Split game_066310.c into game_092610.c

This commit is contained in:
Ryan Dwyer 2020-02-17 21:08:46 +10:00
parent 7a1876201d
commit 741122919d
30 changed files with 4583 additions and 4520 deletions

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@ -74,6 +74,7 @@
src/game/chr/chraicommands.o (section); \
src/game/game_0601b0.o (section); \
src/game/game_066310.o (section); \
src/game/game_092610.o (section); \
src/game/game_096360.o (section); \
src/game/game_096700.o (section); \
src/game/game_096750.o (section); \

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@ -13,6 +13,7 @@
#include "game/game_02cde0.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096750.h"
#include "game/game_0969d0.h"
#include "game/game_097ba0.h"

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@ -15,6 +15,7 @@
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096750.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"

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@ -7,6 +7,7 @@
#include "game/data/data_020df0.h"
#include "game/game_000920.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/game_12d3f0.h"

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@ -9,7 +9,7 @@
#include "game/game_005fd0.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096750.h"
#include "game/game_0b3350.h"
#include "game/game_0d4690.h"

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@ -9,6 +9,7 @@
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096360.h"
#include "game/game_097ba0.h"
#include "game/game_0abe70.h"

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@ -9,6 +9,7 @@
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_097890.h"
#include "game/game_097970.h"
#include "game/game_097ba0.h"

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4506
src/game/game_092610.c Normal file

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@ -5,6 +5,7 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096360.h"
#include "game/game_0b3350.h"
#include "game/game_19c990.h"

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@ -10,6 +10,7 @@
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096360.h"
#include "game/game_0969d0.h"
#include "game/game_096b20.h"

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@ -12,6 +12,7 @@
#include "game/game_02cde0.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096750.h"
#include "game/game_096ca0.h"
#include "game/game_097ba0.h"

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@ -10,6 +10,7 @@
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_097ba0.h"
#include "game/game_0b63b0.h"
#include "game/game_0c37d0.h"

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@ -10,6 +10,7 @@
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096750.h"
#include "game/game_096ca0.h"
#include "game/game_097ba0.h"

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@ -8,6 +8,7 @@
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_097ba0.h"
#include "game/game_0b63b0.h"
#include "game/game_0cf150.h"

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@ -7,6 +7,7 @@
#include "game/data/data_020df0.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096ca0.h"
#include "game/game_097ba0.h"
#include "game/game_0b3350.h"

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@ -6,6 +6,7 @@
#include "game/data/data_020df0.h"
#include "game/game_005fd0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"
#include "game/game_0b3350.h"

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@ -8,6 +8,7 @@
#include "game/game_005fd0.h"
#include "game/game_02cde0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096ca0.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"

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@ -8,7 +8,7 @@
#include "game/game_016100.h"
#include "game/game_01b0a0.h"
#include "game/game_01bea0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"
#include "game/game_0b3350.h"

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@ -8,7 +8,7 @@
#include "game/game_005fd0.h"
#include "game/game_016100.h"
#include "game/game_01b0a0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"
#include "game/game_0b63b0.h"

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@ -9,6 +9,7 @@
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_0b3350.h"
#include "game/game_129900.h"
#include "game/game_12d3f0.h"

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@ -5,7 +5,7 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "game/game_000920.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096750.h"
#include "game/game_0b3350.h"
#include "game/game_150820.h"

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@ -50,6 +50,7 @@
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_097ba0.h"
#include "game/game_0abe70.h"
#include "game/game_0b0420.h"

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@ -10,6 +10,7 @@
#include "game/game_00c490.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096750.h"
#include "game/game_097ba0.h"
#include "game/game_0b3350.h"

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@ -8,6 +8,7 @@
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096750.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"

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@ -7,6 +7,7 @@
#include "game/data/data_020df0.h"
#include "game/game_01e250.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"
#include "game/game_114240.h"

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@ -8,6 +8,7 @@
#include "game/game_000920.h"
#include "game/game_0601b0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_096750.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"

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@ -350,48 +350,5 @@ u32 func0f09233c(void);
u32 func0f0923d4(void);
u32 func0f092420(void);
u32 func0f092484(void);
u32 func0f092610(void);
void func0f0926bc(struct prop *prop, u32 arg1, u16 arg2);
s32 func0f0927d4(f32 arg0, f32 arg1, f32 arg2, f32 arg3, s16 arg4);
s32 func0f092914(s32 arg0);
u32 func0f09294c(void);
u32 func0f092a98(void);
u32 func0f092b50(void);
u32 func0f092b7c(void);
u32 func0f092c04(void);
u32 func0f093508(void);
u32 func0f093630(void);
u32 func0f093790(void);
u32 func0f0938ec(void);
void func0f0939f8(s32 arg0, struct prop *prop, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8, f32 arg9, s32 arg10, s32 arg11, f32 arg12, f32 arg13, f32 arg14);
void audioMuteChannel(s32 channel);
u32 audioIfChannelIdle(s32 channel);
bool audioPlayFromProp2(s8 channel_id, s32 audio_id, s32 volumemaybe, struct prop *prop, u32 arg4, s32 arg5, s32 arg6, s32 arg7);
u32 func0f0946b0(void);
u32 func0f094940(void);
u32 func0f094b1c(void);
u32 func0f094d78(void);
u32 func0f094ef4(void);
u32 func0f09505c(void);
u32 func0f095200(void);
u32 func0f095278(void);
u32 func0f095320(void);
u32 func0f095330(void);
u32 func0f095340(void);
u32 func0f0953cc(void);
u32 func0f095560(void);
s32 objectiveGetCount(void);
u32 objectiveGetDifficultyBits(s32 index);
u32 objectiveGetStatus(u32 arg0);
u32 objectiveIsAllComplete(void);
u32 func0f095bf4(void);
u32 func0f095c04(void);
u32 func0f095d64(void);
void objectiveCheckRoomEntered(s32 currentroom);
void objectiveCheckMultiroomEntered(s32 arg0, s16 *requiredrooms);
void objectiveCheckHolograph(s32 arg0);
struct prop *chopperGetTargetProp(struct chopperobj *heli);
struct defaultobj *objFindByTagId(s32 tag_id);
struct tag *tagFindById(s32 tag_id);
#endif

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@ -0,0 +1,50 @@
#ifndef IN_GAME_GAME_092610_H
#define IN_GAME_GAME_092610_H
#include <ultra64.h>
#include "types.h"
u32 func0f092610(void);
void func0f0926bc(struct prop *prop, u32 arg1, u16 arg2);
s32 func0f0927d4(f32 arg0, f32 arg1, f32 arg2, f32 arg3, s16 arg4);
s32 func0f092914(s32 arg0);
u32 func0f09294c(void);
u32 func0f092a98(void);
u32 func0f092b50(void);
u32 func0f092b7c(void);
u32 func0f092c04(void);
u32 func0f093508(void);
u32 func0f093630(void);
u32 func0f093790(void);
u32 func0f0938ec(void);
void func0f0939f8(s32 arg0, struct prop *prop, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8, f32 arg9, s32 arg10, s32 arg11, f32 arg12, f32 arg13, f32 arg14);
void audioMuteChannel(s32 channel);
u32 audioIfChannelIdle(s32 channel);
bool audioPlayFromProp2(s8 channel_id, s32 audio_id, s32 volumemaybe, struct prop *prop, u32 arg4, s32 arg5, s32 arg6, s32 arg7);
u32 func0f0946b0(void);
u32 func0f094940(void);
u32 func0f094b1c(void);
u32 func0f094d78(void);
u32 func0f094ef4(void);
u32 func0f09505c(void);
u32 func0f095200(void);
u32 func0f095278(void);
u32 func0f095320(void);
u32 func0f095330(void);
u32 func0f095340(void);
u32 func0f0953cc(void);
u32 func0f095560(void);
s32 objectiveGetCount(void);
u32 objectiveGetDifficultyBits(s32 index);
u32 objectiveGetStatus(u32 arg0);
u32 objectiveIsAllComplete(void);
u32 func0f095bf4(void);
u32 func0f095c04(void);
u32 func0f095d64(void);
void objectiveCheckRoomEntered(s32 currentroom);
void objectiveCheckMultiroomEntered(s32 arg0, s16 *requiredrooms);
void objectiveCheckHolograph(s32 arg0);
struct prop *chopperGetTargetProp(struct chopperobj *heli);
struct defaultobj *objFindByTagId(s32 tag_id);
struct tag *tagFindById(s32 tag_id);
#endif

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@ -25,7 +25,7 @@
#include "game/game_00b320.h"
#include "game/game_016100.h"
#include "game/game_01b0a0.h"
#include "game/game_066310.h"
#include "game/game_092610.h"
#include "game/game_10ccd0.h"
#include "game/game_1165d0.h"
#include "game/game_11ecf0.h"