Decompile currentPlayerSetScaleBg2Gfx
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66ac37fdf5
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7b235da743
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@ -5048,7 +5048,7 @@ void currentPlayerUpdateZoom(void)
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}
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stage = stageGetCurrent();
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func0f15c8c8((1 - (1 - stage->unk34) * (1 - scale) * (10.f / 9.0f)) * scale);
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currentPlayerSetScaleBg2Gfx((1 - (1 - stage->unk34) * (1 - scale) * (10.f / 9.0f)) * scale);
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}
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GLOBAL_ASM(
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@ -5305,31 +5305,11 @@ glabel func0f15c8b8
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/* f15c8c4: c5c00074 */ lwc1 $f0,0x74($t6)
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);
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GLOBAL_ASM(
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glabel func0f15c8c8
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/* f15c8c8: 3c0e8008 */ lui $t6,%hi(var8007fc00)
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/* f15c8cc: 8dcefc00 */ lw $t6,%lo(var8007fc00)($t6)
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/* f15c8d0: 3c018008 */ lui $at,0x8008
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/* f15c8d4: 3c02800a */ lui $v0,%hi(g_Vars)
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/* f15c8d8: 000e78c0 */ sll $t7,$t6,0x3
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/* f15c8dc: 01ee7823 */ subu $t7,$t7,$t6
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/* f15c8e0: 000f78c0 */ sll $t7,$t7,0x3
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/* f15c8e4: 002f0821 */ addu $at,$at,$t7
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/* f15c8e8: c424fcd8 */ lwc1 $f4,-0x328($at)
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/* f15c8ec: 24429fc0 */ addiu $v0,$v0,%lo(g_Vars)
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/* f15c8f0: 8c580288 */ lw $t8,0x288($v0)
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/* f15c8f4: 460c2182 */ mul.s $f6,$f4,$f12
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/* f15c8f8: 27bdffe8 */ addiu $sp,$sp,-24
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/* f15c8fc: afbf0014 */ sw $ra,0x14($sp)
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/* f15c900: e7060074 */ swc1 $f6,0x74($t8)
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/* f15c904: 8c590288 */ lw $t9,0x288($v0)
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/* f15c908: 0c0059d2 */ jal func00016748
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/* f15c90c: c72c0074 */ lwc1 $f12,0x74($t9)
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/* f15c910: 8fbf0014 */ lw $ra,0x14($sp)
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/* f15c914: 27bd0018 */ addiu $sp,$sp,0x18
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/* f15c918: 03e00008 */ jr $ra
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/* f15c91c: 00000000 */ sll $zero,$zero,0x0
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);
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void currentPlayerSetScaleBg2Gfx(f32 scale)
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{
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g_Vars.currentplayerstats->scale_bg2gfx = g_Stages[var8007fc00].unk18 * scale;
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func00016748(g_Vars.currentplayerstats->scale_bg2gfx);
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}
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GLOBAL_ASM(
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glabel func0f15c920
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@ -29,7 +29,7 @@ u32 func0f15c850(void);
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u32 func0f15c880(void);
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f32 func0f15c888(void);
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u32 func0f15c8b8(void);
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void func0f15c8c8(f32 arg0);
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void currentPlayerSetScaleBg2Gfx(f32 arg0);
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void func0f15c920(void);
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u32 func0f15ca00(void);
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u32 func0f15cae0(void);
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@ -17,7 +17,7 @@ u32 func000165d8(void);
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u32 func000166a4(void);
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u32 func000166dc(void);
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u32 func00016710(void);
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u32 func00016748(void);
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void func00016748(f32 arg0);
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u32 func00016760(void);
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u32 func00016784(void);
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u32 func00016798(void);
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@ -3044,29 +3044,29 @@ struct body {
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};
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struct stagetableentry {
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s16 id;
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u8 light_type;
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u8 light_alpha;
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u8 light_width;
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u8 light_height;
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u16 unk06;
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u16 bgfileid;
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u16 tilefileid;
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u16 padsfileid;
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u16 setupfileid;
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u16 mpsetupfileid;
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f32 unk14;
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f32 unk18;
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f32 unk1c;
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u16 unk20;
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u8 unk22;
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s8 unk23;
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u32 unk24;
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u32 unk28;
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s16 unk2c;
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u16 unk2e;
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u16 unk30;
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f32 unk34;
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/*0x00*/ s16 id;
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/*0x02*/ u8 light_type;
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/*0x03*/ u8 light_alpha;
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/*0x04*/ u8 light_width;
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/*0x05*/ u8 light_height;
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/*0x06*/ u16 unk06;
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/*0x08*/ u16 bgfileid;
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/*0x0a*/ u16 tilefileid;
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/*0x0c*/ u16 padsfileid;
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/*0x0e*/ u16 setupfileid;
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/*0x10*/ u16 mpsetupfileid;
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/*0x14*/ f32 unk14;
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/*0x18*/ f32 unk18;
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/*0x1c*/ f32 unk1c;
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/*0x20*/ u16 unk20;
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/*0x22*/ u8 unk22;
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/*0x23*/ s8 unk23;
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/*0x24*/ u32 unk24;
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/*0x28*/ u32 unk28;
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/*0x2c*/ s16 unk2c;
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/*0x2e*/ u16 unk2e;
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/*0x30*/ u16 unk30;
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/*0x34*/ f32 unk34;
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};
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struct mpweaponset {
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@ -3280,7 +3280,7 @@ struct playerstats {
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/*0x68*/ u32 cloaktime;
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/*0x6c*/ u32 speedpillcount;
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/*0x70*/ s32 mpindex;
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/*0x74*/ u32 scale_bg2gfx;
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/*0x74*/ f32 scale_bg2gfx;
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/*0x78*/ f32 damreceived;
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/*0x7c*/ f32 damtransmitted;
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};
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