Attempt to decompile scenarioPacCallback10
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@ -15065,6 +15065,26 @@ glabel scenarioPacCallback10
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/* f184a14: 00000000 */ sll $zero,$zero,0x0
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);
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//void scenarioPacCallback10(void)
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//{
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// if (g_ScenarioData.pac.victimindex == -1) {
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// func0f1845bc();
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// }
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//
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// if (g_ScenarioData.pac.victimindex >= 0) {
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// if (PLAYERCOUNT() <= g_ScenarioData.pac.victims[g_ScenarioData.pac.victimindex] ||
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// g_Vars.players[g_ScenarioData.pac.victims[g_ScenarioData.pac.victimindex]]->isdead == false) {
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// g_ScenarioData.pac.age240 += g_Vars.lvupdate240;
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//
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// if (g_ScenarioData.pac.age240 > SECSTOFRAMES240(60)) {
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// g_ScenarioData.pac.age240 = 0;
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// g_ScenarioData.pac.wincounts[g_ScenarioData.pac.victims[g_ScenarioData.pac.victimindex]]++;
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// func0f1866b8(g_ScenarioData.pac.victims[g_ScenarioData.pac.victimindex], textGet(0x5407)); // "Have a point for living!"
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// }
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// }
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// }
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//}
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GLOBAL_ASM(
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glabel scenarioPacCallback18
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/* f184a18: 3c02800b */ lui $v0,%hi(g_ScenarioData)
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@ -7,6 +7,8 @@
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#define PLAYERCOUNT() ((g_Vars.players[0] ? 1 : 0) + (g_Vars.players[1] ? 1 : 0) + (g_Vars.players[2] ? 1 : 0) + (g_Vars.players[3] ? 1 : 0))
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#define PLAYERCOUNT3012() ((g_Vars.players[3] ? 1 : 0) + (g_Vars.players[0] ? 1 : 0) + (g_Vars.players[1] ? 1 : 0) + (g_Vars.players[2] ? 1 : 0))
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#define SECSTOFRAMES240(secs) (secs * 240)
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// These actions are assigned to chr->actiontype
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#define ACT_INIT 0
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#define ACT_STAND 1
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@ -135,7 +135,7 @@ void scenarioPacChooseVictims(void);
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void scenarioPacInit(void);
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void scenarioPacReset(void);
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u32 scenarioPacCallback28(void);
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u32 func0f1845bc(void);
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void func0f1845bc(void);
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u32 func0f1847b8(void);
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void scenarioPacCallback10(void);
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u32 scenarioPacCallback18(void);
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@ -162,7 +162,7 @@ u32 func0f18620c(void);
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s32 scenarioCallback30(void);
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void scenarioCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
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u32 func0f186508(void);
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u32 func0f1866b8(void);
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void func0f1866b8(s32 playernum, char *message);
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u32 func0f186780(void);
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u32 func0f186898(void);
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u32 func0f187288(void);
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@ -4459,11 +4459,11 @@ struct scenariodata_htm {
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struct scenariodata_pac {
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s16 unk00;
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s16 unk02;
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s32 unk04;
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u16 age240;
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s32 victimindex;
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s16 victims[12]; // shuffled list of player numbers
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s16 unk20[12];
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s16 unk34[12];
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s16 wincounts[12]; // indexed by player num
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};
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struct scenariodata_koh {
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