Decompile func0f085e00
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11b7ae7cb1
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@ -57935,54 +57935,23 @@ glabel func0f0859a0
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/* f085dfc: 27bd0128 */ addiu $sp,$sp,0x128
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);
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GLOBAL_ASM(
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glabel func0f085e00
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/* f085e00: 27bdffd8 */ addiu $sp,$sp,-40
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/* f085e04: afbf0014 */ sw $ra,0x14($sp)
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/* f085e08: afa40028 */ sw $a0,0x28($sp)
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/* f085e0c: afa5002c */ sw $a1,0x2c($sp)
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/* f085e10: 8c840004 */ lw $a0,0x4($a0)
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/* f085e14: 8c8f0018 */ lw $t7,0x18($a0)
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/* f085e18: afa40020 */ sw $a0,0x20($sp)
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/* f085e1c: 0fc1a2bd */ jal objFindBboxRodata
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/* f085e20: afaf001c */ sw $t7,0x1c($sp)
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/* f085e24: 8fb80028 */ lw $t8,0x28($sp)
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/* f085e28: 8fa40020 */ lw $a0,0x20($sp)
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/* f085e2c: 93190001 */ lbu $t9,0x1($t8)
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/* f085e30: 33280002 */ andi $t0,$t9,0x2
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/* f085e34: 5100001a */ beqzl $t0,.L0f085ea0
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/* f085e38: 8fbf0014 */ lw $ra,0x14($sp)
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/* f085e3c: 8c890040 */ lw $t1,0x40($a0)
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/* f085e40: 312a1000 */ andi $t2,$t1,0x1000
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/* f085e44: 55400016 */ bnezl $t2,.L0f085ea0
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/* f085e48: 8fbf0014 */ lw $ra,0x14($sp)
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/* f085e4c: 8c8b000c */ lw $t3,0xc($a0)
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/* f085e50: 8fad001c */ lw $t5,0x1c($sp)
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/* f085e54: 316c8000 */ andi $t4,$t3,0x8000
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/* f085e58: 15800010 */ bnez $t4,.L0f085e9c
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/* f085e5c: 00402025 */ or $a0,$v0,$zero
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/* f085e60: 0fc19a33 */ jal func0f0668cc
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/* f085e64: 8da5000c */ lw $a1,0xc($t5)
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/* f085e68: 8fae001c */ lw $t6,0x1c($sp)
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/* f085e6c: 8fa5002c */ lw $a1,0x2c($sp)
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/* f085e70: 8dcf000c */ lw $t7,0xc($t6)
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/* f085e74: c4a60034 */ lwc1 $f6,0x34($a1)
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/* f085e78: c5e40038 */ lwc1 $f4,0x38($t7)
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/* f085e7c: 46040080 */ add.s $f2,$f0,$f4
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/* f085e80: 46001087 */ neg.s $f2,$f2
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/* f085e84: 4606103e */ c.le.s $f2,$f6
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/* f085e88: 00000000 */ nop
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/* f085e8c: 45020004 */ bc1fl .L0f085ea0
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/* f085e90: 8fbf0014 */ lw $ra,0x14($sp)
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/* f085e94: 0fc21668 */ jal func0f0859a0
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/* f085e98: 8fa40028 */ lw $a0,0x28($sp)
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.L0f085e9c:
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/* f085e9c: 8fbf0014 */ lw $ra,0x14($sp)
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.L0f085ea0:
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/* f085ea0: 27bd0028 */ addiu $sp,$sp,0x28
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/* f085ea4: 03e00008 */ jr $ra
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/* f085ea8: 00000000 */ nop
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);
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void func0f085e00(struct prop *prop, struct shotdata *shotdata)
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{
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f32 tmp;
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struct defaultobj *obj = prop->obj;
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struct model *model = obj->model;
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struct modelrodata_bbox *bbox = objFindBboxRodata(obj);
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if ((prop->flags & PROPFLAG_ONSCREEN)
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&& (obj->hidden & OBJHFLAG_00001000) == 0
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&& (obj->flags2 & OBJFLAG2_SHOOTTHROUGH) == 0) {
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tmp = -(model->matrices[0].m[3][2] + func0f0668cc(bbox, model->matrices));
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if (tmp <= shotdata->unk34) {
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func0f0859a0(prop, shotdata);
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}
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}
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}
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#if VERSION >= VERSION_NTSC_1_0
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GLOBAL_ASM(
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@ -42,7 +42,7 @@ u32 func0f06680c(void);
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u32 func0f06683c(void);
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u32 func0f06686c(void);
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u32 func0f06689c(void);
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u32 func0f0668cc(void);
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f32 func0f0668cc(struct modelrodata_bbox *bbox, Mtxf *matrix);
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u32 func0f0668fc(void);
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u32 func0f06692c(void);
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f32 func0f06695c(struct modelrodata_bbox *bbox, f32 *realrot);
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@ -235,7 +235,7 @@ bool func0f085194(struct defaultobj *obj);
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bool func0f0851ec(struct defaultobj *obj);
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void objTakeGunfire(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
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void objDamage(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
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u32 func0f0859a0(void);
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void func0f0859a0(struct prop *prop, struct shotdata *shotdata);
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void func0f085e00(struct prop *prop, struct shotdata *shotdata);
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void func0f085eac(struct shotdata *shotdata, struct hit *hit);
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u32 propobjGetCiTagId(struct prop *prop);
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