Generate include statements programatically, make declarations consistent with declarations and treat warnings as fatal
This commit is contained in:
parent
40592d833d
commit
4f391275c1
2
Makefile
2
Makefile
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@ -43,7 +43,7 @@ ifeq ($(RELEASE),final)
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RELEASE_CFLAGS := -DBETA=0 -DREL1=0 -DFINAL=1
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endif
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CFLAGS := $(VERSION_CFLAGS) $(RELEASE_CFLAGS) -DPIRACYCHECKS=1 -Wo,-loopunroll,0 -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -woff 649,819,820,821,838,852 -signed -I src/include -mips2
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CFLAGS := $(VERSION_CFLAGS) $(RELEASE_CFLAGS) -DPIRACYCHECKS=1 -Wo,-loopunroll,0 -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -woff 649,819,820,821,838,852 -w2 -I src/include -mips2
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C_FILES := $(shell find src -name '*.c')
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O_FILES := $(patsubst %.c, %.o, $(C_FILES))
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@ -1,6 +1,43 @@
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#include <ultra64.h>
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#include "boot/boot.h"
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_020df0.h"
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#include "game/game_0dcdb0.h"
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#include "gvars/gvars.h"
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#include "library/library_03050.h"
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#include "library/library_03ee0.h"
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#include "library/library_04a80.h"
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#include "library/library_05e40.h"
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#include "library/library_074f0.h"
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#include "library/library_08a20.h"
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#include "library/library_09660.h"
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#include "library/library_0c000.h"
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#include "library/library_0d520.h"
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#include "library/library_0e9d0.h"
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#include "library/library_12dc0.h"
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#include "library/library_13710.h"
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#include "library/library_13750.h"
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#include "library/library_13900.h"
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#include "library/library_48120.h"
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#include "library/library_48150.h"
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#include "library/library_481d0.h"
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#include "library/library_481e0.h"
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#include "library/library_48520.h"
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#include "library/library_485e0.h"
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#include "library/library_48650.h"
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#include "library/library_48830.h"
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#include "library/library_488e0.h"
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#include "library/library_48b20.h"
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#include "library/library_48c00.h"
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#include "library/library_48cd0.h"
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#include "library/library_48dc0.h"
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#include "library/library_48ef0.h"
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#include "library/library_48f50.h"
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#include "library/library_490b0.h"
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#include "types.h"
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GLOBAL_ASM(
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glabel func00001000
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@ -827,10 +864,10 @@ void func00001b34(u32 value)
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var8005ce6c = value;
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}
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void func00001b40(void)
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void func00001b40(u32 arg0)
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{
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if ((var8005ce68 && var8005ce64) || var8005ce60) {
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func0000cf54();
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func0000cf54(arg0);
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var8005ce70 = func00048510();
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}
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}
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@ -1,20 +1,20 @@
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#include <ultra64.h>
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#include "boot/boot.h"
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#include "constants.h"
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#include "gvars/gvars.h"
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#include "game/cheats.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_020df0.h"
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#include "types.h"
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#include "game/cheats.h"
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#include "game/game_10ccd0.h"
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#include "game/game_111600.h"
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#include "game/pad.h"
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#include "game/game_1165d0.h"
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#include "game/game_11ecf0.h"
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#include "game/game_129900.h"
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#include "game/game_16cfa0.h"
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#include "game/game_19c990.h"
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#include "game/lang.h"
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#include "gvars/gvars.h"
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#include "library/library_13130.h"
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#include "types.h"
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u32 cheatIsUnlocked(s32 cheat_id)
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{
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@ -530,9 +530,9 @@ glabel cheatMenuHandleDialog
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char *cheatGetMarquee(struct menu_item *arg0)
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{
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u32 cheat_id;
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u8 *ptr;
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u8 difficultyname[256];
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u8 cheatname[256];
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char *ptr;
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char difficultyname[256];
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char cheatname[256];
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if (g_MenuStack[g_MpPlayerNum].unk00 && g_MenuStack[g_MpPlayerNum].unk00->item && g_MenuStack[g_MpPlayerNum].unk00->item->type == MENUITEMTYPE_CHECKBOX) {
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cheat_id = g_MenuStack[g_MpPlayerNum].unk00->item->param;
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@ -553,7 +553,7 @@ char *cheatGetMarquee(struct menu_item *arg0)
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}
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// Locked
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strcpy(&cheatname, langGet(g_Cheats[cheat_id].nametextid));
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strcpy(cheatname, langGet(g_Cheats[cheat_id].nametextid));
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ptr = cheatname;
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while (*ptr != '\n') {
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@ -572,7 +572,7 @@ char *cheatGetMarquee(struct menu_item *arg0)
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);
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} else {
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// Timed
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strcpy(&difficultyname, langGet(0x56fb + g_Cheats[cheat_id].difficulty));
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strcpy(difficultyname, langGet(0x56fb + g_Cheats[cheat_id].difficulty));
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ptr = difficultyname;
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while (*ptr != '\n') {
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@ -596,10 +596,11 @@ char *cheatGetMarquee(struct menu_item *arg0)
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}
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if (g_Cheats[cheat_id].flags & CHEATFLAG_TRANSFERPAK) {
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func00013224(&g_CheatMarqueeString, langGet(0x548d)); // " or insert Game Boy ..."
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func00013224(g_CheatMarqueeString, langGet(0x548d)); // " or insert Game Boy ..."
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}
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func00013224(&g_CheatMarqueeString, "\n");
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func00013224(g_CheatMarqueeString, "\n");
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return g_CheatMarqueeString;
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}
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@ -1,16 +1,15 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "gvars/gvars.h"
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#include "game/cheats.h"
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#include "game/chr/chr.h"
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#include "game/chr/chrai.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_020df0.h"
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#include "types.h"
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#include "game/game_000920.h"
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#include "game/game_005fd0.h"
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#include "game/game_011110.h"
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#include "game/game_015470.h"
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#include "game/chr/chr.h"
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#include "game/game_0601b0.h"
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#include "game/game_066310.h"
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#include "game/game_096750.h"
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@ -19,31 +18,37 @@
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#include "game/game_0b0420.h"
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#include "game/game_0b28d0.h"
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#include "game/game_0c79f0.h"
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#include "game/game_0dcdb0.h"
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#include "game/cheats.h"
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#include "game/game_10ccd0.h"
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#include "game/game_111600.h"
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#include "game/game_114240.h"
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#include "game/pad.h"
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#include "game/game_1165d0.h"
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#include "game/game_11ecf0.h"
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#include "game/game_128f30.h"
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#include "game/game_129900.h"
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#include "game/pdoptions.h"
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#include "game/game_157db0.h"
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#include "game/game_165670.h"
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#include "game/game_1668e0.h"
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#include "game/game_16cfa0.h"
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#include "game/game_176d70.h"
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#include "game/game_187770.h"
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#include "game/game_197600.h"
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#include "game/game_1999b0.h"
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#include "game/game_19c990.h"
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#include "game/game_1a3340.h"
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#include "game/pad.h"
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#include "gvars/gvars.h"
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#include "library/library_04790.h"
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#include "library/library_04a80.h"
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#include "library/library_09660.h"
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#include "library/library_0d520.h"
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#include "library/library_0e9d0.h"
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#include "library/library_121e0.h"
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#include "library/library_12dc0.h"
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#include "library/library_13900.h"
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#include "library/library_159b0.h"
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#include "library/library_16110.h"
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#include "library/library_1a500.h"
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#include "library/library_233c0.h"
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#include "library/library_4a360.h"
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#include "library/library_4b480.h"
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#include "types.h"
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const u32 var7f1a8680[] = {0xb8d1b717};
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const u32 var7f1a8684[] = {0x00000000};
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@ -1,15 +1,17 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "gvars/gvars.h"
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#include "game/chr/chr.h"
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#include "game/chr/chrai.h"
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#include "game/data/ailists.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_020df0.h"
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#include "types.h"
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#include "game/chr/chrai.h"
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#include "gvars/gvars.h"
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#include "library/library_12dc0.h"
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#include "library/library_16110.h"
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#include "library/library_1a500.h"
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#include "types.h"
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s32 chraiGetListIdByList(u8 *ailist, bool *is_global)
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{
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@ -1,28 +1,52 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "gvars/gvars.h"
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#include "game/cheats.h"
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#include "game/chr/chr.h"
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#include "game/game_000920.h"
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#include "game/game_0601b0.h"
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#include "game/game_066310.h"
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#include "game/game_096750.h"
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#include "game/game_0b28d0.h"
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#include "game/game_165670.h"
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#include "game/game_16cfa0.h"
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#include "game/game_19c990.h"
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#include "game/chr/chrai.h"
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#include "game/chr/chraicommands.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_020df0.h"
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#include "types.h"
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#include "game/chr/chraicommands.h"
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#include "game/game_000920.h"
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#include "game/game_011110.h"
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#include "game/game_015470.h"
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#include "game/game_0601b0.h"
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#include "game/game_066310.h"
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#include "game/game_096750.h"
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#include "game/game_097a50.h"
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#include "game/game_0b0420.h"
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#include "game/game_0b28d0.h"
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#include "game/game_0c79f0.h"
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#include "game/game_0dcdb0.h"
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#include "game/game_10ccd0.h"
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#include "game/game_111600.h"
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#include "game/game_11ecf0.h"
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#include "game/game_129900.h"
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#include "game/game_157db0.h"
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#include "game/game_165670.h"
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#include "game/game_1668e0.h"
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#include "game/game_16cfa0.h"
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#include "game/game_19c990.h"
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#include "game/lang.h"
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#include "game/pad.h"
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#include "game/pdoptions.h"
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#include "gvars/gvars.h"
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#include "library/library_04790.h"
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#include "library/library_04a80.h"
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#include "library/library_0d520.h"
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#include "library/library_0e9d0.h"
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#include "library/library_11420.h"
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#include "library/library_12dc0.h"
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#include "library/library_159b0.h"
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#include "library/library_16110.h"
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#include "library/library_1a500.h"
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#include "library/library_233c0.h"
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#include "library/library_317f0.h"
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#include "library/library_481e0.h"
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#include "library/library_48830.h"
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#include "library/library_4ae00.h"
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#include "types.h"
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const u32 var7f1a9c30[] = {0x40c907a9};
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const u32 var7f1a9c34[] = {0x40c907a9};
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@ -12932,7 +12956,7 @@ bool aiFadeScreen(void)
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{
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u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
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u32 color = (cmd[3] << 16) | (cmd[4] << 8) | cmd[5] | (cmd[2] << 24);
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u32 num_frames = ((cmd[7] | (cmd[6] << 8)) << 16) >> 16;
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s16 num_frames = (cmd[7] | (cmd[6] << 8));
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fadeConfigure(color, num_frames);
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g_Vars.aioffset += 8;
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@ -1,10 +1,11 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "gvars/gvars.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_020df0.h"
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#include "gvars/gvars.h"
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#include "library/library_121e0.h"
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#include "types.h"
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GLOBAL_ASM(
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@ -1,10 +1,14 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/chr/chr.h"
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#include "game/game_000130.h"
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#include "gvars/gvars.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_020df0.h"
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#include "game/game_000090.h"
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#include "game/game_000130.h"
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#include "gvars/gvars.h"
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#include "library/library_1a500.h"
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#include "types.h"
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void func0f000090(void)
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@ -1,13 +1,14 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "gvars/gvars.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_020df0.h"
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#include "types.h"
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#include "game/game_000130.h"
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#include "game/game_097890.h"
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#include "gvars/gvars.h"
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#include "library/library_233c0.h"
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#include "types.h"
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const u32 var7f1a78c0[] = {0x40c907a9};
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const u32 var7f1a78c4[] = {0x38c907a9};
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@ -1,5 +1,10 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_020df0.h"
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#include "game/game_000850.h"
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#include "gvars/gvars.h"
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#include "types.h"
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@ -1,5 +1,10 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_020df0.h"
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#include "game/game_000860.h"
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#include "gvars/gvars.h"
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#include "types.h"
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@ -1,5 +1,10 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_020df0.h"
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#include "game/game_000870.h"
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#include "gvars/gvars.h"
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#include "types.h"
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||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/game_000880.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_50090.h"
|
||||
#include "types.h"
|
||||
|
|
|
|||
|
|
@ -1,5 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/game_0008e0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/game_0008f0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/game_000900.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/game_000910.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,21 +1,28 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_000920.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_176080.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_2f490.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "library/library_481e0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1a78e0[] = "LIGHTS : Hit occured on light %d in room %d\n";
|
||||
const char var7f1a7910[] = "L2(%d) -> ";
|
||||
|
|
|
|||
|
|
@ -1,14 +1,12 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_000920.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
|
|
@ -17,7 +15,18 @@
|
|||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_04790.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1a7df0[] = {0x7f006060};
|
||||
const u32 var7f1a7df4[] = {0x7f006060};
|
||||
|
|
|
|||
|
|
@ -1,10 +1,12 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_0d0a0.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
|
|
|
|||
|
|
@ -1,18 +1,18 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_00b200.h"
|
||||
#include "game/game_00b820.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_1999b0.h"
|
||||
#include "game/lang.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func0f00b200
|
||||
|
|
|
|||
|
|
@ -1,16 +1,19 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/chr/chrai.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_00b820.h"
|
||||
#include "game/game_011110.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/cheats.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func0f00b820
|
||||
|
|
|
|||
|
|
@ -1,12 +1,13 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_00c240.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func0f00c240
|
||||
|
|
|
|||
|
|
@ -1,35 +1,41 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/ailists.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_00b200.h"
|
||||
#include "game/game_00b820.h"
|
||||
#include "game/game_00c490.h"
|
||||
#include "game/game_0109d0.h"
|
||||
#include "game/game_011110.h"
|
||||
#include "game/game_012450.h"
|
||||
#include "game/game_0125a0.h"
|
||||
#include "game/game_013540.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_1999b0.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pad.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1a7f60[] = "-nochr";
|
||||
const char var7f1a7f68[] = "-noprop";
|
||||
|
|
|
|||
|
|
@ -1,13 +1,16 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/data/inventory.h"
|
||||
#include "game/game_097a50.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1a8230[] = {0x3f666666};
|
||||
const u32 var7f1a8234[] = {0xc0490fdb};
|
||||
|
|
|
|||
|
|
@ -1,29 +1,28 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "math.h"
|
||||
#include "game/data/inventory.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/data/inventory.h"
|
||||
#include "game/game_011110.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_097a50.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0c79f0.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/pad.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1a8240[] = {0x7f011a44};
|
||||
const u32 var7f1a8244[] = {0x7f011a90};
|
||||
|
|
|
|||
|
|
@ -1,14 +1,13 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_012450.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/game_012450.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "types.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,16 +1,20 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_0125a0.h"
|
||||
#include "game/game_013540.h"
|
||||
#include "game/game_113220.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/pad.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1a8280[] = {0x3dccccce};
|
||||
const u32 var7f1a8284[] = {0x4164924b};
|
||||
|
|
|
|||
|
|
@ -1,12 +1,14 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_013260.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func0f013260
|
||||
|
|
|
|||
|
|
@ -1,21 +1,25 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_013540.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_197600.h"
|
||||
#include "game/pad.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_04790.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1a8290[] = {0x3e99999a};
|
||||
const u32 var7f1a8294[] = {0x3ecccccd};
|
||||
|
|
|
|||
|
|
@ -1,14 +1,15 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_014f10.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func0f014f10
|
||||
|
|
|
|||
|
|
@ -1,12 +1,13 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_015010.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1a82c0[] = {0x7f01505c};
|
||||
const u32 var7f1a82c4[] = {0x7f015068};
|
||||
|
|
|
|||
|
|
@ -1,10 +1,12 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
|
|
|
|||
|
|
@ -1,5 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/game_015260.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/game_015270.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,12 +1,13 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func0f015280
|
||||
|
|
|
|||
|
|
@ -1,5 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/game_015400.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/game_015410.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -1,11 +1,9 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/game_015470.h"
|
||||
#include "game/game_066310.h"
|
||||
|
|
@ -19,7 +17,6 @@
|
|||
#include "game/game_111600.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
|
|
@ -29,6 +26,26 @@
|
|||
#include "game/game_19c990.h"
|
||||
#include "game/game_1a3340.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_03fb0.h"
|
||||
#include "library/library_04320.h"
|
||||
#include "library/library_04790.h"
|
||||
#include "library/library_04840.h"
|
||||
#include "library/library_04a80.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d0a0.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "library/library_4a5e0.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1a83b0[] = {0x459c4000};
|
||||
const u32 var7f1a83b4[] = {0x00000000};
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func0f01d860
|
||||
|
|
|
|||
|
|
@ -1,13 +1,16 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_01d9f0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1a8660[] = {0x3e8e38e4};
|
||||
const u32 var7f1a8664[] = {0x3f7ae148};
|
||||
|
|
|
|||
|
|
@ -1,13 +1,11 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_000920.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_097890.h"
|
||||
|
|
@ -17,13 +15,24 @@
|
|||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0c37d0.h"
|
||||
#include "game/game_0c79f0.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_19c990.h"
|
||||
#include "game/pad.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "library/library_481e0.h"
|
||||
#include "library/library_48830.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1a9e20[] = {0x7f0607b4};
|
||||
const u32 var7f1a9e24[] = {0x7f060754};
|
||||
|
|
|
|||
|
|
@ -1,15 +1,16 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/chr/chrai.h"
|
||||
#include "game/chr/chraicommands.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_000920.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/game_011110.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
|
|
@ -23,28 +24,46 @@
|
|||
#include "game/game_0c79f0.h"
|
||||
#include "game/game_0dcdb0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_128f30.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/game_150820.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_165670.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_1999b0.h"
|
||||
#include "game/game_19c990.h"
|
||||
#include "game/game_1a3340.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_04790.h"
|
||||
#include "library/library_04a80.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d0a0.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "library/library_481e0.h"
|
||||
#include "library/library_48830.h"
|
||||
#include "library/library_49a90.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "library/library_4a5e0.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "library/library_4e270.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1aa1c0[] = "propobj.c";
|
||||
|
||||
|
|
|
|||
|
|
@ -1,12 +1,14 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_096750.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1ab830[] = {0x40490fdb};
|
||||
const u32 var7f1ab834[] = {0x3fc90fdb};
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
|
|
|
|||
|
|
@ -1,13 +1,12 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
|
|
@ -17,21 +16,37 @@
|
|||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0c79f0.h"
|
||||
#include "game/game_0d4690.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_1165d0.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_16e810.h"
|
||||
#include "game/game_176080.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_19c990.h"
|
||||
#include "game/game_1a3340.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_04790.h"
|
||||
#include "library/library_04a80.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "library/library_481e0.h"
|
||||
#include "library/library_48830.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1ab890[] = "rontime";
|
||||
const char var7f1ab898[] = "rofftime";
|
||||
|
|
|
|||
|
|
@ -1,18 +1,25 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_096750.h"
|
||||
#include "game/game_097a50.h"
|
||||
#include "game/game_0abe70.h"
|
||||
#include "game/game_0b0420.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_04790.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1acc10[] = {0x73703100};
|
||||
const u32 var7f1acc14[] = {0x73703200};
|
||||
|
|
|
|||
|
|
@ -1,24 +1,24 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/inventory.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/data/inventory.h"
|
||||
#include "game/game_097a50.h"
|
||||
#include "game/game_0b0420.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0dcdb0.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_197600.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1acdd0[] = {0x3dcccccd};
|
||||
const u32 var7f1acdd4[] = {0x3dcccccd};
|
||||
|
|
|
|||
|
|
@ -1,12 +1,13 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_0b2150.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func0f0b2150
|
||||
|
|
|
|||
|
|
@ -1,14 +1,13 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/game_015470.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
|
|
@ -23,24 +22,40 @@
|
|||
#include "game/game_0dcdb0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_102240.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_107fb0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_1165d0.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_165670.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_16e810.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_19c990.h"
|
||||
#include "game/game_1a3340.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_04320.h"
|
||||
#include "library/library_04840.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1ad140[] = {0x42e52ee0};
|
||||
const u32 var7f1ad144[] = {0x3c0efa35};
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
|
|
|
|||
|
|
@ -1,24 +1,30 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_097a50.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0c37d0.h"
|
||||
#include "game/game_0c79f0.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/game_113220.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_04790.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1ad780[] = {0xb8d1b717};
|
||||
const u32 var7f1ad784[] = {0x3dcccccd};
|
||||
|
|
|
|||
|
|
@ -1,13 +1,12 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
|
|
@ -19,15 +18,24 @@
|
|||
#include "game/game_0c79f0.h"
|
||||
#include "game/game_0d1fe0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_113220.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_04790.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1ad860[] = "bondmove.c";
|
||||
|
||||
|
|
|
|||
|
|
@ -1,12 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_097a50.h"
|
||||
|
|
@ -15,10 +13,19 @@
|
|||
#include "game/game_0dcdb0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_04790.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1ada80[] = {0xc6ea6000};
|
||||
const u32 var7f1ada84[] = {0x3dcccccd};
|
||||
|
|
|
|||
|
|
@ -1,12 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
|
|
@ -15,8 +13,16 @@
|
|||
#include "game/game_0c79f0.h"
|
||||
#include "game/game_0d1fe0.h"
|
||||
#include "game/game_113220.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_04790.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1adb10[] = "bondbike.c";
|
||||
const char var7f1adb1c[] = "bondbike.c";
|
||||
|
|
|
|||
|
|
@ -1,24 +1,31 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_097a50.h"
|
||||
#include "game/game_0b0420.h"
|
||||
#include "game/game_0b2150.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0d4690.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "library/library_4fe20.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1adba0[] = {0x74786d75};
|
||||
const u32 var7f1adba4[] = {0x6c000000};
|
||||
|
|
|
|||
|
|
@ -1,11 +1,9 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_097a50.h"
|
||||
|
|
@ -16,16 +14,27 @@
|
|||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_1999b0.h"
|
||||
#include "game/game_19c990.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "library/library_4a5e0.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1ade80[] = "%s%s%4.2fX";
|
||||
const char var7f1ade8c[] = "";
|
||||
|
|
|
|||
|
|
@ -1,13 +1,11 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
#include "game/game_097a50.h"
|
||||
|
|
@ -19,12 +17,12 @@
|
|||
#include "game/game_107fb0.h"
|
||||
#include "game/game_10ccd0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_1165d0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_16e810.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_197600.h"
|
||||
|
|
@ -32,8 +30,23 @@
|
|||
#include "game/game_19c990.h"
|
||||
#include "game/game_1a3340.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "library/library_481e0.h"
|
||||
#include "library/library_48830.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1b2120[] = {0xffffff00};
|
||||
const u32 var7f1b2124[] = {0xffffff00};
|
||||
|
|
|
|||
|
|
@ -1,14 +1,9 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_00c490.h"
|
||||
#include "game/game_015470.h"
|
||||
#include "game/game_066310.h"
|
||||
|
|
@ -20,14 +15,20 @@
|
|||
#include "game/game_107fb0.h"
|
||||
#include "game/game_10ccd0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_1999b0.h"
|
||||
#include "game/game_19c990.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1b2cf0[] = "%s\n";
|
||||
const char var7f1b2cf4[] = "%s: %s\n";
|
||||
|
|
|
|||
|
|
@ -1,23 +1,26 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0d4690.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_107fb0.h"
|
||||
#include "game/game_10ccd0.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_1165d0.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_1999b0.h"
|
||||
#include "game/lang.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_126b0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1b2f00[] = "%s-";
|
||||
const char var7f1b2f04[] = "==:==";
|
||||
|
|
@ -4453,9 +4456,9 @@ s32 menuhandlerOpenDeleteFile(u32 operation, struct menu_item *item, s32 *value)
|
|||
return 0;
|
||||
}
|
||||
|
||||
s32 menuhandlerAgentName(u32 operation, struct menu_item *item, s32 *value)
|
||||
s32 menuhandlerAgentName(u32 operation, struct menu_item *item, char **value)
|
||||
{
|
||||
s32 val = *value;
|
||||
char *ptr = *value;
|
||||
|
||||
if (!g_SaveLocations[0]) {
|
||||
return 0;
|
||||
|
|
@ -4463,10 +4466,10 @@ s32 menuhandlerAgentName(u32 operation, struct menu_item *item, s32 *value)
|
|||
|
||||
switch (operation) {
|
||||
case MENUOP_GETTEXT:
|
||||
strcpy(val, &g_SoloSaveFile.name);
|
||||
strcpy(ptr, g_SoloSaveFile.name);
|
||||
break;
|
||||
case MENUOP_SETTEXT:
|
||||
strcpy(&g_SoloSaveFile.name, val);
|
||||
strcpy(g_SoloSaveFile.name, ptr);
|
||||
break;
|
||||
case MENUOP_SET:
|
||||
func0f10a51c(0, 0);
|
||||
|
|
|
|||
|
|
@ -1,11 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/game_015470.h"
|
||||
#include "game/game_066310.h"
|
||||
|
|
@ -16,20 +15,28 @@
|
|||
#include "game/game_0dcdb0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_102240.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_107fb0.h"
|
||||
#include "game/game_10ccd0.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_1165d0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_1999b0.h"
|
||||
#include "game/game_19c990.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0bfb0.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_126b0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "library/library_4b170.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1b3860[] = "%s: %s\n";
|
||||
const char var7f1b3868[] = "%s: %s\n";
|
||||
|
|
|
|||
|
|
@ -1,18 +1,18 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_097a50.h"
|
||||
#include "game/game_0b0420.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_19c990.h"
|
||||
#include "game/lang.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "types.h"
|
||||
|
||||
void currentPlayerClearInventory(void)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,15 +1,18 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_096750.h"
|
||||
#include "game/game_0c79f0.h"
|
||||
#include "game/game_113220.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1b3a20[] = {0x3ca3d70a};
|
||||
const u32 var7f1b3a24[] = {0x3ca3d70a};
|
||||
|
|
|
|||
|
|
@ -1,16 +1,19 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_114240.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/pad.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "library/library_4ae00.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1b3a80[] = "padhalllv.c";
|
||||
|
||||
|
|
|
|||
|
|
@ -1,18 +1,38 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_10ccd0.h"
|
||||
#include "game/game_1165d0.h"
|
||||
#include "game/game_128f30.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_06100.h"
|
||||
#include "library/library_06330.h"
|
||||
#include "library/library_06440.h"
|
||||
#include "library/library_06550.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "library/library_481e0.h"
|
||||
#include "library/library_4a5e0.h"
|
||||
#include "library/library_4cc10.h"
|
||||
#include "library/library_4ce60.h"
|
||||
#include "library/library_4d000.h"
|
||||
#include "library/library_4d480.h"
|
||||
#include "library/library_4d6f0.h"
|
||||
#include "library/library_4f5e0.h"
|
||||
#include "library/library_50130.h"
|
||||
#include "library/library_50480.h"
|
||||
#include "library/library_50a00.h"
|
||||
#include "library/library_513b0.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1b3a90[] = {0x002a2a2a};
|
||||
const u32 var7f1b3a94[] = {0x2a2a2a2a};
|
||||
|
|
|
|||
|
|
@ -1,22 +1,28 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
#include "game/game_097a50.h"
|
||||
#include "game/game_0b2150.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_165670.h"
|
||||
#include "game/pad.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "library/library_50090.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1b4fe0[] = {0x38d1b717};
|
||||
const u32 var7f1b4fe4[] = {0x3c23d70a};
|
||||
|
|
|
|||
|
|
@ -1,15 +1,17 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_128f30.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_126b0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func0f128f30
|
||||
|
|
|
|||
|
|
@ -1,15 +1,13 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_000920.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/game_015470.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
|
|
@ -19,10 +17,9 @@
|
|||
#include "game/game_0d4690.h"
|
||||
#include "game/game_0dcdb0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_1165d0.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_165670.h"
|
||||
|
|
@ -31,7 +28,29 @@
|
|||
#include "game/game_176d70.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_04790.h"
|
||||
#include "library/library_04a80.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_126b0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "library/library_481e0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "library/library_4a5e0.h"
|
||||
#include "library/library_4ae00.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1b5570[] = "ecol";
|
||||
|
||||
|
|
|
|||
|
|
@ -1,18 +1,22 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_000920.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_150820.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1b7370[] = {0x3dcccccd};
|
||||
const u32 var7f1b7374[] = {0x3f333333};
|
||||
|
|
|
|||
|
|
@ -1,16 +1,22 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/game_0d4690.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/lang.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d0a0.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1b73a0[] = {0x46ffffcd};
|
||||
const u32 var7f1b73a4[] = {0xc6ffffcd};
|
||||
|
|
|
|||
|
|
@ -1,14 +1,12 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_000920.h"
|
||||
#include "game/game_013540.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_097970.h"
|
||||
#include "game/game_097a50.h"
|
||||
|
|
@ -19,8 +17,23 @@
|
|||
#include "game/game_157db0.h"
|
||||
#include "game/game_165670.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_16e810.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_074f0.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d0a0.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_126b0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_2f490.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "library/library_4b170.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "library/library_4e530.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1b7420[] = "Checking Convex Room %d";
|
||||
const char var7f1b7438[] = " Portal %d %s%s%.1f < %.1f";
|
||||
|
|
|
|||
|
|
@ -1,14 +1,15 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_165670.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1b76e0[] = {0x3a83126f};
|
||||
const u32 var7f1b76e4[] = {0x3a83126f};
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_000920.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/game_00b200.h"
|
||||
|
|
@ -14,6 +14,7 @@
|
|||
#include "game/game_00c490.h"
|
||||
#include "game/game_0109d0.h"
|
||||
#include "game/game_011110.h"
|
||||
#include "game/game_012450.h"
|
||||
#include "game/game_0125a0.h"
|
||||
#include "game/game_013260.h"
|
||||
#include "game/game_013540.h"
|
||||
|
|
@ -21,13 +22,14 @@
|
|||
#include "game/game_015010.h"
|
||||
#include "game/game_0150a0.h"
|
||||
#include "game/game_015260.h"
|
||||
#include "game/game_015270.h"
|
||||
#include "game/game_015280.h"
|
||||
#include "game/game_015400.h"
|
||||
#include "game/game_015410.h"
|
||||
#include "game/game_015420.h"
|
||||
#include "game/game_015470.h"
|
||||
#include "game/game_01d860.h"
|
||||
#include "game/game_01d9f0.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_097a50.h"
|
||||
|
|
@ -38,9 +40,8 @@
|
|||
#include "game/game_0d4690.h"
|
||||
#include "game/game_0dcdb0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_107fb0.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_1165d0.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_128f30.h"
|
||||
#include "game/game_129900.h"
|
||||
|
|
@ -50,6 +51,7 @@
|
|||
#include "game/game_165670.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_16e810.h"
|
||||
#include "game/game_175f50.h"
|
||||
#include "game/game_176080.h"
|
||||
#include "game/game_176d70.h"
|
||||
|
|
@ -57,7 +59,26 @@
|
|||
#include "game/game_1999b0.h"
|
||||
#include "game/game_19c990.h"
|
||||
#include "game/lang.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_06440.h"
|
||||
#include "library/library_074f0.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d0a0.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_11420.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_13900.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "library/library_481e0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "library/library_4e530.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1b76f0[] = "-mgfx";
|
||||
const char var7f1b76f8[] = "-mgfx";
|
||||
|
|
|
|||
|
|
@ -1,17 +1,17 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_176080.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_11420.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func0f16cfa0
|
||||
|
|
|
|||
|
|
@ -1,17 +1,22 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_176080.h"
|
||||
#include "game/game_16e810.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_074f0.h"
|
||||
#include "library/library_0d0a0.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_48120.h"
|
||||
#include "library/library_4b170.h"
|
||||
#include "library/library_4b480.h"
|
||||
#include "library/library_4e470.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1b7a50[] = {0x7f17004c};
|
||||
const u32 var7f1b7a54[] = {0x7f17004c};
|
||||
|
|
|
|||
|
|
@ -1,4 +1,11 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/game_175f50.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
void func0f175f50(void)
|
||||
|
|
|
|||
|
|
@ -1,13 +1,14 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_175f50.h"
|
||||
#include "game/game_175f90.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "types.h"
|
||||
|
||||
void func0f175f90(void)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,13 +1,11 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_175f50.h"
|
||||
|
||||
s32 func0f176000(s32 arg0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,15 +1,17 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_176080.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel func0f176080
|
||||
|
|
|
|||
|
|
@ -1,16 +1,14 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_000920.h"
|
||||
#include "game/game_005fd0.h"
|
||||
#include "game/game_00c490.h"
|
||||
#include "game/game_015470.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
|
|
@ -22,10 +20,8 @@
|
|||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_107fb0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
|
|
@ -34,9 +30,20 @@
|
|||
#include "game/game_197600.h"
|
||||
#include "game/game_1999b0.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1b7cb0[] = "UM_Make : In\n";
|
||||
const char var7f1b7cc0[] = "UM_Make : Out\n";
|
||||
|
|
@ -3411,10 +3418,10 @@ s32 menuhandlerMpPlayerName(u32 operation, struct menu_item *item, char **value)
|
|||
|
||||
switch (operation) {
|
||||
case MENUOP_GETTEXT:
|
||||
strcpy(ptr, &g_MpSetup.namebuffer);
|
||||
strcpy(ptr, g_MpSetup.namebuffer);
|
||||
break;
|
||||
case MENUOP_SETTEXT:
|
||||
strcpy(&g_MpSetup.namebuffer, ptr);
|
||||
strcpy(g_MpSetup.namebuffer, ptr);
|
||||
break;
|
||||
case MENUOP_SET:
|
||||
func0f10a51c(7, 1);
|
||||
|
|
|
|||
|
|
@ -1,13 +1,12 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_015470.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
|
|
@ -17,12 +16,10 @@
|
|||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0d4690.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/cheats.h"
|
||||
#include "game/game_114240.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_1165d0.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
|
|
@ -32,7 +29,19 @@
|
|||
#include "game/game_197600.h"
|
||||
#include "game/game_1999b0.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "library/library_317f0.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1b8a00[] = "||||||||||||| Starting game... players %d\n";
|
||||
const char var7f1b8a2c[] = "%s %d\n";
|
||||
|
|
|
|||
|
|
@ -1,12 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_097970.h"
|
||||
#include "game/game_0b0420.h"
|
||||
|
|
@ -16,7 +14,9 @@
|
|||
#include "game/game_187770.h"
|
||||
#include "game/game_197600.h"
|
||||
#include "game/game_1999b0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1b8fd0[] = {0x48742400};
|
||||
const u32 var7f1b8fd4[] = {0x3eb33333};
|
||||
|
|
|
|||
|
|
@ -1,27 +1,32 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/chr/chrai.h"
|
||||
#include "game/chr/chraicommands.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
#include "game/game_097a50.h"
|
||||
#include "game/game_0b0420.h"
|
||||
#include "game/game_114240.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_11ecf0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_1999b0.h"
|
||||
#include "game/game_19c990.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pad.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_0d0a0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_233c0.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1b90a0[] = {0x3d4ccccd};
|
||||
const u32 var7f1b90a4[] = {0x7f19a2c0};
|
||||
|
|
|
|||
|
|
@ -1,13 +1,11 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_000920.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_0601b0.h"
|
||||
#include "game/game_066310.h"
|
||||
#include "game/game_096750.h"
|
||||
|
|
@ -20,16 +18,26 @@
|
|||
#include "game/game_10ccd0.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/game_114240.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/game_150820.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_157db0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_19c990.h"
|
||||
#include "game/game_1a3340.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pad.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d0a0.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_0e9d0.h"
|
||||
#include "library/library_121e0.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_159b0.h"
|
||||
#include "library/library_16110.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
const u32 var7f1b9210[] = {0x7f19caa8};
|
||||
const u32 var7f1b9214[] = {0x7f19caa8};
|
||||
|
|
|
|||
|
|
@ -1,12 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/chr/chr.h"
|
||||
#include "game/game_097970.h"
|
||||
#include "game/game_097a50.h"
|
||||
#include "game/game_0b0420.h"
|
||||
|
|
@ -15,14 +13,20 @@
|
|||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_102240.h"
|
||||
#include "game/game_111600.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "game/game_152fa0.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/game_16e810.h"
|
||||
#include "game/game_187770.h"
|
||||
#include "game/game_19c990.h"
|
||||
#include "game/game_1a3340.h"
|
||||
#include "game/lang.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_09660.h"
|
||||
#include "library/library_0d520.h"
|
||||
#include "library/library_13130.h"
|
||||
#include "library/library_1a500.h"
|
||||
#include "types.h"
|
||||
|
||||
const char var7f1b97d0[] = "\n";
|
||||
const char var7f1b97d4[] = "\n";
|
||||
|
|
|
|||
|
|
@ -1,5 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "game/game_1a78b0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,17 +1,14 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_0b28d0.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/game_1668e0.h"
|
||||
#include "game/game_176080.h"
|
||||
#include "game/lang.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_0d0a0.h"
|
||||
#include "types.h"
|
||||
|
||||
u32 langGetLangBankIndexFromStagenum(s32 stagenum)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,17 +1,13 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_0f09f0.h"
|
||||
#include "game/game_10ccd0.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/game_128f30.h"
|
||||
#include "game/game_129900.h"
|
||||
#include "game/game_176d70.h"
|
||||
#include "library/library_12dc0.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "library/library_4a360.h"
|
||||
#include "types.h"
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel padUnpack
|
||||
|
|
|
|||
|
|
@ -1,11 +1,13 @@
|
|||
#include <ultra64.h>
|
||||
#include "constants.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "game/data/data_000000.h"
|
||||
#include "game/data/data_0083d0.h"
|
||||
#include "game/data/data_0160b0.h"
|
||||
#include "game/data/data_020df0.h"
|
||||
#include "types.h"
|
||||
#include "game/game_16cfa0.h"
|
||||
#include "game/pdoptions.h"
|
||||
#include "gvars/gvars.h"
|
||||
#include "types.h"
|
||||
|
||||
s32 optionsGetControlMode(s32 mpchrnum)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ s32 func0000113c(void);
|
|||
s32 func00001180(void);
|
||||
s32 func000016c0(void);
|
||||
s32 func000018ac(void);
|
||||
s32 func00001b28(void);
|
||||
void func00001b28(u32 arg0);
|
||||
s32 func00001e30(void);
|
||||
s32 func00001fa8(void);
|
||||
s32 func00002148(void);
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
#include <ultra64.h>
|
||||
#include "types.h"
|
||||
|
||||
u32 func0f000090(void);
|
||||
u32 func0f000100(void);
|
||||
void func0f000090(void);
|
||||
void func0f000100(void);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@
|
|||
#include <ultra64.h>
|
||||
#include "types.h"
|
||||
|
||||
u32 func0f000850(void);
|
||||
void func0f000850(void);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@
|
|||
#include <ultra64.h>
|
||||
#include "types.h"
|
||||
|
||||
u32 func0f000860(void);
|
||||
void func0f000860(void);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -4,6 +4,6 @@
|
|||
#include "types.h"
|
||||
|
||||
u32 func0f014f10(void);
|
||||
u32 func0f014fe0(void);
|
||||
void func0f014fe0(void);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@
|
|||
#include <ultra64.h>
|
||||
#include "types.h"
|
||||
|
||||
u32 func0f015260(void);
|
||||
void func0f015260(void);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@
|
|||
#include <ultra64.h>
|
||||
#include "types.h"
|
||||
|
||||
u32 func0f015270(void);
|
||||
void func0f015270(void);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -160,7 +160,7 @@ u32 func0f0a94d0(void);
|
|||
void func0f0a95ec(u32 arg0, u32 arg1);
|
||||
void currentPlayerGiveAmmo(s32 ammotype, s32 quantity);
|
||||
u32 func0f0a9770(void);
|
||||
u32 currentPlayerGetAmmoCount(s8 arg0);
|
||||
s32 currentPlayerGetAmmoCount(s8 arg0);
|
||||
u32 func0f0a98f4(void);
|
||||
u32 func0f0a9910(void);
|
||||
u32 func0f0a9980(void);
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ u32 func0f0b5008(void);
|
|||
u32 func0f0b5018(void);
|
||||
u32 func0f0b5050(void);
|
||||
u32 func0f0b53a4(void);
|
||||
u32 func0f0b56f8(void);
|
||||
struct coord *func0f0b56f8(void);
|
||||
u32 func0f0b5708(void);
|
||||
u32 func0f0b5718(void);
|
||||
u32 func0f0b5758(void);
|
||||
|
|
|
|||
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Reference in New Issue