Decompile frIsWeaponFound
This commit is contained in:
parent
a6053f3311
commit
63c4f52eee
|
|
@ -163,37 +163,19 @@ s32 func0f19ca78(u32 weaponnum)
|
|||
return -1;
|
||||
}
|
||||
|
||||
GLOBAL_ASM(
|
||||
glabel frIsWeaponFound
|
||||
/* f19cad4: 28810002 */ slti $at,$a0,0x2
|
||||
/* f19cad8: 50200004 */ beqzl $at,.L0f19caec
|
||||
/* f19cadc: 28810030 */ slti $at,$a0,0x30
|
||||
/* f19cae0: 03e00008 */ jr $ra
|
||||
/* f19cae4: 24020001 */ addiu $v0,$zero,0x1
|
||||
/* f19cae8: 28810030 */ slti $at,$a0,0x30
|
||||
.L0f19caec:
|
||||
/* f19caec: 10200010 */ beqz $at,.L0f19cb30
|
||||
/* f19caf0: 00001025 */ or $v0,$zero,$zero
|
||||
/* f19caf4: 000470c3 */ sra $t6,$a0,0x3
|
||||
/* f19caf8: 3c0f800a */ lui $t7,%hi(g_SoloSaveFile+0xb5)
|
||||
/* f19cafc: 01ee7821 */ addu $t7,$t7,$t6
|
||||
/* f19cb00: 91ef22b5 */ lbu $t7,%lo(g_SoloSaveFile+0xb5)($t7)
|
||||
/* f19cb04: 04810004 */ bgez $a0,.L0f19cb18
|
||||
/* f19cb08: 30980007 */ andi $t8,$a0,0x7
|
||||
/* f19cb0c: 13000002 */ beqz $t8,.L0f19cb18
|
||||
/* f19cb10: 00000000 */ nop
|
||||
/* f19cb14: 2718fff8 */ addiu $t8,$t8,-8
|
||||
.L0f19cb18:
|
||||
/* f19cb18: 24190001 */ addiu $t9,$zero,0x1
|
||||
/* f19cb1c: 03194004 */ sllv $t0,$t9,$t8
|
||||
/* f19cb20: 01e81024 */ and $v0,$t7,$t0
|
||||
/* f19cb24: 304900ff */ andi $t1,$v0,0xff
|
||||
/* f19cb28: 03e00008 */ jr $ra
|
||||
/* f19cb2c: 01201025 */ or $v0,$t1,$zero
|
||||
.L0f19cb30:
|
||||
/* f19cb30: 03e00008 */ jr $ra
|
||||
/* f19cb34: 00000000 */ nop
|
||||
);
|
||||
u8 frIsWeaponFound(s32 weaponnum)
|
||||
{
|
||||
if (weaponnum <= WEAPON_UNARMED) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (weaponnum < (s32)sizeof(g_SoloSaveFile.weaponsfound) * 8) {
|
||||
u32 byteindex = weaponnum >> 3;
|
||||
return g_SoloSaveFile.weaponsfound[byteindex] & (1 << (weaponnum % 8));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void frSetWeaponFound(s32 weaponnum)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ extern u8 var800888a0;
|
|||
bool ciIsTourDone(void);
|
||||
u8 ciGetFiringRangeScore(s32 weaponnum);
|
||||
void func0f19c9e4(u32 frweaponindex, u32 frdifficulty);
|
||||
u32 frIsWeaponFound(s32 weapon);
|
||||
u8 frIsWeaponFound(s32 weapon);
|
||||
void frSetWeaponFound(s32 weaponnum);
|
||||
s32 stageIsComplete(s32 stageindex);
|
||||
bool func0f19cbcc(s32 weapon);
|
||||
|
|
|
|||
Loading…
Reference in New Issue