Decompile func0f0c7bd0

This commit is contained in:
Ryan Dwyer 2020-05-05 21:23:12 +10:00
parent 9b48b8615d
commit 74b9982d8a
2 changed files with 17 additions and 32 deletions

View File

@ -136,37 +136,22 @@ bool currentPlayerIsAutoAimXEnabled(void)
return optionsGetAutoAim(g_Vars.currentplayerstats->mpindex);
}
GLOBAL_ASM(
glabel func0f0c7bd0
/* f0c7bd0: 27bdffe8 */ addiu $sp,$sp,-24
/* f0c7bd4: afbf0014 */ sw $ra,0x14($sp)
/* f0c7bd8: 0fc2c43b */ jal currentPlayerGetWeaponFunction
/* f0c7bdc: 00002025 */ or $a0,$zero,$zero
/* f0c7be0: 1040000e */ beqz $v0,.L0f0c7c1c
/* f0c7be4: 00000000 */ sll $zero,$zero,0x0
/* f0c7be8: 8c4e0010 */ lw $t6,0x10($v0)
/* f0c7bec: 31cf0040 */ andi $t7,$t6,0x40
/* f0c7bf0: 51e00004 */ beqzl $t7,.L0f0c7c04
/* f0c7bf4: 8c580000 */ lw $t8,0x0($v0)
/* f0c7bf8: 1000000a */ beqz $zero,.L0f0c7c24
/* f0c7bfc: 00001025 */ or $v0,$zero,$zero
/* f0c7c00: 8c580000 */ lw $t8,0x0($v0)
.L0f0c7c04:
/* f0c7c04: 24010003 */ addiu $at,$zero,0x3
/* f0c7c08: 331900ff */ andi $t9,$t8,0xff
/* f0c7c0c: 17210003 */ bne $t9,$at,.L0f0c7c1c
/* f0c7c10: 00000000 */ sll $zero,$zero,0x0
/* f0c7c14: 10000003 */ beqz $zero,.L0f0c7c24
/* f0c7c18: 24020001 */ addiu $v0,$zero,0x1
.L0f0c7c1c:
/* f0c7c1c: 0fc31edd */ jal currentPlayerIsAutoAimXEnabled
/* f0c7c20: 00000000 */ sll $zero,$zero,0x0
.L0f0c7c24:
/* f0c7c24: 8fbf0014 */ lw $ra,0x14($sp)
/* f0c7c28: 27bd0018 */ addiu $sp,$sp,0x18
/* f0c7c2c: 03e00008 */ jr $ra
/* f0c7c30: 00000000 */ sll $zero,$zero,0x0
);
bool func0f0c7bd0(void)
{
struct weaponfunc *func = currentPlayerGetWeaponFunction(0);
if (func) {
if (func->flags & WEAPONFUNCFLAG_00000040) {
return false;
}
if ((func->type & 0xff) == INVENTORYFUNCTYPE_CLOSE) {
return true;
}
}
return currentPlayerIsAutoAimXEnabled();
}
void currentPlayerUpdateAutoAimXProp(struct prop *prop, f32 autoaimx)
{

View File

@ -12,7 +12,7 @@ bool currentPlayerIsInSightAimMode(void);
void currentPlayerUpdateAutoAimYProp(struct prop *prop, f32 autoaimy);
void currentPlayerSetAutoAimX(bool enabled);
bool currentPlayerIsAutoAimXEnabled(void);
u32 func0f0c7bd0(void);
bool func0f0c7bd0(void);
void currentPlayerUpdateAutoAimXProp(struct prop *prop, f32 autoaimx);
struct prop *currentPlayerGetHoverbike(void);
struct prop *currentPlayerGetGrabbedProp(void);