Decompile chr0f01f378
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e904d53ba4
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4127
src/game/chr/chr.c
4127
src/game/chr/chr.c
File diff suppressed because it is too large
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@ -6163,7 +6163,7 @@ bool chrGoToPos(struct chrdata *chr, struct coord *pos, s16 *room, u32 flags)
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#endif
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chr->sleep = 0;
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chr->liftaction = 0;
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chr->act_gopos.flags &= ~(GOPOSFLAG_80 | GOPOSFLAG_DUCK | GOPOSFLAG_20);
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chr->act_gopos.flags &= ~(GOPOSFLAG_WALKDIRECT | GOPOSFLAG_DUCK | GOPOSFLAG_20);
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chrGoPosGetCurWaypointInfo(chr, &curwppos, curwprooms);
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if ((!isgopos || ismagic)
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@ -19341,7 +19341,7 @@ void chrTickGoPos(struct chrdata *chr)
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s16 curwprooms[8];
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u32 curwpflags;
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chr->act_gopos.flags &= ~(GOPOSFLAG_DUCK | GOPOSFLAG_80);
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chr->act_gopos.flags &= ~(GOPOSFLAG_DUCK | GOPOSFLAG_WALKDIRECT);
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if (chr->hidden & CHRHFLAG_NEEDANIM) {
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if (modelIsAnimMerging(chr->model)) {
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@ -19456,7 +19456,7 @@ void chrTickGoPos(struct chrdata *chr)
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if (pad.flags & PADFLAG_AIDUCK) {
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chr->act_gopos.flags |= GOPOSFLAG_DUCK;
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} else if (pad.flags & PADFLAG_10000) {
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chr->act_gopos.flags |= GOPOSFLAG_80;
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chr->act_gopos.flags |= GOPOSFLAG_WALKDIRECT;
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}
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if ((pad.flags & PADFLAG_AIWAITLIFT) || (pad.flags & PADFLAG_AIONLIFT)) {
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@ -1094,7 +1094,7 @@
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#define GOPOSFLAG_FORPATHSTART 0x08
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#define GOPOSFLAG_20 0x20
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#define GOPOSFLAG_DUCK 0x40
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#define GOPOSFLAG_80 0x80
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#define GOPOSFLAG_WALKDIRECT 0x80
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#define GUNCMD_END 0
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#define GUNCMD_SHOWPART 1
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@ -8,8 +8,14 @@ void propsTick2(void);
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void chrSetChrnum(struct chrdata *chr, s16 chrnum);
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void chrDeregister(s32 chrnum);
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void chrCalculatePushPos(struct chrdata *chr, struct coord *pos, s16 *rooms, bool arg3);
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bool chr0f01f264(struct chrdata *chr, struct coord *pos, s16 *room, f32 arg3, bool arg4);
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void chr0f01f378(void);
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#if VERSION >= VERSION_NTSC_1_0
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bool chr0f01f264(struct chrdata *chr, struct coord *pos, s16 *rooms, f32 arg3, bool arg4);
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#else
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bool chr0f01f264(struct chrdata *chr, struct coord *pos, s16 *rooms, f32 arg3);
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#endif
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bool chr0f01f378(struct model *model, struct coord *arg1, struct coord *arg2, f32 *mangroundptr);
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s32 chrsGetNumFree(void);
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s16 chrsGetNextUnusedChrnum(void);
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struct prop *chr0f020b14(struct prop *prop, struct model *model, struct coord *pos, s16 *rooms, f32 arg3, u8 *ailist);
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