Decompile func0f099780

This commit is contained in:
Ryan Dwyer 2021-04-10 10:40:46 +10:00
parent 923d6ecde2
commit 561d715e9f
2 changed files with 11 additions and 38 deletions

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@ -3753,43 +3753,16 @@ glabel handTickIncIdle
// return 0;
//}
GLOBAL_ASM(
glabel func0f099780
/* f099780: 27bdffe0 */ addiu $sp,$sp,-32
/* f099784: afbf001c */ sw $ra,0x1c($sp)
/* f099788: afb00018 */ sw $s0,0x18($sp)
/* f09978c: afa50024 */ sw $a1,0x24($sp)
/* f099790: 240e0001 */ addiu $t6,$zero,0x1
/* f099794: ac8e00b4 */ sw $t6,0xb4($a0)
/* f099798: 00808025 */ or $s0,$a0,$zero
/* f09979c: c7ac0024 */ lwc1 $f12,0x24($sp)
/* f0997a0: 0c0058ba */ jal func000162e8
/* f0997a4: 24850074 */ addiu $a1,$a0,0x74
/* f0997a8: 44802000 */ mtc1 $zero,$f4
/* f0997ac: 00000000 */ nop
/* f0997b0: e60400a4 */ swc1 $f4,0xa4($s0)
/* f0997b4: 0c0068f4 */ jal cosf
/* f0997b8: c7ac0024 */ lwc1 $f12,0x24($sp)
/* f0997bc: 3c013f80 */ lui $at,0x3f80
/* f0997c0: 44813000 */ mtc1 $at,$f6
/* f0997c4: 3c01c2a0 */ lui $at,0xc2a0
/* f0997c8: 44815000 */ mtc1 $at,$f10
/* f0997cc: 46003201 */ sub.s $f8,$f6,$f0
/* f0997d0: 460a4402 */ mul.s $f16,$f8,$f10
/* f0997d4: e61000a8 */ swc1 $f16,0xa8($s0)
/* f0997d8: 0c0068f7 */ jal sinf
/* f0997dc: c7ac0024 */ lwc1 $f12,0x24($sp)
/* f0997e0: 3c014170 */ lui $at,0x4170
/* f0997e4: 44819000 */ mtc1 $at,$f18
/* f0997e8: 00000000 */ nop
/* f0997ec: 46120102 */ mul.s $f4,$f0,$f18
/* f0997f0: e60400ac */ swc1 $f4,0xac($s0)
/* f0997f4: 8fbf001c */ lw $ra,0x1c($sp)
/* f0997f8: 8fb00018 */ lw $s0,0x18($sp)
/* f0997fc: 27bd0020 */ addiu $sp,$sp,0x20
/* f099800: 03e00008 */ jr $ra
/* f099804: 00000000 */ nop
);
void func0f099780(struct hand *hand, f32 angle)
{
hand->useposrot = true;
func000162e8(angle, &hand->posrotmtx);
hand->posrotmtx.m[3][0] = 0;
hand->posrotmtx.m[3][1] = (1.0f - cosf(angle)) * -80.0f;
hand->posrotmtx.m[3][2] = sinf(angle) * 15.0f;
}
s32 handTickIncAutoSwitch(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate)
{

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@ -26,7 +26,7 @@ bool func0f099008(s32 handnum);
bool func0f0990b0(struct weaponfunc *basefunc, struct weapon *weapon);
bool func0f099188(struct hand *hand, s32 gunfunc);
s32 handTickIncIdle(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
void func0f099780(struct hand *hand, f32 arg1);
void func0f099780(struct hand *hand, f32 angle);
s32 handTickIncAutoSwitch(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
u32 func0f099c24(void);
s32 handTickIncReload(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);