Rename some control style dialog symbols
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@ -3543,9 +3543,9 @@ s32 menuhandlerControlStyle(s32 operation, struct menu_item *item, u32 *value)
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(g_Vars.players[1] ? 1 : 0) +
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(g_Vars.players[2] ? 1 : 0) +
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(g_Vars.players[3] ? 1 : 0) >= 2) {
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menuPushDialog(&menudialog_control);
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menuPushDialog(&g_ControlStyleMultiMenuDialog);
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} else {
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menuPushDialog(&menudialog_control2);
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menuPushDialog(&g_ControlStyleSingleMenuDialog);
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}
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}
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@ -232,7 +232,7 @@ s32 optionsGetEffectiveScreenSize(void)
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if (g_MenuStack[g_MenuStackDepth].unk00 && (
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g_MenuStack[g_MenuStackDepth].unk00->dialog == &menudialog_control4 ||
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g_MenuStack[g_MenuStackDepth].unk00->dialog == &menudialog_control3 ||
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g_MenuStack[g_MenuStackDepth].unk00->dialog == &menudialog_control2)) {
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g_MenuStack[g_MenuStackDepth].unk00->dialog == &g_ControlStyleSingleMenuDialog)) {
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return SCREENSIZE_FULL;
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}
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@ -189,8 +189,8 @@ extern struct menu_dialog menudialog_selectdifficulty2;
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extern struct menu_dialog menudialog_selectdifficulty3;
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extern struct stageoverviewentry g_StageNames[];
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extern struct mission missions[];
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extern struct menu_dialog menudialog_control;
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extern struct menu_dialog menudialog_control2;
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extern struct menu_dialog g_ControlStyleMultiMenuDialog;
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extern struct menu_dialog g_ControlStyleSingleMenuDialog;
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extern struct menu_dialog menudialog_control3;
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extern struct menu_dialog menudialog_control4;
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extern u32 var80072d8c;
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@ -1831,7 +1831,7 @@ struct menu_item menuitems_control[] = {
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};
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// 18098
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struct menu_dialog menudialog_control = {
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struct menu_dialog g_ControlStyleMultiMenuDialog = {
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MENUDIALOGTYPE_DEFAULT,
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0x56ec, // "Control"
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menuitems_control,
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@ -1848,7 +1848,7 @@ struct menu_item menuitems_control2[] = {
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};
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// 180ec
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struct menu_dialog menudialog_control2 = {
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struct menu_dialog g_ControlStyleSingleMenuDialog = {
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MENUDIALOGTYPE_DEFAULT,
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0x56ec, // "Control"
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menuitems_control2,
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