Decompile handGetWeaponInfo
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@ -1441,30 +1441,14 @@ glabel func0f098c0c
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/* f098c48: a08c06d6 */ sb $t4,0x6d6($a0)
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);
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GLOBAL_ASM(
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glabel func0f098c4c
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/* f098c4c: 27bdffe8 */ addiu $sp,$sp,-24
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/* f098c50: afbf0014 */ sw $ra,0x14($sp)
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/* f098c54: 00803025 */ or $a2,$a0,$zero
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/* f098c58: afa60018 */ sw $a2,0x18($sp)
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/* f098c5c: 0fc2867c */ jal getCurrentPlayerWeaponIdWrapper
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/* f098c60: 00a02025 */ or $a0,$a1,$zero
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/* f098c64: 8fa60018 */ lw $a2,0x18($sp)
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/* f098c68: 00027080 */ sll $t6,$v0,0x2
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/* f098c6c: 3c0f8007 */ lui $t7,%hi(g_Weapons)
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/* f098c70: 01ee7821 */ addu $t7,$t7,$t6
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/* f098c74: acc20000 */ sw $v0,0x0($a2)
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/* f098c78: 8defff18 */ lw $t7,%lo(g_Weapons)($t7)
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/* f098c7c: 3c18800a */ lui $t8,%hi(g_Vars+0x284)
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/* f098c80: accf0004 */ sw $t7,0x4($a2)
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/* f098c84: 8f18a244 */ lw $t8,%lo(g_Vars+0x284)($t8)
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/* f098c88: 27191580 */ addiu $t9,$t8,0x1580
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/* f098c8c: acd90008 */ sw $t9,0x8($a2)
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/* f098c90: 8fbf0014 */ lw $ra,0x14($sp)
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/* f098c94: 27bd0018 */ addiu $sp,$sp,0x18
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/* f098c98: 03e00008 */ jr $ra
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/* f098c9c: 00000000 */ nop
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);
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void handGetWeaponInfo(struct handweaponinfo *info, s32 handnum)
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{
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s32 weaponnum = getCurrentPlayerWeaponIdWrapper(handnum);
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info->weaponnum = weaponnum;
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info->definition = g_Weapons[weaponnum];
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info->gunctrl = &g_Vars.currentplayer->gunctrl;
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}
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GLOBAL_ASM(
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glabel func0f098ca0
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@ -1714,15 +1698,15 @@ glabel func0f098f8c
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bool func0f099008(s32 handnum)
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{
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s32 sp1c[3];
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struct handweaponinfo info;
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func0f098c4c(sp1c, handnum);
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handGetWeaponInfo(&info, handnum);
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if (func0f098ca0(0, sp1c, &g_Vars.currentplayer->hands[handnum]) > 0) {
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if (func0f098ca0(0, &info, &g_Vars.currentplayer->hands[handnum]) > 0) {
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return true;
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}
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if (func0f098ca0(1, sp1c, &g_Vars.currentplayer->hands[handnum]) > 0) {
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if (func0f098ca0(1, &info, &g_Vars.currentplayer->hands[handnum]) > 0) {
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return true;
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}
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@ -2410,7 +2394,7 @@ glabel var7f1ac1b4
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/* f099a88: 24030001 */ addiu $v1,$zero,0x1
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/* f099a8c: afaa004c */ sw $t2,0x4c($sp)
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/* f099a90: afa3003c */ sw $v1,0x3c($sp)
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/* f099a94: 0fc26313 */ jal func0f098c4c
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/* f099a94: 0fc26313 */ jal handGetWeaponInfo
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/* f099a98: 27a40040 */ addiu $a0,$sp,0x40
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/* f099a9c: 8fa6004c */ lw $a2,0x4c($sp)
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/* f099aa0: 8fa3003c */ lw $v1,0x3c($sp)
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@ -6644,7 +6628,7 @@ glabel func0f09cdc4
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/* f09ce14: 24110014 */ addiu $s1,$zero,0x14
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/* f09ce18: 02402025 */ or $a0,$s2,$zero
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/* f09ce1c: afa3003c */ sw $v1,0x3c($sp)
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/* f09ce20: 0fc26313 */ jal func0f098c4c
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/* f09ce20: 0fc26313 */ jal handGetWeaponInfo
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/* f09ce24: 02602825 */ or $a1,$s3,$zero
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/* f09ce28: 3c06800a */ lui $a2,%hi(g_Vars)
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/* f09ce2c: 24c69fc0 */ addiu $a2,$a2,%lo(g_Vars)
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@ -21944,7 +21928,7 @@ glabel hudRenderAmmo
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/* f0aaac4: afa2005c */ sw $v0,0x5c($sp)
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/* f0aaac8: 27a400dc */ addiu $a0,$sp,0xdc
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/* f0aaacc: 00002825 */ or $a1,$zero,$zero
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/* f0aaad0: 0fc26313 */ jal func0f098c4c
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/* f0aaad0: 0fc26313 */ jal handGetWeaponInfo
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/* f0aaad4: afb900f0 */ sw $t9,0xf0($sp)
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/* f0aaad8: 0fc2a31f */ jal currentPlayerIsUsingSecondaryFunction
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/* f0aaadc: 00000000 */ nop
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@ -18,8 +18,8 @@ void func0f0988e0(struct remoteminething *arg0, bool arg1, struct hand *hand);
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u32 func0f098a44(void);
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u32 func0f098bfc(void);
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u32 func0f098c0c(void);
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void func0f098c4c(s32 *arg1, s32 handnum);
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s32 func0f098ca0(s32 arg0, s32 *arg1, struct hand *hand);
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void handGetWeaponInfo(struct handweaponinfo *info, s32 handnum);
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s32 func0f098ca0(s32 arg0, struct handweaponinfo *info, struct hand *hand);
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u32 func0f098df8(void);
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u32 func0f098f8c(void);
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bool func0f099008(s32 handnum);
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@ -6851,4 +6851,10 @@ struct aibotweaponpreference {
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u16 unk0e_03 : 1;
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};
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struct handweaponinfo {
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s32 weaponnum;
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struct weapon *definition;
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struct gunctrl *gunctrl;
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};
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#endif
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