Decompile frGetNumWeaponsAvailable
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19c4c9335b
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@ -3799,7 +3799,7 @@ glabel var7f1b2e44
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/* f106064: 00001025 */ or $v0,$zero,$zero
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/* f106068: 1000003e */ beqz $zero,.L0f106164
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/* f10606c: acc00008 */ sw $zero,0x8($a2)
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/* f106070: 0fc674b8 */ jal func0f19d2e0
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/* f106070: 0fc674b8 */ jal frGetNumWeaponsAvailable
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/* f106074: afa60020 */ sw $a2,0x20($sp)
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/* f106078: 8fa60020 */ lw $a2,0x20($sp)
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/* f10607c: 10000039 */ beqz $zero,.L0f106164
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@ -414,33 +414,19 @@ u32 frGetWeaponBySlot(s32 slot)
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return WEAPON_UNARMED;
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}
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GLOBAL_ASM(
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glabel func0f19d2e0
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/* f19d2e0: 27bdffd8 */ addiu $sp,$sp,-40
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/* f19d2e4: afb20020 */ sw $s2,0x20($sp)
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/* f19d2e8: afb1001c */ sw $s1,0x1c($sp)
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/* f19d2ec: afb00018 */ sw $s0,0x18($sp)
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/* f19d2f0: afbf0024 */ sw $ra,0x24($sp)
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/* f19d2f4: 00008825 */ or $s1,$zero,$zero
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/* f19d2f8: 24100001 */ addiu $s0,$zero,0x1
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/* f19d2fc: 24120033 */ addiu $s2,$zero,0x33
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.L0f19d300:
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/* f19d300: 0fc67314 */ jal frWeaponIsAvailable
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/* f19d304: 02002025 */ or $a0,$s0,$zero
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/* f19d308: 10400002 */ beqz $v0,.L0f19d314
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/* f19d30c: 26100001 */ addiu $s0,$s0,0x1
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/* f19d310: 26310001 */ addiu $s1,$s1,0x1
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.L0f19d314:
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/* f19d314: 1612fffa */ bne $s0,$s2,.L0f19d300
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/* f19d318: 00000000 */ sll $zero,$zero,0x0
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/* f19d31c: 8fbf0024 */ lw $ra,0x24($sp)
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/* f19d320: 02201025 */ or $v0,$s1,$zero
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/* f19d324: 8fb1001c */ lw $s1,0x1c($sp)
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/* f19d328: 8fb00018 */ lw $s0,0x18($sp)
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/* f19d32c: 8fb20020 */ lw $s2,0x20($sp)
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/* f19d330: 03e00008 */ jr $ra
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/* f19d334: 27bd0028 */ addiu $sp,$sp,0x28
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);
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s32 frGetNumWeaponsAvailable(void)
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{
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s32 count = 0;
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s32 i;
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for (i = WEAPON_UNARMED; i <= WEAPON_HORIZONSCANNER; i++) {
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if (frWeaponIsAvailable(i)) {
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count++;
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}
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}
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return count;
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}
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GLOBAL_ASM(
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glabel func0f19d338
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@ -154,7 +154,7 @@ glabel var7f1b9940
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/* f1a34d4: 00001025 */ or $v0,$zero,$zero
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/* f1a34d8: 1000012e */ beqz $zero,.L0f1a3994
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/* f1a34dc: acc00008 */ sw $zero,0x8($a2)
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/* f1a34e0: 0fc674b8 */ jal func0f19d2e0
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/* f1a34e0: 0fc674b8 */ jal frGetNumWeaponsAvailable
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/* f1a34e4: afa600b0 */ sw $a2,0xb0($sp)
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/* f1a34e8: 8fa600b0 */ lw $a2,0xb0($sp)
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/* f1a34ec: 10000129 */ beqz $zero,.L0f1a3994
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@ -21,7 +21,7 @@ s32 frIsClassicWeaponUnlocked(u32 weapon);
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s32 frGetSlot(void);
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void frSetSlot(s32 slot);
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u32 frGetWeaponBySlot(s32 slot);
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u32 func0f19d2e0(void);
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s32 frGetNumWeaponsAvailable(void);
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u32 func0f19d338(void);
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u32 func0f19d414(void);
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void func0f19d4ec(void);
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