Rename playerTick to playerTickThirdPerson and decompile new playerTick
This commit is contained in:
parent
5b73af1645
commit
57eb3ed384
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@ -569,7 +569,7 @@ bool eyespyTryLaunch(void)
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chr->soundtimer = PALDOWN(10);
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g_Vars.currentplayer->eyespy->init = 0;
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g_Vars.currentplayer->eyespy->held = false;
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g_Vars.currentplayer->eyespy->up.x = 0;
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g_Vars.currentplayer->eyespy->up.y = 1;
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g_Vars.currentplayer->eyespy->up.z = 0;
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@ -638,7 +638,7 @@ bool eyespyTryLaunch(void)
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if (insafe || !cdTestAToB4(&testfrompos, g_Vars.currentplayer->prop->rooms,
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&g_Vars.currentplayer->eyespy->prop->pos, CDTYPE_ALL, 15)) {
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// Launch failed due to not enough physical space, or we're in the G5 safe
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g_Vars.currentplayer->eyespy->initialised = false;
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g_Vars.currentplayer->eyespy->deployed = false;
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chr->prevpos.x = g_Vars.currentplayer->eyespy->prop->pos.x = playerpos.f[0];
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chr->prevpos.y = g_Vars.currentplayer->eyespy->prop->pos.y = g_Vars.currentplayer->eyespy->oldground + g_Vars.currentplayer->eyespy->height;
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@ -652,7 +652,7 @@ bool eyespyTryLaunch(void)
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launched = false;
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} else {
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// Launch successful
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g_Vars.currentplayer->eyespy->initialised = true;
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g_Vars.currentplayer->eyespy->deployed = true;
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sndStart(var80095200, SFX_DETONATE, 0, -1, -1, -1, -1, -1);
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@ -5758,8 +5758,8 @@ glabel var7f1adb00
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//
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// // 04c
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// if (!invHasSingleWeaponIncAllGuns(WEAPON_EYESPY)) {
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// g_Vars.currentplayer->eyespy->initialised = false;
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// g_Vars.currentplayer->eyespy->init = true;
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// g_Vars.currentplayer->eyespy->deployed = false;
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// g_Vars.currentplayer->eyespy->held = true;
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// g_Vars.currentplayer->eyespy->active = false;
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//
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// chr->chrflags |= CHRCFLAG_HIDDEN;
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@ -6065,8 +6065,8 @@ glabel var7f1adb00
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//
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// // Handle pickup
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// if (g_EyespyPickup) {
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// g_Vars.currentplayer->eyespy->initialised = false;
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// g_Vars.currentplayer->eyespy->init = true;
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// g_Vars.currentplayer->eyespy->deployed = false;
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// g_Vars.currentplayer->eyespy->held = true;
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// g_Vars.currentplayer->eyespy->active = false;
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//
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// chr->chrflags |= CHRCFLAG_HIDDEN;
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@ -7134,7 +7134,7 @@ s32 chrTick(struct prop *prop)
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if (race == RACE_EYESPY) {
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struct eyespy *eyespy = chrToEyespy(chr);
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if (eyespy && eyespy->initialised) {
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if (eyespy && eyespy->deployed) {
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if (eyespy == g_Vars.currentplayer->eyespy && eyespy->active) {
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onscreen = false;
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} else {
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@ -8236,7 +8236,7 @@ Gfx *chrRender(struct prop *prop, Gfx *gdl, bool withalpha)
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eyespy = chrToEyespy(chr);
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if (eyespy) {
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if (!eyespy->initialised) {
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if (!eyespy->deployed) {
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return gdl;
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}
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@ -420,8 +420,8 @@ void currentPlayerInitEyespy(void)
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g_Vars.currentplayer->eyespy->verta = 0;
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g_Vars.currentplayer->eyespy->cosverta = 1;
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g_Vars.currentplayer->eyespy->sinverta = 0;
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g_Vars.currentplayer->eyespy->init = true;
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g_Vars.currentplayer->eyespy->initialised = false;
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g_Vars.currentplayer->eyespy->held = true;
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g_Vars.currentplayer->eyespy->deployed = false;
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g_Vars.currentplayer->eyespy->active = false;
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g_Vars.currentplayer->eyespy->buttonheld = false;
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g_Vars.currentplayer->eyespy->camerabuttonheld = false;
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File diff suppressed because it is too large
Load Diff
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@ -3914,7 +3914,7 @@ Gfx *lvRender(Gfx *gdl)
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}
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}
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if (g_Vars.currentplayer->visionmode == VISIONMODE_3) {
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if (g_Vars.currentplayer->visionmode == VISIONMODE_SLAYERROCKETSTATIC) {
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gdl = bviewRenderStatic(gdl, 0x4fffffff, 255);
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g_Vars.currentplayer->visionmode = VISIONMODE_NORMAL;
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}
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@ -9433,16 +9433,16 @@ const char var7f1b774c[] = "pos:%s%s %.2f %.2f %.2f\n";
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const char var7f1b7768[] = "";
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const char var7f1b776c[] = "";
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void lvRecordDistanceMoved(void)
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void lvTickPlayer(void)
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{
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f32 xdiff;
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f32 zdiff;
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if (var80075d64 == 2) {
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if (var80075d68 == 2) {
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func0f0bd904(true);
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playerTick(true);
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} else {
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func0f0bd904(false);
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playerTick(false);
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}
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}
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@ -2035,7 +2035,7 @@ glabel var7f1ab190pf
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/* f06381c: 962e035e */ lhu $t6,0x35e($s1)
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/* f063820: 0fc5260c */ jal splatTick
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/* f063824: 02002025 */ move $a0,$s0
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/* f063828: 0fc30a3b */ jal playerTick
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/* f063828: 0fc30a3b */ jal playerTickThirdPerson
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/* f06382c: 02002025 */ move $a0,$s0
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/* f063830: 00403025 */ move $a2,$v0
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.PF0f063834:
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@ -2210,7 +2210,7 @@ glabel var7f1ab190pf
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/* f063a9c: 8faf0034 */ lw $t7,0x34($sp)
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/* f063aa0: 0fc5260c */ jal splatTick
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/* f063aa4: 02002025 */ move $a0,$s0
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/* f063aa8: 0fc30a3b */ jal playerTick
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/* f063aa8: 0fc30a3b */ jal playerTickThirdPerson
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/* f063aac: 02002025 */ move $a0,$s0
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/* f063ab0: 00403025 */ move $a2,$v0
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.PF0f063ab4:
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@ -3021,7 +3021,7 @@ glabel propsTick
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/* f0635b0: 962e035e */ lhu $t6,0x35e($s1)
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/* f0635b4: 0fc522e0 */ jal splatTick
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/* f0635b8: 02002025 */ or $a0,$s0,$zero
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/* f0635bc: 0fc308d9 */ jal playerTick
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/* f0635bc: 0fc308d9 */ jal playerTickThirdPerson
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/* f0635c0: 02002025 */ or $a0,$s0,$zero
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/* f0635c4: 00403025 */ or $a2,$v0,$zero
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.L0f0635c8:
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@ -3190,7 +3190,7 @@ glabel propsTick
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/* f063818: 8faf0034 */ lw $t7,0x34($sp)
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/* f06381c: 0fc522e0 */ jal splatTick
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/* f063820: 02002025 */ or $a0,$s0,$zero
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/* f063824: 0fc308d9 */ jal playerTick
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/* f063824: 0fc308d9 */ jal playerTickThirdPerson
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/* f063828: 02002025 */ or $a0,$s0,$zero
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/* f06382c: 00403025 */ or $a2,$v0,$zero
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.L0f063830:
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@ -3994,7 +3994,7 @@ glabel propsTick
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/* f062824: 962e035e */ lhu $t6,0x35e($s1)
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/* f062828: 0fc50cd4 */ jal splatTick
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/* f06282c: 02002025 */ or $a0,$s0,$zero
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/* f062830: 0fc2ffcb */ jal playerTick
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/* f062830: 0fc2ffcb */ jal playerTickThirdPerson
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/* f062834: 02002025 */ or $a0,$s0,$zero
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/* f062838: 00403025 */ or $a2,$v0,$zero
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.NB0f06283c:
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@ -4163,7 +4163,7 @@ glabel propsTick
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/* f062a8c: 8faf0034 */ lw $t7,0x34($sp)
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/* f062a90: 0fc50cd4 */ jal splatTick
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/* f062a94: 02002025 */ or $a0,$s0,$zero
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/* f062a98: 0fc2ffcb */ jal playerTick
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/* f062a98: 0fc2ffcb */ jal playerTickThirdPerson
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/* f062a9c: 02002025 */ or $a0,$s0,$zero
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/* f062aa0: 00403025 */ or $a2,$v0,$zero
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.NB0f062aa4:
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@ -4820,7 +4820,7 @@ glabel propsTick
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// op = smokeTick(prop);
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// } else if (prop->type == PROPTYPE_PLAYER) {
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// splatTick(prop);
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// op = playerTick(prop);
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// op = playerTickThirdPerson(prop);
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// }
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// }
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//
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@ -4892,7 +4892,7 @@ glabel propsTick
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// op = smokeTick(prop);
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// } else if (prop->type == PROPTYPE_PLAYER) {
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// splatTick(prop);
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// op = playerTick(prop);
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// op = playerTickThirdPerson(prop);
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// }
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//
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// // 844
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@ -5544,12 +5544,12 @@ void autoaimTick(void)
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aimpos[1] = top;
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}
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// Don't use this prop if it's an uninitialised eyespy, or if
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// Don't use this prop if it's an undeployed eyespy, or if
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// the threat is outside of the aim limits
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if (chr && chr->race == RACE_EYESPY) {
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struct eyespy *eyespy = chrToEyespy(chr);
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if (eyespy == NULL || !eyespy->initialised) {
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if (eyespy == NULL || !eyespy->deployed) {
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bestprop = NULL;
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aimpos[0] = aimpos[1] = 0;
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}
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@ -16143,7 +16143,7 @@ glabel var7f1aa2c4
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// for (i = 0; i < PLAYERCOUNT(); i++) {
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// if (g_Vars.players[i]->slayerrocket == (struct weaponobj *)obj) {
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// g_Vars.players[i]->slayerrocket = NULL;
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// g_Vars.players[i]->visionmode = VISIONMODE_3;
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// g_Vars.players[i]->visionmode = VISIONMODE_SLAYERROCKETSTATIC;
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// }
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// }
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// }
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@ -16177,7 +16177,7 @@ glabel var7f1aa2c4
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// for (i = 0; i < PLAYERCOUNT(); i++) {
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// if (g_Vars.players[i]->slayerrocket == (struct weaponobj *)obj) {
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// g_Vars.players[i]->slayerrocket = NULL;
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// g_Vars.players[i]->visionmode = VISIONMODE_3;
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// g_Vars.players[i]->visionmode = VISIONMODE_SLAYERROCKETSTATIC;
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// }
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// }
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// }
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@ -16195,7 +16195,7 @@ glabel var7f1aa2c4
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// for (i = 0; i < PLAYERCOUNT(); i++) {
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// if (g_Vars.players[i]->slayerrocket == (struct weaponobj *)obj) {
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// g_Vars.players[i]->slayerrocket = NULL;
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// g_Vars.players[i]->visionmode = VISIONMODE_3;
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// g_Vars.players[i]->visionmode = VISIONMODE_SLAYERROCKETSTATIC;
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// }
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// }
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// }
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@ -16318,7 +16318,7 @@ glabel var7f1aa2c4
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// for (i = 0; i < PLAYERCOUNT(); i++) {
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// if (g_Vars.players[i]->slayerrocket == (struct weaponobj *)obj) {
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// g_Vars.players[i]->slayerrocket = NULL;
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// g_Vars.players[i]->visionmode = VISIONMODE_3;
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// g_Vars.players[i]->visionmode = VISIONMODE_SLAYERROCKETSTATIC;
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// }
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// }
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// } else {
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@ -16437,7 +16437,7 @@ glabel var7f1aa2c4
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// for (i = 0; i < PLAYERCOUNT(); i++) {
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// if (g_Vars.players[i]->slayerrocket == (struct weaponobj *)obj) {
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// g_Vars.players[i]->slayerrocket = NULL;
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// g_Vars.players[i]->visionmode = VISIONMODE_3;
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// g_Vars.players[i]->visionmode = VISIONMODE_SLAYERROCKETSTATIC;
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// }
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// }
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// }
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@ -131,7 +131,7 @@ bool sightIsReactiveToProp(struct prop *prop)
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if (chr && chr->race == RACE_EYESPY) {
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struct eyespy *eyespy = chrToEyespy(chr);
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if (!eyespy || !eyespy->initialised) {
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if (!eyespy || !eyespy->deployed) {
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return false;
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}
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}
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@ -7461,8 +7461,8 @@ void dtRestorePlayer(void)
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if (g_Vars.currentplayer->eyespy) {
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struct chrdata *chr = g_Vars.currentplayer->eyespy->prop->chr;
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g_Vars.currentplayer->eyespy->initialised = false;
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g_Vars.currentplayer->eyespy->init = true;
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g_Vars.currentplayer->eyespy->deployed = false;
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g_Vars.currentplayer->eyespy->held = true;
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g_Vars.currentplayer->eyespy->active = false;
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chr->chrflags |= CHRCFLAG_HIDDEN;
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@ -3959,10 +3959,10 @@
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#define VIRES_LO 0
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#define VIRES_HI 1
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#define VISIONMODE_NORMAL 0
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#define VISIONMODE_XRAY 1
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#define VISIONMODE_SLAYERROCKET 2
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#define VISIONMODE_3 3
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#define VISIONMODE_NORMAL 0
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#define VISIONMODE_XRAY 1
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#define VISIONMODE_SLAYERROCKET 2
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#define VISIONMODE_SLAYERROCKETSTATIC 3
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#define VOICEBOX_MALE0 0
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#define VOICEBOX_MALE1 1
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@ -53,7 +53,7 @@ f32 func0f0bd358(void);
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void func0f0bd3c4(void);
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void currentPlayerTickTeleport(f32 *arg0);
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void currentPlayerConfigureVi(void);
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void func0f0bd904(bool arg0);
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void playerTick(bool arg0);
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void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *cam_up);
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Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
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void currentPlayerDisplayShield(void);
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@ -76,7 +76,7 @@ f32 currentPlayerGetShieldFrac(void);
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void currentPlayerSetShieldFrac(f32 frac);
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s32 getMissionTime(void);
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s32 playerTickBeams(struct prop *prop);
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s32 playerTick(struct prop *prop);
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s32 playerTickThirdPerson(struct prop *prop);
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void func0f0c2a58(struct chrdata *chr, s32 crouchpos, f32 speedsideways, f32 speedforwards, f32 speedtheta, f32 *angleoffset, struct attackanimconfig **animcfg);
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Gfx *playerRender(struct prop *prop, Gfx *gdl, bool withalpha);
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Gfx *currentPlayerLoadMatrix(Gfx *gdl);
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@ -23,7 +23,7 @@ s32 sub54321(s32 value);
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void lvUpdateCutsceneTime(void);
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s32 lvGetSlowMotionType(void);
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void lvTick(void);
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void lvRecordDistanceMoved(void);
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void lvTickPlayer(void);
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void lvCheckPauseStateChanged(void);
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void lvSetPaused(bool paused);
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void lvConfigureFade(u32 color, s16 num_frames);
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@ -2099,10 +2099,10 @@ struct eyespy {
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/*0x28*/ f32 verta;
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/*0x2c*/ f32 cosverta;
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/*0x30*/ f32 sinverta;
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/*0x34*/ u8 init;
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/*0x35*/ u8 initialised;
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/*0x34*/ u8 held; // the eyespy is held by the player (opposite of deployed)
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/*0x35*/ u8 deployed; // the eyespy is deployed in the stage somewhere
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/*0x36*/ s8 startuptimer60;
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/*0x37*/ s8 active;
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/*0x37*/ s8 active; // player is currently controlling the eyespy
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/*0x38*/ s8 buttonheld;
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/*0x39*/ s8 camerabuttonheld;
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/*0x3a*/ s16 bobdir;
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@ -2643,7 +2643,7 @@ void mainTick(void)
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g_Vars.currentplayer->viewwidth, g_Vars.currentplayer->viewheight);
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}
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lvRecordDistanceMoved();
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lvTickPlayer();
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}
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}
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@ -2880,7 +2880,7 @@ glabel mainTick
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/* ebf4: 0c002feb */ jal viSetFovAspectAndSize
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/* ebf8: 84470632 */ lh $a3,0x632($v0)
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.NB0000ebfc:
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/* ebfc: 0fc59e2f */ jal lvRecordDistanceMoved
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/* ebfc: 0fc59e2f */ jal lvTickPlayer
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/* ec00: 00000000 */ sll $zero,$zero,0x0
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/* ec04: 8e0d006c */ lw $t5,0x6c($s0)
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/* ec08: 26310001 */ addiu $s1,$s1,0x1
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@ -3122,7 +3122,7 @@ u32 var8005f690nb[] = {
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// g_Vars.currentplayer->viewwidth, g_Vars.currentplayer->viewheight);
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// }
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//
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// lvRecordDistanceMoved();
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// lvTickPlayer();
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// }
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// }
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//
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