Remove stub files
This commit is contained in:
parent
1f64f59da1
commit
5c21de55e6
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@ -3,22 +3,12 @@
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build/ROMID/game/raceinit.o (section); \
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build/ROMID/game/bodyinit.o (section); \
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build/ROMID/game/race.o (section); \
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build/ROMID/game/stubs/game_000840.o (section); \
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build/ROMID/game/stubs/game_000850.o (section); \
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build/ROMID/game/stubs/game_000860.o (section); \
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build/ROMID/game/stubs/game_000870.o (section); \
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build/ROMID/game/smokeinit.o (section); \
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build/ROMID/game/stubs/game_0008e0.o (section); \
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build/ROMID/game/stubs/game_0008f0.o (section); \
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build/ROMID/game/stubs/game_000900.o (section); \
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build/ROMID/game/stubs/game_000910.o (section); \
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build/ROMID/game/dlights.o (section); \
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build/ROMID/game/footstep.o (section); \
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build/ROMID/game/game_006900.o (section); \
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build/ROMID/game/nbomb.o (section); \
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build/ROMID/game/stubs/game_00b180.o (section); \
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build/ROMID/game/texinit.o (section); \
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build/ROMID/game/stubs/game_00b200.o (section); \
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build/ROMID/game/challengeinit.o (section); \
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build/ROMID/game/langreset.o (section); \
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build/ROMID/game/getitlereset.o (section); \
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@ -42,7 +32,6 @@
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build/ROMID/game/smokereset.o (section); \
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build/ROMID/game/sparksreset.o (section); \
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build/ROMID/game/weatherreset.o (section); \
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build/ROMID/game/stubs/game_013540.o (section); \
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build/ROMID/game/wallhitreset.o (section); \
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build/ROMID/game/shardsreset.o (section); \
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build/ROMID/game/surfacereset.o (section); \
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@ -59,13 +48,8 @@
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build/ROMID/game/propobjstop.o (section); \
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build/ROMID/game/propsndstop.o (section); \
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build/ROMID/game/objectivesstop.o (section); \
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build/ROMID/game/stubs/game_015260.o (section); \
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build/ROMID/game/stubs/game_015270.o (section); \
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build/ROMID/game/explosionsstop.o (section); \
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build/ROMID/game/smokestop.o (section); \
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build/ROMID/game/stubs/game_0153f0.o (section); \
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build/ROMID/game/stubs/game_015400.o (section); \
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build/ROMID/game/stubs/game_015410.o (section); \
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build/ROMID/game/shardsstop.o (section); \
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build/ROMID/game/bondgunstop.o (section); \
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build/ROMID/game/getitle.o (section); \
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@ -131,7 +115,6 @@
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build/ROMID/game/menuitem.o (section); \
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build/ROMID/game/menu.o (section); \
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build/ROMID/game/activemenu.o (section); \
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build/ROMID/game/stubs/game_102230.o (section); \
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build/ROMID/game/mainmenu.o (section); \
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build/ROMID/game/cheats.o (section); \
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build/ROMID/game/filemgr.o (section); \
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@ -144,7 +127,6 @@
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build/ROMID/game/padhalllv.o (section); \
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build/ROMID/game/pad.o (section); \
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build/ROMID/game/pak.o (section); \
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build/ROMID/game/stubs/game_11eff0.o (section); \
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build/ROMID/ailists/gailistsasm.o (section); \
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build/ROMID/game/modeldata/general.o (section); \
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build/ROMID/game/modeldata/basic.o (section); \
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@ -198,10 +180,8 @@
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build/ROMID/game/texdecompress.o (section); \
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build/ROMID/game/texreset.o (section); \
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build/ROMID/game/tex.o (section); \
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build/ROMID/game/stubs/game_175f50.o (section); \
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build/ROMID/game/game_175f90.o (section); \
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build/ROMID/game/buildtime.o (section); \
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build/ROMID/game/stubs/game_176000.o (section); \
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build/ROMID/game/game_176080.o (section); \
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build/ROMID/game/stagemusic.o (section); \
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build/ROMID/game/utils.o (section); \
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@ -4184,11 +4184,7 @@ u32 fileGetInflatedSize(s32 filenum)
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romaddr = *romaddrptr;
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ptr = (u8 *) ((u32) &buffer[0x10] & ~0xf);
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if (romaddr == 0) {
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stub0f175f58(file0f166ea8(&g_FileTable[filenum]), ptr, 16);
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} else {
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dmaExec(ptr, romaddr, 0x40);
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}
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dmaExec(ptr, romaddr, 0x40);
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if (rzipIs1173(ptr)) {
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return (ptr[2] << 16) | (ptr[3] << 8) | ptr[4];
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@ -373,7 +373,6 @@ void lvReset(s32 stagenum)
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func0f0099a4();
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boltbeamsReset();
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lasersightsReset();
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stub0f013540();
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shardsReset();
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frReset();
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@ -2118,21 +2117,16 @@ void lvStop(void)
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if (g_Vars.stagenum < NUM_STAGES) {
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s32 bank = langGetLangBankIndexFromStagenum(g_Vars.stagenum);
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langClearBank(bank);
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stub0f015270();
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}
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chrmgrStop();
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explosionsStop();
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smokeStop();
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stub0f015400();
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stub0f015410();
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shardsStop();
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stub0f0153f0();
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propsStop();
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objsStop();
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weatherStop();
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objectivesStop();
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stub0f015260();
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bgunStop();
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propsndStop();
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musicStop();
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@ -1,10 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f000840(void)
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{
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// empty
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}
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@ -1,11 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/stubs/game_000850.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f000850(void)
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{
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// empty
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}
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@ -1,11 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/stubs/game_000860.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f000860(void)
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{
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// empty
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}
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@ -1,11 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/stubs/game_000870.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f000870(void)
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{
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// empty
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}
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@ -1,11 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/stubs/game_0008e0.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f0008e0(void)
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{
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// empty
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}
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@ -1,11 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/stubs/game_0008f0.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f0008f0(void)
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{
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// empty
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}
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@ -1,11 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/stubs/game_000900.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f000900(void)
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{
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// empty
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}
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@ -1,11 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/stubs/game_000910.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f000910(void)
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{
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// empty
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}
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@ -1,6 +0,0 @@
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#include <ultra64.h>
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void stub0f00b180(void)
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{
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// empty
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}
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@ -1,10 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f00b200(void)
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{
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// empty
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}
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@ -1,10 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f013540(void)
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{
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// empty
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}
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@ -1,11 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/stubs/game_015260.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f015260(void)
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{
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// empty
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}
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@ -1,11 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/stubs/game_015270.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f015270(void)
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{
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// empty
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}
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@ -1,10 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f0153f0(void)
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{
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// empty
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}
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@ -1,11 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/stubs/game_015400.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f015400(void)
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{
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// empty
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}
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@ -1,11 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/stubs/game_015410.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f015410(void)
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{
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// empty
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}
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@ -1,10 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f102230(void)
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{
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// empty
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}
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@ -1,10 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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bool stub0f11eff0(s32 arg0)
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{
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return arg0;
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}
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@ -1,26 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/stubs/game_175f50.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void stub0f175f50(void)
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{
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// empty
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}
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void stub0f175f58(s32 arg0, u8 *addr, u32 numwords)
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{
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// empty
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}
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bool stub0f175f68(s32 arg0, s32 arg1)
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{
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return false;
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}
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void stub0f175f78(s32 arg0, s32 arg1, s32 arg2)
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{
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// empty
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}
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@ -1,45 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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s32 stub0f176000(s32 arg0)
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{
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return arg0;
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}
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s32 stub0f176008(s32 arg0, s32 arg1, s32 arg2, s32 arg3)
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{
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return arg0;
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}
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s32 stub0f17601c(s32 arg0, s32 arg1, s32 arg2, s32 arg3)
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{
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return arg0;
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}
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s32 stub0f176030(s32 arg0, s32 arg1, s32 arg2, s32 arg3)
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{
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return arg0;
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}
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s32 stub0f176044(s32 arg0, s32 arg1, s32 arg2, s32 arg3)
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{
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return arg0;
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}
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void stub0f176058(f32 arg0)
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{
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// empty
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}
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s32 stub0f176060(s32 arg0, s32 arg1, s32 arg2, s32 arg3)
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{
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return arg0;
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}
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void stub0f176074(void)
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{
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// empty
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}
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@ -346,8 +346,6 @@ void mainInit(void)
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vmInit();
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func0f1a78b0();
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filesInit();
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stub0f175f50();
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func0f175f90();
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if (var8005d9b0) {
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argSetString(" -ml0 -me0 -mgfx100 -mvtx50 -mt700 -ma400");
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@ -370,23 +368,13 @@ void mainInit(void)
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textInit();
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playermgrInit();
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frametimeInit();
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stub0f00b200();
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profileInit();
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stub0f000870();
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smokesInit();
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stub0f0008e0();
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stub0f0008f0();
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stub0f000900();
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stub0f00b180();
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stub0f000910();
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stub0f000840();
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mpInit();
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paksInit();
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animsInit();
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racesInit();
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bodiesInit();
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stub0f000850();
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stub0f000860();
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titleInit();
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viConfigureForLegal();
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viBlack(true);
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