c709 */ jal func0f0b1c24
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/* f0b1cc0: 0fc2c709 */ jal handGetAmmoDefinition
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/* f0b1cc4: afa0001c */ sw $zero,0x1c($sp)
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/* f0b1cc8: 10400002 */ beqz $v0,.L0f0b1cd4
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/* f0b1ccc: 8fa3001c */ lw $v1,0x1c($sp)
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@ -38,7 +38,7 @@ void currentPlayerSetDeviceActive(s32 weaponum, bool active);
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u16 weaponGetModelNum(s32 weaponnum);
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u32 func0f0b1ad0(void);
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u32 func0f0b1af0(void);
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u32 func0f0b1c24(void);
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struct inventory_ammo *handGetAmmoDefinition(struct hand *hand);
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u8 handGetSingleUnk3c(struct hand *hand);
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f32 handGetSingleUnk34(struct hand *hand);
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f32 func0f0b1d28(u8 *weaponnum);
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