port: disable zbufClear to prevent white flashing in splitscreen
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@ -125,6 +125,8 @@ Gfx *zbufConfigureRdp(Gfx *gdl)
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*/
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Gfx *zbufClear(Gfx *gdl)
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{
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#ifdef PLATFORM_N64
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// no reason to do a Z clear on PC, we already do it at frame start
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s32 left;
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s32 right;
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@ -148,6 +150,7 @@ Gfx *zbufClear(Gfx *gdl)
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gDPFillRectangle(gdl++, left, 0, right, playerGetFbHeight() - 1);
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gDPPipeSync(gdl++);
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#endif
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return gdl;
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}
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