Decompile handGetSingleUnk38

This commit is contained in:
Ryan Dwyer 2021-01-02 09:54:46 +10:00
parent 8813716231
commit 7d8d666e31
6 changed files with 38 additions and 48 deletions

View File

@ -13464,7 +13464,7 @@ glabel func0f03e29c
/* f03e2c8: 904e005c */ lbu $t6,0x5c($v0)
/* f03e2cc: 2444005c */ addiu $a0,$v0,0x5c
/* f03e2d0: afa4004c */ sw $a0,0x4c($sp)
/* f03e2d4: 0fc2c78a */ jal func0f0b1e28
/* f03e2d4: 0fc2c78a */ jal handGetSingleUnk38
/* f03e2d8: afae005c */ sw $t6,0x5c($sp)
/* f03e2dc: 8fa4004c */ lw $a0,0x4c($sp)
/* f03e2e0: 0fc2c79a */ jal handGetSingleShootSound

View File

@ -126,7 +126,7 @@ struct weaponfunc_shootsingle invfunc_00011160 = {
0x40000000,
0x00000000,
0x40800000,
0x0400,
4,
0x8039,
0x01000000,
};
@ -449,7 +449,7 @@ struct weaponfunc_shootsingle invfunc_falcon2_singleshot = {
0x41700000,
0x426fffff,
0x00000000,
0x0000,
0,
0x804d,
0x01000000,
};
@ -471,7 +471,7 @@ struct weaponfunc_shootsingle invfunc_falcon2silenced_singleshot = {
0x41700000,
0x426fffff,
0x00000000,
0x0000,
0,
0x8054,
0x01000000,
};
@ -678,7 +678,7 @@ struct weaponfunc_shootsingle invfunc_magsec_singleshot = {
0x41200000,
0x426fffff,
0x41200000,
0x0000,
0,
0x804c,
0x01000000,
};
@ -700,7 +700,7 @@ struct weaponfunc_shootsingle invfunc_magsec_burst = {
0x41400000,
0x426fffff,
0x41200000,
0x0000,
0,
0x804c,
0x01000000,
};
@ -845,7 +845,7 @@ struct weaponfunc_shootsingle invfunc_dy357_singleshot = {
0x420c0000,
0x00000000,
0x40c00000,
0x0000,
0,
0x8066,
0x05000000,
};
@ -867,7 +867,7 @@ struct weaponfunc_shootsingle invfunc_dy357lx_singleshot = {
0x420c0000,
0x00000000,
0x40c00000,
0x0000,
0,
0x8066,
0x05000000,
};
@ -1014,7 +1014,7 @@ struct weaponfunc_shootsingle invfunc_phoenix_singleshot = {
0x41700000,
0x426fffff,
0x00000000,
0x0000,
0,
0x8071,
0x01000000,
};
@ -1036,7 +1036,7 @@ struct weaponfunc_shootsingle invfunc_phoenix_explosiveshells = {
0x41c80000,
0x426fffff,
0x00000000,
0x0000,
0,
0x8072,
0x01000000,
};
@ -1154,7 +1154,7 @@ struct weaponfunc_shootsingle invfunc_mauler_singleshot = {
0x00000000,
0x426fffff,
0x40800000,
0x0000,
0,
0x805b,
0x01000000,
};
@ -1176,7 +1176,7 @@ struct weaponfunc_shootsingle invfunc_mauler_chargeshot = {
0x00000000,
0x426fffff,
0x40800000,
0x0000,
0,
0x805b,
0x01000000,
};
@ -2408,7 +2408,7 @@ struct weaponfunc_shootsingle invfunc_shotgun_single = {
0x00000000,
0x00000000,
0x40800000,
0x0000,
0,
0x8055,
0x01000000,
};
@ -2430,7 +2430,7 @@ struct weaponfunc_shootsingle invfunc_shotgun_double = {
0x00000000,
0x00000000,
0x40800000,
0x0000,
0,
0x8055,
0x01000000,
};
@ -3450,7 +3450,7 @@ struct weaponfunc_shootsingle invfunc_farsight_shoot = {
0x00000000,
0x00000000,
0x00000000,
0x0400,
4,
0x813e,
0x05000000,
};
@ -3472,7 +3472,7 @@ struct weaponfunc_shootsingle invfunc_farsight_targetlocator = {
0x00000000,
0x00000000,
0x00000000,
0x0400,
4,
0x813e,
0x05000000,
};
@ -3713,7 +3713,7 @@ struct weaponfunc_shootsingle invfunc_tranquilizer_shoot = {
0x00000000,
0x426fffff,
0x00000000,
0x0000,
0,
0x8057,
0x01000000,
};
@ -3807,7 +3807,7 @@ struct weaponfunc_shootsingle invfunc_psychosisgun_shoot = {
0x00000000,
0x426fffff,
0x00000000,
0x0000,
0,
0x8057,
0x01000000,
};
@ -3889,7 +3889,7 @@ struct weaponfunc_shootsingle invfunc_sniperrifle_singleshot = {
0x00000000,
0x00000000,
0x00000000,
0x0400,
4,
0x8058,
0x01000000,
};
@ -3972,7 +3972,7 @@ struct weaponfunc_shootsingle invfunc_laser_pulse = {
0x00000000,
0x00000000,
0x00000000,
0x0300,
3,
0x8043,
0x01000000,
};
@ -4061,7 +4061,7 @@ struct weaponfunc_shootsingle invfunc_pp9i_shoot = {
0x41200000,
0x41efffff,
0x00000000,
0x0000,
0,
0x8069,
0x01000000,
};
@ -4122,7 +4122,7 @@ struct weaponfunc_shootsingle invfunc_cc13_shoot = {
0x41200000,
0x426fffff,
0x00000000,
0x0000,
0,
0x806a,
0x01000000,
};
@ -5936,7 +5936,7 @@ struct weaponfunc_shootsingle invfunc_tester_primary = {
0x00000000,
0x426fffff,
0x00000000,
0x0000,
0,
0x804d,
0x01000000,
};

View File

@ -3683,7 +3683,7 @@ glabel var7f1ac320
.L0f09a920:
/* f09a920: 1040009b */ beqz $v0,.L0f09ab90
/* f09a924: 02002025 */ or $a0,$s0,$zero
/* f09a928: 0fc2c78a */ jal func0f0b1e28
/* f09a928: 0fc2c78a */ jal handGetSingleUnk38
/* f09a92c: afa00044 */ sw $zero,0x44($sp)
/* f09a930: 1840001e */ blez $v0,.L0f09a9ac
/* f09a934: 8fa30044 */ lw $v1,0x44($sp)
@ -3708,7 +3708,7 @@ glabel var7f1ac320
/* f09a980: 01e2082a */ slt $at,$t7,$v0
/* f09a984: 1020000d */ beqz $at,.L0f09a9bc
/* f09a988: 00000000 */ nop
/* f09a98c: 0fc2c78a */ jal func0f0b1e28
/* f09a98c: 0fc2c78a */ jal handGetSingleUnk38
/* f09a990: 02002025 */ or $a0,$s0,$zero
/* f09a994: 3c18800a */ lui $t8,%hi(g_Vars+0x8)
/* f09a998: 8f189fc8 */ lw $t8,%lo(g_Vars+0x8)($t8)

View File

@ -1475,27 +1475,17 @@ glabel func0f0b1d28
/* f0b1e24: 00000000 */ nop
);
GLOBAL_ASM(
glabel func0f0b1e28
/* f0b1e28: 27bdffe8 */ addiu $sp,$sp,-24
/* f0b1e2c: afbf0014 */ sw $ra,0x14($sp)
/* f0b1e30: 0fc2c41f */ jal handGetWeaponFunction
/* f0b1e34: 00000000 */ nop
/* f0b1e38: 10400008 */ beqz $v0,.L0f0b1e5c
/* f0b1e3c: 8fbf0014 */ lw $ra,0x14($sp)
/* f0b1e40: 8c4e0000 */ lw $t6,0x0($v0)
/* f0b1e44: 24010001 */ addiu $at,$zero,0x1
/* f0b1e48: 31cf00ff */ andi $t7,$t6,0xff
/* f0b1e4c: 55e10004 */ bnel $t7,$at,.L0f0b1e60
/* f0b1e50: 00001025 */ or $v0,$zero,$zero
/* f0b1e54: 10000002 */ b .L0f0b1e60
/* f0b1e58: 90420038 */ lbu $v0,0x38($v0)
.L0f0b1e5c:
/* f0b1e5c: 00001025 */ or $v0,$zero,$zero
.L0f0b1e60:
/* f0b1e60: 03e00008 */ jr $ra
/* f0b1e64: 27bd0018 */ addiu $sp,$sp,0x18
);
u8 handGetSingleUnk38(struct hand *hand)
{
struct weaponfunc *func = handGetWeaponFunction(hand);
if (func && (func->type & 0xff) == INVENTORYFUNCTYPE_SHOOT_SINGLE) {
struct weaponfunc_shootsingle *funcshoot = (struct weaponfunc_shootsingle *)func;
return funcshoot->unk38;
}
return 0;
}
u16 handGetSingleShootSound(struct hand *hand)
{

View File

@ -42,7 +42,7 @@ u32 func0f0b1c24(void);
u32 func0f0b1c78(void);
u32 func0f0b1ce8(void);
f32 func0f0b1d28(u8 *weaponnum);
u32 func0f0b1e28(void);
u8 handGetSingleUnk38(struct hand *hand);
u16 handGetSingleShootSound(struct hand *hand);
bool handHasFunctionFlags(struct hand *hand, u32 flags);
s8 weaponGetMaxFireRatePerTick(u32 weaponnum, u32 funcindex);

View File

@ -2898,7 +2898,7 @@ struct weaponfunc_shootsingle {
/*0x2c*/ u32 unk2c;
/*0x30*/ u32 unk30;
/*0x34*/ u32 unk34;
/*0x38*/ u16 unk38;
/*0x38*/ u8 unk38;
/*0x3a*/ u16 shootsound;
/*0x3c*/ u32 unk3c;
};