Decompile aiSetChrSpecialDeathAnimation
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@ -18352,34 +18352,19 @@ bool aiSetObjHealth(void)
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/**
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* @cmd 01a0
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*/
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GLOBAL_ASM(
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glabel ai01a0
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/* f05da4c: 3c03800a */ lui $v1,0x800a
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/* f05da50: 24639fc0 */ addiu $v1,$v1,-24640
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/* f05da54: 8c6e0434 */ lw $t6,0x434($v1)
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/* f05da58: 8c6f0438 */ lw $t7,0x438($v1)
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/* f05da5c: 27bdffe0 */ addiu $sp,$sp,-32
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/* f05da60: afbf0014 */ sw $ra,0x14($sp)
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/* f05da64: 01cf3021 */ addu $a2,$t6,$t7
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/* f05da68: 90c50002 */ lbu $a1,0x2($a2)
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/* f05da6c: afa6001c */ sw $a2,0x1c($sp)
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/* f05da70: 0fc126d1 */ jal chrFindById
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/* f05da74: 8c640424 */ lw $a0,0x424($v1)
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/* f05da78: 3c03800a */ lui $v1,0x800a
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/* f05da7c: 24639fc0 */ addiu $v1,$v1,-24640
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/* f05da80: 10400003 */ beqz $v0,.L0f05da90
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/* f05da84: 8fa6001c */ lw $a2,0x1c($sp)
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/* f05da88: 90d80003 */ lbu $t8,0x3($a2)
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/* f05da8c: a058032f */ sb $t8,0x32f($v0)
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.L0f05da90:
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/* f05da90: 8c790438 */ lw $t9,0x438($v1)
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/* f05da94: 8fbf0014 */ lw $ra,0x14($sp)
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/* f05da98: 27bd0020 */ addiu $sp,$sp,0x20
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/* f05da9c: 27280004 */ addiu $t0,$t9,0x4
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/* f05daa0: ac680438 */ sw $t0,0x438($v1)
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/* f05daa4: 03e00008 */ jr $ra
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/* f05daa8: 00001025 */ or $v0,$zero,$zero
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);
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bool aiSetChrSpecialDeathAnimation(void)
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{
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u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
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struct chrdata *chr = chrFindById(g_Vars.chrdata, cmd[2]);
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if (chr) {
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chr->specialdie = cmd[3];
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}
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g_Vars.aioffset += 4;
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return 0;
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}
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/**
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* @cmd 01a1
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@ -383,7 +383,7 @@
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/*0x0193*/ bool aiIfEepromUnset(void);
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/*0x019e*/ bool aiIfObjHealthLessThan(void);
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/*0x019f*/ bool aiSetObjHealth(void);
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/*0x01a0*/ bool ai01a0(void);
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/*0x01a0*/ bool aiSetChrSpecialDeathAnimation(void);
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/*0x01a1*/ bool ai01a1(void);
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/*0x01a2*/ bool ai01a2(void);
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/*0x01a3*/ bool ai01a3(void);
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@ -195,25 +195,27 @@ struct chrdata {
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/*0x2fe*/ u8 race;
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/*0x2ff*/ u8 blurnumtimesdied;
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/*0x300*/ struct position *gungroundpos;
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/*0x308*/ double pushspeed;
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/*0x310*/ double gunroty;
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/*0x318*/ double gunrotx;
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/*0x320*/ u32 onladder;
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/*0x324*/ struct coord laddernormal;
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/*0x330*/ u8 liftaction;
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/*0x332*/ u16 BITFIELD;
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/*0x334*/ u8 specialdie;
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/*0x336*/ u16 roomtosearch;
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/*0x337*/ u8 propsoundcount;
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/*0x338*/ u8 patrolnextstep;
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/*0x339*/ u8 BulletsTaken;
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/*0x33a*/ u8 WoundedSplatsA;
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/*0x33c*/ u16 TicksSinceSplat;
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/*0x33e*/ u8 SplatsDroppedHe;
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/*0x33f*/ u8 StdSplatsAdded;
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/*0x340*/ u8 DeadDropSplatsA;
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/*0x341*/ u8 aimtesttimer60;
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/*0x344*/ struct coord LastDropPos;
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/*0x304*/ u32 pushspeed[2];
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/*0x30c*/ u32 gunroty[2];
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/*0x314*/ u32 gunrotx[2];
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/*0x31c*/ u32 onladder;
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/*0x320*/ struct coord laddernormal;
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/*0x32c*/ u16 BITFIELD;
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/*0x32d*/ u8 liftaction;
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/*0x32f*/ u8 specialdie;
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/*0x330*/ u16 roomtosearch;
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/*0x332*/ u8 propsoundcount;
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/*0x333*/ u8 patrolnextstep;
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/*0x334*/ u8 BulletsTaken;
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/*0x335*/ u8 WoundedSplatsAd;
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/*0x336*/ u16 TicksSinceSplat;
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/*0x338*/ u8 SplatsDroppedHe;
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/*0x339*/ u8 StdSplatsAdded;
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/*0x33a*/ u8 DeadDropSplatsA;
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/*0x33b*/ u8 aimtesttimer60;
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/*0x33c*/ struct coord LastDropPos;
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/*0x348*/ u32 unk348;
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/*0x34c*/ u32 unk34c;
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/*0x350*/ u32 unk350;
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/*0x354*/ u16 aipunchdodgelist;
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/*0x356*/ u16 aishootingatmelist;
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@ -14365,7 +14365,7 @@ bool (*command_pointers[])(void) = {
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/*0x019d*/ NULL,
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/*0x019e*/ aiIfObjHealthLessThan,
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/*0x019f*/ aiSetObjHealth,
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/*0x01a0*/ ai01a0,
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/*0x01a0*/ aiSetChrSpecialDeathAnimation,
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/*0x01a1*/ ai01a1,
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/*0x01a2*/ ai01a2,
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/*0x01a3*/ ai01a3,
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