Generate include statements programatically, make declarations consistent with declarations and treat warnings as fatal

This commit is contained in:
Ryan Dwyer 2020-02-10 17:09:03 +10:00
parent 40592d833d
commit 4f391275c1
253 changed files with 1787 additions and 454 deletions

View File

@ -43,7 +43,7 @@ ifeq ($(RELEASE),final)
RELEASE_CFLAGS := -DBETA=0 -DREL1=0 -DFINAL=1
endif
CFLAGS := $(VERSION_CFLAGS) $(RELEASE_CFLAGS) -DPIRACYCHECKS=1 -Wo,-loopunroll,0 -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -woff 649,819,820,821,838,852 -signed -I src/include -mips2
CFLAGS := $(VERSION_CFLAGS) $(RELEASE_CFLAGS) -DPIRACYCHECKS=1 -Wo,-loopunroll,0 -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -woff 649,819,820,821,838,852 -w2 -I src/include -mips2
C_FILES := $(shell find src -name '*.c')
O_FILES := $(patsubst %.c, %.o, $(C_FILES))

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@ -1,6 +1,43 @@
#include <ultra64.h>
#include "boot/boot.h"
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_0dcdb0.h"
#include "gvars/gvars.h"
#include "library/library_03050.h"
#include "library/library_03ee0.h"
#include "library/library_04a80.h"
#include "library/library_05e40.h"
#include "library/library_074f0.h"
#include "library/library_08a20.h"
#include "library/library_09660.h"
#include "library/library_0c000.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_13710.h"
#include "library/library_13750.h"
#include "library/library_13900.h"
#include "library/library_48120.h"
#include "library/library_48150.h"
#include "library/library_481d0.h"
#include "library/library_481e0.h"
#include "library/library_48520.h"
#include "library/library_485e0.h"
#include "library/library_48650.h"
#include "library/library_48830.h"
#include "library/library_488e0.h"
#include "library/library_48b20.h"
#include "library/library_48c00.h"
#include "library/library_48cd0.h"
#include "library/library_48dc0.h"
#include "library/library_48ef0.h"
#include "library/library_48f50.h"
#include "library/library_490b0.h"
#include "types.h"
GLOBAL_ASM(
glabel func00001000
@ -827,10 +864,10 @@ void func00001b34(u32 value)
var8005ce6c = value;
}
void func00001b40(void)
void func00001b40(u32 arg0)
{
if ((var8005ce68 && var8005ce64) || var8005ce60) {
func0000cf54();
func0000cf54(arg0);
var8005ce70 = func00048510();
}
}

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@ -1,20 +1,20 @@
#include <ultra64.h>
#include "boot/boot.h"
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/cheats.h"
#include "game/game_10ccd0.h"
#include "game/game_111600.h"
#include "game/pad.h"
#include "game/game_1165d0.h"
#include "game/game_11ecf0.h"
#include "game/game_129900.h"
#include "game/game_16cfa0.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_13130.h"
#include "types.h"
u32 cheatIsUnlocked(s32 cheat_id)
{
@ -530,9 +530,9 @@ glabel cheatMenuHandleDialog
char *cheatGetMarquee(struct menu_item *arg0)
{
u32 cheat_id;
u8 *ptr;
u8 difficultyname[256];
u8 cheatname[256];
char *ptr;
char difficultyname[256];
char cheatname[256];
if (g_MenuStack[g_MpPlayerNum].unk00 && g_MenuStack[g_MpPlayerNum].unk00->item && g_MenuStack[g_MpPlayerNum].unk00->item->type == MENUITEMTYPE_CHECKBOX) {
cheat_id = g_MenuStack[g_MpPlayerNum].unk00->item->param;
@ -553,7 +553,7 @@ char *cheatGetMarquee(struct menu_item *arg0)
}
// Locked
strcpy(&cheatname, langGet(g_Cheats[cheat_id].nametextid));
strcpy(cheatname, langGet(g_Cheats[cheat_id].nametextid));
ptr = cheatname;
while (*ptr != '\n') {
@ -572,7 +572,7 @@ char *cheatGetMarquee(struct menu_item *arg0)
);
} else {
// Timed
strcpy(&difficultyname, langGet(0x56fb + g_Cheats[cheat_id].difficulty));
strcpy(difficultyname, langGet(0x56fb + g_Cheats[cheat_id].difficulty));
ptr = difficultyname;
while (*ptr != '\n') {
@ -596,10 +596,11 @@ char *cheatGetMarquee(struct menu_item *arg0)
}
if (g_Cheats[cheat_id].flags & CHEATFLAG_TRANSFERPAK) {
func00013224(&g_CheatMarqueeString, langGet(0x548d)); // " or insert Game Boy ..."
func00013224(g_CheatMarqueeString, langGet(0x548d)); // " or insert Game Boy ..."
}
func00013224(&g_CheatMarqueeString, "\n");
func00013224(g_CheatMarqueeString, "\n");
return g_CheatMarqueeString;
}

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@ -1,16 +1,15 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/chr/chrai.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_000920.h"
#include "game/game_005fd0.h"
#include "game/game_011110.h"
#include "game/game_015470.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
@ -19,31 +18,37 @@
#include "game/game_0b0420.h"
#include "game/game_0b28d0.h"
#include "game/game_0c79f0.h"
#include "game/game_0dcdb0.h"
#include "game/cheats.h"
#include "game/game_10ccd0.h"
#include "game/game_111600.h"
#include "game/game_114240.h"
#include "game/pad.h"
#include "game/game_1165d0.h"
#include "game/game_11ecf0.h"
#include "game/game_128f30.h"
#include "game/game_129900.h"
#include "game/pdoptions.h"
#include "game/game_157db0.h"
#include "game/game_165670.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/game_197600.h"
#include "game/game_1999b0.h"
#include "game/game_19c990.h"
#include "game/game_1a3340.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_04a80.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "types.h"
const u32 var7f1a8680[] = {0xb8d1b717};
const u32 var7f1a8684[] = {0x00000000};

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@ -1,15 +1,17 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/chr/chrai.h"
#include "game/data/ailists.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/chr/chrai.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "types.h"
s32 chraiGetListIdByList(u8 *ailist, bool *is_global)
{

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@ -1,28 +1,52 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/game_000920.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
#include "game/game_0b28d0.h"
#include "game/game_165670.h"
#include "game/game_16cfa0.h"
#include "game/game_19c990.h"
#include "game/chr/chrai.h"
#include "game/chr/chraicommands.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/chr/chraicommands.h"
#include "game/game_000920.h"
#include "game/game_011110.h"
#include "game/game_015470.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
#include "game/game_097a50.h"
#include "game/game_0b0420.h"
#include "game/game_0b28d0.h"
#include "game/game_0c79f0.h"
#include "game/game_0dcdb0.h"
#include "game/game_10ccd0.h"
#include "game/game_111600.h"
#include "game/game_11ecf0.h"
#include "game/game_129900.h"
#include "game/game_157db0.h"
#include "game/game_165670.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/pad.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_04a80.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_11420.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_48830.h"
#include "library/library_4ae00.h"
#include "types.h"
const u32 var7f1a9c30[] = {0x40c907a9};
const u32 var7f1a9c34[] = {0x40c907a9};
@ -12932,7 +12956,7 @@ bool aiFadeScreen(void)
{
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
u32 color = (cmd[3] << 16) | (cmd[4] << 8) | cmd[5] | (cmd[2] << 24);
u32 num_frames = ((cmd[7] | (cmd[6] << 8)) << 16) >> 16;
s16 num_frames = (cmd[7] | (cmd[6] << 8));
fadeConfigure(color, num_frames);
g_Vars.aioffset += 8;

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@ -1,10 +1,11 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "types.h"
GLOBAL_ASM(

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@ -1,10 +1,14 @@
#include <ultra64.h>
#include "constants.h"
#include "game/chr/chr.h"
#include "game/game_000130.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_000090.h"
#include "game/game_000130.h"
#include "gvars/gvars.h"
#include "library/library_1a500.h"
#include "types.h"
void func0f000090(void)

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@ -1,13 +1,14 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_000130.h"
#include "game/game_097890.h"
#include "gvars/gvars.h"
#include "library/library_233c0.h"
#include "types.h"
const u32 var7f1a78c0[] = {0x40c907a9};
const u32 var7f1a78c4[] = {0x38c907a9};

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@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_000850.h"
#include "gvars/gvars.h"
#include "types.h"

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@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_000860.h"
#include "gvars/gvars.h"
#include "types.h"

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@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_000870.h"
#include "gvars/gvars.h"
#include "types.h"

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@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_000880.h"
#include "gvars/gvars.h"
#include "library/library_50090.h"
#include "types.h"

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@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_0008e0.h"
#include "gvars/gvars.h"
#include "types.h"

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@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_0008f0.h"
#include "gvars/gvars.h"
#include "types.h"

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@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_000900.h"
#include "gvars/gvars.h"
#include "types.h"

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@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_000910.h"
#include "gvars/gvars.h"
#include "types.h"

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@ -1,21 +1,28 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_000920.h"
#include "game/game_066310.h"
#include "game/game_0b28d0.h"
#include "game/cheats.h"
#include "game/game_129900.h"
#include "game/game_157db0.h"
#include "game/game_1668e0.h"
#include "game/game_176080.h"
#include "game/game_176d70.h"
#include "gvars/gvars.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_2f490.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_4a360.h"
#include "types.h"
const char var7f1a78e0[] = "LIGHTS : Hit occured on light %d in room %d\n";
const char var7f1a7910[] = "L2(%d) -> ";

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@ -1,14 +1,12 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_000920.h"
#include "game/game_005fd0.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
@ -17,7 +15,18 @@
#include "game/game_11ecf0.h"
#include "game/game_157db0.h"
#include "game/game_1668e0.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_09660.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_317f0.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "types.h"
const u32 var7f1a7df0[] = {0x7f006060};
const u32 var7f1a7df4[] = {0x7f006060};

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@ -1,10 +1,12 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_0d0a0.h"
#include "library/library_121e0.h"
#include "types.h"
GLOBAL_ASM(

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@ -1,18 +1,18 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_00b200.h"
#include "game/game_00b820.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_187770.h"
#include "game/game_1999b0.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f00b200

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@ -1,16 +1,19 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/chr/chrai.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_00b820.h"
#include "game/game_011110.h"
#include "game/chr/chr.h"
#include "game/game_066310.h"
#include "game/cheats.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f00b820

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@ -1,12 +1,13 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_00c240.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f00c240

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@ -1,35 +1,41 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/data/ailists.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_00b200.h"
#include "game/game_00b820.h"
#include "game/game_00c490.h"
#include "game/game_0109d0.h"
#include "game/game_011110.h"
#include "game/game_012450.h"
#include "game/game_0125a0.h"
#include "game/game_013540.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
#include "game/cheats.h"
#include "game/game_111600.h"
#include "game/pad.h"
#include "game/game_11ecf0.h"
#include "game/game_157db0.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/game_1999b0.h"
#include "game/lang.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "types.h"
const char var7f1a7f60[] = "-nochr";
const char var7f1a7f68[] = "-noprop";

View File

@ -1,13 +1,16 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/data/inventory.h"
#include "game/game_097a50.h"
#include "game/game_157db0.h"
#include "gvars/gvars.h"
#include "library/library_0d520.h"
#include "library/library_121e0.h"
#include "types.h"
const u32 var7f1a8230[] = {0x3f666666};
const u32 var7f1a8234[] = {0xc0490fdb};

View File

@ -1,29 +1,28 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "math.h"
#include "game/data/inventory.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/data/inventory.h"
#include "game/game_011110.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_097a50.h"
#include "game/game_0b28d0.h"
#include "game/game_0c79f0.h"
#include "game/cheats.h"
#include "game/game_111600.h"
#include "game/pad.h"
#include "game/game_157db0.h"
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "types.h"
const u32 var7f1a8240[] = {0x7f011a44};
const u32 var7f1a8244[] = {0x7f011a90};

View File

@ -1,14 +1,13 @@
#include <ultra64.h>
#include "constants.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/game_012450.h"
#include "game/game_111600.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_012450.h"
#include "game/game_111600.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "types.h"

View File

@ -1,16 +1,20 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_0125a0.h"
#include "game/game_013540.h"
#include "game/game_113220.h"
#include "game/pad.h"
#include "game/game_157db0.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "library/library_159b0.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "types.h"
const u32 var7f1a8280[] = {0x3dccccce};
const u32 var7f1a8284[] = {0x4164924b};

View File

@ -1,12 +1,14 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_013260.h"
#include "game/game_129900.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f013260

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@ -1,21 +1,25 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_013540.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/pad.h"
#include "game/game_157db0.h"
#include "game/game_1668e0.h"
#include "game/game_187770.h"
#include "game/game_197600.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "types.h"
const u32 var7f1a8290[] = {0x3e99999a};
const u32 var7f1a8294[] = {0x3ecccccd};

View File

@ -1,14 +1,15 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/chr/chr.h"
#include "game/game_014f10.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "gvars/gvars.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f014f10

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@ -1,12 +1,13 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_015010.h"
#include "game/game_066310.h"
#include "gvars/gvars.h"
#include "types.h"
const u32 var7f1a82c0[] = {0x7f01505c};
const u32 var7f1a82c4[] = {0x7f015068};

View File

@ -1,10 +1,12 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_0e9d0.h"
#include "library/library_317f0.h"
#include "types.h"
GLOBAL_ASM(

View File

@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_015260.h"
#include "gvars/gvars.h"
#include "types.h"

View File

@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_015270.h"
#include "gvars/gvars.h"
#include "types.h"

View File

@ -1,12 +1,13 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_0601b0.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f015280

View File

@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_015400.h"
#include "gvars/gvars.h"
#include "types.h"

View File

@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_015410.h"
#include "gvars/gvars.h"
#include "types.h"

View File

@ -1,10 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "types.h"
/**

View File

@ -1,11 +1,9 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_005fd0.h"
#include "game/game_015470.h"
#include "game/game_066310.h"
@ -19,7 +17,6 @@
#include "game/game_111600.h"
#include "game/game_11ecf0.h"
#include "game/game_129900.h"
#include "game/pdoptions.h"
#include "game/game_152fa0.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
@ -29,6 +26,26 @@
#include "game/game_19c990.h"
#include "game/game_1a3340.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_03fb0.h"
#include "library/library_04320.h"
#include "library/library_04790.h"
#include "library/library_04840.h"
#include "library/library_04a80.h"
#include "library/library_09660.h"
#include "library/library_0d0a0.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_317f0.h"
#include "library/library_4a5e0.h"
#include "library/library_4b480.h"
#include "types.h"
const u32 var7f1a83b0[] = {0x459c4000};
const u32 var7f1a83b4[] = {0x00000000};

View File

@ -1,12 +1,12 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_1668e0.h"
#include "gvars/gvars.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f01d860

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@ -1,13 +1,16 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_01d9f0.h"
#include "gvars/gvars.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_317f0.h"
#include "types.h"
const u32 var7f1a8660[] = {0x3e8e38e4};
const u32 var7f1a8664[] = {0x3f7ae148};

View File

@ -1,13 +1,11 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_000920.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_097890.h"
@ -17,13 +15,24 @@
#include "game/game_0b28d0.h"
#include "game/game_0c37d0.h"
#include "game/game_0c79f0.h"
#include "game/pad.h"
#include "game/game_11ecf0.h"
#include "game/game_129900.h"
#include "game/game_157db0.h"
#include "game/game_187770.h"
#include "game/game_19c990.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_48830.h"
#include "library/library_4a360.h"
#include "types.h"
const u32 var7f1a9e20[] = {0x7f0607b4};
const u32 var7f1a9e24[] = {0x7f060754};

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@ -1,15 +1,16 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/chr/chrai.h"
#include "game/chr/chraicommands.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_000920.h"
#include "game/game_005fd0.h"
#include "game/game_011110.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
@ -23,28 +24,46 @@
#include "game/game_0c79f0.h"
#include "game/game_0dcdb0.h"
#include "game/game_0f09f0.h"
#include "game/cheats.h"
#include "game/game_111600.h"
#include "game/pad.h"
#include "game/game_11ecf0.h"
#include "game/game_128f30.h"
#include "game/game_129900.h"
#include "game/game_150820.h"
#include "game/pdoptions.h"
#include "game/game_152fa0.h"
#include "game/game_157db0.h"
#include "game/game_165670.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/lang.h"
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/game_1999b0.h"
#include "game/game_19c990.h"
#include "game/game_1a3340.h"
#include "game/lang.h"
#include "game/pad.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_04a80.h"
#include "library/library_09660.h"
#include "library/library_0d0a0.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_48830.h"
#include "library/library_49a90.h"
#include "library/library_4a360.h"
#include "library/library_4a5e0.h"
#include "library/library_4b480.h"
#include "library/library_4e270.h"
#include "types.h"
const char var7f1aa1c0[] = "propobj.c";

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@ -1,12 +1,14 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_096750.h"
#include "gvars/gvars.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "types.h"
const u32 var7f1ab830[] = {0x40490fdb};
const u32 var7f1ab834[] = {0x3fc90fdb};

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@ -1,10 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "types.h"
GLOBAL_ASM(

View File

@ -1,10 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "types.h"
GLOBAL_ASM(

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@ -1,13 +1,12 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_005fd0.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
@ -17,21 +16,37 @@
#include "game/game_0b28d0.h"
#include "game/game_0c79f0.h"
#include "game/game_0d4690.h"
#include "game/cheats.h"
#include "game/game_111600.h"
#include "game/pad.h"
#include "game/game_1165d0.h"
#include "game/game_11ecf0.h"
#include "game/game_129900.h"
#include "game/pdoptions.h"
#include "game/game_152fa0.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_16e810.h"
#include "game/game_176080.h"
#include "game/game_187770.h"
#include "game/game_19c990.h"
#include "game/game_1a3340.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_04a80.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_48830.h"
#include "library/library_4a360.h"
#include "types.h"
const char var7f1ab890[] = "rontime";
const char var7f1ab898[] = "rofftime";

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@ -1,18 +1,25 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_096750.h"
#include "game/game_097a50.h"
#include "game/game_0abe70.h"
#include "game/game_0b0420.h"
#include "game/game_0b28d0.h"
#include "game/game_1668e0.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_0d520.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "types.h"
const u32 var7f1acc10[] = {0x73703100};
const u32 var7f1acc14[] = {0x73703200};

View File

@ -1,24 +1,24 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/inventory.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/data/inventory.h"
#include "game/game_097a50.h"
#include "game/game_0b0420.h"
#include "game/game_0b28d0.h"
#include "game/game_0dcdb0.h"
#include "game/cheats.h"
#include "game/game_11ecf0.h"
#include "game/pdoptions.h"
#include "game/game_16cfa0.h"
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/game_197600.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_13130.h"
#include "types.h"
const u32 var7f1acdd0[] = {0x3dcccccd};
const u32 var7f1acdd4[] = {0x3dcccccd};

View File

@ -1,12 +1,13 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_0b2150.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f0b2150

View File

@ -1,14 +1,13 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_005fd0.h"
#include "game/game_015470.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
@ -23,24 +22,40 @@
#include "game/game_0dcdb0.h"
#include "game/game_0f09f0.h"
#include "game/game_102240.h"
#include "game/cheats.h"
#include "game/game_107fb0.h"
#include "game/game_111600.h"
#include "game/pad.h"
#include "game/game_1165d0.h"
#include "game/game_11ecf0.h"
#include "game/game_129900.h"
#include "game/pdoptions.h"
#include "game/game_152fa0.h"
#include "game/game_157db0.h"
#include "game/game_165670.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_16e810.h"
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/game_19c990.h"
#include "game/game_1a3340.h"
#include "game/pad.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04320.h"
#include "library/library_04840.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "types.h"
const u32 var7f1ad140[] = {0x42e52ee0};
const u32 var7f1ad144[] = {0x3c0efa35};

View File

@ -1,10 +1,11 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "library/library_317f0.h"
#include "types.h"
GLOBAL_ASM(

View File

@ -1,24 +1,30 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_005fd0.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_097a50.h"
#include "game/game_0b28d0.h"
#include "game/game_0c37d0.h"
#include "game/game_0c79f0.h"
#include "game/cheats.h"
#include "game/game_111600.h"
#include "game/game_113220.h"
#include "game/game_11ecf0.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "types.h"
const u32 var7f1ad780[] = {0xb8d1b717};
const u32 var7f1ad784[] = {0x3dcccccd};

View File

@ -1,13 +1,12 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_005fd0.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
@ -19,15 +18,24 @@
#include "game/game_0c79f0.h"
#include "game/game_0d1fe0.h"
#include "game/game_0f09f0.h"
#include "game/cheats.h"
#include "game/game_113220.h"
#include "game/game_11ecf0.h"
#include "game/pdoptions.h"
#include "game/game_157db0.h"
#include "game/game_1668e0.h"
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_09660.h"
#include "library/library_0e9d0.h"
#include "library/library_12dc0.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "types.h"
const char var7f1ad860[] = "bondmove.c";

View File

@ -1,12 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_097a50.h"
@ -15,10 +13,19 @@
#include "game/game_0dcdb0.h"
#include "game/game_111600.h"
#include "game/game_11ecf0.h"
#include "game/pdoptions.h"
#include "game/game_157db0.h"
#include "game/game_16cfa0.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "types.h"
const u32 var7f1ada80[] = {0xc6ea6000};
const u32 var7f1ada84[] = {0x3dcccccd};

View File

@ -1,12 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
@ -15,8 +13,16 @@
#include "game/game_0c79f0.h"
#include "game/game_0d1fe0.h"
#include "game/game_113220.h"
#include "game/pdoptions.h"
#include "game/game_1668e0.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "types.h"
const char var7f1adb10[] = "bondbike.c";
const char var7f1adb1c[] = "bondbike.c";

View File

@ -1,24 +1,31 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/chr/chr.h"
#include "game/game_066310.h"
#include "game/game_097a50.h"
#include "game/game_0b0420.h"
#include "game/game_0b2150.h"
#include "game/game_0b28d0.h"
#include "game/game_0d4690.h"
#include "game/pdoptions.h"
#include "game/game_152fa0.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_176d70.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_13130.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_4b480.h"
#include "library/library_4fe20.h"
#include "types.h"
const u32 var7f1adba0[] = {0x74786d75};
const u32 var7f1adba4[] = {0x6c000000};

View File

@ -1,11 +1,9 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_005fd0.h"
#include "game/game_066310.h"
#include "game/game_097a50.h"
@ -16,16 +14,27 @@
#include "game/game_0f09f0.h"
#include "game/game_11ecf0.h"
#include "game/game_129900.h"
#include "game/pdoptions.h"
#include "game/game_152fa0.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/game_1999b0.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "library/library_4a5e0.h"
#include "library/library_4b480.h"
#include "types.h"
const char var7f1ade80[] = "%s%s%4.2fX";
const char var7f1ade8c[] = "";

View File

@ -1,13 +1,11 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_005fd0.h"
#include "game/chr/chr.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
#include "game/game_097a50.h"
@ -19,12 +17,12 @@
#include "game/game_107fb0.h"
#include "game/game_10ccd0.h"
#include "game/game_111600.h"
#include "game/pad.h"
#include "game/game_1165d0.h"
#include "game/game_129900.h"
#include "game/pdoptions.h"
#include "game/game_152fa0.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_16e810.h"
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/game_197600.h"
@ -32,8 +30,23 @@
#include "game/game_19c990.h"
#include "game/game_1a3340.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_48830.h"
#include "library/library_4b480.h"
#include "types.h"
const u32 var7f1b2120[] = {0xffffff00};
const u32 var7f1b2124[] = {0xffffff00};

View File

@ -1,14 +1,9 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_00c490.h"
#include "game/game_015470.h"
#include "game/game_066310.h"
@ -20,14 +15,20 @@
#include "game/game_107fb0.h"
#include "game/game_10ccd0.h"
#include "game/game_111600.h"
#include "game/pdoptions.h"
#include "game/game_152fa0.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_187770.h"
#include "game/game_1999b0.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "types.h"
const char var7f1b2cf0[] = "%s\n";
const char var7f1b2cf4[] = "%s: %s\n";

View File

@ -1,23 +1,26 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_0b28d0.h"
#include "game/game_0d4690.h"
#include "game/game_0f09f0.h"
#include "game/game_107fb0.h"
#include "game/game_10ccd0.h"
#include "game/pad.h"
#include "game/game_1165d0.h"
#include "game/game_152fa0.h"
#include "game/game_16cfa0.h"
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/game_1999b0.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_126b0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "types.h"
const char var7f1b2f00[] = "%s-";
const char var7f1b2f04[] = "==:==";
@ -4453,9 +4456,9 @@ s32 menuhandlerOpenDeleteFile(u32 operation, struct menu_item *item, s32 *value)
return 0;
}
s32 menuhandlerAgentName(u32 operation, struct menu_item *item, s32 *value)
s32 menuhandlerAgentName(u32 operation, struct menu_item *item, char **value)
{
s32 val = *value;
char *ptr = *value;
if (!g_SaveLocations[0]) {
return 0;
@ -4463,10 +4466,10 @@ s32 menuhandlerAgentName(u32 operation, struct menu_item *item, s32 *value)
switch (operation) {
case MENUOP_GETTEXT:
strcpy(val, &g_SoloSaveFile.name);
strcpy(ptr, g_SoloSaveFile.name);
break;
case MENUOP_SETTEXT:
strcpy(&g_SoloSaveFile.name, val);
strcpy(g_SoloSaveFile.name, ptr);
break;
case MENUOP_SET:
func0f10a51c(0, 0);

View File

@ -1,11 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_005fd0.h"
#include "game/game_015470.h"
#include "game/game_066310.h"
@ -16,20 +15,28 @@
#include "game/game_0dcdb0.h"
#include "game/game_0f09f0.h"
#include "game/game_102240.h"
#include "game/cheats.h"
#include "game/game_107fb0.h"
#include "game/game_10ccd0.h"
#include "game/pad.h"
#include "game/game_1165d0.h"
#include "game/game_129900.h"
#include "game/pdoptions.h"
#include "game/game_157db0.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/game_1999b0.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0bfb0.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_126b0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_4b170.h"
#include "types.h"
const char var7f1b3860[] = "%s: %s\n";
const char var7f1b3868[] = "%s: %s\n";

View File

@ -1,18 +1,18 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_097a50.h"
#include "game/game_0b0420.h"
#include "game/cheats.h"
#include "game/game_111600.h"
#include "game/game_16cfa0.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_0d520.h"
#include "types.h"
void currentPlayerClearInventory(void)
{

View File

@ -1,15 +1,18 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_096750.h"
#include "game/game_0c79f0.h"
#include "game/game_113220.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "types.h"
const u32 var7f1b3a20[] = {0x3ca3d70a};
const u32 var7f1b3a24[] = {0x3ca3d70a};

View File

@ -1,16 +1,19 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_0601b0.h"
#include "game/game_114240.h"
#include "game/pad.h"
#include "game/game_157db0.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "library/library_4ae00.h"
#include "types.h"
const char var7f1b3a80[] = "padhalllv.c";

View File

@ -1,18 +1,38 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_0f09f0.h"
#include "game/game_10ccd0.h"
#include "game/game_1165d0.h"
#include "game/game_128f30.h"
#include "game/game_129900.h"
#include "game/game_176d70.h"
#include "gvars/gvars.h"
#include "library/library_06100.h"
#include "library/library_06330.h"
#include "library/library_06440.h"
#include "library/library_06550.h"
#include "library/library_0d520.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_481e0.h"
#include "library/library_4a5e0.h"
#include "library/library_4cc10.h"
#include "library/library_4ce60.h"
#include "library/library_4d000.h"
#include "library/library_4d480.h"
#include "library/library_4d6f0.h"
#include "library/library_4f5e0.h"
#include "library/library_50130.h"
#include "library/library_50480.h"
#include "library/library_50a00.h"
#include "library/library_513b0.h"
#include "types.h"
const u32 var7f1b3a90[] = {0x002a2a2a};
const u32 var7f1b3a94[] = {0x2a2a2a2a};

View File

@ -1,22 +1,28 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
#include "game/game_097a50.h"
#include "game/game_0b2150.h"
#include "game/game_0b28d0.h"
#include "game/cheats.h"
#include "game/pad.h"
#include "game/game_11ecf0.h"
#include "game/game_152fa0.h"
#include "game/game_165670.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "library/library_50090.h"
#include "types.h"
const u32 var7f1b4fe0[] = {0x38d1b717};
const u32 var7f1b4fe4[] = {0x3c23d70a};

View File

@ -1,15 +1,17 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/chr/chr.h"
#include "game/game_066310.h"
#include "game/game_128f30.h"
#include "gvars/gvars.h"
#include "library/library_126b0.h"
#include "library/library_12dc0.h"
#include "library/library_1a500.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f128f30

View File

@ -1,15 +1,13 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_000920.h"
#include "game/game_005fd0.h"
#include "game/game_015470.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
@ -19,10 +17,9 @@
#include "game/game_0d4690.h"
#include "game/game_0dcdb0.h"
#include "game/game_0f09f0.h"
#include "game/pad.h"
#include "game/game_1165d0.h"
#include "game/game_11ecf0.h"
#include "game/game_129900.h"
#include "game/pdoptions.h"
#include "game/game_152fa0.h"
#include "game/game_157db0.h"
#include "game/game_165670.h"
@ -31,7 +28,29 @@
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_04790.h"
#include "library/library_04a80.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_126b0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_4a360.h"
#include "library/library_4a5e0.h"
#include "library/library_4ae00.h"
#include "library/library_4b480.h"
#include "types.h"
const char var7f1b5570[] = "ecol";

View File

@ -1,18 +1,22 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_000920.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
#include "game/game_0b28d0.h"
#include "game/game_150820.h"
#include "game/game_1668e0.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "types.h"
const u32 var7f1b7370[] = {0x3dcccccd};
const u32 var7f1b7374[] = {0x3f333333};

View File

@ -1,16 +1,22 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_005fd0.h"
#include "game/game_0d4690.h"
#include "game/game_152fa0.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d0a0.h"
#include "library/library_0d520.h"
#include "library/library_121e0.h"
#include "library/library_4a360.h"
#include "library/library_4b480.h"
#include "types.h"
const u32 var7f1b73a0[] = {0x46ffffcd};
const u32 var7f1b73a4[] = {0xc6ffffcd};

View File

@ -1,14 +1,12 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_000920.h"
#include "game/game_013540.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_097970.h"
#include "game/game_097a50.h"
@ -19,8 +17,23 @@
#include "game/game_157db0.h"
#include "game/game_165670.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_16e810.h"
#include "gvars/gvars.h"
#include "library/library_074f0.h"
#include "library/library_09660.h"
#include "library/library_0d0a0.h"
#include "library/library_0d520.h"
#include "library/library_121e0.h"
#include "library/library_126b0.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_2f490.h"
#include "library/library_4a360.h"
#include "library/library_4b170.h"
#include "library/library_4b480.h"
#include "library/library_4e530.h"
#include "types.h"
const char var7f1b7420[] = "Checking Convex Room %d";
const char var7f1b7438[] = " Portal %d %s%s%.1f < %.1f";

View File

@ -1,14 +1,15 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_0b28d0.h"
#include "game/game_157db0.h"
#include "game/game_165670.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "types.h"
const u32 var7f1b76e0[] = {0x3a83126f};
const u32 var7f1b76e4[] = {0x3a83126f};

View File

@ -1,11 +1,11 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_000920.h"
#include "game/game_005fd0.h"
#include "game/game_00b200.h"
@ -14,6 +14,7 @@
#include "game/game_00c490.h"
#include "game/game_0109d0.h"
#include "game/game_011110.h"
#include "game/game_012450.h"
#include "game/game_0125a0.h"
#include "game/game_013260.h"
#include "game/game_013540.h"
@ -21,13 +22,14 @@
#include "game/game_015010.h"
#include "game/game_0150a0.h"
#include "game/game_015260.h"
#include "game/game_015270.h"
#include "game/game_015280.h"
#include "game/game_015400.h"
#include "game/game_015410.h"
#include "game/game_015420.h"
#include "game/game_015470.h"
#include "game/game_01d860.h"
#include "game/game_01d9f0.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_097a50.h"
@ -38,9 +40,8 @@
#include "game/game_0d4690.h"
#include "game/game_0dcdb0.h"
#include "game/game_0f09f0.h"
#include "game/cheats.h"
#include "game/game_107fb0.h"
#include "game/pad.h"
#include "game/game_1165d0.h"
#include "game/game_11ecf0.h"
#include "game/game_128f30.h"
#include "game/game_129900.h"
@ -50,6 +51,7 @@
#include "game/game_165670.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_16e810.h"
#include "game/game_175f50.h"
#include "game/game_176080.h"
#include "game/game_176d70.h"
@ -57,7 +59,26 @@
#include "game/game_1999b0.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_06440.h"
#include "library/library_074f0.h"
#include "library/library_09660.h"
#include "library/library_0d0a0.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_11420.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_13900.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_481e0.h"
#include "library/library_4a360.h"
#include "library/library_4e530.h"
#include "types.h"
const char var7f1b76f0[] = "-mgfx";
const char var7f1b76f8[] = "-mgfx";

View File

@ -1,17 +1,17 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_0b28d0.h"
#include "game/game_0f09f0.h"
#include "game/game_129900.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_176080.h"
#include "gvars/gvars.h"
#include "library/library_0e9d0.h"
#include "library/library_11420.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f16cfa0

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@ -1,17 +1,22 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_0b28d0.h"
#include "game/game_0f09f0.h"
#include "game/game_129900.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_176080.h"
#include "game/game_16e810.h"
#include "gvars/gvars.h"
#include "library/library_074f0.h"
#include "library/library_0d0a0.h"
#include "library/library_0d520.h"
#include "library/library_121e0.h"
#include "library/library_48120.h"
#include "library/library_4b170.h"
#include "library/library_4b480.h"
#include "library/library_4e470.h"
#include "types.h"
const u32 var7f1b7a50[] = {0x7f17004c};
const u32 var7f1b7a54[] = {0x7f17004c};

View File

@ -1,4 +1,11 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_175f50.h"
#include "gvars/gvars.h"
#include "types.h"
void func0f175f50(void)

View File

@ -1,13 +1,14 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_1668e0.h"
#include "game/game_175f50.h"
#include "game/game_175f90.h"
#include "gvars/gvars.h"
#include "library/library_121e0.h"
#include "types.h"
void func0f175f90(void)
{

View File

@ -1,13 +1,11 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "types.h"
#include "game/game_1668e0.h"
#include "game/game_175f50.h"
s32 func0f176000(s32 arg0)
{

View File

@ -1,15 +1,17 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_0b28d0.h"
#include "game/pdoptions.h"
#include "game/game_176080.h"
#include "game/game_187770.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_121e0.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f176080

View File

@ -1,16 +1,14 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_000920.h"
#include "game/game_005fd0.h"
#include "game/game_00c490.h"
#include "game/game_015470.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
@ -22,10 +20,8 @@
#include "game/game_0f09f0.h"
#include "game/game_107fb0.h"
#include "game/game_111600.h"
#include "game/pad.h"
#include "game/game_11ecf0.h"
#include "game/game_129900.h"
#include "game/pdoptions.h"
#include "game/game_152fa0.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
@ -34,9 +30,20 @@
#include "game/game_197600.h"
#include "game/game_1999b0.h"
#include "game/lang.h"
#include "game/pad.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "library/library_4a360.h"
#include "types.h"
const char var7f1b7cb0[] = "UM_Make : In\n";
const char var7f1b7cc0[] = "UM_Make : Out\n";
@ -3411,10 +3418,10 @@ s32 menuhandlerMpPlayerName(u32 operation, struct menu_item *item, char **value)
switch (operation) {
case MENUOP_GETTEXT:
strcpy(ptr, &g_MpSetup.namebuffer);
strcpy(ptr, g_MpSetup.namebuffer);
break;
case MENUOP_SETTEXT:
strcpy(&g_MpSetup.namebuffer, ptr);
strcpy(g_MpSetup.namebuffer, ptr);
break;
case MENUOP_SET:
func0f10a51c(7, 1);

View File

@ -1,13 +1,12 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_015470.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
@ -17,12 +16,10 @@
#include "game/game_0b28d0.h"
#include "game/game_0d4690.h"
#include "game/game_0f09f0.h"
#include "game/cheats.h"
#include "game/game_114240.h"
#include "game/pad.h"
#include "game/game_1165d0.h"
#include "game/game_11ecf0.h"
#include "game/game_129900.h"
#include "game/pdoptions.h"
#include "game/game_152fa0.h"
#include "game/game_157db0.h"
#include "game/game_1668e0.h"
@ -32,7 +29,19 @@
#include "game/game_197600.h"
#include "game/game_1999b0.h"
#include "game/lang.h"
#include "game/pad.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_16110.h"
#include "library/library_1a500.h"
#include "library/library_233c0.h"
#include "library/library_317f0.h"
#include "library/library_4a360.h"
#include "types.h"
const char var7f1b8a00[] = "||||||||||||| Starting game... players %d\n";
const char var7f1b8a2c[] = "%s %d\n";

View File

@ -1,12 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/chr/chr.h"
#include "game/game_066310.h"
#include "game/game_097970.h"
#include "game/game_0b0420.h"
@ -16,7 +14,9 @@
#include "game/game_187770.h"
#include "game/game_197600.h"
#include "game/game_1999b0.h"
#include "gvars/gvars.h"
#include "library/library_12dc0.h"
#include "types.h"
const u32 var7f1b8fd0[] = {0x48742400};
const u32 var7f1b8fd4[] = {0x3eb33333};

View File

@ -1,27 +1,32 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/chr/chrai.h"
#include "game/chr/chraicommands.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
#include "game/game_097a50.h"
#include "game/game_0b0420.h"
#include "game/game_114240.h"
#include "game/pad.h"
#include "game/game_11ecf0.h"
#include "game/game_16cfa0.h"
#include "game/game_176d70.h"
#include "game/game_187770.h"
#include "game/game_1999b0.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_0d0a0.h"
#include "library/library_12dc0.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_233c0.h"
#include "types.h"
const u32 var7f1b90a0[] = {0x3d4ccccd};
const u32 var7f1b90a4[] = {0x7f19a2c0};

View File

@ -1,13 +1,11 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_000920.h"
#include "game/chr/chr.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_096750.h"
@ -20,16 +18,26 @@
#include "game/game_10ccd0.h"
#include "game/game_111600.h"
#include "game/game_114240.h"
#include "game/pad.h"
#include "game/game_129900.h"
#include "game/game_150820.h"
#include "game/game_152fa0.h"
#include "game/game_157db0.h"
#include "game/game_16cfa0.h"
#include "game/game_19c990.h"
#include "game/game_1a3340.h"
#include "game/lang.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d0a0.h"
#include "library/library_0d520.h"
#include "library/library_0e9d0.h"
#include "library/library_121e0.h"
#include "library/library_12dc0.h"
#include "library/library_13130.h"
#include "library/library_159b0.h"
#include "library/library_16110.h"
#include "library/library_4a360.h"
#include "types.h"
const u32 var7f1b9210[] = {0x7f19caa8};
const u32 var7f1b9214[] = {0x7f19caa8};

View File

@ -1,12 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/chr/chr.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/chr/chr.h"
#include "game/game_097970.h"
#include "game/game_097a50.h"
#include "game/game_0b0420.h"
@ -15,14 +13,20 @@
#include "game/game_0f09f0.h"
#include "game/game_102240.h"
#include "game/game_111600.h"
#include "game/pdoptions.h"
#include "game/game_152fa0.h"
#include "game/game_1668e0.h"
#include "game/game_16cfa0.h"
#include "game/game_16e810.h"
#include "game/game_187770.h"
#include "game/game_19c990.h"
#include "game/game_1a3340.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "library/library_09660.h"
#include "library/library_0d520.h"
#include "library/library_13130.h"
#include "library/library_1a500.h"
#include "types.h"
const char var7f1b97d0[] = "\n";
const char var7f1b97d4[] = "\n";

View File

@ -1,5 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_1a78b0.h"
#include "gvars/gvars.h"
#include "types.h"

View File

@ -1,17 +1,14 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_0b28d0.h"
#include "game/game_0f09f0.h"
#include "game/game_129900.h"
#include "game/game_1668e0.h"
#include "game/game_176080.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "library/library_0d0a0.h"
#include "types.h"
u32 langGetLangBankIndexFromStagenum(s32 stagenum)
{

View File

@ -1,17 +1,13 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_0f09f0.h"
#include "game/game_10ccd0.h"
#include "game/pad.h"
#include "game/game_128f30.h"
#include "game/game_129900.h"
#include "game/game_176d70.h"
#include "library/library_12dc0.h"
#include "gvars/gvars.h"
#include "library/library_4a360.h"
#include "types.h"
GLOBAL_ASM(
glabel padUnpack

View File

@ -1,11 +1,13 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "types.h"
#include "game/game_16cfa0.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "types.h"
s32 optionsGetControlMode(s32 mpchrnum)
{

View File

@ -7,7 +7,7 @@ s32 func0000113c(void);
s32 func00001180(void);
s32 func000016c0(void);
s32 func000018ac(void);
s32 func00001b28(void);
void func00001b28(u32 arg0);
s32 func00001e30(void);
s32 func00001fa8(void);
s32 func00002148(void);

View File

@ -3,7 +3,7 @@
#include <ultra64.h>
#include "types.h"
u32 func0f000090(void);
u32 func0f000100(void);
void func0f000090(void);
void func0f000100(void);
#endif

View File

@ -3,6 +3,6 @@
#include <ultra64.h>
#include "types.h"
u32 func0f000850(void);
void func0f000850(void);
#endif

View File

@ -3,6 +3,6 @@
#include <ultra64.h>
#include "types.h"
u32 func0f000860(void);
void func0f000860(void);
#endif

View File

@ -4,6 +4,6 @@
#include "types.h"
u32 func0f014f10(void);
u32 func0f014fe0(void);
void func0f014fe0(void);
#endif

View File

@ -3,6 +3,6 @@
#include <ultra64.h>
#include "types.h"
u32 func0f015260(void);
void func0f015260(void);
#endif

View File

@ -3,6 +3,6 @@
#include <ultra64.h>
#include "types.h"
u32 func0f015270(void);
void func0f015270(void);
#endif

View File

@ -160,7 +160,7 @@ u32 func0f0a94d0(void);
void func0f0a95ec(u32 arg0, u32 arg1);
void currentPlayerGiveAmmo(s32 ammotype, s32 quantity);
u32 func0f0a9770(void);
u32 currentPlayerGetAmmoCount(s8 arg0);
s32 currentPlayerGetAmmoCount(s8 arg0);
u32 func0f0a98f4(void);
u32 func0f0a9910(void);
u32 func0f0a9980(void);

View File

@ -43,7 +43,7 @@ u32 func0f0b5008(void);
u32 func0f0b5018(void);
u32 func0f0b5050(void);
u32 func0f0b53a4(void);
u32 func0f0b56f8(void);
struct coord *func0f0b56f8(void);
u32 func0f0b5708(void);
u32 func0f0b5718(void);
u32 func0f0b5758(void);

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