Distribute remaining .bss into lib

This commit is contained in:
Ryan Dwyer 2021-03-15 23:28:01 +10:00
parent d231178373
commit 79e40cdf0e
294 changed files with 2506 additions and 12900 deletions

View File

@ -126,7 +126,7 @@ CFLAGS = -DVERSION=$(VERSION) \
$(OPT_LVL) \
$(MIPSISET)
C_FILES := $(shell find src/gvars src/lib src/game src/inflate -name '*.c')
C_FILES := $(shell find src/lib src/game src/inflate -name '*.c')
S_FILES := $(shell find src/lib src/game -name '*.s')
# Create names such as $(B_DIR)/assets/files/PfooZ
@ -236,7 +236,6 @@ CHECK_FILES := \
$(B_DIR)/segments/firingrange.bin \
$(B_DIR)/segments/game.bin \
$(B_DIR)/segments/data.bin \
$(B_DIR)/segments/gvars.bin \
$(B_DIR)/segments/lib.bin \
$(B_DIR)/segments/inflate.bin \
$(B_DIR)/segments/mpconfigs.bin \
@ -513,4 +512,4 @@ assetsclean:
codeclean:
rm -f $(B_DIR)/segments/*.bin
find $(B_DIR)/{game,gvars,inflate,lib} -name '*.o' -delete
find $(B_DIR)/{game,inflate,lib} -name '*.o' -delete

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@ -19,16 +19,6 @@
_##name##SegmentEnd = ADDR(.name) + SIZEOF(.name); \
_##name##SegmentRomEnd = __rompos;
#define BEGIN_NOLOAD(name) \
_##name##SegmentStart = ADDR(.name); \
_##name##SegmentRomStart = __rompos; \
.name (NOLOAD) : AT(__rompos)
#define END_NOLOAD(name) \
__rompos += SIZEOF(.name); \
_##name##SegmentEnd = ADDR(.name) + SIZEOF(.name); \
_##name##SegmentRomEnd = __rompos;
#define MPSTRINGS(lang) \
BEGIN_SEG(mpstrings##lang) \
{ \
@ -293,23 +283,14 @@ SECTIONS
* ROM range: N/A
* RAM range: 0x8008ae20 - 0x800ad1c0
* -------------------------------------------------------------------------
* BSS is currently implemented using data instead of BSS, because having
* all BSS in one file causes the linker to choose the addresses
* non-linearly. Eventually this file will be spread out into the code files
* and it can become BSS at that point.
*
* For now, place it past the end of the ROM, where it'll be truncated.
* We can do this because we only memory addresses for this segment, not
* ROM addresses.
*/
BEGIN_NOLOAD(gvars)
BEGIN_SEG(bss)
{
LIBFILES(.bss)
build/ROMID/gvars/gvars.o (.data);
GAMEFILES(.bss)
}
END_NOLOAD(gvars)
END_SEG(bss)
/***************************************************************************
* inflate

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@ -1,7 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "firingrange/frcommands.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "types.h"
#if NTSC

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@ -17,7 +17,7 @@
#include "game/lang.h"
#include "game/mplayer/mplayer.h"
#include "game/options.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "lib/lib_16110.h"

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@ -7,7 +7,7 @@
#include "game/inventory/inventory.h"
#include "game/game_127910.h"
#include "game/options.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/controller.h"
#include "data.h"
#include "types.h"

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@ -16,7 +16,7 @@
#include "game/objectives.h"
#include "game/options.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_317f0.h"
#include "data.h"
#include "types.h"

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@ -14,7 +14,7 @@
#include "game/lang.h"
#include "game/options.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/main.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_16110.h"

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@ -11,7 +11,7 @@
#include "game/game_0b69d0.h"
#include "game/bondhead.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"

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@ -3,7 +3,7 @@
#include "game/bondmove.h"
#include "game/game_096b20.h"
#include "game/bondhead.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/rng.h"
#include "lib/lib_159b0.h"
#include "lib/lib_233c0.h"

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@ -24,7 +24,7 @@
#include "game/mplayer/mplayer.h"
#include "game/options.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/lib_0e9d0.h"
#include "lib/rng.h"

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@ -10,7 +10,7 @@
#include "game/gfxmemory.h"
#include "game/lang.h"
#include "game/options.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "lib/rng.h"

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@ -16,7 +16,7 @@
#include "game/bondhead.h"
#include "game/game_127910.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_0e9d0.h"
#include "lib/rng.h"
#include "lib/lib_16110.h"

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@ -9,7 +9,7 @@
#include "game/pak/pak.h"
#include "game/splat.h"
#include "game/utils.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/main.h"
#include "lib/memory.h"
#include "lib/lib_126b0.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -1,7 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/casing.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_0e9d0.h"
#include "lib/rng.h"
#include "lib/lib_16110.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -9,7 +9,7 @@
#include "game/gamefile.h"
#include "game/lang.h"
#include "game/pak/pak.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -34,7 +34,7 @@
#include "game/propobj.h"
#include "game/splat.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "lib/model.h"

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@ -37,7 +37,7 @@
#include "game/propobj.h"
#include "game/wallhit.h"
#include "game/mpstats.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/main.h"
#include "lib/model.h"
#include "lib/lib_0e9d0.h"

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@ -3,7 +3,7 @@
#include "game/chr/chraction.h"
#include "game/chr/chrai.h"
#include "game/chr/chraicommands.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/rng.h"
#include "lib/lib_16110.h"
#include "data.h"

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@ -38,7 +38,7 @@
#include "game/options.h"
#include "game/propobj.h"
#include "game/mpstats.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/main.h"
#include "lib/model.h"
#include "lib/lib_0e9d0.h"

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@ -90,7 +90,7 @@
#include "game/splat.h"
#include "game/utils.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/args.h"
#include "lib/controller.h"
#include "lib/lib_06440.h"

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@ -14,7 +14,7 @@
#include "game/core.h"
#include "game/music.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "lib/memory.h"

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@ -7,7 +7,7 @@
#include "lib/lib_0c000.h"
#include "lib/main.h"
#include "lib/lib_3e730.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "stagesetup.h"
#include "data.h"
#include "types.h"

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@ -7,7 +7,7 @@
#include "lib/lib_0c000.h"
#include "lib/main.h"
#include "lib/lib_3e730.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "stagesetup.h"
#include "data.h"
#include "types.h"

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@ -13,7 +13,7 @@
#include "game/mplayer/setup.h"
#include "game/mplayer/scenarios.h"
#include "game/training/training.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "stagesetup.h"
#include "data.h"
#include "types.h"

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@ -1,7 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/debug.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -15,7 +15,7 @@
#include "game/propobj.h"
#include "game/utils.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_0e9d0.h"
#include "lib/memory.h"
#include "lib/rng.h"

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@ -22,7 +22,7 @@
#include "game/lang.h"
#include "game/options.h"
#include "game/mpstats.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "data.h"

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@ -17,7 +17,7 @@
#include "game/propobj.h"
#include "game/utils.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "lib/rng.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"

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@ -1,7 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/prop.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "data.h"
#include "types.h"

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@ -2,7 +2,7 @@
#include "constants.h"
#include "game/file.h"
#include "game/stubs/game_175f50.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_074f0.h"
#include "lib/dma.h"
#include "lib/memory.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"

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@ -3,7 +3,7 @@
#include "game/game_000090.h"
#include "game/game_000130.h"
#include "game/chr/chr.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -2,7 +2,7 @@
#include "constants.h"
#include "game/game_000130.h"
#include "game/floor.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_233c0.h"
#include "data.h"
#include "types.h"

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@ -1,7 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/game_000880.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -4,7 +4,7 @@
#include "game/game_006900.h"
#include "game/game_092610.h"
#include "game/room.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/rng.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"

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@ -4,7 +4,7 @@
#include "game/game_006900.h"
#include "game/game_092610.h"
#include "game/room.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/rng.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"

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@ -14,7 +14,7 @@
#include "game/room.h"
#include "game/file.h"
#include "game/gfxmemory.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/lib_0e9d0.h"
#include "lib/rng.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/dma.h"
#include "lib/memory.h"
#include "data.h"

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@ -2,7 +2,7 @@
#include "constants.h"
#include "game/game_19aa80.h"
#include "game/mplayer/mplayer.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -2,7 +2,7 @@
#include "constants.h"
#include "game/file.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"

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@ -2,7 +2,7 @@
#include "constants.h"
#include "game/file.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"

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@ -3,7 +3,7 @@
#include "game/game_00b320.h"
#include "game/game_00b820.h"
#include "game/title.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"

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@ -6,7 +6,7 @@
#include "game/game_011110.h"
#include "game/game_02cde0.h"
#include "game/game_091e10.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "lib/rng.h"
#include "data.h"

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@ -2,7 +2,7 @@
#include "constants.h"
#include "game/game_00c240.h"
#include "game/prop.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"

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@ -27,7 +27,7 @@
#include "game/mplayer/mplayer.h"
#include "game/pad.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "lib/model.h"
#include "lib/rng.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"

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@ -3,7 +3,7 @@
#include "game/inventory/items.h"
#include "game/game_097ba0.h"
#include "game/game_1655c0.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"

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@ -16,7 +16,7 @@
#include "game/mplayer/scenarios.h"
#include "game/mplayer/mplayer.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"

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@ -5,7 +5,7 @@
#include "game/bondhead.h"
#include "game/room.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_159b0.h"
#include "lib/lib_233c0.h"
#include "lib/model.h"

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@ -5,7 +5,7 @@
#include "game/bondhead.h"
#include "game/room.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_159b0.h"
#include "lib/lib_233c0.h"
#include "lib/model.h"

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@ -1,7 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"

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@ -3,7 +3,7 @@
#include "game/game_013cf0.h"
#include "game/room.h"
#include "game/file.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -3,7 +3,7 @@
#include "game/game_013ee0.h"
#include "game/room.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "lib/lib_233c0.h"
#include "data.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -6,7 +6,7 @@
#include "game/prop.h"
#include "game/game_197600.h"
#include "game/mplayer/mplayer.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "lib/model.h"
#include "lib/rng.h"

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@ -6,7 +6,7 @@
#include "game/prop.h"
#include "game/game_197600.h"
#include "game/mplayer/mplayer.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "lib/model.h"
#include "lib/rng.h"

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@ -4,7 +4,7 @@
#include "game/chr/chr.h"
#include "game/prop.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -3,7 +3,7 @@
#include "game/game_015010.h"
#include "game/game_091e10.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_317f0.h"
#include "data.h"

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@ -2,7 +2,7 @@
#include "constants.h"
#include "game/game_015470.h"
#include "game/game_01afc0.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/dma.h"
#include "lib/lib_317f0.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "data.h"
#include "types.h"

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@ -6,7 +6,7 @@
#include "game/inventory/inventory.h"
#include "game/game_127910.h"
#include "game/options.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -19,7 +19,7 @@
#include "game/training/training.h"
#include "game/gamefile.h"
#include "game/mplayer/mplayer.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "lib/lib_0e9d0.h"

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@ -1,7 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/game_1668e0.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -1,7 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/game_01d990.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -12,7 +12,7 @@
#include "game/mplayer/mplayer.h"
#include "game/pad.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "lib/lib_126b0.h"
#include "lib/rng.h"

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@ -6,7 +6,7 @@
#include "game/room.h"
#include "game/game_1a7560.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -9,7 +9,7 @@
#include "game/core.h"
#include "game/mplayer/mplayer.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_0e9d0.h"
#include "lib/rng.h"
#include "lib/lib_16110.h"

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@ -5,7 +5,7 @@
#include "game/game_0b3350.h"
#include "game/training/training.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/rng.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_16110.h"
#include "data.h"
#include "types.h"

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@ -1,7 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/game_096890.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -1,7 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/game_096890.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -2,7 +2,7 @@
#include "constants.h"
#include "game/game_0969d0.h"
#include "game/game_096ca0.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_16110.h"
#include "data.h"
#include "types.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -2,7 +2,7 @@
#include "constants.h"
#include "game/game_097a50.h"
#include "game/game_097aa0.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -36,7 +36,7 @@
#include "game/pak/pak.h"
#include "game/options.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "lib/model.h"

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@ -8,7 +8,7 @@
#include "game/game_0c33f0.h"
#include "game/gfxmemory.h"
#include "game/file.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/main.h"
#include "lib/rng.h"
#include "lib/lib_159b0.h"

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@ -12,7 +12,7 @@
#include "game/lang.h"
#include "game/mplayer/mplayer.h"
#include "game/options.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -1,7 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/game_0b2150.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "data.h"
#include "types.h"

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@ -1,7 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/game_0b28d0.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"

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@ -6,7 +6,7 @@
#include "game/room.h"
#include "game/texture.h"
#include "game/game_173a00.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_16110.h"
#include "data.h"
#include "types.h"

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@ -49,7 +49,7 @@
#include "game/options.h"
#include "game/propobj.h"
#include "game/splat.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "lib/lib_0e9d0.h"

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@ -51,7 +51,7 @@
#include "game/propobj.h"
#include "game/splat.h"
#include "game/mpstats.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/controller.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"

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@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -4,7 +4,7 @@
#include "game/game_0d4690.h"
#include "game/file.h"
#include "game/utils.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "lib/lib_159b0.h"

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@ -8,7 +8,7 @@
#include "game/game_1531a0.h"
#include "game/file.h"
#include "game/utils.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "lib/rng.h"

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@ -30,7 +30,7 @@
#include "game/pak/pak.h"
#include "game/options.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "lib/lib_0e9d0.h"

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@ -23,7 +23,7 @@
#include "game/lang.h"
#include "game/mplayer/mplayer.h"
#include "game/options.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/main.h"
#include "lib/lib_0e9d0.h"

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@ -10,7 +10,7 @@
#include "game/mplayer/mplayer.h"
#include "game/pak/pak.h"
#include "game/utils.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/lib_126b0.h"
#include "data.h"

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@ -8,7 +8,7 @@
#include "game/mplayer/mplayer.h"
#include "game/mplayer/scenarios.h"
#include "game/mplayer/setup.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "data.h"
#include "types.h"

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@ -13,7 +13,7 @@
#include "game/pak/pak.h"
#include "game/options.h"
#include "game/utils.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_0bfb0.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_126b0.h"
@ -43,7 +43,7 @@ u32 var800a2318;
u32 var800a231c;
u32 var800a2320;
u32 var800a2324;
u8 var800a2328[];
u8 var800a2328[4];
u8 g_AltTitle;
u32 var800a2330;
u32 var800a2334;

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@ -7,7 +7,7 @@
#include "game/game_152fa0.h"
#include "game/game_165670.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "bss.h"
#include "lib/lib_09a80.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"

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