port: fix SHADE_ALPHA with fog again
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@ -1569,12 +1569,7 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bo
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}
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#endif
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} else {
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if (use_fog && color == &v_arr[i]->color) {
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// Shade alpha is 100% for fog
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buf_vbo[buf_vbo_len++] = 1.0f;
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} else {
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buf_vbo[buf_vbo_len++] = color->a / 255.0f;
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}
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buf_vbo[buf_vbo_len++] = color->a / 255.0f;
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}
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}
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}
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