Decompile viGetCurrentPlayerViewport
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@ -380,15 +380,15 @@ void playerAllocate(s32 index)
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g_Vars.players[index]->floorflags = 0;
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for (i = 0; i < 2; i++) {
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g_Vars.players[index]->viewport[i].unk00 = 640;
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g_Vars.players[index]->viewport[i].unk02 = (PAL ? 544 : 480);
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g_Vars.players[index]->viewport[i].unk04 = 511;
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g_Vars.players[index]->viewport[i].unk06 = 0;
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g_Vars.players[index]->viewport[i].vp.vscale[0] = 640;
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g_Vars.players[index]->viewport[i].vp.vscale[1] = (PAL ? 544 : 480);
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g_Vars.players[index]->viewport[i].vp.vscale[2] = 511;
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g_Vars.players[index]->viewport[i].vp.vscale[3] = 0;
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g_Vars.players[index]->viewport[i].unk08 = 640;
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g_Vars.players[index]->viewport[i].unk0a = (PAL ? 544 : 480);
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g_Vars.players[index]->viewport[i].unk0c = 511;
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g_Vars.players[index]->viewport[i].unk0e = 0;
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g_Vars.players[index]->viewport[i].vp.vtrans[0] = 640;
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g_Vars.players[index]->viewport[i].vp.vtrans[1] = (PAL ? 544 : 480);
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g_Vars.players[index]->viewport[i].vp.vtrans[2] = 511;
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g_Vars.players[index]->viewport[i].vp.vtrans[3] = 0;
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}
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g_Vars.players[index]->viewwidth = 100;
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@ -139,7 +139,7 @@ Gfx *func0f0d479c(Gfx *gdl)
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Gfx *func0f0d49c8(Gfx *gdl)
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{
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gSPViewport(gdl++, OS_K0_TO_PHYSICAL(vi0000ab4c()));
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gSPViewport(gdl++, OS_K0_TO_PHYSICAL(viGetCurrentPlayerViewport()));
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gSPMatrix(gdl++, osVirtualToPhysical(currentPlayerGetUnk1750()), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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return gdl;
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@ -21,7 +21,7 @@ void vi0000aa50(f32 arg0);
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void vi0000aab0(s32 arg0);
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void *viGetUnk28(void);
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void *vi2GetUnk28(void);
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Vp *vi0000ab4c(void);
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Vp *viGetCurrentPlayerViewport(void);
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u32 vi0000ab6c(void);
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u32 vi0000ab78(void);
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u32 vi0000aca4(void);
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@ -2433,17 +2433,6 @@ struct hand {
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/*0x0dd8*/ u32 unk0dd8;
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};
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struct player0610 {
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/*0x00*/ u16 unk00;
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/*0x02*/ u16 unk02;
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/*0x04*/ u16 unk04;
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/*0x06*/ u16 unk06;
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/*0x08*/ u16 unk08;
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/*0x0a*/ u16 unk0a;
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/*0x0c*/ u16 unk0c;
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/*0x0e*/ u16 unk0e;
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};
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struct gunctrl {
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/*0x1580*/ s8 weaponnum;
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/*0x1581*/ s8 prevweaponnum; // previously drawn weapon, switched to when throwing Dragon/Laptop or when ammo depleted
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@ -2686,7 +2675,7 @@ struct player {
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/*0x0494*/ union modelrwdata *bondheadsave[30];
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/*0x050c*/ u32 unk050c;
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/*0x0510*/ Mtxf bondheadmatrices[4];
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/*0x0610*/ struct player0610 viewport[2];
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/*0x0610*/ Vp viewport[2];
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/*0x0630*/ s16 viewwidth; // 320 lo-res, 640 hi-res
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/*0x0632*/ s16 viewheight; // 220 regardless of res
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/*0x0634*/ s16 viewleft; // 0
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@ -1972,17 +1972,10 @@ void viSetUnk28(void *arg0)
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g_ViData->unk28 = arg0;
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}
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GLOBAL_ASM(
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glabel vi0000ab4c
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/* ab4c: 3c0f8009 */ lui $t7,%hi(var80092874+0x3)
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/* ab50: 91ef2877 */ lbu $t7,%lo(var80092874+0x3)($t7)
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/* ab54: 3c0e800a */ lui $t6,%hi(g_Vars+0x284)
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/* ab58: 8dcea244 */ lw $t6,%lo(g_Vars+0x284)($t6)
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/* ab5c: 000fc100 */ sll $t8,$t7,0x4
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/* ab60: 01d81021 */ addu $v0,$t6,$t8
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/* ab64: 03e00008 */ jr $ra
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/* ab68: 24420610 */ addiu $v0,$v0,0x610
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);
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Vp *viGetCurrentPlayerViewport(void)
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{
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return &g_Vars.currentplayer->viewport[var80092877];
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}
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GLOBAL_ASM(
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glabel vi0000ab6c
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