Decompile bgunPlayPropHitSound
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730f705532
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6f2c81bc80
1228
src/game/bondgun.c
1228
src/game/bondgun.c
File diff suppressed because it is too large
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@ -137,7 +137,7 @@ void bgun0f0a6c30(void);
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s32 bgun0f0a70f8(void);
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void bgun0f0a7138(Gfx **gdl);
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struct audiohandle **bgunNewAudioHandle(void);
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void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 arg2);
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void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum);
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void bgun0f0a8404(struct coord *pos, s16 *rooms, s32 arg2);
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void bgunPlayBgHitSound(struct gset *gset, struct coord *arg1, s32 texturenum, s16 *arg3);
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void bgunSetTriggerOn(s32 handnum, bool on);
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@ -25,7 +25,7 @@ u32 func0f0946b0(void);
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u32 func0f094940(void);
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u32 func0f094b1c(void);
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u32 func0f094d78(void);
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u32 func0f094ef4(void);
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void func0f094ef4(struct coord *pos, s16 *rooms, s32 soundnum, s32 *arg3, s32 *arg4);
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void func0f09505c(struct audiohandle *handle, struct coord *pos, f32 arg2, f32 arg3, f32 arg4, s16 *rooms, s16 soundnum, u16 arg7, u32 arg8);
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u32 func0f095200(void);
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s32 func0f095278(s32 channelnum);
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@ -32,7 +32,7 @@ void snd0000fe50(void);
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void sndTick(void);
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bool sndIsDisabled(void);
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u32 snd0001036c(void);
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void sndAdjust(struct audiohandle **handle, s32 arg1, s32 arg2, s32 speakerweight, s16 arg4, f32 arg5, s32 arg6, s32 arg7, s32 arg8);
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void sndAdjust(struct audiohandle **handle, s32 arg1, s32 arg2, s32 speakerweight, s16 soundnum, f32 arg5, s32 arg6, s32 arg7, s32 arg8);
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struct audiohandle *snd00010718(struct audiohandle **handle, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 arg5, s32 arg6, s32 arg7, s32 arg8);
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struct audiohandle *sndStart(s32 arg0, s16 sound, struct audiohandle **handle, s32 arg3, s32 arg4, f32 arg5, s32 arg6, s32 arg7);
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void snd00010ae4(s32 soundnum, s32 arg1, s32 arg2, s32 arg3);
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