Decompile currentPlayerSetAimType
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d418f94553
commit
5d07f0889f
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@ -3806,7 +3806,7 @@ glabel var7f1ad8e4
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.L0f0cb528:
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/* f0cb528: 1120007d */ beqz $t1,.L0f0cb720
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/* f0cb52c: 8fb901b8 */ lw $t9,0x1b8($sp)
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/* f0cb530: 0fc2a4f4 */ jal func0f0a93d0
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/* f0cb530: 0fc2a4f4 */ jal currentPlayerSetAimType
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/* f0cb534: 00002025 */ or $a0,$zero,$zero
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/* f0cb538: 8faa022c */ lw $t2,0x22c($sp)
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/* f0cb53c: 11400015 */ beqz $t2,.L0f0cb594
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@ -3944,7 +3944,7 @@ glabel var7f1ad8e4
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.L0f0cb720:
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/* f0cb720: 53200014 */ beqzl $t9,.L0f0cb774
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/* f0cb724: 8fbf0034 */ lw $ra,0x34($sp)
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/* f0cb728: 0fc2a4f4 */ jal func0f0a93d0
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/* f0cb728: 0fc2a4f4 */ jal currentPlayerSetAimType
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/* f0cb72c: 00002025 */ or $a0,$zero,$zero
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/* f0cb730: 8fa30248 */ lw $v1,0x248($sp)
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/* f0cb734: 8fa4024c */ lw $a0,0x24c($sp)
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@ -21266,13 +21266,10 @@ glabel func0f0a92ac
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/* f0a93cc: 00000000 */ sll $zero,$zero,0x0
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);
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GLOBAL_ASM(
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glabel func0f0a93d0
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/* f0a93d0: 3c0e800a */ lui $t6,%hi(g_Vars+0x284)
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/* f0a93d4: 8dcea244 */ lw $t6,%lo(g_Vars+0x284)($t6)
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/* f0a93d8: 03e00008 */ jr $ra
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/* f0a93dc: adc41620 */ sw $a0,0x1620($t6)
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);
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void currentPlayerSetAimType(u32 aimtype)
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{
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g_Vars.currentplayer->aimtype = aimtype;
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}
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GLOBAL_ASM(
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glabel func0f0a93e0
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@ -145,7 +145,7 @@ u32 func0f0a8c50(void);
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u32 func0f0a8c7c(void);
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u32 func0f0a8d34(void);
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void func0f0a92ac(u32 arg0);
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u32 func0f0a93d0(void);
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void currentPlayerSetAimType(u32 aimtype);
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u32 func0f0a93e0(void);
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u32 func0f0a9464(void);
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u32 func0f0a9494(void);
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@ -2509,7 +2509,7 @@ struct player {
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/*0x161a*/ u16 floorcol;
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/*0x161c*/ u16 floorflags;
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/*0x161e*/ u8 floortype;
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/*0x1620*/ u32 unk1620;
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/*0x1620*/ u32 aimtype;
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/*0x1624*/ struct prop *lookingatprop;
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/*0x1628*/ u32 unk1628;
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/*0x162c*/ u32 unk162c;
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