Decompile mpGetWeaponSet
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15ef055bb6
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@ -2240,18 +2240,10 @@ glabel func0f1895e8
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/* f189618: 00000000 */ nop
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);
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GLOBAL_ASM(
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glabel mpGetWeaponSet
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/* f18961c: 27bdffe8 */ addiu $sp,$sp,-24
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/* f189620: afbf0014 */ sw $ra,0x14($sp)
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/* f189624: 3c048008 */ lui $a0,%hi(var800874c8)
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/* f189628: 0fc623b5 */ jal mpCountWeaponSetThing
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/* f18962c: 8c8474c8 */ lw $a0,%lo(var800874c8)($a0)
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/* f189630: 8fbf0014 */ lw $ra,0x14($sp)
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/* f189634: 27bd0018 */ addiu $sp,$sp,0x18
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/* f189638: 03e00008 */ jr $ra
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/* f18963c: 00000000 */ nop
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);
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s32 mpGetWeaponSet(void)
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{
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return mpCountWeaponSetThing(var800874c8);
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}
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bool mpIsPaused(void)
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{
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