Decompile func0f08ae0c
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@ -64914,28 +64914,17 @@ struct prop *func0f08adc8(struct weaponobj *weapon, struct modelfiledata *fileda
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return prop;
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}
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GLOBAL_ASM(
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glabel func0f08ae0c
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/* f08ae0c: 27bdffe0 */ addiu $sp,$sp,-32
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/* f08ae10: afbf0014 */ sw $ra,0x14($sp)
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/* f08ae14: 0fc1a94b */ jal func0f06a52c
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/* f08ae18: 00000000 */ nop
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/* f08ae1c: 10400008 */ beqz $v0,.L0f08ae40
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/* f08ae20: 00402025 */ or $a0,$v0,$zero
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/* f08ae24: 240e0004 */ addiu $t6,$zero,0x4
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/* f08ae28: a04e0000 */ sb $t6,0x0($v0)
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/* f08ae2c: afa2001c */ sw $v0,0x1c($sp)
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/* f08ae30: 00002825 */ or $a1,$zero,$zero
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/* f08ae34: 0fc22ed7 */ jal weaponSetGunfireVisible
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/* f08ae38: 2406ffff */ addiu $a2,$zero,-1
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/* f08ae3c: 8fa4001c */ lw $a0,0x1c($sp)
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.L0f08ae40:
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/* f08ae40: 8fbf0014 */ lw $ra,0x14($sp)
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/* f08ae44: 27bd0020 */ addiu $sp,$sp,0x20
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/* f08ae48: 00801025 */ or $v0,$a0,$zero
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/* f08ae4c: 03e00008 */ jr $ra
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/* f08ae50: 00000000 */ nop
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);
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struct prop *func0f08ae0c(struct weaponobj *weapon, struct modelfiledata *filedata)
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{
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struct prop *prop = func0f06a52c(&weapon->base, filedata);
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if (prop) {
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prop->type = PROPTYPE_WEAPON;
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weaponSetGunfireVisible(prop, false, -1);
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}
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return prop;
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}
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GLOBAL_ASM(
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glabel func0f08ae54
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@ -280,7 +280,7 @@ void coordTriggerProxies(struct coord *pos, bool arg1);
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void chrsTriggerProxies(void);
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void propweaponSetDual(struct weaponobj *weapon1, struct weaponobj *weapon2);
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struct prop *func0f08adc8(struct weaponobj *weapon, struct modelfiledata *filedata, struct prop *prop, struct model *model);
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u32 func0f08ae0c(void);
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struct prop *func0f08ae0c(struct weaponobj *weapon, struct modelfiledata *filedata);
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u32 func0f08ae54(struct defaultobj *obj, struct chrdata *chr);
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struct prop *func0f08b108(struct weaponobj *weapon, struct chrdata *chr, struct modelfiledata *modelfiledata, struct prop *prop, struct model *model);
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void func0f08b208(struct weaponobj *weapon, struct chrdata *chr);
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