From 8028b2f9d77f32a56678e40605aff7ecba7a684e Mon Sep 17 00:00:00 2001 From: Ryan Dwyer Date: Fri, 2 Oct 2020 17:07:48 +1000 Subject: [PATCH] Replace libultra headers with ones from SM64 --- src/game/propobj.c | 2 + src/include/PR/abi.h | 428 ++ src/include/PR/gbi.h | 4571 +++++++++++++++++ src/include/PR/gbi.inc | 971 ++++ src/include/PR/gbi_old.h | 1612 ++++++ src/include/PR/gs2dex.h | 392 ++ src/include/{ultra64 => PR}/gu.h | 5 + src/include/{ultra64 => PR}/libaudio.h | 1 + src/include/{ultra64 => PR}/libultra.h | 2 +- src/include/PR/mbi.h | 104 + src/include/PR/os_ai.h | 92 + src/include/PR/os_cache.h | 96 + src/include/PR/os_cont.h | 207 + src/include/PR/os_eeprom.h | 107 + src/include/PR/os_exception.h | 119 + src/include/{ultra64 => PR}/os_internal.h | 2 + src/include/PR/os_libc.h | 98 + src/include/PR/os_message.h | 163 + src/include/{ultra64 => PR}/os_misc.h | 0 src/include/{ultra64/pi.h => PR/os_pi.h} | 2 +- src/include/PR/os_rdp.h | 92 + .../{ultra64/thread.h => PR/os_thread.h} | 0 src/include/{ultra64/time.h => PR/os_time.h} | 2 +- src/include/PR/os_tlb.h | 107 + src/include/{ultra64/vi.h => PR/os_vi.h} | 31 +- src/include/{ultra64 => PR}/sptask.h | 1 - src/include/{ultra64 => PR}/ucode.h | 10 +- .../{ultra64/types.h => PR/ultratypes.h} | 7 - src/include/ultra64.h | 44 +- src/include/ultra64/cache.h | 11 - src/include/ultra64/eeprom.h | 18 - src/include/ultra64/gbi.h | 733 --- src/include/ultra64/gbi.inc | 332 -- src/include/ultra64/interrupt.h | 14 - src/include/ultra64/libc.h | 8 - src/include/ultra64/message.h | 50 - src/include/ultra64/os_ai.h | 8 - src/include/ultra64/os_cont.h | 39 - src/include/ultra64/rdp.h | 33 - src/include/ultra64/tlb.h | 25 - 40 files changed, 9200 insertions(+), 1339 deletions(-) create mode 100644 src/include/PR/abi.h create mode 100644 src/include/PR/gbi.h create mode 100644 src/include/PR/gbi.inc create mode 100644 src/include/PR/gbi_old.h create mode 100644 src/include/PR/gs2dex.h rename src/include/{ultra64 => PR}/gu.h (78%) rename src/include/{ultra64 => PR}/libaudio.h (93%) rename src/include/{ultra64 => PR}/libultra.h (93%) create mode 100644 src/include/PR/mbi.h create mode 100644 src/include/PR/os_ai.h create mode 100644 src/include/PR/os_cache.h create mode 100644 src/include/PR/os_cont.h create mode 100644 src/include/PR/os_eeprom.h create mode 100644 src/include/PR/os_exception.h rename src/include/{ultra64 => PR}/os_internal.h (88%) create mode 100644 src/include/PR/os_libc.h create mode 100644 src/include/PR/os_message.h rename src/include/{ultra64 => PR}/os_misc.h (100%) rename src/include/{ultra64/pi.h => PR/os_pi.h} (96%) create mode 100644 src/include/PR/os_rdp.h rename src/include/{ultra64/thread.h => PR/os_thread.h} (100%) rename src/include/{ultra64/time.h => PR/os_time.h} (93%) create mode 100644 src/include/PR/os_tlb.h rename src/include/{ultra64/vi.h => PR/os_vi.h} (71%) rename src/include/{ultra64 => PR}/sptask.h (98%) rename src/include/{ultra64 => PR}/ucode.h (66%) rename src/include/{ultra64/types.h => PR/ultratypes.h} (86%) delete mode 100644 src/include/ultra64/cache.h delete mode 100644 src/include/ultra64/eeprom.h delete mode 100644 src/include/ultra64/gbi.h delete mode 100644 src/include/ultra64/gbi.inc delete mode 100644 src/include/ultra64/interrupt.h delete mode 100644 src/include/ultra64/libc.h delete mode 100644 src/include/ultra64/message.h delete mode 100644 src/include/ultra64/os_ai.h delete mode 100644 src/include/ultra64/os_cont.h delete mode 100644 src/include/ultra64/rdp.h delete mode 100644 src/include/ultra64/tlb.h diff --git a/src/game/propobj.c b/src/game/propobj.c index 7fd0cf23b..b541313e1 100644 --- a/src/game/propobj.c +++ b/src/game/propobj.c @@ -44515,6 +44515,8 @@ void func0f08e224(struct doorobj *door) } } +extern u32 osCicId; + void func0f08e2ac(struct doorobj *door) { bool pass = true; diff --git a/src/include/PR/abi.h b/src/include/PR/abi.h new file mode 100644 index 000000000..9c826f4c5 --- /dev/null +++ b/src/include/PR/abi.h @@ -0,0 +1,428 @@ +#ifndef _ABI_H_ +#define _ABI_H_ + +/************************************************************************** + * * + * Copyright (C) 1994, Silicon Graphics, Inc. * + * * + * These coded instructions, statements, and computer programs contain * + * unpublished proprietary information of Silicon Graphics, Inc., and * + * are protected by Federal copyright law. They may not be disclosed * + * to third parties or copied or duplicated in any form, in whole or * + * in part, without the prior written consent of Silicon Graphics, Inc. * + * * + **************************************************************************/ + +/************************************************************************** + * + * $Revision: 1.32 $ + * $Date: 1997/02/11 08:16:37 $ + * $Source: /exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/abi.h,v $ + * + **************************************************************************/ + +/* + * Header file for the Audio Binary Interface. + * This is included in the Media Binary Interface file + * mbi.h. + * + * This file follows the framework used for graphics. + * + */ + +/* Audio commands: */ +#define A_SPNOOP 0 +#define A_ADPCM 1 +#define A_CLEARBUFF 2 +#define A_ENVMIXER 3 +#define A_LOADBUFF 4 +#define A_RESAMPLE 5 +#define A_SAVEBUFF 6 +#define A_SEGMENT 7 +#define A_SETBUFF 8 +#define A_SETVOL 9 +#define A_DMEMMOVE 10 +#define A_LOADADPCM 11 +#define A_MIXER 12 +#define A_INTERLEAVE 13 +#define A_POLEF 14 +#define A_SETLOOP 15 + +#define ACMD_SIZE 32 +/* + * Audio flags + */ + +#define A_INIT 0x01 +#define A_CONTINUE 0x00 +#define A_LOOP 0x02 +#define A_OUT 0x02 +#define A_LEFT 0x02 +#define A_RIGHT 0x00 +#define A_VOL 0x04 +#define A_RATE 0x00 +#define A_AUX 0x08 +#define A_NOAUX 0x00 +#define A_MAIN 0x00 +#define A_MIX 0x10 + +/* + * BEGIN C-specific section: (typedef's) + */ +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/* + * Data Structures. + */ + +typedef struct { + unsigned int cmd:8; + unsigned int flags:8; + unsigned int gain:16; + unsigned int addr; +} Aadpcm; + +typedef struct { + unsigned int cmd:8; + unsigned int flags:8; + unsigned int gain:16; + unsigned int addr; +} Apolef; + +typedef struct { + unsigned int cmd:8; + unsigned int flags:8; + unsigned int pad1:16; + unsigned int addr; +} Aenvelope; + +typedef struct { + unsigned int cmd:8; + unsigned int pad1:8; + unsigned int dmem:16; + unsigned int pad2:16; + unsigned int count:16; +} Aclearbuff; + +typedef struct { + unsigned int cmd:8; + unsigned int pad1:8; + unsigned int pad2:16; + unsigned int inL:16; + unsigned int inR:16; +} Ainterleave; + +typedef struct { + unsigned int cmd:8; + unsigned int pad1:24; + unsigned int addr; +} Aloadbuff; + +typedef struct { + unsigned int cmd:8; + unsigned int flags:8; + unsigned int pad1:16; + unsigned int addr; +} Aenvmixer; + +typedef struct { + unsigned int cmd:8; + unsigned int flags:8; + unsigned int gain:16; + unsigned int dmemi:16; + unsigned int dmemo:16; +} Amixer; + +typedef struct { + unsigned int cmd:8; + unsigned int flags:8; + unsigned int dmem2:16; + unsigned int addr; +} Apan; + +typedef struct { + unsigned int cmd:8; + unsigned int flags:8; + unsigned int pitch:16; + unsigned int addr; +} Aresample; + +typedef struct { + unsigned int cmd:8; + unsigned int flags:8; + unsigned int pad1:16; + unsigned int addr; +} Areverb; + +typedef struct { + unsigned int cmd:8; + unsigned int pad1:24; + unsigned int addr; +} Asavebuff; + +typedef struct { + unsigned int cmd:8; + unsigned int pad1:24; + unsigned int pad2:2; + unsigned int number:4; + unsigned int base:24; +} Asegment; + +typedef struct { + unsigned int cmd:8; + unsigned int flags:8; + unsigned int dmemin:16; + unsigned int dmemout:16; + unsigned int count:16; +} Asetbuff; + +typedef struct { + unsigned int cmd:8; + unsigned int flags:8; + unsigned int vol:16; + unsigned int voltgt:16; + unsigned int volrate:16; +} Asetvol; + +typedef struct { + unsigned int cmd:8; + unsigned int pad1:8; + unsigned int dmemin:16; + unsigned int dmemout:16; + unsigned int count:16; +} Admemmove; + +typedef struct { + unsigned int cmd:8; + unsigned int pad1:8; + unsigned int count:16; + unsigned int addr; +} Aloadadpcm; + +typedef struct { + unsigned int cmd:8; + unsigned int pad1:8; + unsigned int pad2:16; + unsigned int addr; +} Asetloop; + +/* + * Generic Acmd Packet + */ + +typedef struct { + unsigned int w0; + unsigned int w1; +} Awords; + +typedef union { + Awords words; + Aadpcm adpcm; + Apolef polef; + Aclearbuff clearbuff; + Aenvelope envelope; + Ainterleave interleave; + Aloadbuff loadbuff; + Aenvmixer envmixer; + Aresample resample; + Areverb reverb; + Asavebuff savebuff; + Asegment segment; + Asetbuff setbuff; + Asetvol setvol; + Admemmove dmemmove; + Aloadadpcm loadadpcm; + Amixer mixer; + Asetloop setloop; + long long int force_union_align; /* dummy, force alignment */ +} Acmd; + +/* + * ADPCM State + */ +typedef short ADPCM_STATE[16]; + +/* + * Pole filter state + */ +typedef short POLEF_STATE[4]; + +/* + * Resampler state + */ +typedef short RESAMPLE_STATE[16]; + +/* + * Resampler constants + */ +#define UNITY_PITCH 0x8000 +#define MAX_RATIO 1.99996 /* within .03 cents of +1 octave */ + +/* + * Enveloper/Mixer state + */ +typedef short ENVMIX_STATE[40]; + +/* + * Macros to assemble the audio command list + */ + +#define aADPCMdec(pkt, f, s) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = _SHIFTL(A_ADPCM, 24, 8) | _SHIFTL(f, 16, 8); \ + _a->words.w1 = (unsigned int)(s); \ +} + +#define aPoleFilter(pkt, f, g, s) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = (_SHIFTL(A_POLEF, 24, 8) | _SHIFTL(f, 16, 8) | \ + _SHIFTL(g, 0, 16)); \ + _a->words.w1 = (unsigned int)(s); \ +} + +#define aClearBuffer(pkt, d, c) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = _SHIFTL(A_CLEARBUFF, 24, 8) | _SHIFTL(d, 0, 24); \ + _a->words.w1 = (unsigned int)(c); \ +} + +#define aEnvMixer(pkt, f, s) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = _SHIFTL(A_ENVMIXER, 24, 8) | _SHIFTL(f, 16, 8); \ + _a->words.w1 = (unsigned int)(s); \ +} + +#define aInterleave(pkt, l, r) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = _SHIFTL(A_INTERLEAVE, 24, 8); \ + _a->words.w1 = _SHIFTL(l, 16, 16) | _SHIFTL(r, 0, 16); \ +} + +#define aLoadBuffer(pkt, s) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = _SHIFTL(A_LOADBUFF, 24, 8); \ + _a->words.w1 = (unsigned int)(s); \ +} + +#define aMix(pkt, f, g, i, o) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = (_SHIFTL(A_MIXER, 24, 8) | _SHIFTL(f, 16, 8) | \ + _SHIFTL(g, 0, 16)); \ + _a->words.w1 = _SHIFTL(i,16, 16) | _SHIFTL(o, 0, 16); \ +} + +#define aPan(pkt, f, d, s) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = (_SHIFTL(A_PAN, 24, 8) | _SHIFTL(f, 16, 8) | \ + _SHIFTL(d, 0, 16)); \ + _a->words.w1 = (unsigned int)(s); \ +} + +#define aResample(pkt, f, p, s) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = (_SHIFTL(A_RESAMPLE, 24, 8) | _SHIFTL(f, 16, 8) |\ + _SHIFTL(p, 0, 16)); \ + _a->words.w1 = (unsigned int)(s); \ +} + +#define aSaveBuffer(pkt, s) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = _SHIFTL(A_SAVEBUFF, 24, 8); \ + _a->words.w1 = (unsigned int)(s); \ +} + +#define aSegment(pkt, s, b) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = _SHIFTL(A_SEGMENT, 24, 8); \ + _a->words.w1 = _SHIFTL(s, 24, 8) | _SHIFTL(b, 0, 24); \ +} + +#define aSetBuffer(pkt, f, i, o, c) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = (_SHIFTL(A_SETBUFF, 24, 8) | _SHIFTL(f, 16, 8) | \ + _SHIFTL(i, 0, 16)); \ + _a->words.w1 = _SHIFTL(o, 16, 16) | _SHIFTL(c, 0, 16); \ +} + +#define aSetVolume(pkt, f, v, t, r) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = (_SHIFTL(A_SETVOL, 24, 8) | _SHIFTL(f, 16, 16) | \ + _SHIFTL(v, 0, 16)); \ + _a->words.w1 = _SHIFTL(t, 16, 16) | _SHIFTL(r, 0, 16); \ +} + +#define aSetLoop(pkt, a) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + _a->words.w0 = _SHIFTL(A_SETLOOP, 24, 8); \ + _a->words.w1 = (unsigned int)(a); \ +} + +#define aDMEMMove(pkt, i, o, c) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = _SHIFTL(A_DMEMMOVE, 24, 8) | _SHIFTL(i, 0, 24); \ + _a->words.w1 = _SHIFTL(o, 16, 16) | _SHIFTL(c, 0, 16); \ +} + +#define aLoadADPCM(pkt, c, d) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = _SHIFTL(A_LOADADPCM, 24, 8) | _SHIFTL(c, 0, 24); \ + _a->words.w1 = (unsigned int) d; \ +} + +/* + * -------------------------------------------------------------------- + * The below command is seemingly declared manually and used for the + * sound driver. + * -------------------------------------------------------------------- + */ + +// This is a version of aSetAudio which takes a single 32-bit parameter +// instead of two 16-bit ones. According to AziAudio, it is used to set +// ramping values when neither bit 4 nor bit 8 is set in the flags parameter. + +#define aSetVolume32(pkt, f, v, tr) \ +{ \ + Acmd *_a = (Acmd *)pkt; \ + \ + _a->words.w0 = (_SHIFTL(A_SETVOL, 24, 8) | _SHIFTL(f, 16, 16) | \ + _SHIFTL(v, 0, 16)); \ + _a->words.w1 = (unsigned int)(tr); \ +} + +#endif /* _LANGUAGE_C */ + +#endif /* !_ABI_H_ */ + + + diff --git a/src/include/PR/gbi.h b/src/include/PR/gbi.h new file mode 100644 index 000000000..ab4369159 --- /dev/null +++ b/src/include/PR/gbi.h @@ -0,0 +1,4571 @@ +/************************************************************************** + * * + * Copyright (C) 1994, Silicon Graphics, Inc. * + * * + * These coded instructions, statements, and computer programs contain * + * unpublished proprietary information of Silicon Graphics, Inc., and * + * are protected by Federal copyright law. They may not be disclosed * + * to third parties or copied or duplicated in any form, in whole or * + * in part, without the prior written consent of Silicon Graphics, Inc. * + * * + **************************************************************************/ +/************************************************************************** + * + * $Revision: 1.141 $ + * $Date: 1999/09/03 03:43:08 $ + * $Source: /exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/gbi.h,v $ + * + **************************************************************************/ + +#ifndef _GBI_H_ +#define _GBI_H_ + +#include + +/* + * To use the F3DEX ucodes, define F3DEX_GBI before include this file. + * + * #define F3DEX_GBI + * #include + * + * or + * + * cc -c -DF3DEX_GBI -I.... foo.c + * + */ + +/************************************************************************** + * + * Graphics Binary Interface + * + **************************************************************************/ + +/* + * Graphics Commands, 'xxx' parts may be generated from ucode + * + * The command format is + * + * |00xxxxxx| = DMA 0,..,127 + * |10xxxxxx| = Immediate Mode -65,..,-128 + * |11xxxxxx| = RDP cmds -1,..,-64 + * + * Note: in order for the RSP microcode to process RDP commands opaquely, + * we need to further identify those RDP commands that need DRAM address + * "fixup". To do this, we have the dummy command G_RDP_ADDR_FIXUP, and + * all |RDP commands| less than this are commands with embedded DRAM + * addresses. Further, the format of these commands should be similar so + * only one fixup routine is needed. + * + * Further explanation: + * The names of the commands are somewhat misleading. Here is clarification: + * + * - a 'DMA' type command has a pointer to additional data and + * causes a DMA transfer to bring that into DMEM. + * + * - an 'Immediate' type command isn't really 'immediate', in the + * traditional sense. This just means that the entire command fits + * in the 64-bit word, and the ucode can execute it 'immediately' + * without additional memory transfers. + * + * - an 'RDP' command is identified as such because the RDP + * commands can be passed-thru the RSP and sent to the RDP + * directly. One further confusing thing, is that some 'DP' + * macros below actually generate immediate commands, not + * not direct DP commands. + * + * IMPLEMENTATION NOTE: + * There is another group of RDP commands that includes the triangle commands + * generated by the RSP code. These are the raw commands the rasterizer + * hardware chews on, with slope info, etc. They will follow the RDP + * ordering... + * + * IMPLEMENTATION NOTE: + * The RDP hardware has some of these bit patterns wired up. If the hardware + * changes, we must adjust this table, likewise we can't change/add things + * once the hardware is frozen. (actually, the RDP hardware only looks at + * the lower 6 bits of the command byte) + * + */ + +#ifdef F3DEX_GBI_2 +# ifndef F3DEX_GBI +# define F3DEX_GBI +# endif +#define G_NOOP 0x00 +#define G_RDPHALF_2 0xf1 +#define G_SETOTHERMODE_H 0xe3 +#define G_SETOTHERMODE_L 0xe2 +#define G_RDPHALF_1 0xe1 +#define G_SPNOOP 0xe0 +#define G_ENDDL 0xdf +#define G_DL 0xde +#define G_LOAD_UCODE 0xdd +#define G_MOVEMEM 0xdc +#define G_MOVEWORD 0xdb +#define G_MTX 0xda +#define G_GEOMETRYMODE 0xd9 +#define G_POPMTX 0xd8 +#define G_TEXTURE 0xd7 +#define G_DMA_IO 0xd6 +#define G_SPECIAL_1 0xd5 +#define G_SPECIAL_2 0xd4 +#define G_SPECIAL_3 0xd3 + +#define G_VTX 0x01 +#define G_MODIFYVTX 0x02 +#define G_CULLDL 0x03 +#define G_BRANCH_Z 0x04 +#define G_TRI1 0x05 +#define G_TRI2 0x06 +#define G_QUAD 0x07 +#define G_LINE3D 0x08 +#else /* F3DEX_GBI_2 */ + +/* DMA commands: */ +#define G_SPNOOP 0 /* handle 0 gracefully */ +#define G_MTX 1 +#define G_RESERVED0 2 /* not implemeted */ +#define G_MOVEMEM 3 /* move a block of memory (up to 4 words) to dmem */ +#define G_VTX 4 +#define G_RESERVED1 5 /* not implemeted */ +#define G_DL 6 +#define G_RESERVED2 7 /* not implemeted */ +#define G_RESERVED3 8 /* not implemeted */ +#define G_SPRITE2D_BASE 9 /* sprite command */ + +/* IMMEDIATE commands: */ +#define G_IMMFIRST -65 +#define G_TRI1 (G_IMMFIRST-0) +#define G_CULLDL (G_IMMFIRST-1) +#define G_POPMTX (G_IMMFIRST-2) +#define G_MOVEWORD (G_IMMFIRST-3) +#define G_TEXTURE (G_IMMFIRST-4) +#define G_SETOTHERMODE_H (G_IMMFIRST-5) +#define G_SETOTHERMODE_L (G_IMMFIRST-6) +#define G_ENDDL (G_IMMFIRST-7) +#define G_SETGEOMETRYMODE (G_IMMFIRST-8) +#define G_CLEARGEOMETRYMODE (G_IMMFIRST-9) +#define G_LINE3D (G_IMMFIRST-10) +#define G_RDPHALF_1 (G_IMMFIRST-11) +#define G_RDPHALF_2 (G_IMMFIRST-12) +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +# define G_MODIFYVTX (G_IMMFIRST-13) +# define G_TRI2 (G_IMMFIRST-14) +# define G_BRANCH_Z (G_IMMFIRST-15) +# define G_LOAD_UCODE (G_IMMFIRST-16) +#else +# define G_RDPHALF_CONT (G_IMMFIRST-13) +#endif + +/* We are overloading 2 of the immediate commands + to keep the byte alignment of dmem the same */ + +#define G_SPRITE2D_SCALEFLIP (G_IMMFIRST-1) +#define G_SPRITE2D_DRAW (G_IMMFIRST-2) + +/* RDP commands: */ +#define G_NOOP 0xc0 /* 0 */ + +#endif /* F3DEX_GBI_2 */ + +/* RDP commands: */ +#define G_SETCIMG 0xff /* -1 */ +#define G_SETZIMG 0xfe /* -2 */ +#define G_SETTIMG 0xfd /* -3 */ +#define G_SETCOMBINE 0xfc /* -4 */ +#define G_SETENVCOLOR 0xfb /* -5 */ +#define G_SETPRIMCOLOR 0xfa /* -6 */ +#define G_SETBLENDCOLOR 0xf9 /* -7 */ +#define G_SETFOGCOLOR 0xf8 /* -8 */ +#define G_SETFILLCOLOR 0xf7 /* -9 */ +#define G_FILLRECT 0xf6 /* -10 */ +#define G_SETTILE 0xf5 /* -11 */ +#define G_LOADTILE 0xf4 /* -12 */ +#define G_LOADBLOCK 0xf3 /* -13 */ +#define G_SETTILESIZE 0xf2 /* -14 */ +#define G_LOADTLUT 0xf0 /* -16 */ +#define G_RDPSETOTHERMODE 0xef /* -17 */ +#define G_SETPRIMDEPTH 0xee /* -18 */ +#define G_SETSCISSOR 0xed /* -19 */ +#define G_SETCONVERT 0xec /* -20 */ +#define G_SETKEYR 0xeb /* -21 */ +#define G_SETKEYGB 0xea /* -22 */ +#define G_RDPFULLSYNC 0xe9 /* -23 */ +#define G_RDPTILESYNC 0xe8 /* -24 */ +#define G_RDPPIPESYNC 0xe7 /* -25 */ +#define G_RDPLOADSYNC 0xe6 /* -26 */ +#define G_TEXRECTFLIP 0xe5 /* -27 */ +#define G_TEXRECT 0xe4 /* -28 */ + + +/* + * The following commands are the "generated" RDP commands; the user + * never sees them, the RSP microcode generates them. + * + * The layout of the bits is magical, to save work in the ucode. + * These id's are -56, -52, -54, -50, -55, -51, -53, -49, ... + * edge, shade, texture, zbuff bits: estz + */ +#define G_TRI_FILL 0xc8 /* fill triangle: 11001000 */ +#define G_TRI_SHADE 0xcc /* shade triangle: 11001100 */ +#define G_TRI_TXTR 0xca /* texture triangle: 11001010 */ +#define G_TRI_SHADE_TXTR 0xce /* shade, texture triangle: 11001110 */ +#define G_TRI_FILL_ZBUFF 0xc9 /* fill, zbuff triangle: 11001001 */ +#define G_TRI_SHADE_ZBUFF 0xcd /* shade, zbuff triangle: 11001101 */ +#define G_TRI_TXTR_ZBUFF 0xcb /* texture, zbuff triangle: 11001011 */ +#define G_TRI_SHADE_TXTR_ZBUFF 0xcf /* shade, txtr, zbuff trngl: 11001111 */ + +/* + * A TRI_FILL triangle is just the edges. You need to set the DP + * to use primcolor, in order to see anything. (it is NOT a triangle + * that gets rendered in 'fill mode'. Triangles can't be rendered + * in 'fill mode') + * + * A TRI_SHADE is a gouraud triangle that has colors interpolated. + * Flat-shaded triangles (from the software) are still gouraud shaded, + * it's just the colors are all the same and the deltas are 0. + * + * Other triangle types, and combinations are more obvious. + */ + +/* masks to build RDP triangle commands: */ +#define G_RDP_TRI_FILL_MASK 0x08 +#define G_RDP_TRI_SHADE_MASK 0x04 +#define G_RDP_TRI_TXTR_MASK 0x02 +#define G_RDP_TRI_ZBUFF_MASK 0x01 + +/* + * HACK: + * This is a dreadful hack. For version 1.0 hardware, there are still + * some 'bowtie' hangs. This parameter can be increased to avoid + * the hangs. Every increase of 4 chops one scanline off of every + * triangle. Values of 4,8,12 should be sufficient to avoid any + * bowtie hang. + * + * Change this value, then recompile ALL of your program (including static + * display lists!) + * + * THIS WILL BE REMOVED FOR HARDWARE VERSION 2.0! + */ +#define BOWTIE_VAL 0 + + +/* gets added to RDP command, in order to test for addres fixup: */ +#define G_RDP_ADDR_FIXUP 3 /* |RDP cmds| <= this, do addr fixup */ +#ifdef _LANGUAGE_ASSEMBLY +#define G_RDP_TEXRECT_CHECK ((-1*G_TEXRECTFLIP)& 0xff) +#endif + +/* macros for command parsing: */ +#define GDMACMD(x) (x) +#define GIMMCMD(x) (G_IMMFIRST-(x)) +#define GRDPCMD(x) (0xff-(x)) + +#define G_DMACMDSIZ 128 +#define G_IMMCMDSIZ 64 +#define G_RDPCMDSIZ 64 + +/* + * Coordinate shift values, number of bits of fraction + */ +#define G_TEXTURE_IMAGE_FRAC 2 +#define G_TEXTURE_SCALE_FRAC 16 +#define G_SCALE_FRAC 8 +#define G_ROTATE_FRAC 16 + +/* + * Parameters to graphics commands + */ + +/* + * Data packing macros + */ + +/* + * Maximum z-buffer value, used to initialize the z-buffer. + * Note : this number is NOT the viewport z-scale constant. + * See the comment next to G_MAXZ for more info. + */ +#define G_MAXFBZ 0x3fff /* 3b exp, 11b mantissa */ + +#define GPACK_RGBA5551(r, g, b, a) ((((r)<<8) & 0xf800) | \ + (((g)<<3) & 0x7c0) | \ + (((b)>>2) & 0x3e) | ((a) & 0x1)) +#define GPACK_ZDZ(z, dz) ((z) << 2 | (dz)) + +/* + * G_MTX: parameter flags + */ +#ifdef F3DEX_GBI_2 +# define G_MTX_MODELVIEW 0x00 /* matrix types */ +# define G_MTX_PROJECTION 0x04 +# define G_MTX_MUL 0x00 /* concat or load */ +# define G_MTX_LOAD 0x02 +# define G_MTX_NOPUSH 0x00 /* push or not */ +# define G_MTX_PUSH 0x01 +#else /* F3DEX_GBI_2 */ +# define G_MTX_MODELVIEW 0x00 /* matrix types */ +# define G_MTX_PROJECTION 0x01 +# define G_MTX_MUL 0x00 /* concat or load */ +# define G_MTX_LOAD 0x02 +# define G_MTX_NOPUSH 0x00 /* push or not */ +# define G_MTX_PUSH 0x04 +#endif /* F3DEX_GBI_2 */ + +/* + * flags for G_SETGEOMETRYMODE + * (this rendering state is maintained in RSP) + * + * DO NOT USE THE LOW 8 BITS OF GEOMETRYMODE: + * The weird bit-ordering is for the micro-code: the lower byte + * can be OR'd in with G_TRI_SHADE (11001100) to construct + * the triangle command directly. Don't break it... + * + * DO NOT USE THE HIGH 8 BITS OF GEOMETRYMODE: + * The high byte is OR'd with 0x703 to form the clip code mask. + * If it is set to 0x04, this will cause near clipping to occur. + * If it is zero, near clipping will not occur. + * + * Further explanation: + * G_SHADE is necessary in order to see the color that you passed + * down with the vertex. If G_SHADE isn't set, you need to set the DP + * appropriately and use primcolor to see anything. + * + * G_SHADING_SMOOTH enabled means use all 3 colors of the triangle. + * If it is not set, then do 'flat shading', where only one vertex color + * is used (and all 3 vertices are set to that same color by the ucode) + * See the man page for gSP1Triangle(). + * + */ +#define G_ZBUFFER 0x00000001 +#define G_SHADE 0x00000004 /* enable Gouraud interp */ +/* rest of low byte reserved for setup ucode */ +#ifdef F3DEX_GBI_2 +# define G_TEXTURE_ENABLE 0x00000000 /* Ignored */ +# define G_SHADING_SMOOTH 0x00200000 /* flat or smooth shaded */ +# define G_CULL_FRONT 0x00000200 +# define G_CULL_BACK 0x00000400 +# define G_CULL_BOTH 0x00000600 /* To make code cleaner */ +#else +# define G_TEXTURE_ENABLE 0x00000002 /* Microcode use only */ +# define G_SHADING_SMOOTH 0x00000200 /* flat or smooth shaded */ +# define G_CULL_FRONT 0x00001000 +# define G_CULL_BACK 0x00002000 +# define G_CULL_BOTH 0x00003000 /* To make code cleaner */ +#endif +#define G_FOG 0x00010000 +#define G_LIGHTING 0x00020000 +#define G_TEXTURE_GEN 0x00040000 +#define G_TEXTURE_GEN_LINEAR 0x00080000 +#define G_LOD 0x00100000 /* NOT IMPLEMENTED */ +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +# define G_CLIPPING 0x00800000 +#else +# define G_CLIPPING 0x00000000 +#endif + +#ifdef _LANGUAGE_ASSEMBLY +#define G_FOG_H (G_FOG/0x10000) +#define G_LIGHTING_H (G_LIGHTING/0x10000) +#define G_TEXTURE_GEN_H (G_TEXTURE_GEN/0x10000) +#define G_TEXTURE_GEN_LINEAR_H (G_TEXTURE_GEN_LINEAR/0x10000) +#define G_LOD_H (G_LOD/0x10000) /* NOT IMPLEMENTED */ +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +# define G_CLIPPING_H (G_CLIPPING/0x10000) +#endif +#endif + +/* Need these defined for Sprite Microcode */ +#ifdef _LANGUAGE_ASSEMBLY +#define G_TX_LOADTILE 7 +#define G_TX_RENDERTILE 0 + +#define G_TX_NOMIRROR 0 +#define G_TX_WRAP 0 +#define G_TX_MIRROR 0x1 +#define G_TX_CLAMP 0x2 +#define G_TX_NOMASK 0 +#define G_TX_NOLOD 0 +#endif + +/* + * G_SETIMG fmt: set image formats + */ +#define G_IM_FMT_RGBA 0 +#define G_IM_FMT_YUV 1 +#define G_IM_FMT_CI 2 +#define G_IM_FMT_IA 3 +#define G_IM_FMT_I 4 + +/* + * G_SETIMG siz: set image pixel size + */ +#define G_IM_SIZ_4b 0 +#define G_IM_SIZ_8b 1 +#define G_IM_SIZ_16b 2 +#define G_IM_SIZ_32b 3 +#define G_IM_SIZ_DD 5 + +#define G_IM_SIZ_4b_BYTES 0 +#define G_IM_SIZ_4b_TILE_BYTES G_IM_SIZ_4b_BYTES +#define G_IM_SIZ_4b_LINE_BYTES G_IM_SIZ_4b_BYTES + +#define G_IM_SIZ_8b_BYTES 1 +#define G_IM_SIZ_8b_TILE_BYTES G_IM_SIZ_8b_BYTES +#define G_IM_SIZ_8b_LINE_BYTES G_IM_SIZ_8b_BYTES + +#define G_IM_SIZ_16b_BYTES 2 +#define G_IM_SIZ_16b_TILE_BYTES G_IM_SIZ_16b_BYTES +#define G_IM_SIZ_16b_LINE_BYTES G_IM_SIZ_16b_BYTES + +#define G_IM_SIZ_32b_BYTES 4 +#define G_IM_SIZ_32b_TILE_BYTES 2 +#define G_IM_SIZ_32b_LINE_BYTES 2 + +#define G_IM_SIZ_4b_LOAD_BLOCK G_IM_SIZ_16b +#define G_IM_SIZ_8b_LOAD_BLOCK G_IM_SIZ_16b +#define G_IM_SIZ_16b_LOAD_BLOCK G_IM_SIZ_16b +#define G_IM_SIZ_32b_LOAD_BLOCK G_IM_SIZ_32b + +#define G_IM_SIZ_4b_SHIFT 2 +#define G_IM_SIZ_8b_SHIFT 1 +#define G_IM_SIZ_16b_SHIFT 0 +#define G_IM_SIZ_32b_SHIFT 0 + +#define G_IM_SIZ_4b_INCR 3 +#define G_IM_SIZ_8b_INCR 1 +#define G_IM_SIZ_16b_INCR 0 +#define G_IM_SIZ_32b_INCR 0 + +/* + * G_SETCOMBINE: color combine modes + */ +/* Color combiner constants: */ +#define G_CCMUX_COMBINED 0 +#define G_CCMUX_TEXEL0 1 +#define G_CCMUX_TEXEL1 2 +#define G_CCMUX_PRIMITIVE 3 +#define G_CCMUX_SHADE 4 +#define G_CCMUX_ENVIRONMENT 5 +#define G_CCMUX_CENTER 6 +#define G_CCMUX_SCALE 6 +#define G_CCMUX_COMBINED_ALPHA 7 +#define G_CCMUX_TEXEL0_ALPHA 8 +#define G_CCMUX_TEXEL1_ALPHA 9 +#define G_CCMUX_PRIMITIVE_ALPHA 10 +#define G_CCMUX_SHADE_ALPHA 11 +#define G_CCMUX_ENV_ALPHA 12 +#define G_CCMUX_LOD_FRACTION 13 +#define G_CCMUX_PRIM_LOD_FRAC 14 +#define G_CCMUX_NOISE 7 +#define G_CCMUX_K4 7 +#define G_CCMUX_K5 15 +#define G_CCMUX_1 6 +#define G_CCMUX_0 31 + +/* Alpha combiner constants: */ +#define G_ACMUX_COMBINED 0 +#define G_ACMUX_TEXEL0 1 +#define G_ACMUX_TEXEL1 2 +#define G_ACMUX_PRIMITIVE 3 +#define G_ACMUX_SHADE 4 +#define G_ACMUX_ENVIRONMENT 5 +#define G_ACMUX_LOD_FRACTION 0 +#define G_ACMUX_PRIM_LOD_FRAC 6 +#define G_ACMUX_1 6 +#define G_ACMUX_0 7 + +/* typical CC cycle 1 modes */ +#define G_CC_PRIMITIVE 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE +#define G_CC_SHADE 0, 0, 0, SHADE, 0, 0, 0, SHADE +#define G_CC_MODULATEI TEXEL0, 0, SHADE, 0, 0, 0, 0, SHADE +#define G_CC_MODULATEIA TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0 +#define G_CC_MODULATEIDECALA TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0 +#define G_CC_MODULATERGB G_CC_MODULATEI +#define G_CC_MODULATERGBA G_CC_MODULATEIA +#define G_CC_MODULATERGBDECALA G_CC_MODULATEIDECALA +#define G_CC_MODULATEI_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE +#define G_CC_MODULATEIA_PRIM TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0 +#define G_CC_MODULATEIDECALA_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0 +#define G_CC_MODULATERGB_PRIM G_CC_MODULATEI_PRIM +#define G_CC_MODULATERGBA_PRIM G_CC_MODULATEIA_PRIM +#define G_CC_MODULATERGBDECALA_PRIM G_CC_MODULATEIDECALA_PRIM +#define G_CC_DECALRGB 0, 0, 0, TEXEL0, 0, 0, 0, SHADE +#define G_CC_DECALRGBA 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0 +#define G_CC_BLENDI ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE +#define G_CC_BLENDIA ENVIRONMENT, SHADE, TEXEL0, SHADE, TEXEL0, 0, SHADE, 0 +#define G_CC_BLENDIDECALA ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0 +#define G_CC_BLENDRGBA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, SHADE +#define G_CC_BLENDRGBDECALA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, TEXEL0 +#define G_CC_ADDRGB 1, 0, TEXEL0, SHADE, 0, 0, 0, SHADE +#define G_CC_ADDRGBDECALA 1, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0 +#define G_CC_REFLECTRGB ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, SHADE +#define G_CC_REFLECTRGBDECALA ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0 +#define G_CC_HILITERGB PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE +#define G_CC_HILITERGBA PRIMITIVE, SHADE, TEXEL0, SHADE, PRIMITIVE, SHADE, TEXEL0, SHADE +#define G_CC_HILITERGBDECALA PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0 +#define G_CC_SHADEDECALA 0, 0, 0, SHADE, 0, 0, 0, TEXEL0 +#define G_CC_BLENDPE PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0 +#define G_CC_BLENDPEDECALA PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL0 + +/* oddball modes */ +#define _G_CC_BLENDPE ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, SHADE, 0 +#define _G_CC_BLENDPEDECALA ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0 +#define _G_CC_TWOCOLORTEX PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE +/* used for 1-cycle sparse mip-maps, primitive color has color of lowest LOD */ +#define _G_CC_SPARSEST PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0, PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0 +#define G_CC_TEMPLERP TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0 + +/* typical CC cycle 1 modes, usually followed by other cycle 2 modes */ +#define G_CC_TRILERP TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0, TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0 +#define G_CC_INTERFERENCE TEXEL0, 0, TEXEL1, 0, TEXEL0, 0, TEXEL1, 0 + +/* + * One-cycle color convert operation + */ +#define G_CC_1CYUV2RGB TEXEL0, K4, K5, TEXEL0, 0, 0, 0, SHADE + +/* + * NOTE: YUV2RGB expects TF step1 color conversion to occur in 2nd clock. + * Therefore, CC looks for step1 results in TEXEL1 + */ +#define G_CC_YUV2RGB TEXEL1, K4, K5, TEXEL1, 0, 0, 0, 0 + +/* typical CC cycle 2 modes */ +#define G_CC_PASS2 0, 0, 0, COMBINED, 0, 0, 0, COMBINED +#define G_CC_MODULATEI2 COMBINED, 0, SHADE, 0, 0, 0, 0, SHADE +#define G_CC_MODULATEIA2 COMBINED, 0, SHADE, 0, COMBINED, 0, SHADE, 0 +#define G_CC_MODULATERGB2 G_CC_MODULATEI2 +#define G_CC_MODULATERGBA2 G_CC_MODULATEIA2 +#define G_CC_MODULATEI_PRIM2 COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE +#define G_CC_MODULATEIA_PRIM2 COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0 +#define G_CC_MODULATERGB_PRIM2 G_CC_MODULATEI_PRIM2 +#define G_CC_MODULATERGBA_PRIM2 G_CC_MODULATEIA_PRIM2 +#define G_CC_DECALRGB2 0, 0, 0, COMBINED, 0, 0, 0, SHADE +/* + * ? +#define G_CC_DECALRGBA2 COMBINED, SHADE, COMBINED_ALPHA, SHADE, 0, 0, 0, SHADE +*/ +#define G_CC_BLENDI2 ENVIRONMENT, SHADE, COMBINED, SHADE, 0, 0, 0, SHADE +#define G_CC_BLENDIA2 ENVIRONMENT, SHADE, COMBINED, SHADE, COMBINED, 0, SHADE, 0 +#define G_CC_CHROMA_KEY2 TEXEL0, CENTER, SCALE, 0, 0, 0, 0, 0 +#define G_CC_HILITERGB2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, SHADE +#define G_CC_HILITERGBA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, ENVIRONMENT, COMBINED, TEXEL0, COMBINED +#define G_CC_HILITERGBDECALA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, TEXEL0 +#define G_CC_HILITERGBPASSA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, COMBINED + +/* + * G_SETOTHERMODE_L sft: shift count + */ +#define G_MDSFT_ALPHACOMPARE 0 +#define G_MDSFT_ZSRCSEL 2 +#define G_MDSFT_RENDERMODE 3 +#define G_MDSFT_BLENDER 16 + +/* + * G_SETOTHERMODE_H sft: shift count + */ +#define G_MDSFT_BLENDMASK 0 /* unsupported */ +#define G_MDSFT_ALPHADITHER 4 +#define G_MDSFT_RGBDITHER 6 + +#define G_MDSFT_COMBKEY 8 +#define G_MDSFT_TEXTCONV 9 +#define G_MDSFT_TEXTFILT 12 +#define G_MDSFT_TEXTLUT 14 +#define G_MDSFT_TEXTLOD 16 +#define G_MDSFT_TEXTDETAIL 17 +#define G_MDSFT_TEXTPERSP 19 +#define G_MDSFT_CYCLETYPE 20 +#define G_MDSFT_COLORDITHER 22 /* unsupported in HW 2.0 */ +#define G_MDSFT_PIPELINE 23 + +/* G_SETOTHERMODE_H gPipelineMode */ +#define G_PM_1PRIMITIVE (1 << G_MDSFT_PIPELINE) +#define G_PM_NPRIMITIVE (0 << G_MDSFT_PIPELINE) + +/* G_SETOTHERMODE_H gSetCycleType */ +#define G_CYC_1CYCLE (0 << G_MDSFT_CYCLETYPE) +#define G_CYC_2CYCLE (1 << G_MDSFT_CYCLETYPE) +#define G_CYC_COPY (2 << G_MDSFT_CYCLETYPE) +#define G_CYC_FILL (3 << G_MDSFT_CYCLETYPE) + +/* G_SETOTHERMODE_H gSetTexturePersp */ +#define G_TP_NONE (0 << G_MDSFT_TEXTPERSP) +#define G_TP_PERSP (1 << G_MDSFT_TEXTPERSP) + +/* G_SETOTHERMODE_H gSetTextureDetail */ +#define G_TD_CLAMP (0 << G_MDSFT_TEXTDETAIL) +#define G_TD_SHARPEN (1 << G_MDSFT_TEXTDETAIL) +#define G_TD_DETAIL (2 << G_MDSFT_TEXTDETAIL) + +/* G_SETOTHERMODE_H gSetTextureLOD */ +#define G_TL_TILE (0 << G_MDSFT_TEXTLOD) +#define G_TL_LOD (1 << G_MDSFT_TEXTLOD) + +/* G_SETOTHERMODE_H gSetTextureLUT */ +#define G_TT_NONE (0 << G_MDSFT_TEXTLUT) +#define G_TT_RGBA16 (2 << G_MDSFT_TEXTLUT) +#define G_TT_IA16 (3 << G_MDSFT_TEXTLUT) + +/* G_SETOTHERMODE_H gSetTextureFilter */ +#define G_TF_POINT (0 << G_MDSFT_TEXTFILT) +#define G_TF_AVERAGE (3 << G_MDSFT_TEXTFILT) +#define G_TF_BILERP (2 << G_MDSFT_TEXTFILT) + +/* G_SETOTHERMODE_H gSetTextureConvert */ +#define G_TC_CONV (0 << G_MDSFT_TEXTCONV) +#define G_TC_FILTCONV (5 << G_MDSFT_TEXTCONV) +#define G_TC_FILT (6 << G_MDSFT_TEXTCONV) + +/* G_SETOTHERMODE_H gSetCombineKey */ +#define G_CK_NONE (0 << G_MDSFT_COMBKEY) +#define G_CK_KEY (1 << G_MDSFT_COMBKEY) + +/* G_SETOTHERMODE_H gSetColorDither */ +#define G_CD_MAGICSQ (0 << G_MDSFT_RGBDITHER) +#define G_CD_BAYER (1 << G_MDSFT_RGBDITHER) +#define G_CD_NOISE (2 << G_MDSFT_RGBDITHER) + +#ifndef _HW_VERSION_1 +#define G_CD_DISABLE (3 << G_MDSFT_RGBDITHER) +#define G_CD_ENABLE G_CD_NOISE /* HW 1.0 compatibility mode */ +#else +#define G_CD_ENABLE (1 << G_MDSFT_COLORDITHER) +#define G_CD_DISABLE (0 << G_MDSFT_COLORDITHER) +#endif + +/* G_SETOTHERMODE_H gSetAlphaDither */ +#define G_AD_PATTERN (0 << G_MDSFT_ALPHADITHER) +#define G_AD_NOTPATTERN (1 << G_MDSFT_ALPHADITHER) +#define G_AD_NOISE (2 << G_MDSFT_ALPHADITHER) +#define G_AD_DISABLE (3 << G_MDSFT_ALPHADITHER) + +/* G_SETOTHERMODE_L gSetAlphaCompare */ +#define G_AC_NONE (0 << G_MDSFT_ALPHACOMPARE) +#define G_AC_THRESHOLD (1 << G_MDSFT_ALPHACOMPARE) +#define G_AC_DITHER (3 << G_MDSFT_ALPHACOMPARE) + +/* G_SETOTHERMODE_L gSetDepthSource */ +#define G_ZS_PIXEL (0 << G_MDSFT_ZSRCSEL) +#define G_ZS_PRIM (1 << G_MDSFT_ZSRCSEL) + +/* G_SETOTHERMODE_L gSetRenderMode */ +#define AA_EN 0x8 +#define Z_CMP 0x10 +#define Z_UPD 0x20 +#define IM_RD 0x40 +#define CLR_ON_CVG 0x80 +#define CVG_DST_CLAMP 0 +#define CVG_DST_WRAP 0x100 +#define CVG_DST_FULL 0x200 +#define CVG_DST_SAVE 0x300 +#define ZMODE_OPA 0 +#define ZMODE_INTER 0x400 +#define ZMODE_XLU 0x800 +#define ZMODE_DEC 0xc00 +#define CVG_X_ALPHA 0x1000 +#define ALPHA_CVG_SEL 0x2000 +#define FORCE_BL 0x4000 +#define TEX_EDGE 0x0000 /* used to be 0x8000 */ + +#define G_BL_CLR_IN 0 +#define G_BL_CLR_MEM 1 +#define G_BL_CLR_BL 2 +#define G_BL_CLR_FOG 3 +#define G_BL_1MA 0 +#define G_BL_A_MEM 1 +#define G_BL_A_IN 0 +#define G_BL_A_FOG 1 +#define G_BL_A_SHADE 2 +#define G_BL_1 2 +#define G_BL_0 3 + +#define GBL_c1(m1a, m1b, m2a, m2b) \ + (m1a) << 30 | (m1b) << 26 | (m2a) << 22 | (m2b) << 18 +#define GBL_c2(m1a, m1b, m2a, m2b) \ + (m1a) << 28 | (m1b) << 24 | (m2a) << 20 | (m2b) << 16 + +#define RM_AA_ZB_OPA_SURF(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_ZB_OPA_SURF(clk) \ + AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_XLU_SURF(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ + FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_OPA_DECAL(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | ALPHA_CVG_SEL | \ + ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_ZB_OPA_DECAL(clk) \ + AA_EN | Z_CMP | CVG_DST_WRAP | ALPHA_CVG_SEL | \ + ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_XLU_DECAL(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ + FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_OPA_INTER(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ALPHA_CVG_SEL | ZMODE_INTER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_ZB_OPA_INTER(clk) \ + AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP | \ + ALPHA_CVG_SEL | ZMODE_INTER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_XLU_INTER(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ + FORCE_BL | ZMODE_INTER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_XLU_LINE(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_DEC_LINE(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_SAVE | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_TEX_EDGE(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_TEX_INTER(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_INTER | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_SUB_SURF(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_PCL_SURF(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_OPA_TERR(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_TEX_TERR(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_SUB_TERR(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + + +#define RM_AA_OPA_SURF(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_OPA_SURF(clk) \ + AA_EN | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_XLU_SURF(clk) \ + AA_EN | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | \ + ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_XLU_LINE(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_DEC_LINE(clk) \ + AA_EN | IM_RD | CVG_DST_FULL | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_TEX_EDGE(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_SUB_SURF(clk) \ + AA_EN | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_PCL_SURF(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_OPA_TERR(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_TEX_TERR(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_SUB_TERR(clk) \ + AA_EN | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + + +#define RM_ZB_OPA_SURF(clk) \ + Z_CMP | Z_UPD | CVG_DST_FULL | ALPHA_CVG_SEL | \ + ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_ZB_XLU_SURF(clk) \ + Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_OPA_DECAL(clk) \ + Z_CMP | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_ZB_XLU_DECAL(clk) \ + Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_CLD_SURF(clk) \ + Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_OVL_SURF(clk) \ + Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_PCL_SURF(clk) \ + Z_CMP | Z_UPD | CVG_DST_FULL | ZMODE_OPA | \ + G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + + +#define RM_OPA_SURF(clk) \ + CVG_DST_CLAMP | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define RM_XLU_SURF(clk) \ + IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_TEX_EDGE(clk) \ + CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL |\ + ZMODE_OPA | TEX_EDGE | AA_EN | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define RM_CLD_SURF(clk) \ + IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_PCL_SURF(clk) \ + CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \ + G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define RM_ADD(clk) \ + IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1) + +#define RM_NOOP(clk) \ + GBL_c##clk(0, 0, 0, 0) + +#define RM_VISCVG(clk) \ + IM_RD | FORCE_BL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_BL, G_BL_A_MEM) + +/* for rendering to an 8-bit framebuffer */ +#define RM_OPA_CI(clk) \ + CVG_DST_CLAMP | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + + + +#define G_RM_AA_ZB_OPA_SURF RM_AA_ZB_OPA_SURF(1) +#define G_RM_AA_ZB_OPA_SURF2 RM_AA_ZB_OPA_SURF(2) +#define G_RM_AA_ZB_XLU_SURF RM_AA_ZB_XLU_SURF(1) +#define G_RM_AA_ZB_XLU_SURF2 RM_AA_ZB_XLU_SURF(2) +#define G_RM_AA_ZB_OPA_DECAL RM_AA_ZB_OPA_DECAL(1) +#define G_RM_AA_ZB_OPA_DECAL2 RM_AA_ZB_OPA_DECAL(2) +#define G_RM_AA_ZB_XLU_DECAL RM_AA_ZB_XLU_DECAL(1) +#define G_RM_AA_ZB_XLU_DECAL2 RM_AA_ZB_XLU_DECAL(2) +#define G_RM_AA_ZB_OPA_INTER RM_AA_ZB_OPA_INTER(1) +#define G_RM_AA_ZB_OPA_INTER2 RM_AA_ZB_OPA_INTER(2) +#define G_RM_AA_ZB_XLU_INTER RM_AA_ZB_XLU_INTER(1) +#define G_RM_AA_ZB_XLU_INTER2 RM_AA_ZB_XLU_INTER(2) +#define G_RM_AA_ZB_XLU_LINE RM_AA_ZB_XLU_LINE(1) +#define G_RM_AA_ZB_XLU_LINE2 RM_AA_ZB_XLU_LINE(2) +#define G_RM_AA_ZB_DEC_LINE RM_AA_ZB_DEC_LINE(1) +#define G_RM_AA_ZB_DEC_LINE2 RM_AA_ZB_DEC_LINE(2) +#define G_RM_AA_ZB_TEX_EDGE RM_AA_ZB_TEX_EDGE(1) +#define G_RM_AA_ZB_TEX_EDGE2 RM_AA_ZB_TEX_EDGE(2) +#define G_RM_AA_ZB_TEX_INTER RM_AA_ZB_TEX_INTER(1) +#define G_RM_AA_ZB_TEX_INTER2 RM_AA_ZB_TEX_INTER(2) +#define G_RM_AA_ZB_SUB_SURF RM_AA_ZB_SUB_SURF(1) +#define G_RM_AA_ZB_SUB_SURF2 RM_AA_ZB_SUB_SURF(2) +#define G_RM_AA_ZB_PCL_SURF RM_AA_ZB_PCL_SURF(1) +#define G_RM_AA_ZB_PCL_SURF2 RM_AA_ZB_PCL_SURF(2) +#define G_RM_AA_ZB_OPA_TERR RM_AA_ZB_OPA_TERR(1) +#define G_RM_AA_ZB_OPA_TERR2 RM_AA_ZB_OPA_TERR(2) +#define G_RM_AA_ZB_TEX_TERR RM_AA_ZB_TEX_TERR(1) +#define G_RM_AA_ZB_TEX_TERR2 RM_AA_ZB_TEX_TERR(2) +#define G_RM_AA_ZB_SUB_TERR RM_AA_ZB_SUB_TERR(1) +#define G_RM_AA_ZB_SUB_TERR2 RM_AA_ZB_SUB_TERR(2) + +#define G_RM_RA_ZB_OPA_SURF RM_RA_ZB_OPA_SURF(1) +#define G_RM_RA_ZB_OPA_SURF2 RM_RA_ZB_OPA_SURF(2) +#define G_RM_RA_ZB_OPA_DECAL RM_RA_ZB_OPA_DECAL(1) +#define G_RM_RA_ZB_OPA_DECAL2 RM_RA_ZB_OPA_DECAL(2) +#define G_RM_RA_ZB_OPA_INTER RM_RA_ZB_OPA_INTER(1) +#define G_RM_RA_ZB_OPA_INTER2 RM_RA_ZB_OPA_INTER(2) + +#define G_RM_AA_OPA_SURF RM_AA_OPA_SURF(1) +#define G_RM_AA_OPA_SURF2 RM_AA_OPA_SURF(2) +#define G_RM_AA_XLU_SURF RM_AA_XLU_SURF(1) +#define G_RM_AA_XLU_SURF2 RM_AA_XLU_SURF(2) +#define G_RM_AA_XLU_LINE RM_AA_XLU_LINE(1) +#define G_RM_AA_XLU_LINE2 RM_AA_XLU_LINE(2) +#define G_RM_AA_DEC_LINE RM_AA_DEC_LINE(1) +#define G_RM_AA_DEC_LINE2 RM_AA_DEC_LINE(2) +#define G_RM_AA_TEX_EDGE RM_AA_TEX_EDGE(1) +#define G_RM_AA_TEX_EDGE2 RM_AA_TEX_EDGE(2) +#define G_RM_AA_SUB_SURF RM_AA_SUB_SURF(1) +#define G_RM_AA_SUB_SURF2 RM_AA_SUB_SURF(2) +#define G_RM_AA_PCL_SURF RM_AA_PCL_SURF(1) +#define G_RM_AA_PCL_SURF2 RM_AA_PCL_SURF(2) +#define G_RM_AA_OPA_TERR RM_AA_OPA_TERR(1) +#define G_RM_AA_OPA_TERR2 RM_AA_OPA_TERR(2) +#define G_RM_AA_TEX_TERR RM_AA_TEX_TERR(1) +#define G_RM_AA_TEX_TERR2 RM_AA_TEX_TERR(2) +#define G_RM_AA_SUB_TERR RM_AA_SUB_TERR(1) +#define G_RM_AA_SUB_TERR2 RM_AA_SUB_TERR(2) + +#define G_RM_RA_OPA_SURF RM_RA_OPA_SURF(1) +#define G_RM_RA_OPA_SURF2 RM_RA_OPA_SURF(2) + +#define G_RM_ZB_OPA_SURF RM_ZB_OPA_SURF(1) +#define G_RM_ZB_OPA_SURF2 RM_ZB_OPA_SURF(2) +#define G_RM_ZB_XLU_SURF RM_ZB_XLU_SURF(1) +#define G_RM_ZB_XLU_SURF2 RM_ZB_XLU_SURF(2) +#define G_RM_ZB_OPA_DECAL RM_ZB_OPA_DECAL(1) +#define G_RM_ZB_OPA_DECAL2 RM_ZB_OPA_DECAL(2) +#define G_RM_ZB_XLU_DECAL RM_ZB_XLU_DECAL(1) +#define G_RM_ZB_XLU_DECAL2 RM_ZB_XLU_DECAL(2) +#define G_RM_ZB_CLD_SURF RM_ZB_CLD_SURF(1) +#define G_RM_ZB_CLD_SURF2 RM_ZB_CLD_SURF(2) +#define G_RM_ZB_OVL_SURF RM_ZB_OVL_SURF(1) +#define G_RM_ZB_OVL_SURF2 RM_ZB_OVL_SURF(2) +#define G_RM_ZB_PCL_SURF RM_ZB_PCL_SURF(1) +#define G_RM_ZB_PCL_SURF2 RM_ZB_PCL_SURF(2) + +#define G_RM_OPA_SURF RM_OPA_SURF(1) +#define G_RM_OPA_SURF2 RM_OPA_SURF(2) +#define G_RM_XLU_SURF RM_XLU_SURF(1) +#define G_RM_XLU_SURF2 RM_XLU_SURF(2) +#define G_RM_CLD_SURF RM_CLD_SURF(1) +#define G_RM_CLD_SURF2 RM_CLD_SURF(2) +#define G_RM_TEX_EDGE RM_TEX_EDGE(1) +#define G_RM_TEX_EDGE2 RM_TEX_EDGE(2) +#define G_RM_PCL_SURF RM_PCL_SURF(1) +#define G_RM_PCL_SURF2 RM_PCL_SURF(2) +#define G_RM_ADD RM_ADD(1) +#define G_RM_ADD2 RM_ADD(2) +#define G_RM_NOOP RM_NOOP(1) +#define G_RM_NOOP2 RM_NOOP(2) +#define G_RM_VISCVG RM_VISCVG(1) +#define G_RM_VISCVG2 RM_VISCVG(2) +#define G_RM_OPA_CI RM_OPA_CI(1) +#define G_RM_OPA_CI2 RM_OPA_CI(2) + + +#define G_RM_FOG_SHADE_A GBL_c1(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA) +#define G_RM_FOG_PRIM_A GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_IN, G_BL_1MA) +#define G_RM_PASS GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +/* + * G_SETCONVERT: K0-5 + */ +#define G_CV_K0 175 +#define G_CV_K1 -43 +#define G_CV_K2 -89 +#define G_CV_K3 222 +#define G_CV_K4 114 +#define G_CV_K5 42 + +/* + * G_SETSCISSOR: interlace mode + */ +#define G_SC_NON_INTERLACE 0 +#define G_SC_ODD_INTERLACE 3 +#define G_SC_EVEN_INTERLACE 2 + +/* flags to inhibit pushing of the display list (on branch) */ +#define G_DL_PUSH 0x00 +#define G_DL_NOPUSH 0x01 + +/* + * BEGIN C-specific section: (typedef's) + */ +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/* + * Data Structures + * + * NOTE: + * The DMA transfer hardware requires 64-bit aligned, 64-bit multiple- + * sized transfers. This important hardware optimization is unfortunately + * reflected in the programming interface, with some structures + * padded and alignment enforced. + * + * Since structures are aligned to the boundary of the "worst-case" + * element, we can't depend on the C compiler to align things + * properly. + * + * 64-bit structure alignment is enforced by wrapping structures with + * unions that contain a dummy "long long int". Why this works is + * explained in the ANSI C Spec, or on page 186 of the second edition + * of K&R, "The C Programming Language". + * + * The price we pay for this is a little awkwardness referencing the + * structures through the union. There is no memory penalty, since + * all the structures are at least 64-bits the dummy alignment field + * does not increase the size of the union. + * + * Static initialization of these union structures works because + * the ANSI C spec states that static initialization for unions + * works by using the first union element. We put the dummy alignment + * field last for this reason. + * + * (it's possible a newer 64-bit compiler from MIPS might make this + * easier with a flag, but we can't wait for it...) + * + */ + +/* + * Vertex (set up for use with colors) + */ +typedef struct { + short ob[3]; /* x, y, z */ + unsigned short flag; + short tc[2]; /* texture coord */ + unsigned char cn[4]; /* color & alpha */ +} Vtx_t; + +/* + * Vertex (set up for use with normals) + */ +typedef struct { + short ob[3]; /* x, y, z */ + unsigned short flag; + short tc[2]; /* texture coord */ + signed char n[3]; /* normal */ + unsigned char a; /* alpha */ +} Vtx_tn; + +typedef union { + Vtx_t v; /* Use this one for colors */ + Vtx_tn n; /* Use this one for normals */ + long long int force_structure_alignment; +} Vtx; + +/* + * Sprite structure + */ + +typedef struct { + void *SourceImagePointer; + void *TlutPointer; + short Stride; + short SubImageWidth; + short SubImageHeight; + char SourceImageType; + char SourceImageBitSize; + short SourceImageOffsetS; + short SourceImageOffsetT; + /* 20 bytes for above */ + + /* padding to bring structure size to 64 bit allignment */ + char dummy[4]; + +} uSprite_t; + +typedef union { + uSprite_t s; + + /* Need to make sure this is 64 bit aligned */ + long long int force_structure_allignment[3]; +} uSprite; + +/* + * Triangle face + */ +typedef struct { + unsigned char flag; + unsigned char v[3]; +} Tri; + +/* + * 4x4 matrix, fixed point s15.16 format. + * First 8 words are integer portion of the 4x4 matrix + * Last 8 words are the fraction portion of the 4x4 matrix + */ +typedef long Mtx_t[4][4]; + +typedef union { + Mtx_t m; + long long int force_structure_alignment; +} Mtx; + +/* + * Viewport + */ + +/* + * + * This magic value is the maximum INTEGER z-range of the hardware + * (there are also 16-bits of fraction, which are introduced during + * any transformations). This is not just a good idea, it's the law. + * Feeding the hardware eventual z-coordinates (after any transforms + * or scaling) bigger than this, will not work. + * + * This number is DIFFERENT than G_MAXFBZ, which is the maximum value + * you want to use to initialize the z-buffer. + * + * The reason these are different is mildly interesting, but too long + * to explain here. It is basically the result of optimizations in the + * hardware. A more generic API might hide this detail from the users, + * but we don't have the ucode to do that... + * + */ +#define G_MAXZ 0x03ff /* 10 bits of integer screen-Z precision */ + +/* + * The viewport structure elements have 2 bits of fraction, necessary + * to accomodate the sub-pixel positioning scaling for the hardware. + * This can also be exploited to handle odd-sized viewports. + * + * Accounting for these fractional bits, using the default projection + * and viewing matrices, the viewport structure is initialized thusly: + * + * (SCREEN_WD/2)*4, (SCREEN_HT/2)*4, G_MAXZ, 0, + * (SCREEN_WD/2)*4, (SCREEN_HT/2)*4, 0, 0, + */ +typedef struct { + short vscale[4]; /* scale, 2 bits fraction */ + short vtrans[4]; /* translate, 2 bits fraction */ + /* both the above arrays are padded to 64-bit boundary */ +} Vp_t; + +typedef union { + Vp_t vp; + long long int force_structure_alignment; +} Vp; + +/* + * MOVEMEM indices + * + * Each of these indexes an entry in a dmem table + * which points to a 1-4 word block of dmem in + * which to store a 1-4 word DMA. + * + */ +#ifdef F3DEX_GBI_2 +/* 0,4 are reserved by G_MTX */ +# define G_MV_MMTX 2 +# define G_MV_PMTX 6 +# define G_MV_VIEWPORT 8 +# define G_MV_LIGHT 10 +# define G_MV_POINT 12 +# define G_MV_MATRIX 14 /* NOTE: this is in moveword table */ +# define G_MVO_LOOKATX (0*24) +# define G_MVO_LOOKATY (1*24) +# define G_MVO_L0 (2*24) +# define G_MVO_L1 (3*24) +# define G_MVO_L2 (4*24) +# define G_MVO_L3 (5*24) +# define G_MVO_L4 (6*24) +# define G_MVO_L5 (7*24) +# define G_MVO_L6 (8*24) +# define G_MVO_L7 (9*24) +#else /* F3DEX_GBI_2 */ +# define G_MV_VIEWPORT 0x80 +# define G_MV_LOOKATY 0x82 +# define G_MV_LOOKATX 0x84 +# define G_MV_L0 0x86 +# define G_MV_L1 0x88 +# define G_MV_L2 0x8a +# define G_MV_L3 0x8c +# define G_MV_L4 0x8e +# define G_MV_L5 0x90 +# define G_MV_L6 0x92 +# define G_MV_L7 0x94 +# define G_MV_TXTATT 0x96 +# define G_MV_MATRIX_1 0x9e /* NOTE: this is in moveword table */ +# define G_MV_MATRIX_2 0x98 +# define G_MV_MATRIX_3 0x9a +# define G_MV_MATRIX_4 0x9c +#endif /* F3DEX_GBI_2 */ + +/* + * MOVEWORD indices + * + * Each of these indexes an entry in a dmem table + * which points to a word in dmem in dmem where + * an immediate word will be stored. + * + */ +#define G_MW_MATRIX 0x00 /* NOTE: also used by movemem */ +#define G_MW_NUMLIGHT 0x02 +#define G_MW_CLIP 0x04 +#define G_MW_SEGMENT 0x06 +#define G_MW_FOG 0x08 +#define G_MW_LIGHTCOL 0x0a +#ifdef F3DEX_GBI_2 +# define G_MW_FORCEMTX 0x0c +#else /* F3DEX_GBI_2 */ +# define G_MW_POINTS 0x0c +#endif /* F3DEX_GBI_2 */ +#define G_MW_PERSPNORM 0x0e + +/* + * These are offsets from the address in the dmem table + */ +#define G_MWO_NUMLIGHT 0x00 +#define G_MWO_CLIP_RNX 0x04 +#define G_MWO_CLIP_RNY 0x0c +#define G_MWO_CLIP_RPX 0x14 +#define G_MWO_CLIP_RPY 0x1c +#define G_MWO_SEGMENT_0 0x00 +#define G_MWO_SEGMENT_1 0x01 +#define G_MWO_SEGMENT_2 0x02 +#define G_MWO_SEGMENT_3 0x03 +#define G_MWO_SEGMENT_4 0x04 +#define G_MWO_SEGMENT_5 0x05 +#define G_MWO_SEGMENT_6 0x06 +#define G_MWO_SEGMENT_7 0x07 +#define G_MWO_SEGMENT_8 0x08 +#define G_MWO_SEGMENT_9 0x09 +#define G_MWO_SEGMENT_A 0x0a +#define G_MWO_SEGMENT_B 0x0b +#define G_MWO_SEGMENT_C 0x0c +#define G_MWO_SEGMENT_D 0x0d +#define G_MWO_SEGMENT_E 0x0e +#define G_MWO_SEGMENT_F 0x0f +#define G_MWO_FOG 0x00 +#define G_MWO_aLIGHT_1 0x00 +#define G_MWO_bLIGHT_1 0x04 +#ifdef F3DEX_GBI_2 +#define G_MWO_aLIGHT_2 0x18 +#define G_MWO_bLIGHT_2 0x1c +#define G_MWO_aLIGHT_3 0x30 +#define G_MWO_bLIGHT_3 0x34 +#define G_MWO_aLIGHT_4 0x48 +#define G_MWO_bLIGHT_4 0x4c +#define G_MWO_aLIGHT_5 0x60 +#define G_MWO_bLIGHT_5 0x64 +#define G_MWO_aLIGHT_6 0x78 +#define G_MWO_bLIGHT_6 0x7c +#define G_MWO_aLIGHT_7 0x90 +#define G_MWO_bLIGHT_7 0x94 +#define G_MWO_aLIGHT_8 0xa8 +#define G_MWO_bLIGHT_8 0xac +#else +#define G_MWO_aLIGHT_2 0x20 +#define G_MWO_bLIGHT_2 0x24 +#define G_MWO_aLIGHT_3 0x40 +#define G_MWO_bLIGHT_3 0x44 +#define G_MWO_aLIGHT_4 0x60 +#define G_MWO_bLIGHT_4 0x64 +#define G_MWO_aLIGHT_5 0x80 +#define G_MWO_bLIGHT_5 0x84 +#define G_MWO_aLIGHT_6 0xa0 +#define G_MWO_bLIGHT_6 0xa4 +#define G_MWO_aLIGHT_7 0xc0 +#define G_MWO_bLIGHT_7 0xc4 +#define G_MWO_aLIGHT_8 0xe0 +#define G_MWO_bLIGHT_8 0xe4 +#endif +#define G_MWO_MATRIX_XX_XY_I 0x00 +#define G_MWO_MATRIX_XZ_XW_I 0x04 +#define G_MWO_MATRIX_YX_YY_I 0x08 +#define G_MWO_MATRIX_YZ_YW_I 0x0c +#define G_MWO_MATRIX_ZX_ZY_I 0x10 +#define G_MWO_MATRIX_ZZ_ZW_I 0x14 +#define G_MWO_MATRIX_WX_WY_I 0x18 +#define G_MWO_MATRIX_WZ_WW_I 0x1c +#define G_MWO_MATRIX_XX_XY_F 0x20 +#define G_MWO_MATRIX_XZ_XW_F 0x24 +#define G_MWO_MATRIX_YX_YY_F 0x28 +#define G_MWO_MATRIX_YZ_YW_F 0x2c +#define G_MWO_MATRIX_ZX_ZY_F 0x30 +#define G_MWO_MATRIX_ZZ_ZW_F 0x34 +#define G_MWO_MATRIX_WX_WY_F 0x38 +#define G_MWO_MATRIX_WZ_WW_F 0x3c +#define G_MWO_POINT_RGBA 0x10 +#define G_MWO_POINT_ST 0x14 +#define G_MWO_POINT_XYSCREEN 0x18 +#define G_MWO_POINT_ZSCREEN 0x1c + +/* + * Light structure. + * + * Note: only directional (infinite) lights are currently supported. + * + * Note: the weird order is for the DMEM alignment benefit of + * the microcode. + * + */ + +typedef struct { + unsigned char col[3]; /* diffuse light value (rgba) */ + char pad1; + unsigned char colc[3]; /* copy of diffuse light value (rgba) */ + char pad2; + signed char dir[3]; /* direction of light (normalized) */ + char pad3; +} Light_t; + +typedef struct { + unsigned char col[3]; /* ambient light value (rgba) */ + char pad1; + unsigned char colc[3]; /* copy of ambient light value (rgba) */ + char pad2; +} Ambient_t; + +typedef struct { + int x1,y1,x2,y2; /* texture offsets for highlight 1/2 */ +} Hilite_t; + +typedef union { + Light_t l; + long long int force_structure_alignment[2]; +} Light; + +typedef union { + Ambient_t l; + long long int force_structure_alignment[1]; +} Ambient; + +typedef struct { + Ambient a; + Light l[7]; +} Lightsn; + +typedef struct { + Ambient a; + Light l[1]; +} Lights0; + +typedef struct { + Ambient a; + Light l[1]; +} Lights1; + +typedef struct { + Ambient a; + Light l[2]; +} Lights2; + +typedef struct { + Ambient a; + Light l[3]; +} Lights3; + +typedef struct { + Ambient a; + Light l[4]; +} Lights4; + +typedef struct { + Ambient a; + Light l[5]; +} Lights5; + +typedef struct { + Ambient a; + Light l[6]; +} Lights6; + +typedef struct { + Ambient a; + Light l[7]; +} Lights7; + +typedef struct { + Light l[2]; +} LookAt; + +typedef union { + Hilite_t h; + long int force_structure_alignment[4]; +} Hilite; + +#define gdSPDefLights0(ar,ag,ab) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ { 0, 0, 0},0,{ 0, 0, 0},0,{ 0, 0, 0},0}}} } +#define gdSPDefLights1(ar,ag,ab,r1,g1,b1,x1,y1,z1) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}} } +#define gdSPDefLights2(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ + {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}} } +#define gdSPDefLights3(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ + {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ + {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}} } +#define gdSPDefLights4(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ + {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ + {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}, \ + {{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}} } +#define gdSPDefLights5(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4,r5,g5,b5,x5,y5,z5) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ + {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ + {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}, \ + {{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}, \ + {{ {r5,g5,b5},0,{r5,g5,b5},0,{x5,y5,z5},0}}} } + + +#define gdSPDefLights6(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4,r5,g5,b5,x5,y5,z5,r6,g6,b6,x6,y6,z6) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ + {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ + {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}, \ + {{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}, \ + {{ {r5,g5,b5},0,{r5,g5,b5},0,{x5,y5,z5},0}}, \ + {{ {r6,g6,b6},0,{r6,g6,b6},0,{x6,y6,z6},0}}} } + + +#define gdSPDefLights7(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4,r5,g5,b5,x5,y5,z5,r6,g6,b6,x6,y6,z6,r7,g7,b7,x7,y7,z7) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ + {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ + {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}, \ + {{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}, \ + {{ {r5,g5,b5},0,{r5,g5,b5},0,{x5,y5,z5},0}}, \ + {{ {r6,g6,b6},0,{r6,g6,b6},0,{x6,y6,z6},0}}, \ + {{ {r7,g7,b7},0,{r7,g7,b7},0,{x7,y7,z7},0}}} } + + +#define gdSPDefLookAt(rightx,righty,rightz,upx,upy,upz) \ + { {{ {{0,0,0},0,{0,0,0},0,{rightx,righty,rightz},0}}, \ + { {{0,0x80,0},0,{0,0x80,0},0,{upx,upy,upz},0}}} } + +/* + * Graphics DMA Packet + */ +typedef struct { + int cmd:8; + unsigned int par:8; + unsigned int len:16; + unsigned int addr; +} Gdma; + +/* + * Graphics Immediate Mode Packet types + */ +typedef struct { + int cmd:8; + int pad:24; + Tri tri; +} Gtri; + +typedef struct { + int cmd:8; + int pad1:24; + int pad2:24; + unsigned char param:8; +} Gpopmtx; + +/* + * typedef struct { + * int cmd:8; + * int pad0:24; + * int pad1:4; + * int number:4; + * int base:24; + * } Gsegment; + */ +typedef struct { + int cmd:8; + int pad0:8; + int mw_index:8; + int number:8; + int pad1:8; + int base:24; +} Gsegment; + +typedef struct { + int cmd:8; + int pad0:8; + int sft:8; + int len:8; + unsigned int data:32; +} GsetothermodeL; + +typedef struct { + int cmd:8; + int pad0:8; + int sft:8; + int len:8; + unsigned int data:32; +} GsetothermodeH; + +typedef struct { + unsigned char cmd; + unsigned char lodscale; + unsigned char tile; + unsigned char on; + unsigned short s; + unsigned short t; +} Gtexture; + +typedef struct { + int cmd:8; + int pad:24; + Tri line; +} Gline3D; + +typedef struct { + int cmd:8; + int pad1:24; + short int pad2; + short int scale; +} Gperspnorm; + + +/* + * RDP Packet types + */ +typedef struct { + int cmd:8; + unsigned int fmt:3; + unsigned int siz:2; + unsigned int pad:7; + unsigned int wd:12; /* really only 10 bits, extra */ + unsigned int dram; /* to account for 1024 */ +} Gsetimg; + +typedef struct { + int cmd:8; + unsigned int muxs0:24; + unsigned int muxs1:32; +} Gsetcombine; + +typedef struct { + int cmd:8; + unsigned char pad; + unsigned char prim_min_level; + unsigned char prim_level; + unsigned long color; +} Gsetcolor; + +typedef struct { + int cmd:8; + int x0:10; + int x0frac:2; + int y0:10; + int y0frac:2; + unsigned int pad:8; + int x1:10; + int x1frac:2; + int y1:10; + int y1frac:2; +} Gfillrect; + +typedef struct { + int cmd:8; + unsigned int fmt:3; + unsigned int siz:2; + unsigned int pad0:1; + unsigned int line:9; + unsigned int tmem:9; + unsigned int pad1:5; + unsigned int tile:3; + unsigned int palette:4; + unsigned int ct:1; + unsigned int mt:1; + unsigned int maskt:4; + unsigned int shiftt:4; + unsigned int cs:1; + unsigned int ms:1; + unsigned int masks:4; + unsigned int shifts:4; +} Gsettile; + +typedef struct { + int cmd:8; + unsigned int sl:12; + unsigned int tl:12; + int pad:5; + unsigned int tile:3; + unsigned int sh:12; + unsigned int th:12; +} Gloadtile; + +typedef Gloadtile Gloadblock; + +typedef Gloadtile Gsettilesize; + +typedef Gloadtile Gloadtlut; + +typedef struct { + unsigned int cmd:8; /* command */ + unsigned int xl:12; /* X coordinate of upper left */ + unsigned int yl:12; /* Y coordinate of upper left */ + unsigned int pad1:5; /* Padding */ + unsigned int tile:3; /* Tile descriptor index */ + unsigned int xh:12; /* X coordinate of lower right */ + unsigned int yh:12; /* Y coordinate of lower right */ + unsigned int s:16; /* S texture coord at top left */ + unsigned int t:16; /* T texture coord at top left */ + unsigned int dsdx:16;/* Change in S per change in X */ + unsigned int dtdy:16;/* Change in T per change in Y */ +} Gtexrect; + +#define MakeTexRect(xh,yh,flip,tile,xl,yl,s,t,dsdx,dtdy) \ + G_TEXRECT, xh, yh, 0, flip, 0, tile, xl, yl, s, t, dsdx, dtdy + +/* + * Textured rectangles are 128 bits not 64 bits + */ +typedef struct { + unsigned long w0; + unsigned long w1; + unsigned long w2; + unsigned long w3; +} TexRect; + +/* + * Generic Gfx Packet + */ +typedef struct { + unsigned int w0; + unsigned int w1; +} Gwords; + +/* + * This union is the fundamental type of the display list. + * It is, by law, exactly 64 bits in size. + */ +typedef union { + Gwords words; + Gdma dma; + Gtri tri; + Gline3D line; + Gpopmtx popmtx; + Gsegment segment; + GsetothermodeH setothermodeH; + GsetothermodeL setothermodeL; + Gtexture texture; + Gperspnorm perspnorm; + Gsetimg setimg; + Gsetcombine setcombine; + Gsetcolor setcolor; + Gfillrect fillrect; /* use for setscissor also */ + Gsettile settile; + Gloadtile loadtile; /* use for loadblock also, th is dxt */ + Gsettilesize settilesize; + Gloadtlut loadtlut; + long long int force_structure_alignment; +} Gfx; + +/* + * Macros to assemble the graphics display list + */ + +/* + * DMA macros + */ +#define gDma0p(pkt, c, s, l) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24); \ + _g->words.w1 = (unsigned int)(s); \ +} + +#define gsDma0p(c, s, l) \ +{{ \ + _SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24), (unsigned int)(s) \ +}} + +#define gDma1p(pkt, c, s, l, p) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \ + _SHIFTL((l), 0, 16)); \ + _g->words.w1 = (unsigned int)(s); \ +} + +#define gsDma1p(c, s, l, p) \ +{{ \ + (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \ + _SHIFTL((l), 0, 16)), \ + (unsigned int)(s) \ +}} + +#define gDma2p(pkt, c, adrs, len, idx, ofs) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \ + _SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)); \ + _g->words.w1 = (unsigned int)(adrs); \ +} +#define gsDma2p(c, adrs, len, idx, ofs) \ +{{ \ + (_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \ + _SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)), \ + (unsigned int)(adrs) \ +}} + +#define gSPNoOp(pkt) gDma0p(pkt, G_SPNOOP, 0, 0) +#define gsSPNoOp() gsDma0p(G_SPNOOP, 0, 0) + +#ifdef F3DEX_GBI_2 +# define gSPMatrix(pkt, m, p) \ + gDma2p((pkt),G_MTX,(m),sizeof(Mtx),(p)^G_MTX_PUSH,0) +# define gsSPMatrix(m, p) \ + gsDma2p( G_MTX,(m),sizeof(Mtx),(p)^G_MTX_PUSH,0) +#else /* F3DEX_GBI_2 */ +# define gSPMatrix(pkt, m, p) gDma1p(pkt, G_MTX, m, sizeof(Mtx), p) +# define gsSPMatrix(m, p) gsDma1p(G_MTX, m, sizeof(Mtx), p) +#endif /* F3DEX_GBI_2 */ + +#if defined(F3DEX_GBI_2) +/* + * F3DEX_GBI_2: G_VTX GBI format was changed. + * + * +--------+----+---+---+----+------+-+ + * G_VTX | cmd:8 |0000| n:8 |0000|v0+n:7|0| + * +-+---+--+----+---+---+----+------+-+ + * | |seg| address | + * +-+---+-----------------------------+ + */ +# define gSPVertex(pkt, v, n, v0) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = \ + _SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7); \ + _g->words.w1 = (unsigned int)(v); \ +} +# define gsSPVertex(v, n, v0) \ +{{ \ + (_SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7)), \ + (unsigned int)(v) \ +}} +#elif (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +/* + * F3DEX_GBI: G_VTX GBI format was changed to support 64 vertice. + * + * +--------+--------+------+----------+ + * G_VTX | cmd:8 | v0:8 | n:6 |length:10 | + * +-+---+--+--------+------+----------+ + * | |seg| address | + * +-+---+-----------------------------+ + */ +# define gSPVertex(pkt, v, n, v0) \ + gDma1p((pkt),G_VTX,(v),((n)<<10)|(sizeof(Vtx)*(n)-1),(v0)*2) +# define gsSPVertex(v, n, v0) \ + gsDma1p(G_VTX,(v),((n)<<10)|(sizeof(Vtx)*(n)-1),(v0)*2) +#else +# define gSPVertex(pkt, v, n, v0) \ + gDma1p(pkt, G_VTX, v, sizeof(Vtx)*(n),((n)-1)<<4|(v0)) +# define gsSPVertex(v, n, v0) \ + gsDma1p(G_VTX, v, sizeof(Vtx)*(n), ((n)-1)<<4|(v0)) +#endif + + +#ifdef F3DEX_GBI_2 +# define gSPViewport(pkt, v) \ + gDma2p((pkt), G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT, 0) +# define gsSPViewport(v) \ + gsDma2p( G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT, 0) +#else /* F3DEX_GBI_2 */ +# define gSPViewport(pkt,v) \ + gDma1p((pkt), G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT) +# define gsSPViewport(v) \ + gsDma1p( G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT) +#endif /* F3DEX_GBI_2 */ + +#define gSPDisplayList(pkt,dl) gDma1p(pkt,G_DL,dl,0,G_DL_PUSH) +#define gsSPDisplayList( dl) gsDma1p( G_DL,dl,0,G_DL_PUSH) + +#define gSPBranchList(pkt,dl) gDma1p(pkt,G_DL,dl,0,G_DL_NOPUSH) +#define gsSPBranchList( dl) gsDma1p( G_DL,dl,0,G_DL_NOPUSH) + +#define gSPSprite2DBase(pkt, s) gDma1p(pkt, G_SPRITE2D_BASE, s, sizeof(uSprite), 0) +#define gsSPSprite2DBase(s) gsDma1p(G_SPRITE2D_BASE, s, sizeof(uSprite), 0) + +/* + * RSP short command (no DMA required) macros + */ +#define gImmp0(pkt, c) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8); \ +} + +#define gsImmp0(c) \ +{{ \ + _SHIFTL((c), 24, 8) \ +}} + +#define gImmp1(pkt, c, p0) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8); \ + _g->words.w1 = (unsigned int)(p0); \ +} + +#define gsImmp1(c, p0) \ +{{ \ + _SHIFTL((c), 24, 8), (unsigned int)(p0) \ +}} + +#define gImmp2(pkt, c, p0, p1) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8); \ + _g->words.w1 = _SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8); \ +} + +#define gsImmp2(c, p0, p1) \ +{{ \ + _SHIFTL((c), 24, 8), _SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8)\ +}} + +#define gImmp3(pkt, c, p0, p1, p2) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8); \ + _g->words.w1 = (_SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8) | \ + _SHIFTL((p2), 0, 8)); \ +} + +#define gsImmp3(c, p0, p1, p2) \ +{{ \ + _SHIFTL((c), 24, 8), (_SHIFTL((p0), 16, 16) | \ + _SHIFTL((p1), 8, 8) | _SHIFTL((p2), 0, 8))\ +}} + +#define gImmp21(pkt, c, p0, p1, dat) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | \ + _SHIFTL((p1), 0, 8)); \ + _g->words.w1 = (unsigned int) (dat); \ +} + +#define gsImmp21(c, p0, p1, dat) \ +{{ \ + _SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | _SHIFTL((p1), 0, 8),\ + (unsigned int) (dat) \ +}} + +#ifdef F3DEX_GBI_2 +#define gMoveWd(pkt, index, offset, data) \ + gDma1p((pkt), G_MOVEWORD, data, offset, index) +#define gsMoveWd( index, offset, data) \ + gsDma1p( G_MOVEWORD, data, offset, index) +#else /* F3DEX_GBI_2 */ +#define gMoveWd(pkt, index, offset, data) \ + gImmp21((pkt), G_MOVEWORD, offset, index, data) +#define gsMoveWd( index, offset, data) \ + gsImmp21( G_MOVEWORD, offset, index, data) +#endif /* F3DEX_GBI_2 */ + +/* Sprite immediate macros, there is also a sprite dma macro above */ + +#define gSPSprite2DScaleFlip(pkt, sx, sy, fx, fy) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SPRITE2D_SCALEFLIP, 24, 8) | \ + _SHIFTL((fx), 8, 8) | \ + _SHIFTL((fy), 0, 8)); \ + _g->words.w1 = (_SHIFTL((sx), 16, 16) | \ + _SHIFTL((sy), 0, 16)); \ +} + +#define gsSPSprite2DScaleFlip(sx, sy, fx, fy) \ +{{ \ + (_SHIFTL(G_SPRITE2D_SCALEFLIP, 24, 8) | \ + _SHIFTL((fx), 8, 8) | \ + _SHIFTL((fy), 0, 8)), \ + (_SHIFTL((sx), 16, 16) | \ + _SHIFTL((sy), 0, 16)) \ +}} + +#define gSPSprite2DDraw(pkt, px, py) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SPRITE2D_DRAW, 24, 8)); \ + _g->words.w1 = (_SHIFTL((px), 16, 16) | \ + _SHIFTL((py), 0, 16)); \ +} + +#define gsSPSprite2DDraw(px, py) \ +{{ \ + (_SHIFTL(G_SPRITE2D_DRAW, 24, 8)), \ + (_SHIFTL((px), 16, 16) | \ + _SHIFTL((py), 0, 16)) \ +}} + + +/* + * Note: the SP1Triangle() and line macros multiply the vertex indices + * by 10, this is an optimization for the microcode. + */ +#if (defined(F3DLP_GBI)||defined(F3DEX_GBI)) +# define __gsSP1Triangle_w1(v0, v1, v2) \ + (_SHIFTL((v0)*2,16,8)|_SHIFTL((v1)*2,8,8)|_SHIFTL((v2)*2,0,8)) +# define __gsSP1Triangle_w1f(v0, v1, v2, flag) \ + (((flag) == 0) ? __gsSP1Triangle_w1(v0, v1, v2): \ + ((flag) == 1) ? __gsSP1Triangle_w1(v1, v2, v0): \ + __gsSP1Triangle_w1(v2, v0, v1)) +# define __gsSPLine3D_w1(v0, v1, wd) \ + (_SHIFTL((v0)*2,16,8)|_SHIFT((v1)*2,8,8)|_SHIFT((wd),0,8)) +# define __gsSPLine3D_w1f(v0, v1, wd, flag) \ + (((flag) == 0) ? __gsSPLine3D_w1(v0, v1, wd): \ + __gsSPLine3D_w1(v1, v0, wd)) +# define __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag) \ + (((flag) == 0) ? __gsSP1Triangle_w1(v0, v1, v2): \ + ((flag) == 1) ? __gsSP1Triangle_w1(v1, v2, v3): \ + ((flag) == 2) ? __gsSP1Triangle_w1(v2, v3, v0): \ + __gsSP1Triangle_w1(v3, v0, v1)) +# define __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag) \ + (((flag) == 0) ? __gsSP1Triangle_w1(v0, v2, v3): \ + ((flag) == 1) ? __gsSP1Triangle_w1(v1, v3, v0): \ + ((flag) == 2) ? __gsSP1Triangle_w1(v2, v0, v1): \ + __gsSP1Triangle_w1(v3, v1, v2)) +#else +# define __gsSP1Triangle_w1f(v0, v1, v2, flag) \ + (_SHIFTL((flag), 24,8)|_SHIFTL((v0)*10,16,8)| \ + _SHIFTL((v1)*10, 8,8)|_SHIFTL((v2)*10, 0,8)) +# define __gsSPLine3D_w1f(v0, v1, wd, flag) \ + (_SHIFTL((flag), 24,8)|_SHIFTL((v0)*10,16,8)| \ + _SHIFTL((v1)*10, 8,8)|_SHIFTL((wd), 0,8)) +#endif + +#ifdef F3DEX_GBI_2 +/*** + *** 1 Triangle + ***/ +#define gSP1Triangle(pkt, v0, v1, v2, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_TRI1, 24, 8)| \ + __gsSP1Triangle_w1f(v0, v1, v2, flag); \ + _g->words.w1 = 0; \ +} +#define gsSP1Triangle(v0, v1, v2, flag) \ +{{ \ + _SHIFTL(G_TRI1, 24, 8)|__gsSP1Triangle_w1f(v0, v1, v2, flag), \ + 0 \ +}} + +/*** + *** Line + ***/ +#define gSPLine3D(pkt, v0, v1, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_LINE3D, 24, 8)| \ + __gsSPLine3D_w1f(v0, v1, 0, flag); \ + _g->words.w1 = 0; \ +} +#define gsSPLine3D(v0, v1, flag) \ +{{ \ + _SHIFTL(G_LINE3D, 24, 8)|__gsSPLine3D_w1f(v0, v1, 0, flag), \ + 0 \ +}} + +/*** + *** LineW + ***/ +/* these macros are the same as SPLine3D, except they have an + * additional parameter for width. The width is added to the "minimum" + * thickness, which is 1.5 pixels. The units for width are in + * half-pixel units, so a width of 1 translates to (.5 + 1.5) or + * a 2.0 pixels wide line. + */ +#define gSPLineW3D(pkt, v0, v1, wd, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_LINE3D, 24, 8)| \ + __gsSPLine3D_w1f(v0, v1, wd, flag); \ + _g->words.w1 = 0; \ +} +#define gsSPLineW3D(v0, v1, wd, flag) \ +{{ \ + _SHIFTL(G_LINE3D, 24, 8)|__gsSPLine3D_w1f(v0, v1, wd, flag), \ + 0 \ +}} + +/*** + *** 1 Quadrangle + ***/ +#define gSP1Quadrangle(pkt, v0, v1, v2, v3, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_QUAD, 24, 8)| \ + __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)); \ + _g->words.w1 = __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag); \ +} + +#define gsSP1Quadrangle(v0, v1, v2, v3, flag) \ +{{ \ + (_SHIFTL(G_QUAD, 24, 8)| \ + __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)), \ + __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag) \ +}} +#else /* F3DEX_GBI_2 */ + +/*** + *** 1 Triangle + ***/ +#define gSP1Triangle(pkt, v0, v1, v2, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_TRI1, 24, 8); \ + _g->words.w1 = __gsSP1Triangle_w1f(v0, v1, v2, flag); \ +} +#define gsSP1Triangle(v0, v1, v2, flag) \ +{{ \ + _SHIFTL(G_TRI1, 24, 8), \ + __gsSP1Triangle_w1f(v0, v1, v2, flag) \ +}} + +/*** + *** Line + ***/ +#define gSPLine3D(pkt, v0, v1, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_LINE3D, 24, 8); \ + _g->words.w1 = __gsSPLine3D_w1f(v0, v1, 0, flag); \ +} +#define gsSPLine3D(v0, v1, flag) \ +{{ \ + _SHIFTL(G_LINE3D, 24, 8), \ + __gsSPLine3D_w1f(v0, v1, 0, flag) \ +}} + +/*** + *** LineW + ***/ +/* these macros are the same as SPLine3D, except they have an + * additional parameter for width. The width is added to the "minimum" + * thickness, which is 1.5 pixels. The units for width are in + * half-pixel units, so a width of 1 translates to (.5 + 1.5) or + * a 2.0 pixels wide line. + */ +#define gSPLineW3D(pkt, v0, v1, wd, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_LINE3D, 24, 8); \ + _g->words.w1 = __gsSPLine3D_w1f(v0, v1, wd, flag); \ +} +#define gsSPLineW3D(v0, v1, wd, flag) \ +{{ \ + _SHIFTL(G_LINE3D, 24, 8), \ + __gsSPLine3D_w1f(v0, v1, wd, flag) \ +}} + +/*** + *** 1 Quadrangle + ***/ +#define gSP1Quadrangle(pkt, v0, v1, v2, v3, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TRI2, 24, 8)| \ + __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)); \ + _g->words.w1 = __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag); \ +} + +#define gsSP1Quadrangle(v0, v1, v2, v3, flag) \ +{{ \ + (_SHIFTL(G_TRI2, 24, 8)| \ + __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)), \ + __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag) \ +}} +#endif /* F3DEX_GBI_2 */ + +#if (defined(F3DLP_GBI)||defined(F3DEX_GBI)) +/*** + *** 2 Triangles + ***/ +#define gSP2Triangles(pkt, v00, v01, v02, flag0, v10, v11, v12, flag1) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TRI2, 24, 8)| \ + __gsSP1Triangle_w1f(v00, v01, v02, flag0)); \ + _g->words.w1 = __gsSP1Triangle_w1f(v10, v11, v12, flag1); \ +} + +#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \ +{{ \ + (_SHIFTL(G_TRI2, 24, 8)| \ + __gsSP1Triangle_w1f(v00, v01, v02, flag0)), \ + __gsSP1Triangle_w1f(v10, v11, v12, flag1) \ +}} + +#endif /* F3DEX_GBI/F3DLP_GBI */ + +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +#define gSPCullDisplayList(pkt,vstart,vend) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_CULLDL, 24, 8) | \ + _SHIFTL((vstart)*2, 0, 16); \ + _g->words.w1 = _SHIFTL((vend)*2, 0, 16); \ +} + +#define gsSPCullDisplayList(vstart,vend) \ +{{ \ + _SHIFTL(G_CULLDL, 24, 8) | _SHIFTL((vstart)*2, 0, 16), \ + _SHIFTL((vend)*2, 0, 16) \ +}} + +#else +#define gSPCullDisplayList(pkt,vstart,vend) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_CULLDL, 24, 8) | \ + ((0x0f & (vstart))*40); \ + _g->words.w1 = (unsigned int)((0x0f & ((vend)+1))*40); \ +} + +#define gsSPCullDisplayList(vstart,vend) \ +{{ \ + _SHIFTL(G_CULLDL, 24, 8) | ((0x0f & (vstart))*40), \ + ((0x0f & ((vend)+1))*40) \ +}} +#endif + +#define gSPSegment(pkt, segment, base) \ + gMoveWd(pkt, G_MW_SEGMENT, (segment)*4, base) +#define gsSPSegment(segment, base) \ + gsMoveWd( G_MW_SEGMENT, (segment)*4, base) + +/* + * Clipping Macros + */ +#define FR_NEG_FRUSTRATIO_1 0x00000001 +#define FR_POS_FRUSTRATIO_1 0x0000ffff +#define FR_NEG_FRUSTRATIO_2 0x00000002 +#define FR_POS_FRUSTRATIO_2 0x0000fffe +#define FR_NEG_FRUSTRATIO_3 0x00000003 +#define FR_POS_FRUSTRATIO_3 0x0000fffd +#define FR_NEG_FRUSTRATIO_4 0x00000004 +#define FR_POS_FRUSTRATIO_4 0x0000fffc +#define FR_NEG_FRUSTRATIO_5 0x00000005 +#define FR_POS_FRUSTRATIO_5 0x0000fffb +#define FR_NEG_FRUSTRATIO_6 0x00000006 +#define FR_POS_FRUSTRATIO_6 0x0000fffa +/* + * r should be one of: FRUSTRATIO_1, FRUSTRATIO_2, FRUSTRATIO_3, ... FRUSTRATIO_6 + */ +#define gSPClipRatio(pkt, r) \ +{ \ + gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RNX, FR_NEG_##r); \ + gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RNY, FR_NEG_##r); \ + gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RPX, FR_POS_##r); \ + gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RPY, FR_POS_##r); \ +} + +#define gsSPClipRatio(r) \ + gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RNX, FR_NEG_##r), \ + gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RNY, FR_NEG_##r), \ + gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RPX, FR_POS_##r), \ + gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RPY, FR_POS_##r) + +/* + * Insert values into Matrix + * + * where = element of matrix (byte offset) + * num = new element (32 bit value replacing 2 int or 2 frac matrix + * componants + */ +#ifdef F3DEX_GBI_2 +#define gSPInsertMatrix(pkt, where, num) \ + ERROR!! gSPInsertMatrix is no longer supported. +#define gsSPInsertMatrix(where, num) \ + ERROR!! gsSPInsertMatrix is no longer supported. +#else +#define gSPInsertMatrix(pkt, where, num) \ + gMoveWd(pkt, G_MW_MATRIX, where, num) +#define gsSPInsertMatrix(where, num) \ + gsMoveWd(G_MW_MATRIX, where, num) +#endif + +/* + * Load new matrix directly + * + * mptr = pointer to matrix + */ +#ifdef F3DEX_GBI_2 +#define gSPForceMatrix(pkt, mptr) \ +{ gDma2p((pkt),G_MOVEMEM,(mptr),sizeof(Mtx),G_MV_MATRIX,0); \ + gMoveWd((pkt), G_MW_FORCEMTX,0,0x00010000); \ +} +#define gsSPForceMatrix(mptr) \ + gsDma2p(G_MOVEMEM,(mptr),sizeof(Mtx),G_MV_MATRIX,0), \ + gsMoveWd(G_MW_FORCEMTX,0,0x00010000) + +#else /* F3DEX_GBI_2 */ +#define gSPForceMatrix(pkt, mptr) \ +{ \ + gDma1p(pkt, G_MOVEMEM, mptr, 16, G_MV_MATRIX_1); \ + gDma1p(pkt, G_MOVEMEM, (char *)(mptr)+16, 16, G_MV_MATRIX_2); \ + gDma1p(pkt, G_MOVEMEM, (char *)(mptr)+32, 16, G_MV_MATRIX_3); \ + gDma1p(pkt, G_MOVEMEM, (char *)(mptr)+48, 16, G_MV_MATRIX_4); \ +} +#define gsSPForceMatrix(mptr) \ + gsDma1p( G_MOVEMEM, mptr, 16, G_MV_MATRIX_1), \ + gsDma1p( G_MOVEMEM, (char *)(mptr)+16, 16, G_MV_MATRIX_2), \ + gsDma1p( G_MOVEMEM, (char *)(mptr)+32, 16, G_MV_MATRIX_3), \ + gsDma1p( G_MOVEMEM, (char *)(mptr)+48, 16, G_MV_MATRIX_4) +#endif /* F3DEX_GBI_2 */ + +/* + * Insert values into Points + * + * point = point number 0-15 + * where = which element of point to modify (byte offset into point) + * num = new value (32 bit) + */ +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +# define gSPModifyVertex(pkt, vtx, where, val) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_MODIFYVTX,24,8)| \ + _SHIFTL((where),16,8)|_SHIFTL((vtx)*2,0,16)); \ + _g->words.w1 = (unsigned int)(val); \ +} +# define gsSPModifyVertex(vtx, where, val) \ +{{ \ + _SHIFTL(G_MODIFYVTX,24,8)| \ + _SHIFTL((where),16,8)|_SHIFTL((vtx)*2,0,16), \ + (unsigned int)(val) \ +}} +#else +# define gSPModifyVertex(pkt, vtx, where, val) \ + gMoveWd(pkt, G_MW_POINTS, (vtx)*40+(where), val) +# define gsSPModifyVertex(vtx, where, val) \ + gsMoveWd(G_MW_POINTS, (vtx)*40+(where), val) +#endif + +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +/* + * gSPBranchLessZ Branch DL if (vtx.z) less than or equal (zval). + * + * dl = DL branch to + * vtx = Vertex + * zval = Screen depth + * near = Near plane + * far = Far plane + * flag = G_BZ_PERSP or G_BZ_ORTHO + */ + +#define G_BZ_PERSP 0 +#define G_BZ_ORTHO 1 + +#define G_DEPTOZSrg(zval, near, far, flag, zmin, zmax) \ +(((unsigned int)FTOFIX32(((flag) == G_BZ_PERSP ? \ + (1.0f-(float)(near)/(float)(zval)) / \ + (1.0f-(float)(near)/(float)(far )) : \ + ((float)(zval) - (float)(near)) / \ + ((float)(far ) - (float)(near))))) * \ + (((int)((zmax) - (zmin)))&~1) + (int)FTOFIX32(zmin)) + +#define G_DEPTOZS(zval, near, far, flag) \ + G_DEPTOZSrg(zval, near, far, flag, 0, G_MAXZ) + +#define gSPBranchLessZrg(pkt, dl, vtx, zval, near, far, flag, zmin, zmax) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \ + _g->words.w1 = (unsigned int)(dl); \ + _g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \ + _SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \ + _g->words.w1 = G_DEPTOZSrg(zval, near, far, flag, zmin, zmax); \ +} + +#define gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, zmin, zmax) \ +{{ _SHIFTL(G_RDPHALF_1,24,8), \ + (unsigned int)(dl), }}, \ +{{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\ + G_DEPTOZSrg(zval, near, far, flag, zmin, zmax), }} + +#define gSPBranchLessZ(pkt, dl, vtx, zval, near, far, flag) \ + gSPBranchLessZrg(pkt, dl, vtx, zval, near, far, flag, 0, G_MAXZ) +#define gsSPBranchLessZ(dl, vtx, zval, near, far, flag) \ + gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, 0, G_MAXZ) + +/* + * gSPBranchLessZraw Branch DL if (vtx.z) less than or equal (raw zval). + * + * dl = DL branch to + * vtx = Vertex + * zval = Raw value of screen depth + */ +#define gSPBranchLessZraw(pkt, dl, vtx, zval) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \ + _g->words.w1 = (unsigned int)(dl); \ + _g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \ + _SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \ + _g->words.w1 = (unsigned int)(zval); \ +} + +#define gsSPBranchLessZraw(dl, vtx, zval) \ +{{ _SHIFTL(G_RDPHALF_1,24,8), \ + (unsigned int)(dl), }}, \ +{{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\ + (unsigned int)(zval), }} + +/* + * gSPLoadUcode RSP loads specified ucode. + * + * uc_start = ucode text section start + * uc_dstart = ucode data section start + */ +#define gSPLoadUcodeEx(pkt, uc_start, uc_dstart, uc_dsize) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \ + _g->words.w1 = (unsigned int)(uc_dstart); \ + _g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_LOAD_UCODE,24,8)| \ + _SHIFTL((int)(uc_dsize)-1,0,16)); \ + _g->words.w1 = (unsigned int)(uc_start); \ +} + +#define gsSPLoadUcodeEx(uc_start, uc_dstart, uc_dsize) \ +{{ _SHIFTL(G_RDPHALF_1,24,8), \ + (unsigned int)(uc_dstart), }}, \ +{{ _SHIFTL(G_LOAD_UCODE,24,8)| \ + _SHIFTL((int)(uc_dsize)-1,0,16), \ + (unsigned int)(uc_start), }} + +#define gSPLoadUcode(pkt, uc_start, uc_dstart) \ + gSPLoadUcodeEx((pkt), (uc_start), (uc_dstart), SP_UCODE_DATA_SIZE) +#define gsSPLoadUcode(uc_start, uc_dstart) \ + gsSPLoadUcodeEx((uc_start), (uc_dstart), SP_UCODE_DATA_SIZE) + +#define gSPLoadUcodeL(pkt, ucode) \ + gSPLoadUcode((pkt), OS_K0_TO_PHYSICAL(&##ucode##TextStart), \ + OS_K0_TO_PHYSICAL(&##ucode##DataStart)) +#define gsSPLoadUcodeL(ucode) \ + gsSPLoadUcode(OS_K0_TO_PHYSICAL(&##ucode##TextStart), \ + OS_K0_TO_PHYSICAL(&##ucode##DataStart)) +#endif + +#ifdef F3DEX_GBI_2 +/* + * gSPDma_io DMA to/from DMEM/IMEM for DEBUG. + */ +#define gSPDma_io(pkt, flag, dmem, dram, size) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \ + _SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12); \ + _g->words.w1 = (unsigned int)(dram); \ +} + +#define gsSPDma_io(flag, dmem, dram, size) \ +{{ \ + _SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \ + _SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12), \ + (unsigned int)(dram) \ +}} + +#define gSPDmaRead(pkt,dmem,dram,size) gSPDma_io((pkt),0,(dmem),(dram),(size)) +#define gsSPDmaRead(dmem,dram,size) gsSPDma_io(0,(dmem),(dram),(size)) +#define gSPDmaWrite(pkt,dmem,dram,size) gSPDma_io((pkt),1,(dmem),(dram),(size)) +#define gsSPDmaWrite(dmem,dram,size) gsSPDma_io(1,(dmem),(dram),(size)) +#endif + +/* + * Lighting Macros + */ +#ifdef F3DEX_GBI_2 +# define NUML(n) ((n)*24) +#else +# define NUML(n) (((n)+1)*32 + 0x80000000) +#endif +#define NUMLIGHTS_0 1 +#define NUMLIGHTS_1 1 +#define NUMLIGHTS_2 2 +#define NUMLIGHTS_3 3 +#define NUMLIGHTS_4 4 +#define NUMLIGHTS_5 5 +#define NUMLIGHTS_6 6 +#define NUMLIGHTS_7 7 +/* + * n should be one of: NUMLIGHTS_0, NUMLIGHTS_1, ..., NUMLIGHTS_7 + * NOTE: in addition to the number of directional lights specified, + * there is always 1 ambient light + */ +#define gSPNumLights(pkt, n) \ + gMoveWd(pkt, G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n)) +#define gsSPNumLights(n) \ + gsMoveWd( G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n)) + +#define LIGHT_1 1 +#define LIGHT_2 2 +#define LIGHT_3 3 +#define LIGHT_4 4 +#define LIGHT_5 5 +#define LIGHT_6 6 +#define LIGHT_7 7 +#define LIGHT_8 8 +/* + * l should point to a Light struct + * n should be one of: LIGHT_1, LIGHT_2, ..., LIGHT_8 + * NOTE: the highest numbered light is always the ambient light (eg if there are + * 3 directional lights defined: gsSPNumLights(NUMLIGHTS_3), then lights + * LIGHT_1 through LIGHT_3 will be the directional lights and light + * LIGHT_4 will be the ambient light. + */ +#ifdef F3DEX_GBI_2 +# define gSPLight(pkt, l, n) \ + gDma2p((pkt),G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,(n)*24+24) +# define gsSPLight(l, n) \ + gsDma2p( G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,(n)*24+24) +#else /* F3DEX_GBI_2 */ +# define gSPLight(pkt, l, n) \ + gDma1p(pkt, G_MOVEMEM, l, sizeof(Light),((n)-1)*2+G_MV_L0) +# define gsSPLight(l, n) \ + gsDma1p( G_MOVEMEM, l, sizeof(Light),((n)-1)*2+G_MV_L0) +#endif /* F3DEX_GBI_2 */ + +/* + * gSPLightColor changes color of light without recalculating light direction + * col is a 32 bit word with r,g,b,a (alpha is ignored) + * n should be one of LIGHT_1, LIGHT_2, ..., LIGHT_8 + */ +#define gSPLightColor(pkt, n, col) \ +{ \ + gMoveWd(pkt, G_MW_LIGHTCOL, G_MWO_a##n, col); \ + gMoveWd(pkt, G_MW_LIGHTCOL, G_MWO_b##n, col); \ +} +#define gsSPLightColor(n, col) \ + gsMoveWd(G_MW_LIGHTCOL, G_MWO_a##n, col), \ + gsMoveWd(G_MW_LIGHTCOL, G_MWO_b##n, col) + +/* These macros use a structure "name" which is init'd with the gdSPDefLights macros*/ + +#define gSPSetLights0(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_0); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.a,2); \ +} +#define gsSPSetLights0(name) \ + gsSPNumLights(NUMLIGHTS_0), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.a,2) + +#define gSPSetLights1(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_1); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.a,2); \ +} +#define gsSPSetLights1(name) \ + gsSPNumLights(NUMLIGHTS_1), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.a,2) + +#define gSPSetLights2(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_2); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.l[1],2); \ + gSPLight(pkt,&name.a,3); \ +} +#define gsSPSetLights2(name) \ + gsSPNumLights(NUMLIGHTS_2), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.l[1],2), \ + gsSPLight(&name.a,3) + +#define gSPSetLights3(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_3); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.l[1],2); \ + gSPLight(pkt,&name.l[2],3); \ + gSPLight(pkt,&name.a,4); \ +} +#define gsSPSetLights3(name) \ + gsSPNumLights(NUMLIGHTS_3), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.l[1],2), \ + gsSPLight(&name.l[2],3), \ + gsSPLight(&name.a,4) + +#define gSPSetLights4(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_4); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.l[1],2); \ + gSPLight(pkt,&name.l[2],3); \ + gSPLight(pkt,&name.l[3],4); \ + gSPLight(pkt,&name.a,5); \ +} +#define gsSPSetLights4(name) \ + gsSPNumLights(NUMLIGHTS_4), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.l[1],2), \ + gsSPLight(&name.l[2],3), \ + gsSPLight(&name.l[3],4), \ + gsSPLight(&name.a,5) + +#define gSPSetLights5(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_5); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.l[1],2); \ + gSPLight(pkt,&name.l[2],3); \ + gSPLight(pkt,&name.l[3],4); \ + gSPLight(pkt,&name.l[4],5); \ + gSPLight(pkt,&name.a,6); \ +} + +#define gsSPSetLights5(name) \ + gsSPNumLights(NUMLIGHTS_5), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.l[1],2), \ + gsSPLight(&name.l[2],3), \ + gsSPLight(&name.l[3],4), \ + gsSPLight(&name.l[4],5), \ + gsSPLight(&name.a,6) + +#define gSPSetLights6(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_6); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.l[1],2); \ + gSPLight(pkt,&name.l[2],3); \ + gSPLight(pkt,&name.l[3],4); \ + gSPLight(pkt,&name.l[4],5); \ + gSPLight(pkt,&name.l[5],6); \ + gSPLight(pkt,&name.a,7); \ +} + +#define gsSPSetLights6(name) \ + gsSPNumLights(NUMLIGHTS_6), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.l[1],2), \ + gsSPLight(&name.l[2],3), \ + gsSPLight(&name.l[3],4), \ + gsSPLight(&name.l[4],5), \ + gsSPLight(&name.l[5],6), \ + gsSPLight(&name.a,7) + +#define gSPSetLights7(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_7); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.l[1],2); \ + gSPLight(pkt,&name.l[2],3); \ + gSPLight(pkt,&name.l[3],4); \ + gSPLight(pkt,&name.l[4],5); \ + gSPLight(pkt,&name.l[5],6); \ + gSPLight(pkt,&name.l[6],7); \ + gSPLight(pkt,&name.a,8); \ +} + +#define gsSPSetLights7(name) \ + gsSPNumLights(NUMLIGHTS_7), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.l[1],2), \ + gsSPLight(&name.l[2],3), \ + gsSPLight(&name.l[3],4), \ + gsSPLight(&name.l[4],5), \ + gsSPLight(&name.l[5],6), \ + gsSPLight(&name.l[6],7), \ + gsSPLight(&name.a,8) + +/* + * Reflection/Hiliting Macros + */ +#ifdef F3DEX_GBI_2 +# define gSPLookAtX(pkt, l) \ + gDma2p((pkt),G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATX) +# define gsSPLookAtX(l) \ + gsDma2p( G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATX) +# define gSPLookAtY(pkt, l) \ + gDma2p((pkt),G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATY) +# define gsSPLookAtY(l) \ + gsDma2p( G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATY) +#else /* F3DEX_GBI_2 */ +# define gSPLookAtX(pkt, l) \ + gDma1p(pkt, G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATX) +# define gsSPLookAtX(l) \ + gsDma1p( G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATX) +# define gSPLookAtY(pkt, l) \ + gDma1p(pkt, G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATY) +# define gsSPLookAtY(l) \ + gsDma1p( G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATY) +#endif /* F3DEX_GBI_2 */ + +#define gSPLookAt(pkt, la) \ +{ \ + gSPLookAtX(pkt,la) \ + gSPLookAtY(pkt,(char *)(la)+16) \ +} +#define gsSPLookAt(la) \ + gsSPLookAtX(la), \ + gsSPLookAtY((char *)(la)+16) + +#define gDPSetHilite1Tile(pkt, tile, hilite, width, height) \ + gDPSetTileSize(pkt, tile, (hilite)->h.x1 & 0xfff, (hilite)->h.y1 & 0xfff, \ + ((((width)-1)*4)+(hilite)->h.x1) & 0xfff, ((((height)-1)*4)+(hilite)->h.y1) & 0xfff) + +#define gDPSetHilite2Tile(pkt, tile, hilite, width, height) \ + gDPSetTileSize(pkt, tile, (hilite)->h.x2 & 0xfff, (hilite)->h.y2 & 0xfff, \ + ((((width)-1)*4)+(hilite)->h.x2) & 0xfff, ((((height)-1)*4)+(hilite)->h.y2) & 0xfff) + + +/* + * FOG macros + * fm = z multiplier + * fo = z offset + * FOG FORMULA: alpha(fog) = (eyespace z) * fm + fo CLAMPED 0 to 255 + * note: (eyespace z) ranges -1 to 1 + * + * Alternate method of setting fog: + * min, max: range 0 to 1000: 0=nearplane, 1000=farplane + * min is where fog begins (usually less than max and often 0) + * max is where fog is thickest (usually 1000) + * + */ +#define gSPFogFactor(pkt, fm, fo) \ + gMoveWd(pkt, G_MW_FOG, G_MWO_FOG, \ + (_SHIFTL(fm,16,16) | _SHIFTL(fo,0,16))) + +#define gsSPFogFactor(fm, fo) \ + gsMoveWd(G_MW_FOG, G_MWO_FOG, \ + (_SHIFTL(fm,16,16) | _SHIFTL(fo,0,16))) + +#define gSPFogPosition(pkt, min, max) \ + gMoveWd(pkt, G_MW_FOG, G_MWO_FOG, \ + (_SHIFTL((128000/((max)-(min))),16,16) | \ + _SHIFTL(((500-(min))*256/((max)-(min))),0,16))) + +#define gsSPFogPosition(min, max) \ + gsMoveWd(G_MW_FOG, G_MWO_FOG, \ + (_SHIFTL((128000/((max)-(min))),16,16) | \ + _SHIFTL(((500-(min))*256/((max)-(min))),0,16))) + +#ifdef F3DEX_GBI_2 +/* + * Macros to turn texture on/off + */ +# define gSPTexture(pkt, s, t, level, tile, on) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXTURE,24,8) | \ + _SHIFTL(BOWTIE_VAL,16,8) | \ + _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | \ + _SHIFTL((on),1,7)); \ + _g->words.w1 = (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)); \ +} +# define gsSPTexture(s, t, level, tile, on) \ +{{ \ + (_SHIFTL(G_TEXTURE,24,8) | _SHIFTL(BOWTIE_VAL,16,8) | \ + _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | _SHIFTL((on),1,7)),\ + (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)) \ +}} +/* + * Different version of SPTexture macro, has an additional parameter + * which is currently reserved in the microcode. + */ +# define gSPTextureL(pkt, s, t, level, xparam, tile, on) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXTURE,24,8) | \ + _SHIFTL((xparam),16,8) | \ + _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | \ + _SHIFTL((on),1,7)); \ + _g->words.w1 = (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)); \ +} +# define gsSPTextureL(s, t, level, xparam, tile, on) \ +{{ \ + (_SHIFTL(G_TEXTURE,24,8) | _SHIFTL((xparam),16,8) | \ + _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | _SHIFTL((on),1,7)),\ + (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)) \ +}} +#else +/* + * Macros to turn texture on/off + */ +# define gSPTexture(pkt, s, t, level, tile, on) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL(BOWTIE_VAL,16,8)|\ + _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)| \ + _SHIFTL((on),0,8)); \ + _g->words.w1 = (_SHIFTL((s),16,16)|_SHIFTL((t),0,16)); \ +} +# define gsSPTexture(s, t, level, tile, on) \ +{{ \ + (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL(BOWTIE_VAL,16,8)| \ + _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)|_SHIFTL((on),0,8)), \ + (_SHIFTL((s),16,16)|_SHIFTL((t),0,16)) \ +}} +/* + * Different version of SPTexture macro, has an additional parameter + * which is currently reserved in the microcode. + */ +# define gSPTextureL(pkt, s, t, level, xparam, tile, on) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL((xparam),16,8)| \ + _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)| \ + _SHIFTL((on),0,8)); \ + _g->words.w1 = (_SHIFTL((s),16,16)|_SHIFTL((t),0,16)); \ +} +# define gsSPTextureL(s, t, level, xparam, tile, on) \ +{{ \ + (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL((xparam),16,8)| \ + _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)|_SHIFTL((on),0,8)), \ + (_SHIFTL((s),16,16)|_SHIFTL((t),0,16)) \ +}} +#endif + +#define gSPPerspNormalize(pkt, s) gMoveWd(pkt, G_MW_PERSPNORM, 0, (s)) +#define gsSPPerspNormalize(s) gsMoveWd( G_MW_PERSPNORM, 0, (s)) + +#ifdef F3DEX_GBI_2 +# define gSPPopMatrixN(pkt, n, num) gDma2p((pkt),G_POPMTX,(num)*64,64,2,0) +# define gsSPPopMatrixN(n, num) gsDma2p( G_POPMTX,(num)*64,64,2,0) +# define gSPPopMatrix(pkt, n) gSPPopMatrixN((pkt), (n), 1) +# define gsSPPopMatrix(n) gsSPPopMatrixN( (n), 1) +#else /* F3DEX_GBI_2 */ +# define gSPPopMatrix(pkt, n) gImmp1(pkt, G_POPMTX, n) +# define gsSPPopMatrix(n) gsImmp1( G_POPMTX, n) +#endif /* F3DEX_GBI_2 */ + +#define gSPEndDisplayList(pkt) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_ENDDL, 24, 8); \ + _g->words.w1 = 0; \ +} + +#define gsSPEndDisplayList() \ +{{ \ + _SHIFTL(G_ENDDL, 24, 8), 0 \ +}} + +#ifdef F3DEX_GBI_2 +/* + * One gSPGeometryMode(pkt,c,s) GBI is equal to these two GBIs. + * + * gSPClearGeometryMode(pkt,c) + * gSPSetGeometryMode(pkt,s) + * + * gSPLoadGeometryMode(pkt, word) sets GeometryMode directly. + */ +#define gSPGeometryMode(pkt, c, s) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_GEOMETRYMODE,24,8)|_SHIFTL(~(u32)(c),0,24);\ + _g->words.w1 = (u32)(s); \ +} + +#define gsSPGeometryMode(c, s) \ +{{ \ + (_SHIFTL(G_GEOMETRYMODE,24,8)|_SHIFTL(~(u32)(c),0,24)),(u32)(s) \ +}} +#define gSPSetGeometryMode(pkt, word) gSPGeometryMode((pkt),0,(word)) +#define gsSPSetGeometryMode(word) gsSPGeometryMode(0,(word)) +#define gSPClearGeometryMode(pkt, word) gSPGeometryMode((pkt),(word),0) +#define gsSPClearGeometryMode(word) gsSPGeometryMode((word),0) +#define gSPLoadGeometryMode(pkt, word) gSPGeometryMode((pkt),-1,(word)) +#define gsSPLoadGeometryMode(word) gsSPGeometryMode(-1,(word)) + +#else /* F3DEX_GBI_2 */ +#define gSPSetGeometryMode(pkt, word) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_SETGEOMETRYMODE, 24, 8); \ + _g->words.w1 = (unsigned int)(word); \ +} + +#define gsSPSetGeometryMode(word) \ +{{ \ + _SHIFTL(G_SETGEOMETRYMODE, 24, 8), (unsigned int)(word) \ +}} + +#define gSPClearGeometryMode(pkt, word) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8); \ + _g->words.w1 = (unsigned int)(word); \ +} + +#define gsSPClearGeometryMode(word) \ +{{ \ + _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8), (unsigned int)(word) \ +}} +#endif /* F3DEX_GBI_2 */ + +#ifdef F3DEX_GBI_2 +#define gSPSetOtherMode(pkt, cmd, sft, len, data) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(cmd,24,8)|_SHIFTL(32-(sft)-(len),8,8)| \ + _SHIFTL((len)-1,0,8)); \ + _g->words.w1 = (unsigned int)(data); \ +} + +#define gsSPSetOtherMode(cmd, sft, len, data) \ +{{ \ + _SHIFTL(cmd,24,8)|_SHIFTL(32-(sft)-(len),8,8)|_SHIFTL((len)-1,0,8), \ + (unsigned int)(data) \ +}} +#else +#define gSPSetOtherMode(pkt, cmd, sft, len, data) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(cmd, 24, 8) | _SHIFTL(sft, 8, 8) | \ + _SHIFTL(len, 0, 8)); \ + _g->words.w1 = (unsigned int)(data); \ +} + +#define gsSPSetOtherMode(cmd, sft, len, data) \ +{{ \ + _SHIFTL(cmd, 24, 8) | _SHIFTL(sft, 8, 8) | _SHIFTL(len, 0, 8), \ + (unsigned int)(data) \ +}} +#endif + +/* + * RDP setothermode register commands - register shadowed in RSP + */ +#define gDPPipelineMode(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_PIPELINE, 1, mode) +#define gsDPPipelineMode(mode) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_PIPELINE, 1, mode) + +#define gDPSetCycleType(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 2, type) +#define gsDPSetCycleType(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 2, type) + +#define gDPSetTexturePersp(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 1, type) +#define gsDPSetTexturePersp(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 1, type) + +#define gDPSetTextureDetail(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 2, type) +#define gsDPSetTextureDetail(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 2, type) + +#define gDPSetTextureLOD(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 1, type) +#define gsDPSetTextureLOD(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 1, type) + +#define gDPSetTextureLUT(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 2, type) +#define gsDPSetTextureLUT(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 2, type) + +#define gDPSetTextureFilter(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 2, type) +#define gsDPSetTextureFilter(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 2, type) + +#define gDPSetTextureConvert(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 3, type) +#define gsDPSetTextureConvert(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 3, type) + +#define gDPSetCombineKey(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 1, type) +#define gsDPSetCombineKey(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 1, type) + +#ifndef _HW_VERSION_1 +#define gDPSetColorDither(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 2, mode) +#define gsDPSetColorDither(mode) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 2, mode) +#else +#define gDPSetColorDither(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_COLORDITHER, 1, mode) +#define gsDPSetColorDither(mode) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_COLORDITHER, 1, mode) +#endif + +#ifndef _HW_VERSION_1 +#define gDPSetAlphaDither(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 2, mode) +#define gsDPSetAlphaDither(mode) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 2, mode) +#endif + +/* 'blendmask' is not supported anymore. + * The bits are reserved for future use. + * Fri May 26 13:45:55 PDT 1995 + */ +#define gDPSetBlendMask(pkt, mask) gDPNoOp(pkt) +#define gsDPSetBlendMask(mask) gsDPNoOp() + +#define gDPSetAlphaCompare(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 2, type) +#define gsDPSetAlphaCompare(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 2, type) + +#define gDPSetDepthSource(pkt, src) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 1, src) +#define gsDPSetDepthSource(src) \ + gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 1, src) + +#define gDPSetRenderMode(pkt, c0, c1) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 29, \ + (c0) | (c1)) +#define gsDPSetRenderMode(c0, c1) \ + gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 29, \ + (c0) | (c1)) + +#define gSetImage(pkt, cmd, fmt, siz, width, i) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \ + _SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12); \ + _g->words.w1 = (unsigned int)(i); \ +} + +#define gsSetImage(cmd, fmt, siz, width, i) \ +{{ \ + _SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \ + _SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12), \ + (unsigned int)(i) \ +}} + +#define gDPSetColorImage(pkt, f, s, w, i) gSetImage(pkt, G_SETCIMG, f, s, w, i) +#define gsDPSetColorImage(f, s, w, i) gsSetImage(G_SETCIMG, f, s, w, i) + + +/* use these for new code */ +#define gDPSetDepthImage(pkt, i) gSetImage(pkt, G_SETZIMG, 0, 0, 1, i) +#define gsDPSetDepthImage(i) gsSetImage(G_SETZIMG, 0, 0, 1, i) +/* kept for compatibility */ +#define gDPSetMaskImage(pkt, i) gDPSetDepthImage(pkt, i) +#define gsDPSetMaskImage(i) gsDPSetDepthImage(i) + +#define gDPSetTextureImage(pkt, f, s, w, i) gSetImage(pkt, G_SETTIMG, f, s, w, i) +#define gsDPSetTextureImage(f, s, w, i) gsSetImage(G_SETTIMG, f, s, w, i) + +/* + * RDP macros + */ + +#define gDPSetCombine(pkt, muxs0, muxs1) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(muxs0, 0, 24);\ + _g->words.w1 = (unsigned int)(muxs1); \ +} + +#define gsDPSetCombine(muxs0, muxs1) \ +{{ \ + _SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(muxs0, 0, 24), \ + (unsigned int)(muxs1) \ +}} + +#define GCCc0w0(saRGB0, mRGB0, saA0, mA0) \ + (_SHIFTL((saRGB0), 20, 4) | _SHIFTL((mRGB0), 15, 5) | \ + _SHIFTL((saA0), 12, 3) | _SHIFTL((mA0), 9, 3)) + +#define GCCc1w0(saRGB1, mRGB1) \ + (_SHIFTL((saRGB1), 5, 4) | _SHIFTL((mRGB1), 0, 5)) + +#define GCCc0w1(sbRGB0, aRGB0, sbA0, aA0) \ + (_SHIFTL((sbRGB0), 28, 4) | _SHIFTL((aRGB0), 15, 3) | \ + _SHIFTL((sbA0), 12, 3) | _SHIFTL((aA0), 9, 3)) + +#define GCCc1w1(sbRGB1, saA1, mA1, aRGB1, sbA1, aA1) \ + (_SHIFTL((sbRGB1), 24, 4) | _SHIFTL((saA1), 21, 3) | \ + _SHIFTL((mA1), 18, 3) | _SHIFTL((aRGB1), 6, 3) | \ + _SHIFTL((sbA1), 3, 3) | _SHIFTL((aA1), 0, 3)) + +#define gDPSetCombineLERP(pkt, a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \ + a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) | \ + _SHIFTL(GCCc0w0(G_CCMUX_##a0, G_CCMUX_##c0, \ + G_ACMUX_##Aa0, G_ACMUX_##Ac0) | \ + GCCc1w0(G_CCMUX_##a1, G_CCMUX_##c1), \ + 0, 24); \ + _g->words.w1 = (unsigned int)(GCCc0w1(G_CCMUX_##b0, \ + G_CCMUX_##d0, \ + G_ACMUX_##Ab0, \ + G_ACMUX_##Ad0) | \ + GCCc1w1(G_CCMUX_##b1, \ + G_ACMUX_##Aa1, \ + G_ACMUX_##Ac1, \ + G_CCMUX_##d1, \ + G_ACMUX_##Ab1, \ + G_ACMUX_##Ad1)); \ +} + +#define gsDPSetCombineLERP(a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \ + a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1) \ +{{ \ + _SHIFTL(G_SETCOMBINE, 24, 8) | \ + _SHIFTL(GCCc0w0(G_CCMUX_##a0, G_CCMUX_##c0, \ + G_ACMUX_##Aa0, G_ACMUX_##Ac0) | \ + GCCc1w0(G_CCMUX_##a1, G_CCMUX_##c1), 0, 24), \ + (unsigned int)(GCCc0w1(G_CCMUX_##b0, G_CCMUX_##d0, \ + G_ACMUX_##Ab0, G_ACMUX_##Ad0) | \ + GCCc1w1(G_CCMUX_##b1, G_ACMUX_##Aa1, \ + G_ACMUX_##Ac1, G_CCMUX_##d1, \ + G_ACMUX_##Ab1, G_ACMUX_##Ad1)) \ +}} + +/* + * SetCombineMode macros are NOT redunant. It allow the C preprocessor + * to substitute single parameter which includes commas in the token and + * rescan for higher parameter count macro substitution. + * + * eg. gsDPSetCombineMode(G_CC_MODULATE, G_CC_MODULATE) turns into + * gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0, + * TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0) + */ + +#define gDPSetCombineMode(pkt, a, b) gDPSetCombineLERP(pkt, a, b) +#define gsDPSetCombineMode(a, b) gsDPSetCombineLERP(a, b) + +#define gDPSetColor(pkt, c, d) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(c, 24, 8); \ + _g->words.w1 = (unsigned int)(d); \ +} + +#define gsDPSetColor(c, d) \ +{{ \ + _SHIFTL(c, 24, 8), (unsigned int)(d) \ +}} + +#define DPRGBColor(pkt, cmd, r, g, b, a) \ + gDPSetColor(pkt, cmd, \ + (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | \ + _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8))) +#define sDPRGBColor(cmd, r, g, b, a) \ + gsDPSetColor(cmd, \ + (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | \ + _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8))) + +#define gDPSetEnvColor(pkt, r, g, b, a) \ + DPRGBColor(pkt, G_SETENVCOLOR, r,g,b,a) +#define gsDPSetEnvColor(r, g, b, a) \ + sDPRGBColor(G_SETENVCOLOR, r,g,b,a) +#define gDPSetBlendColor(pkt, r, g, b, a) \ + DPRGBColor(pkt, G_SETBLENDCOLOR, r,g,b,a) +#define gsDPSetBlendColor(r, g, b, a) \ + sDPRGBColor(G_SETBLENDCOLOR, r,g,b,a) +#define gDPSetFogColor(pkt, r, g, b, a) \ + DPRGBColor(pkt, G_SETFOGCOLOR, r,g,b,a) +#define gsDPSetFogColor(r, g, b, a) \ + sDPRGBColor(G_SETFOGCOLOR, r,g,b,a) +#define gDPSetFillColor(pkt, d) \ + gDPSetColor(pkt, G_SETFILLCOLOR, (d)) +#define gsDPSetFillColor(d) \ + gsDPSetColor(G_SETFILLCOLOR, (d)) + +#define gDPSetPrimDepth(pkt, z, dz) \ + gDPSetColor(pkt, G_SETPRIMDEPTH, \ + _SHIFTL(z, 16, 16) | _SHIFTL(dz, 0, 16)) +#define gsDPSetPrimDepth(z, dz) \ + gsDPSetColor(G_SETPRIMDEPTH, _SHIFTL(z, 16, 16) | \ + _SHIFTL(dz, 0, 16)) + +#define gDPSetPrimColor(pkt, m, l, rgba) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SETPRIMCOLOR, 24, 8) | \ + _SHIFTL(m, 8, 8) | _SHIFTL(l, 0, 8)); \ + _g->words.w1 = (rgba); \ +} + +#define gsDPSetPrimColor(m, l, r, g, b, a) \ +{{ \ + (_SHIFTL(G_SETPRIMCOLOR, 24, 8) | _SHIFTL(m, 8, 8) | \ + _SHIFTL(l, 0, 8)), \ + (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | _SHIFTL(b, 8, 8) | \ + _SHIFTL(a, 0, 8)) \ +}} + +/* + * gDPSetOtherMode (This is for expert user.) + * + * This command makes all othermode parameters set. + * Do not use this command in the same DL with another g*SPSetOtherMode DLs. + * + * [Usage] + * gDPSetOtherMode(pkt, modeA, modeB) + * + * 'modeA' is described all parameters of GroupA GBI command. + * 'modeB' is also described all parameters of GroupB GBI command. + * + * GroupA: + * gDPPipelineMode, gDPSetCycleType, gSPSetTexturePersp, + * gDPSetTextureDetail, gDPSetTextureLOD, gDPSetTextureLUT, + * gDPSetTextureFilter, gDPSetTextureConvert, gDPSetCombineKey, + * gDPSetColorDither, gDPSetAlphaDither + * + * GroupB: + * gDPSetAlphaCompare, gDPSetDepthSource, gDPSetRenderMode + * + * Use 'OR' operation to get modeA and modeB. + * + * modeA = G_PM_* | G_CYC_* | G_TP_* | G_TD_* | G_TL_* | G_TT_* | G_TF_* + * G_TC_* | G_CK_* | G_CD_* | G_AD_*; + * + * modeB = G_AC_* | G_ZS_* | G_RM_* | G_RM_*2; + */ +#define gDPSetOtherMode(pkt, mode0, mode1) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_RDPSETOTHERMODE,24,8)|_SHIFTL(mode0,0,24);\ + _g->words.w1 = (unsigned int)(mode1); \ +} + +#define gsDPSetOtherMode(mode0, mode1) \ +{{ \ + _SHIFTL(G_RDPSETOTHERMODE,24,8)|_SHIFTL(mode0,0,24), \ + (unsigned int)(mode1) \ +}} + +/* + * Texturing macros + */ + +/* These are also defined defined above for Sprite Microcode */ + +#define G_TX_LOADTILE 7 +#define G_TX_RENDERTILE 0 + +#define G_TX_NOMIRROR 0 +#define G_TX_WRAP 0 +#define G_TX_MIRROR 0x1 +#define G_TX_CLAMP 0x2 +#define G_TX_NOMASK 0 +#define G_TX_NOLOD 0 + + +#ifndef MAX +#define MAX(a, b) ((a) > (b) ? (a) : (b)) +#endif + +#ifndef MIN +#define MIN(a, b) ((a) < (b) ? (a) : (b)) +#endif +/* + * Dxt is the inverse of the number of 64-bit words in a line of + * the texture being loaded using the load_block command. If + * there are any 1's to the right of the 11th fractional bit, + * dxt should be rounded up. The following macros accomplish + * this. The 4b macros are a special case since 4-bit textures + * are loaded as 8-bit textures. Dxt is fixed point 1.11. RJM + */ +#define G_TX_DXT_FRAC 11 + +/* + * For RCP 2.0, the maximum number of texels that can be loaded + * using a load_block command is 2048. In order to load the total + * 4kB of Tmem, change the texel size when loading to be G_IM_SIZ_16b, + * then change the tile to the proper texel size after the load. + * The g*DPLoadTextureBlock macros already do this, so this change + * will be transparent if you use these macros. If you use + * the g*DPLoadBlock macros directly, you will need to handle this + * tile manipulation yourself. RJM. + */ +#ifdef _HW_VERSION_1 +#define G_TX_LDBLK_MAX_TXL 4095 +#else +#define G_TX_LDBLK_MAX_TXL 2047 +#endif /* _HW_VERSION_1 */ + +#define TXL2WORDS(txls, b_txl) MAX(1, ((txls)*(b_txl)/8)) +#define CALC_DXT(width, b_txl) \ + (((1 << G_TX_DXT_FRAC) + TXL2WORDS(width, b_txl) - 1) / \ + TXL2WORDS(width, b_txl)) + +#define TXL2WORDS_4b(txls) MAX(1, ((txls)/16)) +#define CALC_DXT_4b(width) \ + (((1 << G_TX_DXT_FRAC) + TXL2WORDS_4b(width) - 1) / \ + TXL2WORDS_4b(width)) + +#define gDPLoadTileGeneric(pkt, c, tile, uls, ult, lrs, lrt) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(c, 24, 8) | _SHIFTL(uls, 12, 12) | \ + _SHIFTL(ult, 0, 12); \ + _g->words.w1 = _SHIFTL(tile, 24, 3) | _SHIFTL(lrs, 12, 12) | \ + _SHIFTL(lrt, 0, 12); \ +} + +#define gsDPLoadTileGeneric(c, tile, uls, ult, lrs, lrt) \ +{{ \ + _SHIFTL(c, 24, 8) | _SHIFTL(uls, 12, 12) | _SHIFTL(ult, 0, 12), \ + _SHIFTL(tile, 24, 3) | _SHIFTL(lrs, 12, 12) | _SHIFTL(lrt, 0, 12)\ +}} + +#define gDPSetTileSize(pkt, t, uls, ult, lrs, lrt) \ + gDPLoadTileGeneric(pkt, G_SETTILESIZE, t, uls, ult, lrs, lrt) +#define gsDPSetTileSize(t, uls, ult, lrs, lrt) \ + gsDPLoadTileGeneric(G_SETTILESIZE, t, uls, ult, lrs, lrt) +#define gDPLoadTile(pkt, t, uls, ult, lrs, lrt) \ + gDPLoadTileGeneric(pkt, G_LOADTILE, t, uls, ult, lrs, lrt) +#define gsDPLoadTile(t, uls, ult, lrs, lrt) \ + gsDPLoadTileGeneric(G_LOADTILE, t, uls, ult, lrs, lrt) + +#define gDPSetTile(pkt, fmt, siz, line, tmem, tile, palette, cmt, \ + maskt, shiftt, cms, masks, shifts) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_SETTILE, 24, 8) | _SHIFTL(fmt, 21, 3) |\ + _SHIFTL(siz, 19, 2) | _SHIFTL(line, 9, 9) | \ + _SHIFTL(tmem, 0, 9); \ + _g->words.w1 = _SHIFTL(tile, 24, 3) | _SHIFTL(palette, 20, 4) | \ + _SHIFTL(cmt, 18, 2) | _SHIFTL(maskt, 14, 4) | \ + _SHIFTL(shiftt, 10, 4) |_SHIFTL(cms, 8, 2) | \ + _SHIFTL(masks, 4, 4) | _SHIFTL(shifts, 0, 4); \ +} + +#define gsDPSetTile(fmt, siz, line, tmem, tile, palette, cmt, \ + maskt, shiftt, cms, masks, shifts) \ +{{ \ + (_SHIFTL(G_SETTILE, 24, 8) | _SHIFTL(fmt, 21, 3) | \ + _SHIFTL(siz, 19, 2) | _SHIFTL(line, 9, 9) | _SHIFTL(tmem, 0, 9)),\ + (_SHIFTL(tile, 24, 3) | _SHIFTL(palette, 20, 4) | \ + _SHIFTL(cmt, 18, 2) | _SHIFTL(maskt, 14, 4) | \ + _SHIFTL(shiftt, 10, 4) | _SHIFTL(cms, 8, 2) | \ + _SHIFTL(masks, 4, 4) | _SHIFTL(shifts, 0, 4)) \ +}} + +/* + * For RCP 2.0, the maximum number of texels that can be loaded + * using a load_block command is 2048. In order to load the total + * 4kB of Tmem, change the texel size when loading to be G_IM_SIZ_16b, + * then change the tile to the proper texel size after the load. + * The g*DPLoadTextureBlock macros already do this, so this change + * will be transparent if you use these macros. If you use + * the g*DPLoadBlock macros directly, you will need to handle this + * tile manipulation yourself. RJM. + */ +#define gDPLoadBlock(pkt, tile, uls, ult, lrs, dxt) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_LOADBLOCK, 24, 8) | \ + _SHIFTL(uls, 12, 12) | _SHIFTL(ult, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | \ + _SHIFTL((MIN(lrs,G_TX_LDBLK_MAX_TXL)), 12, 12) |\ + _SHIFTL(dxt, 0, 12)); \ +} + +#define gsDPLoadBlock(tile, uls, ult, lrs, dxt) \ +{{ \ + (_SHIFTL(G_LOADBLOCK, 24, 8) | _SHIFTL(uls, 12, 12) | \ + _SHIFTL(ult, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | \ + _SHIFTL((MIN(lrs,G_TX_LDBLK_MAX_TXL)), 12, 12) | \ + _SHIFTL(dxt, 0, 12)) \ +}} + +#define gDPLoadTLUTCmd(pkt, tile, count) \ +{ \ + Gfx *_g = (Gfx *)pkt; \ + \ + _g->words.w0 = _SHIFTL(G_LOADTLUT, 24, 8); \ + _g->words.w1 = _SHIFTL((tile), 24, 3) | _SHIFTL((count), 14, 10);\ +} + +#define gsDPLoadTLUTCmd(tile, count) \ +{{ \ + _SHIFTL(G_LOADTLUT, 24, 8), \ + _SHIFTL((tile), 24, 3) | _SHIFTL((count), 14, 10) \ +}} + +#define gDPLoadTextureBlock(pkt, timg, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT) -1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * siz##_LINE_BYTES)+7)>>3, 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +#define gDPLoadTextureBlockYuv(pkt, timg, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT) -1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * 1)+7)>>3, 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* Load fix rww 27jun95 */ +/* The S at the end means odd lines are already word Swapped */ + +#define gDPLoadTextureBlockS(pkt, timg, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,0); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * siz##_LINE_BYTES)+7)>>3, 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* + * Allow tmem address and render tile to be specified. + * The S at the end means odd lines are already word Swapped + */ +#define gDPLoadMultiBlockS(pkt, timg, tmem, rtile, fmt, siz, width, \ + height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,0); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * siz##_LINE_BYTES)+7)>>3, tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + + +#define gDPLoadTextureBlockYuvS(pkt, timg, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,0); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * 1)+7)>>3, 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* + * allows tmem address to be specified + */ +#define _gDPLoadTextureBlock(pkt, timg, tmem, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3, \ + tmem, G_TX_RENDERTILE, pal, cmt, \ + maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* + * allows tmem address and render tile to be specified + */ +#define _gDPLoadTextureBlockTile(pkt, timg, tmem, rtile, fmt, siz, width, \ + height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0,\ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3, \ + tmem, rtile, pal, cmt, \ + maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* + * allows tmem address and render tile to be specified + */ +#define gDPLoadMultiBlock(pkt, timg, tmem, rtile, fmt, siz, width, \ + height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0,\ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3, \ + tmem, rtile, pal, cmt, \ + maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +#define gsDPLoadTextureBlock(timg, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, 0, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, \ + masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, siz, ((((width) * siz##_LINE_BYTES)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + +/* Here is the static form of the pre-swapped texture block loading */ +/* See gDPLoadTextureBlockS() for reference. Basically, just don't + calculate DxT, use 0 */ + +#define gsDPLoadTextureBlockS(timg, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, 0 , \ + cmt, maskt,shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, 0 ),\ + gsDPPipeSync(), \ + gsDPSetTile(fmt, siz, ((((width) * siz##_LINE_BYTES)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + +/* + * Allow tmem address to be specified + */ +#define _gsDPLoadTextureBlock(timg, tmem, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, siz, \ + ((((width) * siz##_LINE_BYTES)+7)>>3), tmem, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + + +/* + * Allow tmem address and render_tile to be specified + */ +#define _gsDPLoadTextureBlockTile(timg, tmem, rtile, fmt, siz, width, \ + height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, siz, \ + ((((width) * siz##_LINE_BYTES)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + + +/* + * Allow tmem address and render_tile to be specified, useful when loading + * mutilple tiles at a time. + */ +#define gsDPLoadMultiBlock(timg, tmem, rtile, fmt, siz, width, \ + height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, siz, \ + ((((width) * siz##_LINE_BYTES)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + +/* + * Allows tmem and render tile to be specified. Useful when loading + * several tiles at a time. + * + * Here is the static form of the pre-swapped texture block loading + * See gDPLoadTextureBlockS() for reference. Basically, just don't + * calculate DxT, use 0 + */ + +#define gsDPLoadMultiBlockS(timg, tmem, rtile, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0 , \ + cmt, maskt,shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, 0 ),\ + gsDPPipeSync(), \ + gsDPSetTile(fmt, siz, ((((width) * siz##_LINE_BYTES)+7)>>3), tmem,\ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + + +#define gDPLoadTextureBlock_4b(pkt, timg, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, \ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height)+3)>>2)-1, \ + CALC_DXT_4b(width)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* Load fix rww 27jun95 */ +/* The S at the end means odd lines are already word Swapped */ + +#define gDPLoadTextureBlock_4bS(pkt, timg, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, \ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height)+3)>>2)-1, 0 ); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* + * 4-bit load block. Useful when loading multiple tiles + */ +#define gDPLoadMultiBlock_4b(pkt, timg, tmem, rtile, fmt, width, height,\ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0, \ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height)+3)>>2)-1, \ + CALC_DXT_4b(width)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* + * 4-bit load block. Allows tmem and render tile to be specified. Useful when + * loading multiple tiles. The S means odd lines are already word swapped. + */ +#define gDPLoadMultiBlock_4bS(pkt, timg, tmem, rtile, fmt, width, height,\ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0, \ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height)+3)>>2)-1, 0 ); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + + +#define _gDPLoadTextureBlock_4b(pkt, timg, tmem, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0, \ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height)+3)>>2)-1, \ + CALC_DXT_4b(width)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +#define gsDPLoadTextureBlock_4b(timg, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0 , cmt, \ + maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1, \ + CALC_DXT_4b(width)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + +#define gsDPLoadTextureBlock_4bS(timg, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0 , cmt, \ + maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1,0),\ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + +/* + * 4-bit load block. Allows tmem address and render tile to be specified. + * Useful when loading multiple tiles. + */ +#define gsDPLoadMultiBlock_4b(timg, tmem, rtile, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0 , cmt, \ + maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1, \ + CALC_DXT_4b(width)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + + +/* + * 4-bit load block. Allows tmem address and render tile to be specified. + * Useful when loading multiple tiles. S means odd lines are already swapped. + */ +#define gsDPLoadMultiBlock_4bS(timg, tmem, rtile, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0 , cmt, \ + maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1,0),\ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + + +/* + * Allows tmem address to be specified + */ +#define _gsDPLoadTextureBlock_4b(timg, tmem, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0 , cmt, \ + maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1, \ + CALC_DXT_4b(width)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + +#ifndef _HW_VERSION_1 + +#define gDPLoadTextureTile(pkt, timg, fmt, siz, width, height, \ + uls, ult, lrs, lrt, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz, width, timg); \ + gDPSetTile(pkt, fmt, siz, \ + (((((lrs)-(uls)+1) * siz##_TILE_BYTES)+7)>>3), 0, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPLoadSync(pkt); \ + gDPLoadTile( pkt, G_TX_LOADTILE, \ + (uls)<>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, \ + (uls)<>3), tmem, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPLoadSync(pkt); \ + gDPLoadTile( pkt, G_TX_LOADTILE, \ + (uls)<>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, rtile, \ + (uls)<>3), 0, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPLoadSync(), \ + gsDPLoadTile( G_TX_LOADTILE, \ + (uls)<>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,\ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, \ + (uls)<>3), \ + tmem, G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, \ + masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadTile( G_TX_LOADTILE, \ + (uls)<>3), \ + tmem, rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, \ + (uls)<>1), timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \ + (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPLoadSync(pkt); \ + gDPLoadTile( pkt, G_TX_LOADTILE, \ + (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (ult)<<(G_TEXTURE_IMAGE_FRAC), \ + (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (lrt)<<(G_TEXTURE_IMAGE_FRAC)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ + (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, \ + masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, \ + (uls)<>1), timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \ + (((((lrs)-(uls)+1)>>1)+7)>>3), tmem, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPLoadSync(pkt); \ + gDPLoadTile( pkt, G_TX_LOADTILE, \ + (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (ult)<<(G_TEXTURE_IMAGE_FRAC), \ + (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (lrt)<<(G_TEXTURE_IMAGE_FRAC)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ + (((((lrs)-(uls)+1)>>1)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, rtile, \ + (uls)<>1), timg), \ + gsDPSetTile(fmt, G_IM_SIZ_8b, (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPLoadSync(), \ + gsDPLoadTile( G_TX_LOADTILE, \ + (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (ult)<<(G_TEXTURE_IMAGE_FRAC), \ + (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (lrt)<<(G_TEXTURE_IMAGE_FRAC)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, \ + (uls)<>1), timg), \ + gsDPSetTile(fmt, G_IM_SIZ_8b, (((((lrs)-(uls)+1)>>1)+7)>>3), \ + tmem, G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, \ + masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadTile( G_TX_LOADTILE, \ + (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (ult)<<(G_TEXTURE_IMAGE_FRAC), \ + (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (lrt)<<(G_TEXTURE_IMAGE_FRAC)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, (((((lrs)-(uls)+1)>>1)+7)>>3), \ + tmem, rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, \ + (uls)<words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) | \ + _SHIFTL((int)((float)(ulx)*4.0F), 12, 12) | \ + _SHIFTL((int)((float)(uly)*4.0F), 0, 12); \ + _g->words.w1 = _SHIFTL(mode, 24, 2) | \ + _SHIFTL((int)((float)(lrx)*4.0F), 12, 12) | \ + _SHIFTL((int)((float)(lry)*4.0F), 0, 12); \ +} + + +#define gDPSetScissorFrac(pkt, mode, ulx, uly, lrx, lry) \ +{ \ + Gfx *_g = (Gfx *)pkt; \ + \ + _g->words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) | \ + _SHIFTL((int)((ulx)), 12, 12) | \ + _SHIFTL((int)((uly)), 0, 12); \ + _g->words.w1 = _SHIFTL(mode, 24, 2) | \ + _SHIFTL((int)((lrx)), 12, 12) | \ + _SHIFTL((int)((lry)), 0, 12); \ +} + +#define gsDPSetScissor(mode, ulx, uly, lrx, lry) \ +{{ \ + _SHIFTL(G_SETSCISSOR, 24, 8) | \ + _SHIFTL((int)((float)(ulx)*4.0F), 12, 12) | \ + _SHIFTL((int)((float)(uly)*4.0F), 0, 12), \ + _SHIFTL(mode, 24, 2) | \ + _SHIFTL((int)((float)(lrx)*4.0F), 12, 12) | \ + _SHIFTL((int)((float)(lry)*4.0F), 0, 12) \ +}} + +#define gsDPSetScissorFrac(mode, ulx, uly, lrx, lry) \ +{{ \ + _SHIFTL(G_SETSCISSOR, 24, 8) | \ + _SHIFTL((int)((ulx)), 12, 12) | \ + _SHIFTL((int)((uly)), 0, 12), \ + _SHIFTL(mode, 24, 2) | \ + _SHIFTL((int)(lrx), 12, 12) | \ + _SHIFTL((int)(lry), 0, 12) \ +}} + +/* Fraction never used in fill */ +#define gDPFillRectangle(pkt, ulx, uly, lrx, lry) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_FILLRECT, 24, 8) | \ + _SHIFTL((lrx), 14, 10) | _SHIFTL((lry), 2, 10));\ + _g->words.w1 = (_SHIFTL((ulx), 14, 10) | _SHIFTL((uly), 2, 10));\ +} + +#define gsDPFillRectangle(ulx, uly, lrx, lry) \ +{{ \ + (_SHIFTL(G_FILLRECT, 24, 8) | _SHIFTL((lrx), 14, 10) | \ + _SHIFTL((lry), 2, 10)), \ + (_SHIFTL((ulx), 14, 10) | _SHIFTL((uly), 2, 10)) \ +}} + +/* like gDPFillRectangle but accepts negative arguments */ +#define gDPScisFillRectangle(pkt, ulx, uly, lrx, lry) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_FILLRECT, 24, 8) | \ + _SHIFTL(MAX((lrx),0), 14, 10) | \ + _SHIFTL(MAX((lry),0), 2, 10)); \ + _g->words.w1 = (_SHIFTL(MAX((ulx),0), 14, 10) | \ + _SHIFTL(MAX((uly),0), 2, 10)); \ +} + +#define gDPSetConvert(pkt, k0, k1, k2, k3, k4, k5) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SETCONVERT, 24, 8) | \ + _SHIFTL(k0, 13, 9) | _SHIFTL(k1, 4, 9) | \ + _SHIFTR(k2, 5, 4)); \ + _g->words.w1 = (_SHIFTL(k2, 27, 5) | _SHIFTL(k3, 18, 9) | \ + _SHIFTL(k4, 9, 9) | _SHIFTL(k5, 0, 9)); \ +} + +#define gsDPSetConvert(k0, k1, k2, k3, k4, k5) \ +{{ \ + (_SHIFTL(G_SETCONVERT, 24, 8) | \ + _SHIFTL(k0, 13, 9) | _SHIFTL(k1, 4, 9) | _SHIFTR(k2, 5, 4)), \ + (_SHIFTL(k2, 27, 5) | _SHIFTL(k3, 18, 9) | _SHIFTL(k4, 9, 9) | \ + _SHIFTL(k5, 0, 9)) \ +}} + +#define gDPSetKeyR(pkt, cR, sR, wR) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_SETKEYR, 24, 8); \ + _g->words.w1 = (_SHIFTL(wR, 16, 12) | _SHIFTL(cR, 8, 8) | \ + _SHIFTL(sR, 0, 8)); \ +} + +#define gsDPSetKeyR(cR, sR, wR) \ +{{ \ + _SHIFTL(G_SETKEYR, 24, 8), \ + _SHIFTL(wR, 16, 12) | _SHIFTL(cR, 8, 8) | _SHIFTL(sR, 0, 8) \ +}} + +#define gDPSetKeyGB(pkt, cG, sG, wG, cB, sB, wB) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SETKEYGB, 24, 8) | \ + _SHIFTL(wG, 12, 12) | _SHIFTL(wB, 0, 12)); \ + _g->words.w1 = (_SHIFTL(cG, 24, 8) | _SHIFTL(sG, 16, 8) | \ + _SHIFTL(cB, 8, 8) | _SHIFTL(sB, 0, 8)); \ +} + +#define gsDPSetKeyGB(cG, sG, wG, cB, sB, wB) \ +{{ \ + (_SHIFTL(G_SETKEYGB, 24, 8) | _SHIFTL(wG, 12, 12) | \ + _SHIFTL(wB, 0, 12)), \ + (_SHIFTL(cG, 24, 8) | _SHIFTL(sG, 16, 8) | _SHIFTL(cB, 8, 8) | \ + _SHIFTL(sB, 0, 8)) \ +}} + +#define gDPNoParam(pkt, cmd) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(cmd, 24, 8); \ + _g->words.w1 = 0; \ +} + +#define gsDPNoParam(cmd) \ +{{ \ + _SHIFTL(cmd, 24, 8), 0 \ +}} + +#define gDPParam(pkt, cmd, param) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(cmd, 24, 8); \ + _g->words.w1 = (param); \ +} + +#define gsDPParam(cmd, param) \ +{{ \ + _SHIFTL(cmd, 24, 8), (param) \ +}} + +/* Notice that textured rectangles are 128-bit commands, therefore + * gsDPTextureRectangle() should not be used in display lists + * under normal circumstances (use gsSPTextureRectangle()). + * That is also why there is no gDPTextureRectangle() macros. + */ +#define gsDPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{{ \ + (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12)), \ +}}, \ +{{ \ + _SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16), \ + _SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16) \ +}} + +#define gDPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + if (pkt); \ + _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + _g ++; \ + _g->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \ + _g->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \ +} + +#define gsDPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{{ \ + (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12)), \ +}}, \ +{{ \ + _SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16), \ + _SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16) \ +}} + +#define gDPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + if (pkt); \ + _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + _g ++; \ + _g->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \ + _g->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \ +} + +#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ + {{(_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | _SHIFTL(yh, 0, 12)),\ + (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}}, \ + gsImmp1(G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))), \ + gsImmp1(G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))) + +#define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + gImmp1(pkt, G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))); \ + gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)));\ +} + +/* like gSPTextureRectangle but accepts negative position arguments */ +#define gSPScisTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | \ + _SHIFTL(MAX((s16)(xh),0), 12, 12) | \ + _SHIFTL(MAX((s16)(yh),0), 0, 12)); \ + _g->words.w1 = (_SHIFTL((tile), 24, 3) | \ + _SHIFTL(MAX((s16)(xl),0), 12, 12) | \ + _SHIFTL(MAX((s16)(yl),0), 0, 12)); \ + gImmp1(pkt, G_RDPHALF_1, \ + (_SHIFTL(((s) - \ + (((s16)(xl) < 0) ? \ + (((s16)(dsdx) < 0) ? \ + (MAX((((s16)(xl)*(s16)(dsdx))>>7),0)) : \ + (MIN((((s16)(xl)*(s16)(dsdx))>>7),0))) : 0)), \ + 16, 16) | \ + _SHIFTL(((t) - \ + (((yl) < 0) ? \ + (((s16)(dtdy) < 0) ? \ + (MAX((((s16)(yl)*(s16)(dtdy))>>7),0)) : \ + (MIN((((s16)(yl)*(s16)(dtdy))>>7),0))) : 0)), \ + 0, 16))); \ + gImmp1(pkt, G_RDPHALF_2, (_SHIFTL((dsdx), 16, 16) | \ + _SHIFTL((dtdy), 0, 16))); \ +} + +#define gsSPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ + {{(_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}}, \ + gsImmp1(G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))), \ + gsImmp1(G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))) + +#define gSPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) |\ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + gImmp1(pkt, G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))); \ + gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))); \ +} + +#define gsDPWord(wordhi, wordlo) \ + gsImmp1(G_RDPHALF_1, (unsigned int)(wordhi)), \ + gsImmp1(G_RDPHALF_2, (unsigned int)(wordlo)) + +#define gDPWord(pkt, wordhi, wordlo) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + gImmp1(pkt, G_RDPHALF_1, (unsigned int)(wordhi)); \ + gImmp1(pkt, G_RDPHALF_2, (unsigned int)(wordlo)); \ +} + +#define gDPFullSync(pkt) gDPNoParam(pkt, G_RDPFULLSYNC) +#define gsDPFullSync() gsDPNoParam(G_RDPFULLSYNC) +#define gDPTileSync(pkt) gDPNoParam(pkt, G_RDPTILESYNC) +#define gsDPTileSync() gsDPNoParam(G_RDPTILESYNC) +#define gDPPipeSync(pkt) gDPNoParam(pkt, G_RDPPIPESYNC) +#define gsDPPipeSync() gsDPNoParam(G_RDPPIPESYNC) +#define gDPLoadSync(pkt) gDPNoParam(pkt, G_RDPLOADSYNC) +#define gsDPLoadSync() gsDPNoParam(G_RDPLOADSYNC) +#define gDPNoOp(pkt) gDPNoParam(pkt, G_NOOP) +#define gsDPNoOp() gsDPNoParam(G_NOOP) +#define gDPNoOpTag(pkt, tag) gDPParam(pkt, G_NOOP, tag) +#define gsDPNoOpTag(tag) gsDPParam(G_NOOP, tag) + +#endif /* _LANGUAGE_C */ + + +#endif /* _GBI_H_ */ diff --git a/src/include/PR/gbi.inc b/src/include/PR/gbi.inc new file mode 100644 index 000000000..15edb66b2 --- /dev/null +++ b/src/include/PR/gbi.inc @@ -0,0 +1,971 @@ +/* + * Graphics Binary Interface + * This supports Fast3D, Fast3DEX, and Fast3DEX2. + */ + +/* Fast3DZEX support */ +.ifdef F3DZEX_GBI + .set F3DEX_GBI_2, 1 +.endif + +/* Macros */ + +/* commands with no parameters */ +.macro f3d_noparam cmd + .word (\cmd << 24), 0x00000000 +.endm + +.macro gsImmp1 cmd, param + .word (\cmd << 24), \param +.endm + +/* DMA helper */ +.macro gsDma1p cmd, segAddr, length, params + .word (\cmd << 24) | ((\params & 0xFFFF) << 16) | (\length & 0xFFFF) + .word \segAddr +.endm + +/* DMA helper 3*/ +.macro gsDma3p cmd, byte2, byte3, byte4, segAddr + .byte \cmd, \byte2, \byte3, \byte4 + .word \segAddr +.endm + +/* Helper for RGBA colors. */ +.macro sDPRGBColor cmd r, g, b, a + .word \cmd << 24 + .byte \r, \g, \b, \a +.endm + +/* Opcodes */ + +.ifdef F3DEX_GBI_2 +.set G_MTX, 0xDA +.set G_MOVEMEM, 0xDC +.set G_VTX, 0x01 +.set G_DL, 0xDE +.set G_TRI2, 0x06 +.set G_RDPHALF_1, 0xE1 +.set G_RDPHALF_2, 0xF1 +.set G_GEOMETRYMODE, 0xD9 /* Fast3DEX2 uses one GeometryMode opcode. */ +.set G_ENDDL, 0xDF +.set G_SETOTHERMODE_L, 0xE2 +.set G_SETOTHERMODE_H, 0xE3 +.set G_TEXTURE, 0xD7 +.set G_MOVEWORD, 0xDB +.set G_TRI1, 0x05 +.set G_NOOP, 0xC0 +.set G_RDPLOADSYNC, 0xE6 +.set G_RDPPIPESYNC, 0xE7 +.set G_RDPTILESYNC, 0xE8 +.set G_RDPFULLSYNC, 0xE9 +.set G_LOADTLUT, 0xF0 +.set G_SETTILESIZE, 0xF2 +.set G_LOADBLOCK, 0xF3 +.set G_SETTILE, 0xF5 +.set G_SETFILLCOLOR, 0xF7 +.set G_SETFOGCOLOR, 0xF8 +.set G_SETBLENDCOLOR, 0xF9 +.set G_SETPRIMCOLOR, 0xFA +.set G_SETENVCOLOR, 0xFB +.set G_SETCOMBINE, 0xFC +.set G_SETTIMG, 0xFD +.set G_TEXRECT, 0xE4 + +.else /* F3D and F3DEX */ +.set G_MTX, 0x01 +.set G_MOVEMEM, 0x03 +.set G_VTX, 0x04 +.set G_DL, 0x06 +.set G_TRI2, 0xB1 +.set G_RDPHALF_CONT, 0xB2 +.set G_RDPHALF_2, 0xB3 +.set G_RDPHALF_1, 0xB4 +.set G_CLEARGEOMETRYMODE, 0xB6 +.set G_SETGEOMETRYMODE, 0xB7 +.set G_ENDDL, 0xB8 +.set G_SETOTHERMODE_L, 0xB9 +.set G_SETOTHERMODE_H, 0xBA +.set G_TEXTURE, 0xBB +.set G_MOVEWORD, 0xBC +.set G_TRI1, 0xBF +.set G_NOOP, 0xC0 +.set G_TEXRECT, 0xE4 +.set G_RDPLOADSYNC, 0xE6 +.set G_RDPPIPESYNC, 0xE7 +.set G_RDPTILESYNC, 0xE8 +.set G_RDPFULLSYNC, 0xE9 +.set G_LOADTLUT, 0xF0 +.set G_SETTILESIZE, 0xF2 +.set G_LOADBLOCK, 0xF3 +.set G_SETTILE, 0xF5 +.set G_FILLRECT, 0xF6 +.set G_SETFILLCOLOR, 0xF7 +.set G_SETFOGCOLOR, 0xF8 +.set G_SETBLENDCOLOR, 0xF9 +.set G_SETPRIMCOLOR, 0xFA +.set G_SETENVCOLOR, 0xFB +.set G_SETCOMBINE, 0xFC +.set G_SETTIMG, 0xFD +.endif + +/* Arguments */ + +/* gSPMatrix */ +.ifdef F3DEX_GBI_2 +.set G_MTX_MODELVIEW, 0x00 +.set G_MTX_PROJECTION, 0x04 +.set G_MTX_MUL, 0x00 +.set G_MTX_LOAD, 0x02 +.set G_MTX_NOPUSH, 0x00 +.set G_MTX_PUSH, 0x01 + +.else /* F3D and F3DEX */ +.set G_MTX_MODELVIEW, 0x00 +.set G_MTX_PROJECTION, 0x01 +.set G_MTX_MUL, 0x00 +.set G_MTX_LOAD, 0x02 +.set G_MTX_NOPUSH, 0x00 +.set G_MTX_PUSH, 0x04 +.endif + +/* gSPLight */ +.ifdef F3DEX_GBI_2 +.set G_MVO_L0, (2*24) +.else +.set G_MV_L0, 0x86 +.endif + +/* gSPDisplayList / gSPBranchDisplayList */ +.set G_DL_PUSH, 0x00 +.set G_DL_NOPUSH, 0x01 + +/* gSPXGeometryMode */ +.ifdef F3DEX_GBI_2 +.set G_ZBUFFER, 0x00000001 +.set G_SHADE, 0x00000004 +.set G_SHADING_SMOOTH, 0x00200000 +.set G_CULL_FRONT, 0x00000200 +.set G_CULL_BACK, 0x00000400 +.set G_FOG, 0x00010000 +.set G_LIGHTING, 0x00020000 +.set G_TEXTURE_GEN, 0x00040000 +.set G_TEXTURE_GEN_LINEAR, 0x00080000 + +.else /* F3D and F3DEX */ +.set G_ZBUFFER, 0x00000001 +.set G_SHADE, 0x00000004 +.set G_SHADING_SMOOTH, 0x00000200 +.set G_CULL_FRONT, 0x00001000 +.set G_CULL_BACK, 0x00002000 +.set G_FOG, 0x00010000 +.set G_LIGHTING, 0x00020000 +.set G_TEXTURE_GEN, 0x00040000 +.set G_TEXTURE_GEN_LINEAR, 0x00080000 +.endif + +/* + * Used for matching F3DEX2-style geometry mode usage. + * Ignored when building with Fast3DEX2. + */ +.set G_ORDER_SFIRST, 0 +.set G_ORDER_CFIRST, 1 + +/* gSPSetOtherMode (L) */ +.set G_MDSFT_ALPHACOMPARE, 0 +.set G_MDSFT_ZSRCSEL, 2 +.set G_MDSFT_RENDERMODE, 3 +.set G_MDSFT_BLENDER, 16 + +.set G_AC_NONE, (0 << G_MDSFT_ALPHACOMPARE) +.set G_AC_THRESHOLD, (1 << G_MDSFT_ALPHACOMPARE) +.set G_AC_DITHER, (3 << G_MDSFT_ALPHACOMPARE) + +.set G_ZS_PIXEL, (0 << G_MDSFT_ZSRCSEL) +.set G_ZS_PRIM, (1 << G_MDSFT_ZSRCSEL) + +/************************* Set Render Mode *************************/ + +/* Cycle-Independent Blender Settings */ + +.set AA_EN, 0x8 +.set Z_CMP, 0x10 +.set Z_UPD, 0x20 +.set IM_RD, 0x40 +.set CLR_ON_CVG, 0x80 +.set CVG_DST_CLAMP, 0 +.set CVG_DST_WRAP, 0x100 +.set CVG_DST_FULL, 0x200 +.set CVG_DST_SAVE, 0x300 +.set ZMODE_OPA, 0 +.set ZMODE_INTER, 0x400 +.set ZMODE_XLU, 0x800 +.set ZMODE_DEC, 0xc00 +.set CVG_X_ALPHA, 0x1000 +.set ALPHA_CVG_SEL, 0x2000 +.set FORCE_BL, 0x4000 +.set TEX_EDGE, 0x0000 /* used to be 0x8000 */ + +/* Cycle-Dependent Blender Settings */ +/* Blender runs the formula: (P * A + M - B) / (A + B) */ +/* P and M values */ +.set G_BL_CLR_IN, 0 /* 1st cycle: get color from input pixel. + 2nd cycle: param is the numerator of the formula as computed for the first cycle. */ +.set G_BL_CLR_MEM, 1 /* Takes color from the framebuffer */ +.set G_BL_CLR_BL, 2 /* Takes color from the blend color register */ +.set G_BL_CLR_FOG, 3 /* Takes color from the fog color register */ +/* A values */ +.set G_BL_A_IN, 0 /* Parameter is alpha value of input pixel */ +.set G_BL_A_FOG, 1 /* Alpha value from the fog color register */ +.set G_BL_A_SHADE, 2 /* Calculated alpha value for the pixel, presumably */ +/* B values */ +.set G_BL_1MA, 0 /* 1.0 - source alpha */ +.set G_BL_A_MEM, 1 /* Framebuffer alpha value */ +.set G_BL_1, 2 /* Constant 1.0 */ +/* A and B values */ +.set G_BL_0, 3 /* Constant 0.0 */ + +.macro .BL_DEPENDENT_SETTING label, p, a, m, b + .set \label\()_CYCLE1, ((\p << 30) | (\a << 26) | (\m << 22) | (\b << 18)) + .set \label\()_CYCLE2, ((\p << 28) | (\a << 24) | (\m << 20) | (\b << 16)) +.endm + +.macro .BL_DEPENDENT_SETTING_CYCLE1_ONLY label, p, a, m, b + .set \label, ((\p << 30) | (\a << 26) | (\m << 22) | (\b << 18)) +.endm + +.BL_DEPENDENT_SETTING BL_DEP_SETTING_ZERO, G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_IN, G_BL_1MA /* Basically (0, 0, 0 ,0) */ + +/* Properly label these later! */ +.BL_DEPENDENT_SETTING BL_DEP_SETTING_1, G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM +.BL_DEPENDENT_SETTING BL_DEP_SETTING_2, G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA +.BL_DEPENDENT_SETTING BL_DEP_SETTING_3, G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1 +.BL_DEPENDENT_SETTING BL_DEP_SETTING_4, G_BL_CLR_IN, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1 +.BL_DEPENDENT_SETTING BL_DEP_SETTING_5, G_BL_CLR_IN, G_BL_0, G_BL_CLR_BL, G_BL_A_MEM + +.BL_DEPENDENT_SETTING_CYCLE1_ONLY BL_DEP_SETTING_FOG_SHADE_A, G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA +.BL_DEPENDENT_SETTING_CYCLE1_ONLY BL_DEP_SETTING_FOG_PRIM_A, G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_IN, G_BL_1MA +.BL_DEPENDENT_SETTING_CYCLE1_ONLY BL_DEP_SETTING_PASS, G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1 + +.macro .SET_RENDER_MODE label, indeptSettings, deptSettings + .set \label , (\indeptSettings | \deptSettings\()_CYCLE1) + .set \label\()2 , (\indeptSettings | \deptSettings\()_CYCLE2) +.endm + +/* TODO: Make these more readable */ +.SET_RENDER_MODE G_RM_AA_ZB_OPA_SURF, (AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | ALPHA_CVG_SEL), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_RA_ZB_OPA_SURF, (AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP | ZMODE_OPA | ALPHA_CVG_SEL), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_AA_ZB_XLU_SURF, (AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | ZMODE_XLU), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_ZB_OPA_DECAL, (AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | ALPHA_CVG_SEL | ZMODE_DEC), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_RA_ZB_OPA_DECAL, (AA_EN | Z_CMP | CVG_DST_WRAP | ALPHA_CVG_SEL | ZMODE_DEC), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_AA_ZB_XLU_DECAL, (AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | ZMODE_DEC), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_ZB_OPA_INTER, (AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | ALPHA_CVG_SEL | ZMODE_INTER), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_RA_ZB_OPA_INTER, (AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP | ALPHA_CVG_SEL | ZMODE_INTER), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_AA_ZB_XLU_INTER, (AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | ZMODE_INTER), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_ZB_XLU_LINE, (AA_EN | Z_CMP | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL | ZMODE_XLU), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_ZB_DEC_LINE, (AA_EN | Z_CMP | IM_RD | CVG_DST_SAVE | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL | ZMODE_DEC), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_ZB_TEX_EDGE, (AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_AA_ZB_TEX_INTER, (AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_INTER | TEX_EDGE), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_AA_ZB_SUB_SURF, (AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | ZMODE_OPA | ALPHA_CVG_SEL), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_AA_ZB_PCL_SURF, (AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | G_AC_DITHER), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_ZB_OPA_TERR, (AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | ALPHA_CVG_SEL), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_ZB_TEX_TERR, (AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_ZB_SUB_TERR, (AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | ZMODE_OPA | ALPHA_CVG_SEL), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_OPA_SURF, (AA_EN | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | ALPHA_CVG_SEL), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_RA_OPA_SURF, (AA_EN | CVG_DST_CLAMP | ZMODE_OPA | ALPHA_CVG_SEL), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_AA_XLU_SURF, (AA_EN | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | ZMODE_OPA), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_XLU_LINE, (AA_EN | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_DEC_LINE, (AA_EN | IM_RD | CVG_DST_FULL | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_TEX_EDGE, (AA_EN | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_AA_SUB_SURF, (AA_EN | IM_RD | CVG_DST_FULL | ZMODE_OPA | ALPHA_CVG_SEL), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_AA_PCL_SURF, (AA_EN | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | G_AC_DITHER), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_OPA_TERR, (AA_EN | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | ALPHA_CVG_SEL), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_TEX_TERR, (AA_EN | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_AA_SUB_TERR, (AA_EN | IM_RD | CVG_DST_FULL | ZMODE_OPA | ALPHA_CVG_SEL), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_ZB_OPA_SURF, (Z_CMP | Z_UPD | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_OPA), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_ZB_XLU_SURF, (Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_XLU), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_ZB_OPA_DECAL, (Z_CMP | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_DEC), BL_DEP_SETTING_1 +.SET_RENDER_MODE G_RM_ZB_XLU_DECAL, (Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_DEC), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_ZB_CLD_SURF, (Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_XLU), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_ZB_OVL_SURF, (Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_DEC), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_ZB_PCL_SURF, (Z_CMP | Z_UPD | CVG_DST_FULL | ZMODE_OPA | G_AC_DITHER), BL_DEP_SETTING_3 +.SET_RENDER_MODE G_RM_OPA_SURF, (CVG_DST_CLAMP | FORCE_BL | ZMODE_OPA), BL_DEP_SETTING_3 +.SET_RENDER_MODE G_RM_XLU_SURF, (IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_OPA), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_TEX_EDGE, (CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | TEX_EDGE | AA_EN), BL_DEP_SETTING_3 +.SET_RENDER_MODE G_RM_CLD_SURF, (IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA), BL_DEP_SETTING_2 +.SET_RENDER_MODE G_RM_PCL_SURF, (CVG_DST_FULL | FORCE_BL | ZMODE_OPA | G_AC_DITHER), BL_DEP_SETTING_3 +.SET_RENDER_MODE G_RM_ADD, (IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA), BL_DEP_SETTING_4 +.SET_RENDER_MODE G_RM_NOOP, (0), BL_DEP_SETTING_ZERO +.SET_RENDER_MODE G_RM_VISCVG, (IM_RD | FORCE_BL), BL_DEP_SETTING_5 +.SET_RENDER_MODE G_RM_OPA_CI, (CVG_DST_CLAMP | ZMODE_OPA), BL_DEP_SETTING_3 + +/* Custom version of G_RM_AA_ZB_XLU_SURF with Z_UPD */ +.SET_RENDER_MODE G_RM_CUSTOM_AA_ZB_XLU_SURF, (AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | ZMODE_XLU), BL_DEP_SETTING_2 + +/* Special mode types only for mode 1 */ +.set G_RM_FOG_SHADE_A, BL_DEP_SETTING_FOG_SHADE_A +.set G_RM_FOG_PRIM_A, BL_DEP_SETTING_FOG_PRIM_A +.set G_RM_PASS, BL_DEP_SETTING_PASS + +/*******************************************************************/ + +/* gSPSetOtherMode (H) */ +.set G_MDSFT_ALPHADITHER, 4 +.set G_MDSFT_RGBDITHER, 6 +.set G_MDSFT_COMBKEY, 8 +.set G_MDSFT_TEXTCONV, 9 +.set G_MDSFT_TEXTFILT, 12 +.set G_MDSFT_TEXTLUT, 14 +.set G_MDSFT_TEXTLOD, 16 +.set G_MDSFT_TEXTDETAIL, 17 +.set G_MDSFT_TEXTPERSP, 19 +.set G_MDSFT_CYCLETYPE, 20 +.set G_MDSFT_PIPELINE, 23 + +.set G_CYC_1CYCLE, (0 << G_MDSFT_CYCLETYPE) +.set G_CYC_2CYCLE, (1 << G_MDSFT_CYCLETYPE) +.set G_CYC_COPY, (2 << G_MDSFT_CYCLETYPE) +.set G_CYC_FILL, (3 << G_MDSFT_CYCLETYPE) + +.set G_TP_NONE, (0 << G_MDSFT_TEXTPERSP) +.set G_TP_PERSP, (1 << G_MDSFT_TEXTPERSP) + +.set G_TD_CLAMP, (0 << G_MDSFT_TEXTDETAIL) +.set G_TD_SHARPEN, (1 << G_MDSFT_TEXTDETAIL) +.set G_TD_DETAIL, (2 << G_MDSFT_TEXTDETAIL) + +.set G_TL_TILE, (0 << G_MDSFT_TEXTLOD) +.set G_TL_LOD, (1 << G_MDSFT_TEXTLOD) + +.set G_TT_NONE, (0 << G_MDSFT_TEXTLUT) +.set G_TT_RGBA16, (2 << G_MDSFT_TEXTLUT) +.set G_TT_IA16, (3 << G_MDSFT_TEXTLUT) + +.set G_TF_POINT, (0 << G_MDSFT_TEXTFILT) +.set G_TF_AVERAGE, (3 << G_MDSFT_TEXTFILT) +.set G_TF_BILERP, (2 << G_MDSFT_TEXTFILT) + +.set G_TC_CONV, (0 << G_MDSFT_TEXTCONV) +.set G_TC_FILTCONV, (5 << G_MDSFT_TEXTCONV) +.set G_TC_FILT, (6 << G_MDSFT_TEXTCONV) + +.set G_CK_NONE, (0 << G_MDSFT_COMBKEY) +.set G_CK_KEY, (1 << G_MDSFT_COMBKEY) + +.set G_CD_MAGICSQ, (0 << G_MDSFT_RGBDITHER) +.set G_CD_BAYER, (1 << G_MDSFT_RGBDITHER) +.set G_CD_NOISE, (2 << G_MDSFT_RGBDITHER) + +/* gDPSetTile */ +.set G_TX_LOADTILE, 0x7 +.set G_TX_RENDERTILE, 0x0 + +/* axis clamp and mirror flags */ +.set G_TX_NOMIRROR, 0x0 +.set G_TX_WRAP, 0x0 +.set G_TX_MIRROR, 0x1 +.set G_TX_CLAMP, 0x2 + +/* mask flags */ +.set G_TX_NOMASK, 0x0 + +/* shift flags */ +.set G_TX_NOLOD, 0x0 + +/* gDPSetCombine */ +.set G_CCMUX_COMBINED, 0 +.set G_CCMUX_TEXEL0, 1 +.set G_CCMUX_TEXEL1, 2 +.set G_CCMUX_PRIMITIVE, 3 +.set G_CCMUX_SHADE, 4 +.set G_CCMUX_ENVIRONMENT, 5 +.set G_CCMUX_CENTER, 6 +.set G_CCMUX_SCALE, 6 +.set G_CCMUX_COMBINED_ALPHA, 7 +.set G_CCMUX_TEXEL0_ALPHA, 8 +.set G_CCMUX_TEXEL1_ALPHA, 9 +.set G_CCMUX_PRIMITIVE_ALPHA, 10 +.set G_CCMUX_SHADE_ALPHA, 11 +.set G_CCMUX_ENV_ALPHA, 12 +.set G_CCMUX_LOD_FRACTION, 13 +.set G_CCMUX_PRIM_LOD_FRAC, 14 +.set G_CCMUX_NOISE, 7 +.set G_CCMUX_K4, 7 +.set G_CCMUX_K5, 15 +.set G_CCMUX_1, 6 +.set G_CCMUX_0, 31 + +/* alpha combiner */ +.set G_ACMUX_COMBINED, 0 +.set G_ACMUX_TEXEL0, 1 +.set G_ACMUX_TEXEL1, 2 +.set G_ACMUX_PRIMITIVE, 3 +.set G_ACMUX_SHADE, 4 +.set G_ACMUX_ENVIRONMENT, 5 +.set G_ACMUX_LOD_FRACTION, 0 +.set G_ACMUX_PRIM_LOD_FRAC, 6 +.set G_ACMUX_1, 6 +.set G_ACMUX_0, 7 + +/* gDPSetTextureImage */ +/* fmt */ +.set G_IM_FMT_RGBA, 0x00 +.set G_IM_FMT_YUV, 0x01 +.set G_IM_FMT_CI, 0x02 +.set G_IM_FMT_IA, 0x03 +.set G_IM_FMT_I, 0x04 + +/* size */ +.set G_IM_SIZ_4b, 0x00 +.set G_IM_SIZ_8b, 0x01 +.set G_IM_SIZ_16b, 0x02 +.set G_IM_SIZ_32b, 0x03 + +.set G_TX_DXT_FRAC, 11 +.set G_TEXTURE_IMAGE_FRAC, 2 + +/* gDPLoadBlock*/ +.set G_TX_DXT_FRAC, 11 +.set G_TEXTURE_IMAGE_FRAC, 2 + +/* gSPNumLights / gSPFogFactor */ + +/* Index in DMEM table */ +.set G_MW_NUMLIGHT, 0x02 +.set G_MW_FOG, 0x08 +.set G_MW_PERSPNORM, 0x0E + +/* Offsets in DMEM table */ +.set G_MWO_NUMLIGHT, 0x00 +.set G_MWO_FOG, 0x00 + +/* Parameter for gsSPNumLights; not really needed but is good for formality. */ +.set NUMLIGHTS_0, 1 +.set NUMLIGHTS_1, 1 +.set NUMLIGHTS_2, 2 +.set NUMLIGHTS_3, 3 +.set NUMLIGHTS_4, 4 +.set NUMLIGHTS_5, 5 +.set NUMLIGHTS_6, 6 +.set NUMLIGHTS_7, 7 + +/* GBI macros */ + +/* gsMoveWd */ +.macro gsMoveWd index, offset, data + .ifdef F3DEX_GBI_2 + .word G_MOVEWORD << 24 | ((\index & 0xFF) << 16) | (\offset & 0xFFFF) + .else + .word G_MOVEWORD << 24 | ((\offset & 0xFFFF) << 8) | (\index & 0xFF) + .endif + .word \data +.endm + +.set G_MWO_NUMLIGHT, 0x00 +/* + * gSPNumLights + * Parameter: + * n = NUMLIGHTS_* (ranges from 0 to 7) + */ +.macro gsSPNumLights n + .ifdef F3DEX_GBI_2 + gsMoveWd G_MW_NUMLIGHT, G_MWO_NUMLIGHT, (\n * 24) + .else + gsMoveWd G_MW_NUMLIGHT, G_MWO_NUMLIGHT, ((\n + 1) * 32 + 0x80000000) + .endif +.endm + +/* gSPMatrix */ +.macro gsSPMatrix matrix, params + .ifdef F3DEX_GBI_2 + gsDma3p G_MTX, 0x38, 0, (\params ^ G_MTX_PUSH), \matrix + .else /* Fast3D and Fast3DEX */ + gsDma1p G_MTX, \matrix, 64, \params + .endif +.endm + +/* gSPLight */ +.macro gsSPLight light, num + .ifdef F3DEX_GBI_2 + gsDma3p G_MOVEMEM, 8, ((G_MVO_L0+((\num-1)*24))/8), 10, \light + .else /* Fast3D and Fast3DEX */ + gsDma1p G_MOVEMEM, \light, 16, ((\num)-1)*2+G_MV_L0 + .endif +.endm + +/* gSPVertex */ +.macro gsSPVertex verts, num, index + .ifdef F3DEX_GBI_2 + .word (G_VTX << 24) | ((\num & 0xFF) << 12) | (((\index+\num) & 0x7F) << 1) + .word \verts + .else /* Fast3D and Fast3DEX */ + .ifdef F3DEX_GBI + gsDma1p G_VTX, \verts, (\num)<<10|(16*(\num)-1), (2*\index) + .else /* Fast3D */ + gsDma1p G_VTX, \verts, 16*\num, ((\num)-1)<<4|(\index) + .endif + .endif +.endm + +/* + * gSPGeometryMode + * In Fast3DEX2 it is better to use this, as the RSP geometry mode + * is able to be set and cleared in a single command. + */ +.macro gsSPGeometryMode cc, ff, order + .ifdef F3DEX_GBI_2 + .word (G_GEOMETRYMODE << 24) | ((~(\cc)) & 0x00FFFFFF) + .word \ff + .else + .if \order == 0 + gsSPSetGeometryMode \ff + gsSPClearGeometryMode \cc + .else + gsSPClearGeometryMode \cc + gsSPSetGeometryMode \ff + .endif + .endif +.endm + +/* gSPSetGeometryMode */ +.macro gsSPSetGeometryMode, flags + .ifdef F3DEX_GBI_2 + .word (G_GEOMETRYMODE << 24) | 0x00FFFFFF + .word \flags + .else /* Fast3D and Fast3DEX */ + .word G_SETGEOMETRYMODE << 24 + .word \flags + .endif +.endm + +/* gSPClearGeometryMode */ +.macro gsSPClearGeometryMode, flags + .ifdef F3DEX_GBI_2 + .word (G_GEOMETRYMODE << 24) | ((~(\flags)) & 0x00FFFFFF) + .word 0 + .else /* Fast3D and Fast3DEX */ + .word G_CLEARGEOMETRYMODE << 24 + .word \flags + .endif +.endm + +/* gSPPerspNormalize */ +.macro gsSPPerspNormalize, perspNorm + .ifndef F3D_OLD + gsMoveWd G_MW_PERSPNORM, 0, \perspNorm + .else + gsImmp1 G_RDPHALF_1, \perspNorm + .endif +.endm + +/* gSPEndDisplayList */ +.macro gsSPEndDisplayList + f3d_noparam G_ENDDL +.endm + +/* gSPSetOtherMode */ +.macro gsSPSetOtherMode cmd, sft, len, data + .ifdef F3DEX_GBI_2 + .word ((\cmd & 0xFF) << 24) | ((32 - (\sft & 0xFF) - (\len & 0xFF)) << 8) | ((\len-1) & 0xFF) + .word \data + .else /* Fast3D and Fast3DEX2 */ + .word ((\cmd & 0xFF) << 24) | ((\sft & 0xFF) << 8) | (\len & 0xFF) + .word \data + .endif +.endm + +.macro gsSPTexture scaleS, scaleT, level, tile, enable + .ifdef F3DEX_GBI_2 + .word (G_TEXTURE << 24) | ((\level & 0x7) << 11) | ((\tile & 0x7) << 8) | (\enable*2) + .word ((\scaleS & 0xFFFF) << 16) | (\scaleT & 0xFFFF) + .else /* Fast3D and Fast3DEX */ + .word (G_TEXTURE << 24) | ((\level & 0x7) << 11) | ((\tile & 0x7) << 8) | \enable + .word ((\scaleS & 0xFFFF) << 16) | (\scaleT & 0xFFFF) + .endif +.endm + +/* gSPSetRenderMode */ +.macro gsDPSetRenderMode cycle1Mode, cycle2Mode + gsSPSetOtherMode G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 29, \cycle1Mode | \cycle2Mode +.endm + +/* gDPSetTexturePersp */ +.macro gsDPSetTexturePersp type + gsSPSetOtherMode G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 1, \type +.endm + +/* gDPSetCycleType */ +.macro gsDPSetCycleType type + gsSPSetOtherMode G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 2, \type +.endm + +/* gDPSetTextureDetail */ +.macro gsDPSetTextureDetail type + gsSPSetOtherMode G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 2, \type +.endm + +/* gDPSetTextureLOD*/ +.macro gsDPSetTextureLOD type + gsSPSetOtherMode G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 1, \type +.endm + +/* gDPSetTextureTLUT */ +.macro gsDPSetTextureLUT type + gsSPSetOtherMode G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 2, \type +.endm + +/* gDPSetTextureFilter */ +.macro gsDPSetTextureFilter type + gsSPSetOtherMode G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 2, \type +.endm + +/* gDPSetTextureConvert */ +.macro gsDPSetTextureConvert type + gsSPSetOtherMode G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 3, \type +.endm + +/* gDPSetCombineKey */ +.macro gsDPSetCombineKey type + gsSPSetOtherMode G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 1, \type +.endm + +/* gDPSetColorDither */ +.macro gsDPSetColorDither mode + gsSPSetOtherMode G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 2, \mode +.endm + +/* gsDPSetAlphaCompare */ +.macro gsDPSetAlphaCompare type + gsSPSetOtherMode G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 2, \type +.endm + +/* gDPSetDepthSource */ +.macro gsDPSetDepthSource src + gsSPSetOtherMode G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 1, \src +.endm + +/* gSPDisplayList */ +.macro gsSPDisplayList dl + gsDma1p G_DL, \dl, 0, G_DL_PUSH +.endm + +/* gSPBranchDisplayList */ +.macro gsSPBranchList dl + gsDma1p G_DL, \dl, 0, G_DL_NOPUSH +.endm + +/* + * gSP1Triangle + * Note: flag has no effect on this implementation of gSP1Triangle. + */ +.macro gsSP1Triangle v0, v1, v2, flag + .ifndef F3DEX_GBI_2 + .word G_TRI1 << 24 + .ifdef F3DEX_GBI /* Fast3DEX */ + .word (\v0*2 << 16) | (\v1*2 << 8) | \v2*2 + .else /* Fast3D */ + .word (\v0*10 << 16) | (\v1*10 << 8) | \v2*10 + .endif + .else /* Fast3DEX2 */ + .byte G_TRI1, \v0*2, \v1*2, \v2*2 + .word 0 + .endif +.endm + +/* + * gSP2Triangles + * Note: flag has no effect on this implementation of gSP2Triangles. + */ +.macro gsSP2Triangles v0, v1, v2, flag0, v3, v4, v5, flag1 + .ifdef F3DEX_GBI_SHARED /* Fast3DEX and Fast3DEX2 have the same G_TRI2 syntax. */ + .word (G_TRI2 << 24) | (\v0*2 << 16) | (\v1*2 << 8) | \v2*2 + .word (0x00 << 24) | (\v3*2 << 16) | (\v4*2 << 8) | \v5*2 + .else /* Backwards compatibility with Fast3D. */ + gsSP1Triangle \v0, \v1, \v2, \flag0 + gsSP1Triangle \v3, \v4, \v5, \flag1 + .endif +.endm + +/* gDPNoOp */ +.macro gsDPNoOp + f3d_noparam G_NOOP +.endm + +/* gSPTextureRectangle */ +.macro gsSPTextureRectangle xl, yl, xh, yh, tile, s, t, dsdx, dtdy + .word (G_TEXRECT << 24) | (\xh << 12) | \yh + .word (\tile << 24) | (\xl << 12) | \yl + .ifdef F3D_OLD + .word (G_RDPHALF_2 << 24) + .else + .word (G_RDPHALF_1 << 24) + .endif + .word (\s << 16) | \t + .ifdef F3D_OLD + .word (G_RDPHALF_CONT << 24) + .else + .word (G_RDPHALF_2 << 24) + .endif + .word (\dsdx << 16) | \dtdy +.endm + +/* gDPLoadSync */ +.macro gsDPLoadSync + f3d_noparam G_RDPLOADSYNC +.endm + +/* gDPPipeSync*/ +.macro gsDPPipeSync + f3d_noparam G_RDPPIPESYNC +.endm + +/* gDPFullSync*/ +.macro gsDPFullSync + f3d_noparam G_RDPFULLSYNC +.endm + +/* gDPLoadTLUTCmd */ +.macro gsDPLoadTLUTCmd tile, count + .word G_LOADTLUT << 24 + .word ((\tile & 0x7) << 24) | ((\count - 1) & 0x3FF) << 14 +.endm + +/* gDPTileSync */ +.macro gsDPTileSync + f3d_noparam G_RDPTILESYNC +.endm + +/* gDPSetTileSize */ +.macro gsDPSetTileSize tile, uls, ult, lrs, lrt + .word (G_SETTILESIZE << 24) | ((\uls & 0x0FFF) << 12) | (\ult & 0x0FFF) + .word ((\tile & 0x7) << 24) | ((\lrs & 0x0FFF) << 12) | (\lrt & 0x0FFF) +.endm + +/* gsDPLoadBlock */ +.macro gsDPLoadBlock tile, uls, ult, lrs, dxt + .word (G_LOADBLOCK << 24) | ((\uls & 0x0FFF) << 12) | (\ult & 0x0FFF) + .word ((\tile & 0x7) << 24) | ((\lrs & 0x0FFF) << 12) | (\dxt & 0x0FFF) +.endm + +/* gDPSetTile */ +.macro gsDPSetTile fmt, siz, line, tmem, tile, palette, cmt, maskt, shiftt, cms, masks, shifts + .word (G_SETTILE << 24) | ((\fmt & 0x7) << 21) | ((\siz & 0x3) << 19) | ((\line & 0x1FF) << 9) | (\tmem & 0x1FF) + .word ((\tile & 0x7) << 24) | ((\palette & 0xF) << 20) | ((\cmt & 0x3) << 18) | ((\maskt & 0xF) << 14) | ((\shiftt & 0xF) << 10) | ((\cms & 0x3) << 8) | ((\masks & 0xF) << 4) | (\shifts & 0xF) +.endm + +/* gDPFillRectangle */ +.macro gsDPFillRectangle ulx, uly, lrx, lry + .word (G_FILLRECT << 24) | ((\lrx & 0x3FF) << 14) | ((\lry & 0x3FF) << 2) + .word ((\ulx & 0x3FF) << 14) | ((\uly & 0x3FF) << 2) +.endm + +/* gDPSetFillColor */ +.macro gsDPSetFillColor fillValue + .word G_SETFILLCOLOR << 24 + .word \fillValue +.endm + +/* gDPSetFogColor */ +.macro gsDPSetFogColor r, g, b, a + sDPRGBColor G_SETFOGCOLOR, \r, \g, \b, \a +.endm + +/* gDPSetBlendColor */ +.macro gsDPSetBlendColor r, g, b, a + sDPRGBColor G_SETBLENDCOLOR, \r, \g, \b, \a +.endm + +/* gDPSetPrimColor */ +.macro gsDPSetPrimColor m, l, r, g, b, a + .word (G_SETPRIMCOLOR << 24) | ((\m & 0xFF) << 8) | (\l & 0xFF) + .word (\r << 24) | (\g << 16) | (\b << 8) | \a +.endm + +/* gDPSetEnvColor */ +.macro gsDPSetEnvColor r, g, b, a + sDPRGBColor G_SETENVCOLOR, \r, \g, \b, \a +.endm + +/* gDPSetCombine */ +.macro gsDPSetCombine muxs0, muxs1 + .word (G_SETCOMBINE << 24) | (\muxs0 & 0x00FFFFFF) + .word \muxs1 +.endm + +/* gDPSetCombineMode */ +.macro gsDPSetCombineModeLERP a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1 + .word (G_SETCOMBINE << 24) | ((\a0 & 0xF) << 20) | ((\c0 & 0x1F) << 15) | ((\Aa0 & 0x7) << 12) | ((\Ac0 & 0x7) << 9) | ((\a1 & 0xF) << 5) | (\c1 & 0x1F) + .word ((\b0 & 0xF) << 28) | ((\b1 & 0xF) << 24) | ((\Aa1 & 0x7) << 21) | ((\Ac1 & 0x7) << 18) | ((\d0 & 0x7) << 15) | ((\Ab0 & 0x7) << 12) | ((\Ad0 & 0x7) << 9) | ((\d1 & 0x7) << 6) | ((\Ab1 & 0x7) << 3) | (\Ad1 & 0x7) +.endm + +/* gDPSetCombineMode1Cycle */ +.macro gsDPSetCombineModeLERP1Cycle a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0 + gsDPSetCombineModeLERP \a0, \b0, \c0, \d0, \Aa0, \Ab0, \Ac0, \Ad0, \a0, \b0, \c0, \d0, \Aa0, \Ab0, \Ac0, \Ad0 +.endm + +/* gDPSetTextureImage */ +.macro gsDPSetTextureImage fmt, size, width, segAddr + .word (G_SETTIMG << 24) | ((\fmt & 0x7) << 21) | ((\size & 0x3) << 19) | ((\width-1) & 0x0FFF) + .word \segAddr +.endm + +/* gDPLoadTextureBlock */ +/* Calculate gDPLoadBlock for 8, 16, and 32 bit textures */ +.macro _calc_gsDPLoadBlockNot4b width, height, shift, incr, byteSize + .if (((\width * \byteSize) / 8) > 1) /* result of TXL2WORDS is greater than 1 */ + gsDPLoadBlock G_TX_LOADTILE, 0, 0, (((\width * \height) + \incr) >> \shift) - 1, (((1 << G_TX_DXT_FRAC) + ((\width * \byteSize) / 8) - 1) / ((\width * \byteSize) / 8)) + .else /* result of TXL2WORDS is 1 */ + gsDPLoadBlock G_TX_LOADTILE, 0, 0, (((\width * \height) + \incr) >> \shift) - 1, (1 << G_TX_DXT_FRAC) + .endif +.endm + +/* Calculate gDPLoadBlock for 4-bit textures */ +.macro _calc_gsDPLoadBlock4b width, height + .if ((\width / 16) > 1) /* result of TXL2WORDS_4b is greater than 1 */ + gsDPLoadBlock G_TX_LOADTILE, 0, 0, (((\width * \height) + 3) >> 2) - 1, (((1 << G_TX_DXT_FRAC) + (\width / 16) - 1) / (\width / 16)) + .else /* result of TXL2WORDS_4b is 1 */ + gsDPLoadBlock G_TX_LOADTILE, 0, 0, (((\width * \height) + 3) >> 2) - 1, (1 << G_TX_DXT_FRAC) + .endif +.endm + +/* Calculate gDPLoadBlock using texture bit size, width, and height */ +.macro _calc_gsDPLoadBlock siz, width, height + .if (\siz == G_IM_SIZ_4b) + _calc_gsDPLoadBlock4b \width, \height + .elseif (\siz == G_IM_SIZ_8b) + _calc_gsDPLoadBlockNot4b \width, \height, 1, 1, 1 + .elseif (\siz == G_IM_SIZ_16b) + _calc_gsDPLoadBlockNot4b \width, \height, 0, 0, 2 + .elseif (\siz == G_IM_SIZ_32b) + _calc_gsDPLoadBlockNot4b \width, \height, 0, 0, 4 + .endif +.endm + +/* + * gDPLoadTextureBlock is a macro that allows you to easily load a texture in the f3d family of ucodes + * Parameters: + * timg = label to the texture data + * fmt = image format (G_IM_FMT_RGBA, G_IM_FMT_CI, G_IM_FMT_IA, G_IM_FMT_I, or G_IM_FMT_YUV) + * siz = bits per pixel (G_IM_SIZ_4b, G_IM_SIZ_8b, G_IM_SIZ_16b, or G_IM_SIZ_32b) + * width = width of the texture in pixels + * height = height of the texture in pixels + * pal = palette id to use if using G_IM_FMT_CI, otherwise it should be 0. + * cms = Clamp & Mirror flags for the S axis + * cmt = Clamp & Mirror flags for the T axis + * masks = Sets how much of the S axis is shown before clamping. This is usually just log2(width). + * maskt = Sets how much of the T axis is shown before clamping. This is usually just log2(height). + * shifts = Sets the amount to shift S axis values after perspective division. This is usually G_TX_NOLOD. + * shiftt = Sets the amount to shift T axis values after perspective division. This is usually G_TX_NOLOD. + */ +.macro gsDPLoadTextureBlock timg, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt + .if (\siz == G_IM_SIZ_32b) + gsDPSetTextureImage \fmt, \siz, 1, \timg + gsDPSetTile \fmt, \siz, 0, 0, G_TX_LOADTILE, 0, \cmt, \maskt, \shiftt, \cms, \masks, \shifts + .else + gsDPSetTextureImage \fmt, G_IM_SIZ_16b, 1, \timg + gsDPSetTile \fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, \cmt, \maskt, \shiftt, \cms, \masks, \shifts + .endif + + gsDPLoadSync + _calc_gsDPLoadBlock \siz, \width, \height + gsDPPipeSync + + .if (\siz == G_IM_SIZ_4b) + gsDPSetTile \fmt, \siz, (7 >> 3), 0, G_TX_RENDERTILE, \pal, \cmt, \maskt, \shiftt, \cms, \masks, \shifts + .elseif (\siz == G_IM_SIZ_8b) + gsDPSetTile \fmt, \siz, ((\width + 7) >> 3), 0, G_TX_RENDERTILE, \pal, \cmt, \maskt, \shiftt, \cms, \masks, \shifts + .else + gsDPSetTile \fmt, \siz, (((\width * 2) + 7) >> 3), 0, G_TX_RENDERTILE, \pal, \cmt, \maskt, \shiftt, \cms, \masks, \shifts + .endif + + gsDPSetTileSize G_TX_RENDERTILE, 0, 0, ((\width - 1) << G_TEXTURE_IMAGE_FRAC), ((\height - 1) << G_TEXTURE_IMAGE_FRAC) +.endm + +/* + * gDPLoadTLUT_pal16, loads 16 colors into the TLUT + * Parameters: + * pal = palette number to use. + * timg_pal = label to palette data + */ +.macro gsDPLoadTLUT_pal16 pal, timg_pal + gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, \timg_pal + gsDPTileSync + gsDPSetTile 0, 0, 0, (256+(((\pal)&0xf)*16)), G_TX_LOADTILE, 0, 0, 0, 0, 0, 0, 0 + gsDPLoadSync + gsDPLoadTLUTCmd G_TX_LOADTILE, 16 + gsDPPipeSync +.endm + +/* + * gDPLoadTLUT_pal256, loads 256 colors into the TLUT + * Parameters: + * timg_pal = label to palette data + */ +.macro gsDPLoadTLUT_pal256 timg_pal + gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, \timg_pal + gsDPTileSync + gsDPSetTile 0, 0, 0, 256, G_TX_LOADTILE, 0, 0, 0, 0, 0, 0, 0 + gsDPLoadSync + gsDPLoadTLUTCmd G_TX_LOADTILE, 256 + gsDPPipeSync +.endm + +/* + * gDPLoadTextureBlock_4b is a macro that allows you to easily load a 4-bit texture in the Fast3D family of ucodes. + * Parameters: + * timg = label to the texture data + * fmt = image format (G_IM_FMT_RGBA, G_IM_FMT_CI, G_IM_FMT_IA, G_IM_FMT_I, or G_IM_FMT_YUV) + * width = width of the texture in pixels + * height = height of the texture in pixels + * pal = palette id to use if using G_IM_FMT_CI, otherwise it should be 0. + * cms = Clamp & Mirror flags for the S axis + * cmt = Clamp & Mirror flags for the T axis + * masks = Sets how much of the S axis is shown before clamping. This is usually just log2(width). + * maskt = Sets how much of the T axis is shown before clamping. This is usually just log2(height). + * shifts = Sets the amount to shift S axis values after perspective division. This is usually G_TX_NOLOD. + * shiftt = Sets the amount to shift T axis values after perspective division. This is usually G_TX_NOLOD. + */ + +.macro gsDPLoadTextureBlock_4b timg, fmt, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt + gsDPSetTextureImage \fmt, G_IM_SIZ_16b, 1, \timg + gsDPSetTile \fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, \cmt, \maskt, \shiftt, \cms, \masks, \shifts + gsDPLoadSync + _calc_gsDPLoadBlock4b \width, \height + gsDPPipeSync + gsDPSetTile \fmt, G_IM_SIZ_4b, ((((\width) >> 1) + 7) >> 3), 0, G_TX_RENDERTILE, \pal, \cmt, \maskt, \shiftt, \cms, \masks, \shifts + gsDPSetTileSize G_TX_RENDERTILE, 0, 0, ((\width) - 1) << G_TEXTURE_IMAGE_FRAC, ((\height) - 1) << G_TEXTURE_IMAGE_FRAC +.endm + +/* + * gSPFogFactor + * Parameters: + * fm = z multiplier + * fo = z offset + * + * FOG FORMULA: alpha(fog) = (eyespace z) * fm + fo (CLAMPED 0 to 255) + * note: (eyespace z) ranges [-1, 1] + */ +.macro gsSPFogFactor fm, fo + gsMoveWd G_MW_FOG, G_MWO_FOG, ((\fm & 0xFFFF) << 16) | (\fo & 0xFFFF) +.endm + +/* + * gSPFogPosition + * Parameters: + * min = Place where fog starts (0 at the near plane, and 1000 at the far plane) + * max = Place where fog saturates (0 at the near plane, and 1000 at the far plane) + * + * This macro will throw an error if min or max is outside the range [0, 1000] + * + * Note: The min can be larger than max, as that just makes objects fade when they + * get closer to the camera. + */ +.macro gsSPFogPosition min, max + .if (\min >= 0 && \min <= 1000 && \max >= 0 && \max <= 1000) + gsMoveWd G_MW_FOG, G_MWO_FOG, (((128000 / (\max - \min)) & 0xFFFF) << 16) | ((((500 - \min) * 256) / (\max - \min)) & 0xFFFF) + .elseif \min < 0 || \min > 1000 + .error "[gsSPFogPosition]: min should be in the range [0, 1000]" + .elseif \max < 0 || \max > 1000 + .error "[gsSPFogPosition]: max should be in the range [0, 1000]" + .endif +.endm diff --git a/src/include/PR/gbi_old.h b/src/include/PR/gbi_old.h new file mode 100644 index 000000000..ebb6c7790 --- /dev/null +++ b/src/include/PR/gbi_old.h @@ -0,0 +1,1612 @@ +#ifndef _ULTRA64_GBI_H_ +#define _ULTRA64_GBI_H_ + +/* Types */ + +/* Vertex (set up for use with colors) */ +typedef struct +{ + short ob[3]; /* x, y, z */ + unsigned short flag; + short tc[2]; /* texture coord */ + unsigned char cn[4]; /* color & alpha */ +} Vtx_t; + +/* Vertex (set up for use with normals) */ +typedef struct +{ + short ob[3]; /* x, y, z */ + unsigned short flag; + short tc[2]; /* texture coord */ + signed char n[3]; /* normal */ + unsigned char a; /* alpha */ +} Vtx_tn; + +typedef union +{ + Vtx_t v; /* Use this one for colors */ + Vtx_tn n; /* Use this one for normals */ + long long int force_structure_alignment; +} Vtx; + + +typedef struct +{ + short vscale[4]; /* scale, 2 bits fraction */ + short vtrans[4]; /* translate, 2 bits fraction */ +} Vp_t; + +typedef union +{ + Vp_t vp; + long long int force_structure_alignment; +} Vp; + +typedef long int Mtx_t[4][4]; +typedef union +{ + Mtx_t m; + long long int force_structure_alignment; +} Mtx; + +typedef struct +{ + unsigned int w0; + unsigned int w1; +} Gwords; + +/* TODO: fill in the rest of the members */ +typedef union +{ + Gwords words; + long long int force_structure_alignment; +} Gfx; + +#define GPACK_RGBA5551(r, g, b, a) \ + ((((r) << 8) & 0xF800) | \ + (((g) << 3) & 0x07C0) | \ + (((b) >> 2) & 0x003E) | \ + ((a) & 0x0001)) +#define GPACK_ZDZ(z, dz) ((z) << 2 | (dz)) + +#define G_SPNOOP 0x00 +#define G_MTX 0x01 +#define G_MOVEMEM 0x03 +#define G_VTX 0x04 +#define G_DL 0x06 +#define G_LOAD_UCODE 0xAF +#define G_BRANCH_Z 0xB0 +#ifdef F3DEX_GBI +#define G_TRI2 0xB1 +#endif +#ifndef F3DEX_GBI +#define G_RDPHALF_CONT 0xB2 +#else +#define G_MODIFYVTX 0xB2 +#endif +#define G_RDPHALF_2 0xB3 +#define G_RDPHALF_1 0xB4 +#define G_QUAD 0xB5 +#define G_CLEARGEOMETRYMODE 0xB6 +#define G_SETGEOMETRYMODE 0xB7 +#define G_ENDDL 0xB8 +#define G_TEXTURE 0xBB +#define G_MOVEWORD 0xBC +#define G_POPMTX 0xBD +#define G_CULLDL 0xBE +#define G_TRI1 0xBF +#define G_NOOP 0xC0 +#define G_TEXRECT 0xE4 +#define G_TEXRECTFLIP 0xE5 +#define G_RDPLOADSYNC 0xE6 +#define G_RDPPIPESYNC 0xE7 +#define G_RDPTILESYNC 0xE8 +#define G_RDPFULLSYNC 0xE9 +#define G_SETKEYGB 0xEA +#define G_SETKEYR 0xEB +#define G_SETCONVERT 0xEC +#define G_SETSCISSOR 0xED +#define G_SETPRIMDEPTH 0xEE +#define G_RDPSETOTHERMODE 0xEF +#define G_LOADTLUT 0xF0 +#define G_SETTILESIZE 0xF2 +#define G_LOADBLOCK 0xF3 +#define G_LOADTILE 0xF4 +#define G_SETTILE 0xF5 +#define G_FILLRECT 0xF6 +#define G_SETFILLCOLOR 0xF7 +#define G_SETFOGCOLOR 0xF8 +#define G_SETBLENDCOLOR 0xF9 +#define G_SETPRIMCOLOR 0xFA +#define G_SETENVCOLOR 0xFB +#define G_SETCOMBINE 0xFC +#define G_SETTIMG 0xFD +#define G_SETZIMG 0xFE +#define G_SETCIMG 0xFF + +#define G_DL_PUSH 0x00 +#define G_DL_NOPUSH 0x01 + +/* SETOTHERMODE_L SHIFTS */ + +#define G_MDSFT_ALPHACOMPARE 0 +#define G_MDSFT_ZSRCSEL 2 +#define G_MDSFT_RENDERMODE 3 +#define G_MDSFT_BLENDER 16 + +/* SETOTHERMODE_H SHIFTS */ + +#define G_MDSFT_ALPHADITHER 4 +#define G_MDSFT_RGBDITHER 6 +#define G_MDSFT_COMBKEY 8 +#define G_MDSFT_TEXTCONV 9 +#define G_MDSFT_TEXTFILT 12 +#define G_MDSFT_TEXTLUT 14 +#define G_MDSFT_TEXTLOD 16 +#define G_MDSFT_TEXTDETAIL 17 +#define G_MDSFT_TEXTPERSP 19 +#define G_MDSFT_CYCLETYPE 20 +#define G_MDSFT_PIPELINE 23 + +#define G_ZBUFFER 0x00000001 +#define G_TEXTURE_ENABLE 0x00000002 +#define G_SHADE 0x00000004 +#define G_SHADING_SMOOTH 0x00000200 +#define G_CULL_FRONT 0x00001000 +#define G_CULL_BACK 0x00002000 +#define G_CULL_BOTH 0x00003000 +#define G_FOG 0x00010000 +#define G_LIGHTING 0x00020000 +#define G_TEXTURE_GEN 0x00040000 +#define G_TEXTURE_GEN_LINEAR 0x00080000 +#define G_LOD 0x00100000 +#define G_CLIPPING 0x00800000 + +#define G_IM_FMT_RGBA 0 +#define G_IM_FMT_YUV 1 +#define G_IM_FMT_CI 2 +#define G_IM_FMT_IA 3 +#define G_IM_FMT_I 4 + +#define G_IM_SIZ_4b 0 +#define G_IM_SIZ_8b 1 +#define G_IM_SIZ_16b 2 +#define G_IM_SIZ_32b 3 +#define G_IM_SIZ_DD 5 + +#define G_AC_NONE (0 << 0) +#define G_AC_THRESHOLD (1 << 0) +#define G_AC_DITHER (3 << 0) + +#define G_ZS_PIXEL (0 << 2) +#define G_ZS_PRIM (1 << 2) + +#define G_CD_MAGICSQ (0 << 6) +#define G_CD_BAYER (1 << 6) +#define G_CD_NOISE (2 << 6) + +#define G_CK_NONE (0 << 8) +#define G_CK_KEY (1 << 8) + +#define G_TC_CONV (0 << 9) +#define G_TC_FILTCONV (5 << 9) +#define G_TC_FILT (6 << 9) + +#define G_TF_POINT (0 << 12) +#define G_TF_BILERP (2 << 12) +#define G_TF_AVERAGE (3 << 12) + +#define G_TT_NONE (0 << 14) +#define G_TT_RGBA16 (2 << 14) +#define G_TT_IA16 (3 << 14) + +#define G_TL_TILE (0 << 16) +#define G_TL_LOD (1 << 16) + +#define G_TD_CLAMP (0 << 17) +#define G_TD_SHARPEN (1 << 17) +#define G_TD_DETAIL (2 << 17) + +#define G_TP_NONE (0 << 19) +#define G_TP_PERSP (1 << 19) + +#define G_CYC_1CYCLE (0 << 20) +#define G_CYC_2CYCLE (1 << 20) +#define G_CYC_COPY (2 << 20) +#define G_CYC_FILL (3 << 20) + +#define G_PM_NPRIMITIVE (0 << 23) +#define G_PM_1PRIMITIVE (1 << 23) + +#define G_SC_NON_INTERLACE 0 +#define G_SC_ODD_INTERLACE 3 +#define G_SC_EVEN_INTERLACE 2 + +#define G_TX_LOADTILE 7 +#define G_TX_RENDERTILE 0 + +#define G_TX_NOMIRROR 0 +#define G_TX_WRAP 0 +#define G_TX_MIRROR 1 +#define G_TX_CLAMP 2 +#define G_TX_NOMASK 0 +#define G_TX_NOLOD 0 + +#define G_TX_LDBLK_MAX_TXL 2047 + +#define G_MV_VIEWPORT 0x80 +#define G_MV_LOOKATY 0x82 +#define G_MV_LOOKATX 0x84 +#define G_MV_L0 0x86 +#define G_MV_L1 0x88 +#define G_MV_L2 0x8A +#define G_MV_L3 0x8C +#define G_MV_L4 0x8E +#define G_MV_L5 0x90 +#define G_MV_L6 0x92 +#define G_MV_L7 0x94 +#define G_MV_TXTATT 0x96 +#define G_MV_MATRIX_1 0x9E +#define G_MV_MATRIX_2 0x98 +#define G_MV_MATRIX_3 0x9A +#define G_MV_MATRIX_4 0x9C + +#define G_SETOTHERMODE_L 0xB9 +#define G_SETOTHERMODE_H 0xBA + +/* G_SETOTHERMODE_L render modes */ + +#define AA_EN 0x8 +#define Z_CMP 0x10 +#define Z_UPD 0x20 +#define IM_RD 0x40 +#define CLR_ON_CVG 0x80 +#define CVG_DST_CLAMP 0 +#define CVG_DST_WRAP 0x100 +#define CVG_DST_FULL 0x200 +#define CVG_DST_SAVE 0x300 +#define ZMODE_OPA 0 +#define ZMODE_INTER 0x400 +#define ZMODE_XLU 0x800 +#define ZMODE_DEC 0xc00 +#define CVG_X_ALPHA 0x1000 +#define ALPHA_CVG_SEL 0x2000 +#define FORCE_BL 0x4000 +#define TEX_EDGE 0x0000 + +#define G_BL_CLR_IN 0 +#define G_BL_CLR_MEM 1 +#define G_BL_CLR_BL 2 +#define G_BL_CLR_FOG 3 +#define G_BL_1MA 0 +#define G_BL_A_MEM 1 +#define G_BL_A_IN 0 +#define G_BL_A_FOG 1 +#define G_BL_A_SHADE 2 +#define G_BL_1 2 +#define G_BL_0 3 + +#define GBL_c1(m1a, m1b, m2a, m2b) \ + (m1a) << 30 | (m1b) << 26 | (m2a) << 22 | (m2b) << 18 +#define GBL_c2(m1a, m1b, m2a, m2b) \ + (m1a) << 28 | (m1b) << 24 | (m2a) << 20 | (m2b) << 16 + +#define RM_AA_ZB_OPA_SURF(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_ZB_OPA_SURF(clk) \ + AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_XLU_SURF(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ + FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_OPA_DECAL(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | ALPHA_CVG_SEL | \ + ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_ZB_OPA_DECAL(clk) \ + AA_EN | Z_CMP | CVG_DST_WRAP | ALPHA_CVG_SEL | \ + ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_XLU_DECAL(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ + FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_OPA_INTER(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ALPHA_CVG_SEL | ZMODE_INTER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_ZB_OPA_INTER(clk) \ + AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP | \ + ALPHA_CVG_SEL | ZMODE_INTER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_XLU_INTER(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ + FORCE_BL | ZMODE_INTER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_XLU_LINE(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_DEC_LINE(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_SAVE | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_TEX_EDGE(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_TEX_INTER(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_INTER | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_SUB_SURF(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_PCL_SURF(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_OPA_TERR(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_TEX_TERR(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_SUB_TERR(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + + +#define RM_AA_OPA_SURF(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_OPA_SURF(clk) \ + AA_EN | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_XLU_SURF(clk) \ + AA_EN | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | \ + ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_XLU_LINE(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_DEC_LINE(clk) \ + AA_EN | IM_RD | CVG_DST_FULL | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_TEX_EDGE(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_SUB_SURF(clk) \ + AA_EN | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_PCL_SURF(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_OPA_TERR(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_TEX_TERR(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_SUB_TERR(clk) \ + AA_EN | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + + +#define RM_ZB_OPA_SURF(clk) \ + Z_CMP | Z_UPD | CVG_DST_FULL | ALPHA_CVG_SEL | \ + ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_ZB_XLU_SURF(clk) \ + Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_OPA_DECAL(clk) \ + Z_CMP | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_ZB_XLU_DECAL(clk) \ + Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_CLD_SURF(clk) \ + Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_OVL_SURF(clk) \ + Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_PCL_SURF(clk) \ + Z_CMP | Z_UPD | CVG_DST_FULL | ZMODE_OPA | \ + G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + + +#define RM_OPA_SURF(clk) \ + CVG_DST_CLAMP | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define RM_XLU_SURF(clk) \ + IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_TEX_EDGE(clk) \ + CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL |\ + ZMODE_OPA | TEX_EDGE | AA_EN | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define RM_CLD_SURF(clk) \ + IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_PCL_SURF(clk) \ + CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \ + G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define RM_ADD(clk) \ + IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1) + +#define RM_NOOP(clk) \ + GBL_c##clk(0, 0, 0, 0) + +#define RM_VISCVG(clk) \ + IM_RD | FORCE_BL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_BL, G_BL_A_MEM) + +/* for rendering to an 8-bit framebuffer */ +#define RM_OPA_CI(clk) \ + CVG_DST_CLAMP | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + + + +#define G_RM_AA_ZB_OPA_SURF RM_AA_ZB_OPA_SURF(1) +#define G_RM_AA_ZB_OPA_SURF2 RM_AA_ZB_OPA_SURF(2) +#define G_RM_AA_ZB_XLU_SURF RM_AA_ZB_XLU_SURF(1) +#define G_RM_AA_ZB_XLU_SURF2 RM_AA_ZB_XLU_SURF(2) +#define G_RM_AA_ZB_OPA_DECAL RM_AA_ZB_OPA_DECAL(1) +#define G_RM_AA_ZB_OPA_DECAL2 RM_AA_ZB_OPA_DECAL(2) +#define G_RM_AA_ZB_XLU_DECAL RM_AA_ZB_XLU_DECAL(1) +#define G_RM_AA_ZB_XLU_DECAL2 RM_AA_ZB_XLU_DECAL(2) +#define G_RM_AA_ZB_OPA_INTER RM_AA_ZB_OPA_INTER(1) +#define G_RM_AA_ZB_OPA_INTER2 RM_AA_ZB_OPA_INTER(2) +#define G_RM_AA_ZB_XLU_INTER RM_AA_ZB_XLU_INTER(1) +#define G_RM_AA_ZB_XLU_INTER2 RM_AA_ZB_XLU_INTER(2) +#define G_RM_AA_ZB_XLU_LINE RM_AA_ZB_XLU_LINE(1) +#define G_RM_AA_ZB_XLU_LINE2 RM_AA_ZB_XLU_LINE(2) +#define G_RM_AA_ZB_DEC_LINE RM_AA_ZB_DEC_LINE(1) +#define G_RM_AA_ZB_DEC_LINE2 RM_AA_ZB_DEC_LINE(2) +#define G_RM_AA_ZB_TEX_EDGE RM_AA_ZB_TEX_EDGE(1) +#define G_RM_AA_ZB_TEX_EDGE2 RM_AA_ZB_TEX_EDGE(2) +#define G_RM_AA_ZB_TEX_INTER RM_AA_ZB_TEX_INTER(1) +#define G_RM_AA_ZB_TEX_INTER2 RM_AA_ZB_TEX_INTER(2) +#define G_RM_AA_ZB_SUB_SURF RM_AA_ZB_SUB_SURF(1) +#define G_RM_AA_ZB_SUB_SURF2 RM_AA_ZB_SUB_SURF(2) +#define G_RM_AA_ZB_PCL_SURF RM_AA_ZB_PCL_SURF(1) +#define G_RM_AA_ZB_PCL_SURF2 RM_AA_ZB_PCL_SURF(2) +#define G_RM_AA_ZB_OPA_TERR RM_AA_ZB_OPA_TERR(1) +#define G_RM_AA_ZB_OPA_TERR2 RM_AA_ZB_OPA_TERR(2) +#define G_RM_AA_ZB_TEX_TERR RM_AA_ZB_TEX_TERR(1) +#define G_RM_AA_ZB_TEX_TERR2 RM_AA_ZB_TEX_TERR(2) +#define G_RM_AA_ZB_SUB_TERR RM_AA_ZB_SUB_TERR(1) +#define G_RM_AA_ZB_SUB_TERR2 RM_AA_ZB_SUB_TERR(2) + +#define G_RM_RA_ZB_OPA_SURF RM_RA_ZB_OPA_SURF(1) +#define G_RM_RA_ZB_OPA_SURF2 RM_RA_ZB_OPA_SURF(2) +#define G_RM_RA_ZB_OPA_DECAL RM_RA_ZB_OPA_DECAL(1) +#define G_RM_RA_ZB_OPA_DECAL2 RM_RA_ZB_OPA_DECAL(2) +#define G_RM_RA_ZB_OPA_INTER RM_RA_ZB_OPA_INTER(1) +#define G_RM_RA_ZB_OPA_INTER2 RM_RA_ZB_OPA_INTER(2) + +#define G_RM_AA_OPA_SURF RM_AA_OPA_SURF(1) +#define G_RM_AA_OPA_SURF2 RM_AA_OPA_SURF(2) +#define G_RM_AA_XLU_SURF RM_AA_XLU_SURF(1) +#define G_RM_AA_XLU_SURF2 RM_AA_XLU_SURF(2) +#define G_RM_AA_XLU_LINE RM_AA_XLU_LINE(1) +#define G_RM_AA_XLU_LINE2 RM_AA_XLU_LINE(2) +#define G_RM_AA_DEC_LINE RM_AA_DEC_LINE(1) +#define G_RM_AA_DEC_LINE2 RM_AA_DEC_LINE(2) +#define G_RM_AA_TEX_EDGE RM_AA_TEX_EDGE(1) +#define G_RM_AA_TEX_EDGE2 RM_AA_TEX_EDGE(2) +#define G_RM_AA_SUB_SURF RM_AA_SUB_SURF(1) +#define G_RM_AA_SUB_SURF2 RM_AA_SUB_SURF(2) +#define G_RM_AA_PCL_SURF RM_AA_PCL_SURF(1) +#define G_RM_AA_PCL_SURF2 RM_AA_PCL_SURF(2) +#define G_RM_AA_OPA_TERR RM_AA_OPA_TERR(1) +#define G_RM_AA_OPA_TERR2 RM_AA_OPA_TERR(2) +#define G_RM_AA_TEX_TERR RM_AA_TEX_TERR(1) +#define G_RM_AA_TEX_TERR2 RM_AA_TEX_TERR(2) +#define G_RM_AA_SUB_TERR RM_AA_SUB_TERR(1) +#define G_RM_AA_SUB_TERR2 RM_AA_SUB_TERR(2) + +#define G_RM_RA_OPA_SURF RM_RA_OPA_SURF(1) +#define G_RM_RA_OPA_SURF2 RM_RA_OPA_SURF(2) + +#define G_RM_ZB_OPA_SURF RM_ZB_OPA_SURF(1) +#define G_RM_ZB_OPA_SURF2 RM_ZB_OPA_SURF(2) +#define G_RM_ZB_XLU_SURF RM_ZB_XLU_SURF(1) +#define G_RM_ZB_XLU_SURF2 RM_ZB_XLU_SURF(2) +#define G_RM_ZB_OPA_DECAL RM_ZB_OPA_DECAL(1) +#define G_RM_ZB_OPA_DECAL2 RM_ZB_OPA_DECAL(2) +#define G_RM_ZB_XLU_DECAL RM_ZB_XLU_DECAL(1) +#define G_RM_ZB_XLU_DECAL2 RM_ZB_XLU_DECAL(2) +#define G_RM_ZB_CLD_SURF RM_ZB_CLD_SURF(1) +#define G_RM_ZB_CLD_SURF2 RM_ZB_CLD_SURF(2) +#define G_RM_ZB_OVL_SURF RM_ZB_OVL_SURF(1) +#define G_RM_ZB_OVL_SURF2 RM_ZB_OVL_SURF(2) +#define G_RM_ZB_PCL_SURF RM_ZB_PCL_SURF(1) +#define G_RM_ZB_PCL_SURF2 RM_ZB_PCL_SURF(2) + +#define G_RM_OPA_SURF RM_OPA_SURF(1) +#define G_RM_OPA_SURF2 RM_OPA_SURF(2) +#define G_RM_XLU_SURF RM_XLU_SURF(1) +#define G_RM_XLU_SURF2 RM_XLU_SURF(2) +#define G_RM_CLD_SURF RM_CLD_SURF(1) +#define G_RM_CLD_SURF2 RM_CLD_SURF(2) +#define G_RM_TEX_EDGE RM_TEX_EDGE(1) +#define G_RM_TEX_EDGE2 RM_TEX_EDGE(2) +#define G_RM_PCL_SURF RM_PCL_SURF(1) +#define G_RM_PCL_SURF2 RM_PCL_SURF(2) +#define G_RM_ADD RM_ADD(1) +#define G_RM_ADD2 RM_ADD(2) +#define G_RM_NOOP RM_NOOP(1) +#define G_RM_NOOP2 RM_NOOP(2) +#define G_RM_VISCVG RM_VISCVG(1) +#define G_RM_VISCVG2 RM_VISCVG(2) +#define G_RM_OPA_CI RM_OPA_CI(1) +#define G_RM_OPA_CI2 RM_OPA_CI(2) + + +#define G_RM_FOG_SHADE_A GBL_c1(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA) +#define G_RM_FOG_PRIM_A GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_IN, G_BL_1MA) +#define G_RM_PASS GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define G_MWO_NUMLIGHT 0x00 +#define G_MW_NUMLIGHT 0x02 +#define NUML(n) (((n)+1)*32 + 0x80000000) +#define G_MW_PERSPNORM 0x0e + +#ifndef MAX +#define MAX(a, b) ((a) > (b) ? (a) : (b)) +#endif + +#ifndef MIN +#define MIN(a, b) ((a) < (b) ? (a) : (b)) +#endif + +/* DMA macro */ + +#define gDma1p(pkt, c, s, l, p) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \ + _SHIFTL((l), 0, 16)); \ + _g->words.w1 = (unsigned int)(s); \ +} + +#define gsDma1p(c, s, l, p) \ +{ \ + _g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \ + _SHIFTL((l), 0, 16)); \ + _g->words.w1 = (unsigned int)(s); \ +} + +/* Matrix */ + +#define gSPMatrix(pkt, m, p) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_MTX, 24, 8) \ + | _SHIFTL((p), 16, 8) \ + | _SHIFTL(sizeof(Mtx), 0, 16); \ + _g->words.w1 = (u32)(m); \ +} + +#define gsSPMatrix(m, p) \ +{ \ + _g->words.w0 = _SHIFTL(G_MTX, 24, 8) \ + | _SHIFTL((p), 16, 8) \ + | _SHIFTL(sizeof(Mtx), 0, 16); \ + _g->words.w1 = (u32)(m); \ +} + +/* Vertex */ +/* Syntax change from Fast3D to Fast3DEX */ + +#ifndef F3DEX_GBI +#define gSPVertex(pkt, v, n, v0) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_VTX, 24, 8) \ + | _SHIFTL(((n)-1) << 4 | (v0), 16, 8) \ + | _SHIFTL(sizeof(Vtx)*(n), 0, 16); \ + _g->words.w1 = (u32)(v); \ +} + +#define gsSPVertex(v, n, v0) \ +{ \ + _g->words.w0 = _SHIFTL(G_VTX, 24, 8) \ + | _SHIFTL(((n)-1) << 4 | (v0), 16, 8) \ + | _SHIFTL(sizeof(Vtx)*(n), 0, 16); \ + _g->words.w1 = (u32)(v); \ +} + +#else /* Fast3DEX */ +#define gSPVertex(pkt, v, n, v0) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_VTX, 24, 8) \ + | _SHIFTL(((v0)*2), 16, 8) \ + | _SHIFTL((n << 10) | ((sizeof(Vtx)*(n))-1), 0, 16); \ + _g->words.w1 = (u32)(v); \ +} + +#define gsSPVertex(v, n, v0) \ +{ \ + _g->words.w0 = _SHIFTL(G_VTX, 24, 8) \ + | _SHIFTL(((v0)*2), 16, 8) \ + | _SHIFTL((n << 10) | ((sizeof(Vtx)*(n))-1), 0, 16); \ + _g->words.w1 = (u32)(v); \ +} +#endif + +/* LoadSync */ + +#define gDPLoadSync(pkt) \ +{ \ + Gfx *_g = (Gfx *) (pkt); \ + _g->words.w0 = _SHIFTL(G_RDPLOADSYNC, 24, 8); \ + _g->words.w1 = 0x00000000; \ +} + +#define gsDPLoadSync() \ +{ \ + _g->words.w0 = _SHIFTL(G_RDPLOADSYNC, 24, 8); \ + _g->words.w1 = 0x00000000; \ +} + +/* PipeSync */ + +#define gDPPipeSync(pkt) \ +{ \ + Gfx *_g = (Gfx *) (pkt); \ + _g->words.w0 = _SHIFTL(G_RDPPIPESYNC, 24, 8); \ + _g->words.w1 = 0x00000000; \ +} + +#define gsDPPipeSync() \ +{ \ + _g->words.w0 = _SHIFTL(G_RDPPIPESYNC, 24, 8); \ + _g->words.w1 = 0x00000000; \ +} + +/* TileSync */ + +#define gDPTileSync(pkt) \ +{ \ + Gfx *_g = (Gfx *) (pkt); \ + _g->words.w0 = _SHIFTL(G_RDPTILESYNC, 24, 8); \ + _g->words.w1 = 0x00000000; \ +} + +#define gsDPTileSync() \ +{ \ + _g->words.w0 = _SHIFTL(G_RDPTILESYNC, 24, 8); \ + _g->words.w1 = 0x00000000; \ +} + +/* FullSync */ + +#define gDPFullSync(pkt) \ +{ \ + Gfx *_g = (Gfx *) (pkt); \ + _g->words.w0 = _SHIFTL(G_RDPFULLSYNC, 24, 8); \ + _g->words.w1 = 0x00000000; \ +} + +#define gsDPFullSync() \ +{ \ + _g->words.w0 = _SHIFTL(G_RDPFULLSYNC, 24, 8); \ + _g->words.w1 = 0x00000000; \ +} + +/* DisplayList */ + +#define gSPDisplayList(pkt, dl) \ +{ \ + Gfx *_g = (Gfx *) (pkt); \ + _g->words.w0 = _SHIFTL(G_DL, 24, 8); \ + _g->words.w1 = (u32)(dl); \ +} + +#define gsSPDisplayList(dl) \ +{ \ + _g->words.w0 = _SHIFTL(G_DL, 24, 8); \ + _g->words.w1 = (u32)(dl); \ +} + +/* BranchList */ + +#define gSPBranchList(pkt,dl) \ + gDma1p(pkt, G_DL, dl, 0, G_DL_NOPUSH) + +#define gsSPBranchList(pkt,dl) \ + gsDma1p(G_DL, dl, 0, G_DL_NOPUSH) + +/* EndDisplayList */ + +#define gSPEndDisplayList(pkt) \ +{ \ + Gfx *_g = (Gfx *) (pkt); \ + _g->words.w0 = _SHIFTL(G_ENDDL, 24, 8); \ + _g->words.w1 = 0x00000000; \ +} + +#define gsSPEndDisplayList() \ +{ \ + _g->words.w0 = _SHIFTL(G_ENDDL, 24, 8); \ + _g->words.w1 = 0x00000000; \ +} + +/* SetOtherMode */ + +#define gSPSetOtherMode(pkt, cmd, shift, length, data) \ +{ \ + Gfx *_g = (Gfx *) (pkt); \ + _g->words.w0 = _SHIFTL((cmd), 24, 8) \ + | _SHIFTL((shift), 8, 8) \ + | _SHIFTL(((length)-1), 0, 8); \ + _g->words.w1 = (data); \ +} + +#define gsSPSetOtherMode(cmd, shift, length, data) \ +{ \ + _g->words.w0 = _SHIFTL((cmd), 24, 8) \ + | _SHIFTL((shift), 8, 8) \ + | _SHIFTL(((length)-1), 0, 8); \ + _g->words.w1 = (data); \ +} + +/* SetCycleType */ + +#define gDPSetCycleType(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 3, type) + +#define gsDPSetCycleType(pkt, type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 3, type) + +/* PipeLineMode */ + +#define gDPPipelineMode(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, 0x17, 2, mode) + +#define gsDPPipelineMode(mode) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, 0x17, 2, mode) + +/* SetScissor */ + +#define gDPSetScissor(pkt, mode, ulx, uly, lrx, lry) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) \ + | _SHIFTL((int)((float)(ulx)*4.0f), 12, 12) \ + | _SHIFTL((int)((float)(uly)*4.0f), 0, 12); \ + _g->words.w1 = _SHIFTL((mode), 24, 8) \ + | _SHIFTL((int)((float)(lrx)*4.0f), 12, 12) \ + | _SHIFTL((int)((float)(lry)*4.0f), 0, 12); \ +} + +#define gsDPSetScissor(mode, ulx, uly, lrx, lry) \ +{ \ + _g->words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) \ + | _SHIFTL((int)((float)(ulx)*4.0f), 12, 12) \ + | _SHIFTL((int)((float)(uly)*4.0f), 0, 12); \ + _g->words.w1 = _SHIFTL((mode), 24, 8) \ + | _SHIFTL((int)((float)(lrx)*4.0f), 12, 12) \ + | _SHIFTL((int)((float)(lry)*4.0f), 0, 12); \ +} + +/* SetCombine */ + +#define gDPSetCombine(pkt, muxs0, muxs1) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) \ + | _SHIFTL((muxs0), 0, 24); \ + _g->words.w1 = (muxs1); \ +} + +#define gsDPSetCombine(muxs0, muxs1) \ +{ \ + _g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) \ + | _SHIFTL((muxs0), 0, 24); \ + _g->words.w1 = (muxs1); \ +} + +/* SetTextureLOD */ + +#define gDPSetTextureLOD(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 2, type) + +#define gsDPSetTextureLOD(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 2, type) + +/* SetTextureLUT */ + +#define gDPSetTextureLUT(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 3, type) + +#define gsDPSetTextureLUT(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 3, type) + +/* SetTextureDetail */ + +#define gDPSetTextureDetail(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 3, type) + +#define gsDPSetTextureDetail(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 3, type) + +/* SetTexturePersp */ + +#define gDPSetTexturePersp(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 2, type) + +#define gsDPSetTexturePersp(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 2, type) + +/* SetTextureFilter */ + +#define gDPSetTextureFilter(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 3, type) + +#define gsDPSetTextureFilter(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 3, type) + +/* SetTextureConvert */ + +#define gDPSetTextureConvert(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 4, type) + +#define gsDPSetTextureConvert(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 4, type) + +/* SetCombineKey */ + +#define gDPSetCombineKey(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 2, type) + +#define gsDPSetCombineKey(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 2, type) + +/* SetColorDither */ + +#define gDPSetColorDither(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 3, mode) + +#define gsDPSetColorDither(mode) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 3, mode) + +/* FillColor */ + +#define gDPSetFillColor(pkt, color) \ +{ \ + Gfx *_g = (Gfx *) (pkt); \ + _g->words.w0 = _SHIFTL(G_SETFILLCOLOR, 24, 8); \ + _g->words.w1 = color; \ +} + +#define gsDPSetFillColor(color) \ +{ \ + _g->words.w0 = _SHIFTL(G_SETFILLCOLOR, 24, 8); \ + _g->words.w1 = color; \ +} + +/* FillRectangle */ + +#define gDPFillRectangle(pkt, ulx, uly, lrx, lry) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_FILLRECT, 24, 8) \ + | _SHIFTL((lrx), 14, 10) \ + | _SHIFTL((lry), 2, 10); \ + _g->words.w1 = _SHIFTL(0, 24, 8) \ + | _SHIFTL((ulx), 14, 10) \ + | _SHIFTL((uly), 2, 10); \ +} + +#define gsDPFillRectangle(ulx, uly, lrx, lry) \ +{ \ + _g->words.w0 = _SHIFTL(G_FILLRECT, 24, 8) \ + | _SHIFTL((lrx), 14, 10) \ + | _SHIFTL((lry), 2, 10); \ + _g->words.w1 = _SHIFTL(0, 24, 8) \ + | _SHIFTL((ulx), 14, 10) \ + | _SHIFTL((uly), 2, 10); \ +} + +/* SetAlphaCompare */ + +#define gDPSetAlphaCompare(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, type) + +#define gsDPSetAlphaCompare(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, type) + +/* SetDepthSource */ + +#define gDPSetDepthSource(pkt, src) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 2, src) + +#define gsDPSetDepthSource(src) \ + gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 2, src) + +/* SetRenderMode */ + +#define gDPSetRenderMode(pkt, c0, c1) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 30, (c0) | (c1)) + +#define gsDPSetRenderMode(c0, c1) \ + gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 30, (c0) | (c1)) + +/* ClearGeometryMode */ + +#define gSPClearGeometryMode(pkt, mode) \ +{ \ + Gfx *_g = (Gfx *) (pkt); \ + _g->words.w0 = _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8); \ + _g->words.w1 = mode; \ +} + +#define gsSPClearGeometryMode(pkt, mode) \ +{ \ + _g->words.w0 = _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8); \ + _g->words.w1 = mode; \ +} + +/* SetGeometryMode */ + +#define gSPSetGeometryMode(pkt, word) \ +{ \ + Gfx *_g = (Gfx *) (pkt); \ + _g->words.w0 = _SHIFTL(G_SETGEOMETRYMODE, 24, 8); \ + _g->words.w1 = word; \ +} + +#define gsSPSetGeometryMode(word) \ +{ \ + _g->words.w0 = _SHIFTL(G_SETGEOMETRYMODE, 24, 8); \ + _g->words.w1 = word; \ +} + +/* NumLights */ + +#define gSPNumLights(pkt, n) \ + gMoveWd(pkt, G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n)) + +#define gsSPNumLights(n) \ + gsMoveWd(G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n)) + +/* Texture */ + +#define gSPTexture(pkt, sc, tc, level, tile, on) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_TEXTURE, 24, 8) \ + | _SHIFTL(0, 16, 8) \ + | _SHIFTL((level), 11, 3) \ + | _SHIFTL((tile), 8, 3) \ + | _SHIFTL((on), 0, 8); \ + _g->words.w1 = _SHIFTL((sc), 16, 16) \ + | _SHIFTL((tc), 0, 16); \ +} + +#define gsSPTexture(sc, tc, level, tile, on) \ +{ \ + _g->words.w0 = _SHIFTL(G_TEXTURE, 24, 8) \ + | _SHIFTL(0, 16, 8) \ + | _SHIFTL((level), 11, 3) \ + | _SHIFTL((tile), 8, 3) \ + | _SHIFTL((on), 0, 8); \ + _g->words.w1 = _SHIFTL((sc), 16, 16) \ + | _SHIFTL((tc), 0, 16); \ +} + +/* SetColorImage */ + +#define gDPSetColorImage(pkt, fmt, size, width, image) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_SETCIMG, 24, 8) \ + | _SHIFTL((fmt), 21, 3) \ + | _SHIFTL((size), 19, 2) \ + | _SHIFTL((width)-1, 0, 12); \ + _g->words.w1 = (image); \ +} + +#define gsDPSetColorImage(fmt, size, width, image) \ +{ \ + _g->words.w0 = _SHIFTL(G_SETCIMG, 24, 8) \ + | _SHIFTL((fmt), 21, 3) \ + | _SHIFTL((size), 19, 2) \ + | _SHIFTL((width)-1, 0, 12); \ + _g->words.w1 = (image); \ +} + +/* SetTileSize */ + +#define gDPSetTileSize(pkt, tile, uls, ult, lrs, lrt) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_SETTILESIZE, 24, 8) \ + | _SHIFTL(uls, 12, 12) \ + | _SHIFTL(ult, 0, 12); \ + _g->words.w1 = _SHIFTL(tile, 24, 3) \ + | _SHIFTL(lrs, 12, 12) \ + | _SHIFTL(lrt, 0, 12); \ +} + +#define gsDPSetTileSize(tile, uls, ult, lrs, lrt) \ +{ \ + _g->words.w0 = _SHIFTL(G_SETTILESIZE, 24, 8) \ + | _SHIFTL(uls, 12, 12) \ + | _SHIFTL(ult, 0, 12); \ + _g->words.w1 = _SHIFTL(tile, 24, 3) \ + | _SHIFTL(lrs, 12, 12) \ + | _SHIFTL(lrt, 0, 12); \ +} + +/* LoadBlock */ + +#define gDPLoadBlock(pkt, tile, uls, ult, lrs, dxt) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_LOADBLOCK, 24, 8) \ + | _SHIFTL((uls), 12, 12) \ + | _SHIFTL((ult), 0, 12); \ + _g->words.w1 = _SHIFTL((tile), 24, 3) \ + | _SHIFTL((MIN((lrs),G_TX_LDBLK_MAX_TXL)), 12, 12) \ + | _SHIFTL((dxt), 0, 12); \ +} + +#define gsDPLoadBlock(tile, uls, ult, lrs, dxt) \ +{ \ + _g->words.w0 = _SHIFTL(G_LOADBLOCK, 24, 8) \ + | _SHIFTL((uls), 12, 12) \ + | _SHIFTL((ult), 0, 12); \ + _g->words.w1 = _SHIFTL((tile), 24, 3) \ + | _SHIFTL((MIN((lrs),G_TX_LDBLK_MAX_TXL)), 12, 12) \ + | _SHIFTL((dxt), 0, 12); \ +} + +/* SetTile */ + +#define gDPSetTile(pkt, fmt, siz, line, tmem, tile, \ + palette, cmt, maskt, shiftt, cms, masks, shifts) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_SETTILE, 24, 8) \ + | _SHIFTL((fmt), 21, 3) \ + | _SHIFTL((siz), 19, 2) \ + | _SHIFTL((line), 9, 9) \ + | _SHIFTL((tmem), 0, 9); \ + _g->words.w1 = _SHIFTL((tile), 24, 3) \ + | _SHIFTL((palette), 20, 4) \ + | _SHIFTL((cmt), 18, 2) \ + | _SHIFTL((maskt), 14, 4) \ + | _SHIFTL((shiftt), 10, 4) \ + | _SHIFTL((cms), 8, 2) \ + | _SHIFTL((masks), 4, 4) \ + | _SHIFTL((shifts), 0, 4); \ +} + +#define gsDPSetTile(fmt, siz, line, tmem, tile, \ + palette, cmt, maskt, shiftt, cms, masks, shifts) \ +{ \ + _g->words.w0 = _SHIFTL(G_SETTILE, 24, 8) \ + | _SHIFTL((fmt), 21, 3) \ + | _SHIFTL((siz), 19, 2) \ + | _SHIFTL((line), 9, 9) \ + | _SHIFTL((tmem), 0, 9); \ + _g->words.w1 = _SHIFTL((tile), 24, 3) \ + | _SHIFTL((palette), 20, 4) \ + | _SHIFTL((cmt), 18, 2) \ + | _SHIFTL((maskt), 14, 4) \ + | _SHIFTL((shiftt), 10, 4) \ + | _SHIFTL((cms), 8, 2) \ + | _SHIFTL((masks), 4, 4) \ + | _SHIFTL((shifts), 0, 4); \ +} + +/* SetDepthImage */ + +#define gDPSetDepthImage(pkt, image) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_SETZIMG, 24, 8); \ + _g->words.w1 = (image); \ +} + +#define gsDPSetDepthImage(image) \ +{ \ + _g->words.w0 = _SHIFTL(G_SETZIMG, 24, 8); \ + _g->words.w1 = (image); \ +} + +/* SetPrimColor */ + +#define gDPSetPrimColor(pkt, m, l, r, g, b, a) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_SETPRIMCOLOR, 24, 8) \ + | _SHIFTL(m, 8, 8) \ + | _SHIFTL(l, 0, 8); \ + _g->words.w1 = _SHIFTL(r, 24, 8) \ + | _SHIFTL(g, 16, 8) \ + | _SHIFTL(b, 8, 8) \ + | _SHIFTL(a, 0, 8); \ +} + +#define gsDPSetPrimColor(m, l, r, g, b, a) \ +{ \ + _g->words.w0 = _SHIFTL(G_SETPRIMCOLOR, 24, 8) \ + | _SHIFTL(m, 8, 8) \ + | _SHIFTL(l, 0, 8); \ + _g->words.w1 = _SHIFTL(r, 24, 8) \ + | _SHIFTL(g, 16, 8) \ + | _SHIFTL(b, 8, 8) \ + | _SHIFTL(a, 0, 8); \ +} + +/* SetEnvColor */ + +#define gDPSetEnvColor(pkt, r, g, b, a) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_SETENVCOLOR, 24, 8); \ + _g->words.w1 = _SHIFTL((r), 24, 8) \ + | _SHIFTL((g), 16, 8) \ + | _SHIFTL((b), 8, 8) \ + | _SHIFTL((a), 0, 8); \ +} + +#define gsDPSetEnvColor(r, g, b, a) \ +{ \ + _g->words.w0 = _SHIFTL(G_SETENVCOLOR, 24, 8); \ + _g->words.w1 = _SHIFTL((r), 24, 8) \ + | _SHIFTL((g), 16, 8) \ + | _SHIFTL((b), 8, 8) \ + | _SHIFTL((a), 0, 8); \ +} + +/* SetTextureImage */ + +#define gDPSetTextureImage(pkt, fmt, size, width, img) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_SETTIMG, 24, 8) \ + | _SHIFTL((fmt), 21, 3) \ + | _SHIFTL((size), 19, 2) \ + | _SHIFTL((width)-1, 0, 12); \ + _g->words.w1 = (u32)(img); \ +} + +#define gsDPSetTextureImage(fmt, size, width, img) \ +{ \ + _g->words.w0 = _SHIFTL(G_SETTIMG, 24, 8) \ + | _SHIFTL((fmt), 21, 3) \ + | _SHIFTL((size), 19, 2) \ + | _SHIFTL((width)-1, 0, 12); \ + _g->words.w1 = (u32)(img); \ +} + +/* MoveWd */ + +#define gMoveWd(pkt, index, offset, data) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_MOVEWORD, 24, 8) \ + | _SHIFTL((offset), 8, 16) \ + | _SHIFTL((index), 0, 8); \ + _g->words.w1 = (u32)(data); \ +} + +#define gsMoveWd(index, offset, data) \ +{ \ + _g->words.w0 = _SHIFTL(G_MOVEWORD, 24, 8) \ + | _SHIFTL((offset), 8, 16) \ + | _SHIFTL((index), 0, 8); \ + _g->words.w1 = (u32)(data); \ +} + +/* Matrix Operations */ + +#define G_MTX_MODELVIEW 0x00 +#define G_MTX_PROJECTION 0x01 +#define G_MTX_MUL 0x00 +#define G_MTX_LOAD 0x02 +#define G_MTX_NOPUSH 0x00 +#define G_MTX_PUSH 0x04 + +/* PopMatrix */ + +#define gSPPopMatrix(pkt, n) \ +{ \ + Gfx *_g = (Gfx *) (pkt); \ + _g->words.w0 = 0xBD000000; \ + _g->words.w1 = (n); \ +} + +#define gsSPPopMatrix(pkt, n) \ +{ \ + _g->words.w0 = 0xBD000000; \ + _g->words.w1 = (n); \ +} + +/* Viewport */ + +#define gSPViewport(pkt, v) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ + | _SHIFTL(G_MV_VIEWPORT, 16, 8) \ + | _SHIFTL(sizeof(Vp), 0, 16); \ + _g->words.w1 = (u32)(v); \ +} + +#define gsSPViewport(v) \ +{ \ + _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ + | _SHIFTL(G_MV_VIEWPORT, 16, 8) \ + | _SHIFTL(sizeof(Vp), 0, 16); \ + _g->words.w1 = (u32)(v); \ +} + +/* 1Triangle */ +/* Fast3DEX changes how the triangle incices are stored for G_TRI1 (0xBF) */ + +#ifndef F3DEX_GBI +#define gSP1Triangle(pkt, v0, v1, v2, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_TRI1, 24, 8); \ + _g->words.w1 = _SHIFTL((flag), 24, 8) \ + | _SHIFTL((v0)*10, 16, 8) \ + | _SHIFTL((v1)*10, 8, 8) \ + | _SHIFTL((v2)*10, 0, 8); \ +} + +#define gsSP1Triangle(v0, v1, v2, flag) \ +{ \ + _g->words.w0 = _SHIFTL(G_TRI1, 24, 8); \ + _g->words.w1 = _SHIFTL((flag), 24, 8) \ + | _SHIFTL((v0)*10, 16, 8) \ + | _SHIFTL((v1)*10, 8, 8) \ + | _SHIFTL((v2)*10, 0, 8); \ +} + +#else +#define gSP1Triangle(pkt, v0, v1, v2, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_TRI1, 24, 8); \ + _g->words.w1 = _SHIFTL((flag), 24, 8) \ + | _SHIFTL((v0)*2, 16, 8) \ + | _SHIFTL((v1)*2, 8, 8) \ + | _SHIFTL((v2)*2, 0, 8); \ +} + +#define gsSP1Triangle(v0, v1, v2, flag) \ +{ \ + _g->words.w0 = _SHIFTL(G_TRI1, 24, 8); \ + _g->words.w1 = _SHIFTL((flag), 24, 8) \ + | _SHIFTL((v0)*2, 16, 8) \ + | _SHIFTL((v1)*2, 8, 8) \ + | _SHIFTL((v2)*2, 0, 8); \ +} +#endif + + +/* TextureRectangle */ +/* Last two commands (G_RDPHALF_CONT (which was replaced with G_MODIFYVTX) and G_RDPHALF_2) changed for this macro in Fast3DEX and onwards. */ + +#ifndef F3DEX_GBI +#define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_TEXRECT, 24, 8) \ + | _SHIFTL((xh), 12, 12) \ + | _SHIFTL((yh), 0, 12); \ + _g->words.w1 = _SHIFTL((tile), 24, 3) \ + | _SHIFTL((xl), 12, 12) \ + | _SHIFTL((yl), 0, 12); \ +} \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_RDPHALF_2, 24, 8); \ + _g->words.w1 = _SHIFTL((s), 16, 16) \ + | _SHIFTL((t), 0, 16); \ +} \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_RDPHALF_CONT, 24, 8); \ + _g->words.w1 = _SHIFTL((dsdx), 16, 16) \ + | _SHIFTL((dtdy), 0, 16); \ +} + +#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + _g->words.w0 = _SHIFTL(G_TEXRECT, 24, 8) \ + | _SHIFTL((xh), 12, 12) \ + | _SHIFTL((yh), 0, 12); \ + _g->words.w1 = _SHIFTL((tile), 24, 3) \ + | _SHIFTL((xl), 12, 12) \ + | _SHIFTL((yl), 0, 12); \ +} \ +{ \ + _g->words.w0 = _SHIFTL(G_RDPHALF_2, 24, 8); \ + _g->words.w1 = _SHIFTL((s), 16, 16) \ + | _SHIFTL((t), 0, 16); \ +} \ +{ \ + _g->words.w0 = _SHIFTL(G_RDPHALF_CONT, 24, 8); \ + _g->words.w1 = _SHIFTL((dsdx), 16, 16) \ + | _SHIFTL((dtdy), 0, 16); \ +} + +#else +#define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_TEXRECT, 24, 8) \ + | _SHIFTL((xh), 12, 12) \ + | _SHIFTL((yh), 0, 12); \ + _g->words.w1 = _SHIFTL((tile), 24, 3) \ + | _SHIFTL((xl), 12, 12) \ + | _SHIFTL((yl), 0, 12); \ +} \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \ + _g->words.w1 = _SHIFTL((s), 16, 16) \ + | _SHIFTL((t), 0, 16); \ +} \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_RDPHALF_2, 24, 8); \ + _g->words.w1 = _SHIFTL((dsdx), 16, 16) \ + | _SHIFTL((dtdy), 0, 16); \ +} + +#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + _g->words.w0 = _SHIFTL(G_TEXRECT, 24, 8) \ + | _SHIFTL((xh), 12, 12) \ + | _SHIFTL((yh), 0, 12); \ + _g->words.w1 = _SHIFTL((tile), 24, 3) \ + | _SHIFTL((xl), 12, 12) \ + | _SHIFTL((yl), 0, 12); \ +} \ +{ \ + _g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \ + _g->words.w1 = _SHIFTL((s), 16, 16) \ + | _SHIFTL((t), 0, 16); \ +} \ +{ \ + _g->words.w0 = _SHIFTL(G_RDPHALF_2, 24, 8); \ + _g->words.w1 = _SHIFTL((dsdx), 16, 16) \ + | _SHIFTL((dtdy), 0, 16); \ +} +#endif + +/* Lights and Light Operations */ + +typedef struct { + unsigned char col[3]; + char pad1; + unsigned char colc[3]; + char pad2; + signed char dir[3]; + char pad3; +} Light_t; + +typedef struct { + unsigned char col[3]; + char pad1; + unsigned char colc[3]; + char pad2; +} Ambient_t; + +typedef union { + Ambient_t l; + long long int force_structure_alignment[1]; +} Ambient; + +typedef union { + Light_t l; + long long int force_structure_alignment[2]; +} Light; + +typedef struct { + Ambient a; + Light l[4]; +} Lights4; + +typedef struct { + Light l[2]; +} LookAt; + +typedef struct { + int x1, y1, x2, y2; +} Hilite_t; + +typedef union { + Hilite_t h; + long int force_alignmnet[4]; +} Hilite; + +/* for gSPNumLights */ +#define NUMLIGHTS_0 1 +#define NUMLIGHTS_1 1 +#define NUMLIGHTS_2 2 +#define NUMLIGHTS_3 3 +#define NUMLIGHTS_4 4 +#define NUMLIGHTS_5 5 +#define NUMLIGHTS_6 6 +#define NUMLIGHTS_7 7 + +/* for gSPLight */ +#define LIGHT_1 1 +#define LIGHT_2 2 +#define LIGHT_3 3 +#define LIGHT_4 4 +#define LIGHT_5 5 +#define LIGHT_6 6 +#define LIGHT_7 7 +#define LIGHT_8 8 + +/* Lights */ + +#define gSPLight(pkt, l, n) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ + | _SHIFTL(((n)-1)*2+G_MV_L0, 16, 8) \ + | _SHIFTL(sizeof(Light), 0, 16); \ + _g->words.w1 = (u32)(l); \ +} + +#define gsSPLight(l, n) \ +{ \ + _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ + | _SHIFTL(((n)-1)*2+G_MV_L0, 16, 8) \ + | _SHIFTL(sizeof(Light), 0, 16); \ + _g->words.w1 = (u32)(l); \ +} + +/* LookAtX */ + +#define gSPLookAtX(pkt, la) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ + | _SHIFTL(G_MV_LOOKATX, 16, 8) \ + | _SHIFTL(sizeof(Light), 0, 16); \ + _g->words.w1 = (u32)(la); \ +} + +#define gsSPLookAtX(la) \ +{ \ + _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ + | _SHIFTL(G_MV_LOOKATX, 16, 8) \ + | _SHIFTL(sizeof(Light), 0, 16); \ + _g->words.w1 = (u32)(la); \ +} + +/* LookAtY */ + +#define gSPLookAtY(pkt, la) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ + | _SHIFTL(G_MV_LOOKATY, 16, 8) \ + | _SHIFTL(sizeof(Light), 0, 16); \ + _g->words.w1 = (u32)(la); \ +} + +#define gsSPLookAtY(la) \ +{ \ + _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ + | _SHIFTL(G_MV_LOOKATY, 16, 8) \ + | _SHIFTL(sizeof(Light), 0, 16); \ + _g->words.w1 = (u32)(la); \ +} + +/* LookAt */ + +#define gSPLookAt(pkt, la) \ +{ \ + gSPLookAtX((pkt), (la)) \ + gSPLookAtY((pkt), (char *)(la)+16) \ +} + +#define gsSPLookAt(la) \ +{ \ + gsSPLookAtX((la)) \ + gsSPLookAtY((char *)(la)+16) \ +} + +/* PerspNormalize */ + +#ifndef F3DEX_GBI +#define gSPPerspNormalize(pkt, s) \ +{ \ + Gfx *g = pkt; \ + g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \ + g->words.w1 = s; \ +} + +#define gsSPPerspNormalize(s) \ +{ \ + g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \ + g->words.w1 = s; \ +} + +#else +#define gSPPerspNormalize(pkt, s) \ + gMoveWd(pkt, G_MW_PERSPNORM, 0, (s)) + +#define gsSPPerspNormalize(s) \ + gsMoveWd(G_MW_PERSPNORM, 0, (s)) +#endif + +#endif diff --git a/src/include/PR/gs2dex.h b/src/include/PR/gs2dex.h new file mode 100644 index 000000000..16318db17 --- /dev/null +++ b/src/include/PR/gs2dex.h @@ -0,0 +1,392 @@ +/*--------------------------------------------------------------------- + Copyright (C) 1997, Nintendo. + + File gs2dex.h + Coded by Yoshitaka Yasumoto. Jul 31, 1997. + Modified by + Comments Header file for S2DEX ucode. + + $Id: gs2dex.h,v 1.21 1998/05/28 00:14:49 has Exp $ + ---------------------------------------------------------------------*/ + +#ifndef _GS2DEX_H_ +#define _GS2DEX_H_ + +#ifdef _LANGUAGE_C_PLUS_PLUS +extern "C" { +#endif + +#include + +/*===========================================================================* + * Macro + *===========================================================================*/ +#define GS_CALC_DXT(line) (((1<< G_TX_DXT_FRAC)-1)/(line)+1) +#define GS_PIX2TMEM(pix, siz) ((pix)>>(4-(siz))) +#define GS_PIX2DXT(pix, siz) GS_CALC_DXT(GS_PIX2TMEM((pix), (siz))) + +/*===========================================================================* + * Data structures for S2DEX microcode + *===========================================================================*/ + +/*---------------------------------------------------------------------------* + * Background + *---------------------------------------------------------------------------*/ +#define G_BGLT_LOADBLOCK 0x0033 +#define G_BGLT_LOADTILE 0xfff4 + +#define G_BG_FLAG_FLIPS 0x01 +#define G_BG_FLAG_FLIPT 0x10 + +/* Non scalable background plane */ +typedef struct { + u16 imageX; /* x-coordinate of upper-left position of texture (u10.5) */ + u16 imageW; /* width of the texture (u10.2) */ + s16 frameX; /* upper-left position of transferred frame (s10.2) */ + u16 frameW; /* width of transferred frame (u10.2) */ + + u16 imageY; /* y-coordinate of upper-left position of texture (u10.5) */ + u16 imageH; /* height of the texture (u10.2) */ + s16 frameY; /* upper-left position of transferred frame (s10.2) */ + u16 frameH; /* height of transferred frame (u10.2) */ + + u64 *imagePtr; /* texture source address on DRAM */ + u16 imageLoad; /* which to use, LoadBlock or LoadTile */ + u8 imageFmt; /* format of texel - G_IM_FMT_* */ + u8 imageSiz; /* size of texel - G_IM_SIZ_* */ + u16 imagePal; /* pallet number */ + u16 imageFlip; /* right & left image inversion (Inverted by G_BG_FLAG_FLIPS) */ + + /* The following is set in the initialization routine guS2DInitBg(). There is no need for the user to set it. */ + u16 tmemW; /* TMEM width and Word size of frame 1 line. + At LoadBlock, GS_PIX2TMEM(imageW/4,imageSiz) + At LoadTile GS_PIX2TMEM(frameW/4,imageSiz)+1 */ + u16 tmemH; /* height of TMEM loadable at a time (s13.2) 4 times value + When the normal texture, 512/tmemW*4 + When the CI texture, 256/tmemW*4 */ + u16 tmemLoadSH; /* SH value + At LoadBlock, tmemSize/2-1 + At LoadTile, tmemW*16-1 */ + u16 tmemLoadTH; /* TH value or Stride value + At LoadBlock, GS_CALC_DXT(tmemW) + At LoadTile, tmemH-1 */ + u16 tmemSizeW; /* skip value of imagePtr for image 1-line + At LoadBlock, tmemW*2 + At LoadTile, GS_PIX2TMEM(imageW/4,imageSiz)*2 */ + u16 tmemSize; /* skip value of imagePtr for 1-loading + = tmemSizeW*tmemH */ +} uObjBg_t; /* 40 bytes */ + +/* Scalable background plane */ +typedef struct { + u16 imageX; /* x-coordinate of upper-left position of texture (u10.5) */ + u16 imageW; /* width of texture (u10.2) */ + s16 frameX; /* upper-left position of transferred frame (s10.2) */ + u16 frameW; /* width of transferred frame (u10.2) */ + + u16 imageY; /* y-coordinate of upper-left position of texture (u10.5) */ + u16 imageH; /* height of texture (u10.2) */ + s16 frameY; /* upper-left position of transferred frame (s10.2) */ + u16 frameH; /* height of transferred frame (u10.2) */ + + u64 *imagePtr; /* texture source address on DRAM */ + u16 imageLoad; /* Which to use, LoadBlock or LoadTile? */ + u8 imageFmt; /* format of texel - G_IM_FMT_* */ + u8 imageSiz; /* size of texel - G_IM_SIZ_* */ + u16 imagePal; /* pallet number */ + u16 imageFlip; /* right & left image inversion (Inverted by G_BG_FLAG_FLIPS) */ + + u16 scaleW; /* scale value of X-direction (u5.10) */ + u16 scaleH; /* scale value of Y-direction (u5.10) */ + s32 imageYorig; /* start point of drawing on image (s20.5) */ + + u8 padding[4]; + +} uObjScaleBg_t; /* 40 bytes */ + +typedef union { + uObjBg_t b; + uObjScaleBg_t s; + long long int force_structure_alignment; +} uObjBg; + +/*---------------------------------------------------------------------------* + * 2D Objects + *---------------------------------------------------------------------------*/ +#define G_OBJ_FLAG_FLIPS 1<<0 /* inversion to S-direction */ +#define G_OBJ_FLAG_FLIPT 1<<4 /* nversion to T-direction */ + +typedef struct { + s16 objX; /* s10.2 OBJ x-coordinate of upper-left end */ + u16 scaleW; /* u5.10 Scaling of u5.10 width direction */ + u16 imageW; /* u10.5 width of u10.5 texture (length of S-direction) */ + u16 paddingX; /* Unused - Always 0 */ + s16 objY; /* s10.2 OBJ y-coordinate of s10.2 OBJ upper-left end */ + u16 scaleH; /* u5.10 Scaling of u5.10 height direction */ + u16 imageH; /* u10.5 height of u10.5 texture (length of T-direction) */ + u16 paddingY; /* Unused - Always 0 */ + u16 imageStride; /* folding width of texel (In units of 64bit word) */ + u16 imageAdrs; /* texture header position in TMEM (In units of 64bit word) */ + u8 imageFmt; /* format of texel - G_IM_FMT_* */ + u8 imageSiz; /* size of texel - G_IM_SIZ_* */ + u8 imagePal; /* pallet number (0-7) */ + u8 imageFlags; /* The display flag - G_OBJ_FLAG_FLIP* */ +} uObjSprite_t; /* 24 bytes */ + +typedef union { + uObjSprite_t s; + long long int force_structure_alignment; +} uObjSprite; + +/*---------------------------------------------------------------------------* + * 2D Matrix + *---------------------------------------------------------------------------*/ +typedef struct { + s32 A, B, C, D; /* s15.16 */ + s16 X, Y; /* s10.2 */ + u16 BaseScaleX; /* u5.10 */ + u16 BaseScaleY; /* u5.10 */ +} uObjMtx_t; /* 24 bytes */ + +typedef union { + uObjMtx_t m; + long long int force_structure_alignment; +} uObjMtx; + +typedef struct { + s16 X, Y; /* s10.2 */ + u16 BaseScaleX; /* u5.10 */ + u16 BaseScaleY; /* u5.10 */ +} uObjSubMtx_t; /* 8 bytes */ + +typedef union { + uObjSubMtx_t m; + long long int force_structure_alignment; +} uObjSubMtx; + +/*---------------------------------------------------------------------------* + * Loading into TMEM + *---------------------------------------------------------------------------*/ +#define G_OBJLT_TXTRBLOCK 0x00001033 +#define G_OBJLT_TXTRTILE 0x00fc1034 +#define G_OBJLT_TLUT 0x00000030 + +#define GS_TB_TSIZE(pix,siz) (GS_PIX2TMEM((pix),(siz))-1) +#define GS_TB_TLINE(pix,siz) (GS_CALC_DXT(GS_PIX2TMEM((pix),(siz)))) + +typedef struct { + u32 type; /* G_OBJLT_TXTRBLOCK divided into types */ + u64 *image; /* texture source address on DRAM */ + u16 tmem; /* loaded TMEM word address (8byteWORD) */ + u16 tsize; /* Texture size, Specified by macro GS_TB_TSIZE() */ + u16 tline; /* width of Texture 1-line, Specified by macro GS_TB_TLINE() */ + u16 sid; /* STATE ID Multipled by 4 (Either one of 0, 4, 8 and 12) */ + u32 flag; /* STATE flag */ + u32 mask; /* STATE mask */ +} uObjTxtrBlock_t; /* 24 bytes */ + +#define GS_TT_TWIDTH(pix,siz) ((GS_PIX2TMEM((pix), (siz))<<2)-1) +#define GS_TT_THEIGHT(pix,siz) (((pix)<<2)-1) + +typedef struct { + u32 type; /* G_OBJLT_TXTRTILE divided into types */ + u64 *image; /* texture source address on DRAM */ + u16 tmem; /* loaded TMEM word address (8byteWORD)*/ + u16 twidth; /* width of Texture (Specified by macro GS_TT_TWIDTH()) */ + u16 theight; /* height of Texture (Specified by macro GS_TT_THEIGHT()) */ + u16 sid; /* STATE ID Multipled by 4 (Either one of 0, 4, 8 and 12) */ + u32 flag; /* STATE flag */ + u32 mask; /* STATE mask */ +} uObjTxtrTile_t; /* 24 bytes */ + +#define GS_PAL_HEAD(head) ((head)+256) +#define GS_PAL_NUM(num) ((num)-1) + +typedef struct { + u32 type; /* G_OBJLT_TLUT divided into types */ + u64 *image; /* texture source address on DRAM */ + u16 phead; /* pallet number of load header (Between 256 and 511) */ + u16 pnum; /* loading pallet number -1 */ + u16 zero; /* Assign 0 all the time */ + u16 sid; /* STATE ID Multipled by 4 (Either one of 0, 4, 8 and 12)*/ + u32 flag; /* STATE flag */ + u32 mask; /* STATE mask */ +} uObjTxtrTLUT_t; /* 24 bytes */ + +typedef union { + uObjTxtrBlock_t block; + uObjTxtrTile_t tile; + uObjTxtrTLUT_t tlut; + long long int force_structure_alignment; +} uObjTxtr; + +/*---------------------------------------------------------------------------* + * Loading into TMEM & 2D Objects + *---------------------------------------------------------------------------*/ +typedef struct { + uObjTxtr txtr; + uObjSprite sprite; +} uObjTxSprite; /* 48 bytes */ + +/*===========================================================================* + * GBI Commands for S2DEX microcode + *===========================================================================*/ +/* GBI Header */ +#ifdef F3DEX_GBI_2 +#define G_OBJ_RECTANGLE_R 0xda +#define G_OBJ_MOVEMEM 0xdc +#define G_RDPHALF_0 0xe4 +#define G_OBJ_RECTANGLE 0x01 +#define G_OBJ_SPRITE 0x02 +#define G_SELECT_DL 0x04 +#define G_OBJ_LOADTXTR 0x05 +#define G_OBJ_LDTX_SPRITE 0x06 +#define G_OBJ_LDTX_RECT 0x07 +#define G_OBJ_LDTX_RECT_R 0x08 +#define G_BG_1CYC 0x09 +#define G_BG_COPY 0x0a +#define G_OBJ_RENDERMODE 0x0b +#else +#define G_BG_1CYC 0x01 +#define G_BG_COPY 0x02 +#define G_OBJ_RECTANGLE 0x03 +#define G_OBJ_SPRITE 0x04 +#define G_OBJ_MOVEMEM 0x05 +#define G_SELECT_DL 0xb0 +#define G_OBJ_RENDERMODE 0xb1 +#define G_OBJ_RECTANGLE_R 0xb2 +#define G_OBJ_LOADTXTR 0xc1 +#define G_OBJ_LDTX_SPRITE 0xc2 +#define G_OBJ_LDTX_RECT 0xc3 +#define G_OBJ_LDTX_RECT_R 0xc4 +#define G_RDPHALF_0 0xe4 +#endif + +/*---------------------------------------------------------------------------* + * Background wrapped screen + *---------------------------------------------------------------------------*/ +#define gSPBgRectangle(pkt, m, mptr) gDma0p((pkt),(m),(mptr),0) +#define gsSPBgRectangle(m, mptr) gsDma0p( (m),(mptr),0) +#define gSPBgRectCopy(pkt, mptr) gSPBgRectangle((pkt), G_BG_COPY, (mptr)) +#define gsSPBgRectCopy(mptr) gsSPBgRectangle( G_BG_COPY, (mptr)) +#define gSPBgRect1Cyc(pkt, mptr) gSPBgRectangle((pkt), G_BG_1CYC, (mptr)) +#define gsSPBgRect1Cyc(mptr) gsSPBgRectangle( G_BG_1CYC, (mptr)) + +/*---------------------------------------------------------------------------* + * 2D Objects + *---------------------------------------------------------------------------*/ +#define gSPObjSprite(pkt, mptr) gDma0p((pkt),G_OBJ_SPRITE, (mptr),0) +#define gsSPObjSprite(mptr) gsDma0p( G_OBJ_SPRITE, (mptr),0) +#define gSPObjRectangle(pkt, mptr) gDma0p((pkt),G_OBJ_RECTANGLE, (mptr),0) +#define gsSPObjRectangle(mptr) gsDma0p( G_OBJ_RECTANGLE, (mptr),0) +#define gSPObjRectangleR(pkt, mptr) gDma0p((pkt),G_OBJ_RECTANGLE_R,(mptr),0) +#define gsSPObjRectangleR(mptr) gsDma0p( G_OBJ_RECTANGLE_R,(mptr),0) + +/*---------------------------------------------------------------------------* + * 2D Matrix + *---------------------------------------------------------------------------*/ +#define gSPObjMatrix(pkt, mptr) gDma1p((pkt),G_OBJ_MOVEMEM,(mptr),0,23) +#define gsSPObjMatrix(mptr) gsDma1p( G_OBJ_MOVEMEM,(mptr),0,23) +#define gSPObjSubMatrix(pkt, mptr) gDma1p((pkt),G_OBJ_MOVEMEM,(mptr),2, 7) +#define gsSPObjSubMatrix(mptr) gsDma1p( G_OBJ_MOVEMEM,(mptr),2, 7) + +/*---------------------------------------------------------------------------* + * Loading into TMEM + *---------------------------------------------------------------------------*/ +#define gSPObjLoadTxtr(pkt, tptr) gDma0p((pkt),G_OBJ_LOADTXTR, (tptr),23) +#define gsSPObjLoadTxtr(tptr) gsDma0p( G_OBJ_LOADTXTR, (tptr),23) +#define gSPObjLoadTxSprite(pkt, tptr) gDma0p((pkt),G_OBJ_LDTX_SPRITE,(tptr),47) +#define gsSPObjLoadTxSprite(tptr) gsDma0p( G_OBJ_LDTX_SPRITE,(tptr),47) +#define gSPObjLoadTxRect(pkt, tptr) gDma0p((pkt),G_OBJ_LDTX_RECT, (tptr),47) +#define gsSPObjLoadTxRect(tptr) gsDma0p( G_OBJ_LDTX_RECT, (tptr),47) +#define gSPObjLoadTxRectR(pkt, tptr) gDma0p((pkt),G_OBJ_LDTX_RECT_R,(tptr),47) +#define gsSPObjLoadTxRectR(tptr) gsDma0p( G_OBJ_LDTX_RECT_R,(tptr),47) + +/*---------------------------------------------------------------------------* + * Select Display List + *---------------------------------------------------------------------------*/ +#define gSPSelectDL(pkt, mptr, sid, flag, mask) \ +{ gDma1p((pkt), G_RDPHALF_0, (flag), (u32)(mptr) & 0xffff, (sid)); \ + gDma1p((pkt), G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_PUSH); } +#define gsSPSelectDL(mptr, sid, flag, mask) \ +{ gsDma1p(G_RDPHALF_0, (flag), (u32)(mptr) & 0xffff, (sid)); \ + gsDma1p(G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_PUSH); } +#define gSPSelectBranchDL(pkt, mptr, sid, flag, mask) \ +{ gDma1p((pkt), G_RDPHALF_0, (flag), (u32)(mptr) & 0xffff, (sid)); \ + gDma1p((pkt), G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_NOPUSH); } +#define gsSPSelectBranchDL(mptr, sid, flag, mask) \ +{ gsDma1p(G_RDPHALF_0, (flag), (u32)(mptr) & 0xffff, (sid)); \ + gsDma1p(G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_NOPUSH); } + +/*---------------------------------------------------------------------------* + * Set general status + *---------------------------------------------------------------------------*/ +#define G_MW_GENSTAT 0x08 /* Note that it is the same value of G_MW_FOG */ + +#define gSPSetStatus(pkt, sid, val) \ + gMoveWd((pkt), G_MW_GENSTAT, (sid), (val)) +#define gsSPSetStatus(sid, val) \ + gsMoveWd( G_MW_GENSTAT, (sid), (val)) + +/*---------------------------------------------------------------------------* + * Set Object Render Mode + *---------------------------------------------------------------------------*/ +#define G_OBJRM_NOTXCLAMP 0x01 +#define G_OBJRM_XLU 0x02 /* Ignored */ +#define G_OBJRM_ANTIALIAS 0x04 /* Ignored */ +#define G_OBJRM_BILERP 0x08 +#define G_OBJRM_SHRINKSIZE_1 0x10 +#define G_OBJRM_SHRINKSIZE_2 0x20 +#define G_OBJRM_WIDEN 0x40 + +#define gSPObjRenderMode(pkt, mode) gImmp1((pkt),G_OBJ_RENDERMODE,(mode)) +#define gsSPObjRenderMode(mode) gsImmp1( G_OBJ_RENDERMODE,(mode)) + +/*===========================================================================* + * Render Mode Macro + *===========================================================================*/ +#define RM_RA_SPRITE(clk) \ + AA_EN | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define G_RM_SPRITE G_RM_OPA_SURF +#define G_RM_SPRITE2 G_RM_OPA_SURF2 +#define G_RM_RA_SPRITE RM_RA_SPRITE(1) +#define G_RM_RA_SPRITE2 RM_RA_SPRITE(2) +#define G_RM_AA_SPRITE G_RM_AA_TEX_TERR +#define G_RM_AA_SPRITE2 G_RM_AA_TEX_TERR2 +#define G_RM_XLU_SPRITE G_RM_XLU_SURF +#define G_RM_XLU_SPRITE2 G_RM_XLU_SURF2 +#define G_RM_AA_XLU_SPRITE G_RM_AA_XLU_SURF +#define G_RM_AA_XLU_SPRITE2 G_RM_AA_XLU_SURF2 + +/*===========================================================================* + * External functions + *===========================================================================*/ +extern u64 gspS2DEX_fifoTextStart[], gspS2DEX_fifoTextEnd[]; +extern u64 gspS2DEX_fifoDataStart[], gspS2DEX_fifoDataEnd[]; +extern u64 gspS2DEX_fifo_dTextStart[], gspS2DEX_fifo_dTextEnd[]; +extern u64 gspS2DEX_fifo_dDataStart[], gspS2DEX_fifo_dDataEnd[]; +extern u64 gspS2DEX2_fifoTextStart[], gspS2DEX2_fifoTextEnd[]; +extern u64 gspS2DEX2_fifoDataStart[], gspS2DEX2_fifoDataEnd[]; +extern u64 gspS2DEX2_xbusTextStart[], gspS2DEX2_xbusTextEnd[]; +extern u64 gspS2DEX2_xbusDataStart[], gspS2DEX2_xbusDataEnd[]; +extern void guS2DInitBg(uObjBg *); + +#ifdef F3DEX_GBI_2 +# define guS2DEmuBgRect1Cyc guS2D2EmuBgRect1Cyc /*Wrapper*/ +# define guS2DEmuSetScissor guS2D2EmuSetScissor /*Wrapper*/ + extern void guS2D2EmuSetScissor(u32, u32, u32, u32, u8); + extern void guS2D2EmuBgRect1Cyc(Gfx **, uObjBg *); +#else + extern void guS2DEmuSetScissor(u32, u32, u32, u32, u8); + extern void guS2DEmuBgRect1Cyc(Gfx **, uObjBg *); +#endif + +#ifdef _LANGUAGE_C_PLUS_PLUS +} +#endif +#endif /* _GS2DEX_H_ */ + +/*======== End of gs2dex.h ========*/ diff --git a/src/include/ultra64/gu.h b/src/include/PR/gu.h similarity index 78% rename from src/include/ultra64/gu.h rename to src/include/PR/gu.h index d2ff3a8ec..3362a25b8 100644 --- a/src/include/ultra64/gu.h +++ b/src/include/PR/gu.h @@ -18,4 +18,9 @@ void guMtxIdent(Mtx *m); void guMtxIdentF(float mf[4][4]); void guMtxL2F(float mf[4][4], Mtx *m); void guNormalize(float *, float *, float *); + +/* Used only in Fast3DEX2 */ +void guLookAtReflect (Mtx *m, LookAt *l, float xEye, float yEye, float zEye, + float xAt, float yAt, float zAt, + float xUp, float yUp, float zUp); #endif diff --git a/src/include/ultra64/libaudio.h b/src/include/PR/libaudio.h similarity index 93% rename from src/include/ultra64/libaudio.h rename to src/include/PR/libaudio.h index 474061b14..c374a9ff3 100644 --- a/src/include/ultra64/libaudio.h +++ b/src/include/PR/libaudio.h @@ -1,6 +1,7 @@ #ifndef _ULTRA64_LIBAUDIO_H_ #define _ULTRA64_LIBAUDIO_H_ +#include "abi.h" typedef struct { diff --git a/src/include/ultra64/libultra.h b/src/include/PR/libultra.h similarity index 93% rename from src/include/ultra64/libultra.h rename to src/include/PR/libultra.h index e71cb904a..f0dab415f 100644 --- a/src/include/ultra64/libultra.h +++ b/src/include/PR/libultra.h @@ -12,7 +12,7 @@ extern u32 osTvType; extern u32 osRomBase; extern u32 osResetType; -extern u32 osCicId; +extern u32 osMemSize; extern u8 osAppNmiBuffer[64]; #endif /* _LIBULTRA_H */ diff --git a/src/include/PR/mbi.h b/src/include/PR/mbi.h new file mode 100644 index 000000000..4b3fd2a89 --- /dev/null +++ b/src/include/PR/mbi.h @@ -0,0 +1,104 @@ +#ifndef _MBI_H_ +#define _MBI_H_ + +/************************************************************************** + * * + * Copyright (C) 1994, Silicon Graphics, Inc. * + * * + * These coded instructions, statements, and computer programs contain * + * unpublished proprietary information of Silicon Graphics, Inc., and * + * are protected by Federal copyright law. They may not be disclosed * + * to third parties or copied or duplicated in any form, in whole or * + * in part, without the prior written consent of Silicon Graphics, Inc. * + * * + **************************************************************************/ + +/************************************************************************** + * + * $Revision: 1.136 $ + * $Date: 1999/01/05 13:04:00 $ + * $Source: /hosts/gate3/exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/mbi.h,v $ + * + **************************************************************************/ + +/* + * Header file for the Media Binary Interface + * + * NOTE: This file is included by the RSP microcode, so any C-specific + * constructs must be bracketed by #ifdef _LANGUAGE_C + * + */ + + +/* + * the SHIFT macros are used to build display list commands, inserting + * bit-fields into a 32-bit word. They take a value, a shift amount, + * and a width. + * + * For the left shift, the lower bits of the value are masked, + * then shifted left. + * + * For the right shift, the value is shifted right, then the lower bits + * are masked. + * + * (NOTE: _SHIFTL(v, 0, 32) won't work, just use an assignment) + * + */ +#define _SHIFTL(v, s, w) \ + ((unsigned int) (((unsigned int)(v) & ((0x01 << (w)) - 1)) << (s))) +#define _SHIFTR(v, s, w) \ + ((unsigned int)(((unsigned int)(v) >> (s)) & ((0x01 << (w)) - 1))) + +#define _SHIFT _SHIFTL /* old, for compatibility only */ + +#define G_ON (1) +#define G_OFF (0) + +/************************************************************************** + * + * Graphics Binary Interface + * + **************************************************************************/ + +#ifdef F3D_OLD +#include +#else +#include +#endif + +/************************************************************************** + * + * Audio Binary Interface + * + **************************************************************************/ + +#include + +/************************************************************************** + * + * Task list + * + **************************************************************************/ + +#define M_GFXTASK 1 +#define M_AUDTASK 2 +#define M_VIDTASK 3 +#define M_HVQTASK 6 +#define M_HVQMTASK 7 + +/************************************************************************** + * + * Segment macros and definitions + * + **************************************************************************/ + +#define NUM_SEGMENTS (16) +#define SEGMENT_OFFSET(a) ((unsigned int)(a) & 0x00ffffff) +#define SEGMENT_NUMBER(a) (((unsigned int)(a) << 4) >> 28) +#define SEGMENT_ADDR(num, off) (((num) << 24) + (off)) + +#ifndef NULL +#define NULL 0 +#endif + +#endif /* !_MBI_H_ */ diff --git a/src/include/PR/os_ai.h b/src/include/PR/os_ai.h new file mode 100644 index 000000000..f89d87cfe --- /dev/null +++ b/src/include/PR/os_ai.h @@ -0,0 +1,92 @@ + +/*==================================================================== + * os_ai.h + * + * Copyright 1995, Silicon Graphics, Inc. + * All Rights Reserved. + * + * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, + * Inc.; the contents of this file may not be disclosed to third + * parties, copied or duplicated in any form, in whole or in part, + * without the prior written permission of Silicon Graphics, Inc. + * + * RESTRICTED RIGHTS LEGEND: + * Use, duplication or disclosure by the Government is subject to + * restrictions as set forth in subdivision (c)(1)(ii) of the Rights + * in Technical Data and Computer Software clause at DFARS + * 252.227-7013, and/or in similar or successor clauses in the FAR, + * DOD or NASA FAR Supplement. Unpublished - rights reserved under the + * Copyright Laws of the United States. + *====================================================================*/ + +/*---------------------------------------------------------------------* + Copyright (C) 1998 Nintendo. (Originated by SGI) + + $RCSfile: os_ai.h,v $ + $Revision: 1.1 $ + $Date: 1998/10/09 08:01:04 $ + *---------------------------------------------------------------------*/ + +#ifndef _OS_AI_H_ +#define _OS_AI_H_ + +#ifdef _LANGUAGE_C_PLUS_PLUS +extern "C" { +#endif + +#include + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Type definitions + * + */ + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +/************************************************************************** + * + * Global definitions + * + */ + + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Macro definitions + * + */ + + +/************************************************************************** + * + * Extern variables + * + */ + + +/************************************************************************** + * + * Function prototypes + * + */ + +/* Audio interface (Ai) */ +extern u32 osAiGetStatus(void); +extern u32 osAiGetLength(void); +extern s32 osAiSetFrequency(u32); +extern s32 osAiSetNextBuffer(void *, u32); + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +#ifdef _LANGUAGE_C_PLUS_PLUS +} +#endif + +#endif /* !_OS_AI_H_ */ diff --git a/src/include/PR/os_cache.h b/src/include/PR/os_cache.h new file mode 100644 index 000000000..54ed92300 --- /dev/null +++ b/src/include/PR/os_cache.h @@ -0,0 +1,96 @@ + +/*==================================================================== + * os_cache.h + * + * Copyright 1995, Silicon Graphics, Inc. + * All Rights Reserved. + * + * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, + * Inc.; the contents of this file may not be disclosed to third + * parties, copied or duplicated in any form, in whole or in part, + * without the prior written permission of Silicon Graphics, Inc. + * + * RESTRICTED RIGHTS LEGEND: + * Use, duplication or disclosure by the Government is subject to + * restrictions as set forth in subdivision (c)(1)(ii) of the Rights + * in Technical Data and Computer Software clause at DFARS + * 252.227-7013, and/or in similar or successor clauses in the FAR, + * DOD or NASA FAR Supplement. Unpublished - rights reserved under the + * Copyright Laws of the United States. + *====================================================================*/ + +/*---------------------------------------------------------------------* + Copyright (C) 1998 Nintendo. (Originated by SGI) + + $RCSfile: os_cache.h,v $ + $Revision: 1.1 $ + $Date: 1998/10/09 08:01:04 $ + *---------------------------------------------------------------------*/ + +#ifndef _OS_CACHE_H_ +#define _OS_CACHE_H_ + +#ifdef _LANGUAGE_C_PLUS_PLUS +extern "C" { +#endif + +#include + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Type definitions + * + */ + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +/************************************************************************** + * + * Global definitions + * + */ + + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Macro definitions + * + */ + +#define OS_DCACHE_ROUNDUP_ADDR(x) (void *)(((((u32)(x)+0xf)/0x10)*0x10)) +#define OS_DCACHE_ROUNDUP_SIZE(x) (u32)(((((u32)(x)+0xf)/0x10)*0x10)) + + +/************************************************************************** + * + * Extern variables + * + */ + + +/************************************************************************** + * + * Function prototypes + * + */ + +/* Cache operations and macros */ + +extern void osInvalDCache(void *, s32); +extern void osInvalICache(void *, s32); +extern void osWritebackDCache(void *, s32); +extern void osWritebackDCacheAll(void); + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +#ifdef _LANGUAGE_C_PLUS_PLUS +} +#endif + +#endif /* !_OS_CACHE_H_ */ diff --git a/src/include/PR/os_cont.h b/src/include/PR/os_cont.h new file mode 100644 index 000000000..2754f2504 --- /dev/null +++ b/src/include/PR/os_cont.h @@ -0,0 +1,207 @@ + +/*==================================================================== + * os_cont.h + * + * Copyright 1995, Silicon Graphics, Inc. + * All Rights Reserved. + * + * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, + * Inc.; the contents of this file may not be disclosed to third + * parties, copied or duplicated in any form, in whole or in part, + * without the prior written permission of Silicon Graphics, Inc. + * + * RESTRICTED RIGHTS LEGEND: + * Use, duplication or disclosure by the Government is subject to + * restrictions as set forth in subdivision (c)(1)(ii) of the Rights + * in Technical Data and Computer Software clause at DFARS + * 252.227-7013, and/or in similar or successor clauses in the FAR, + * DOD or NASA FAR Supplement. Unpublished - rights reserved under the + * Copyright Laws of the United States. + *====================================================================*/ + +/*---------------------------------------------------------------------* + Copyright (C) 1998 Nintendo. (Originated by SGI) + + $RCSfile: os_cont.h,v $ + $Revision: 1.1 $ + $Date: 1998/10/09 08:01:05 $ + *---------------------------------------------------------------------*/ + +#ifndef _OS_CONT_H_ +#define _OS_CONT_H_ + +#ifdef _LANGUAGE_C_PLUS_PLUS +extern "C" { +#endif + +#include +#include "os_message.h" + + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Type definitions + * + */ + +/* + * Structure for controllers + */ + +typedef struct { + u16 type; /* Controller Type */ + u8 status; /* Controller status */ + u8 errno; +}OSContStatus; + +typedef struct { + u16 button; + s8 stick_x; /* -80 <= stick_x <= 80 */ + s8 stick_y; /* -80 <= stick_y <= 80 */ + u8 errno; +} OSContPad; + +typedef struct { + void *address; /* Ram pad Address: 11 bits */ + u8 databuffer[32]; /* address of the data buffer */ + u8 addressCrc; /* CRC code for address */ + u8 dataCrc; /* CRC code for data */ + u8 errno; +} OSContRamIo; + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +/************************************************************************** + * + * Global definitions + * + */ + +/* + * Controllers number + */ + +#ifndef _HW_VERSION_1 +#define MAXCONTROLLERS 4 +#else +#define MAXCONTROLLERS 6 +#endif + +/* controller errors */ +#define CONT_NO_RESPONSE_ERROR 0x8 +#define CONT_OVERRUN_ERROR 0x4 +#ifdef _HW_VERSION_1 +#define CONT_FRAME_ERROR 0x2 +#define CONT_COLLISION_ERROR 0x1 +#endif + +/* Controller type */ + +#define CONT_ABSOLUTE 0x0001 +#define CONT_RELATIVE 0x0002 +#define CONT_JOYPORT 0x0004 +#define CONT_EEPROM 0x8000 +#define CONT_EEP16K 0x4000 +#define CONT_TYPE_MASK 0x1f07 +#define CONT_TYPE_NORMAL 0x0005 +#define CONT_TYPE_MOUSE 0x0002 +#define CONT_TYPE_VOICE 0x0100 + +/* Controller status */ + +#define CONT_CARD_ON 0x01 +#define CONT_CARD_PULL 0x02 +#define CONT_ADDR_CRC_ER 0x04 +#define CONT_EEPROM_BUSY 0x80 + +/* Buttons */ + +#define CONT_A 0x8000 +#define CONT_B 0x4000 +#define CONT_G 0x2000 +#define CONT_START 0x1000 +#define CONT_UP 0x0800 +#define CONT_DOWN 0x0400 +#define CONT_LEFT 0x0200 +#define CONT_RIGHT 0x0100 +#define CONT_L 0x0020 +#define CONT_R 0x0010 +#define CONT_E 0x0008 +#define CONT_D 0x0004 +#define CONT_C 0x0002 +#define CONT_F 0x0001 + +/* Nintendo's official button names */ + +#define A_BUTTON CONT_A +#define B_BUTTON CONT_B +#define L_TRIG CONT_L +#define R_TRIG CONT_R +#define Z_TRIG CONT_G +#define START_BUTTON CONT_START +#define U_JPAD CONT_UP +#define L_JPAD CONT_LEFT +#define R_JPAD CONT_RIGHT +#define D_JPAD CONT_DOWN +#define U_CBUTTONS CONT_E +#define L_CBUTTONS CONT_C +#define R_CBUTTONS CONT_F +#define D_CBUTTONS CONT_D + +/* Controller error number */ + +#define CONT_ERR_NO_CONTROLLER PFS_ERR_NOPACK /* 1 */ +#define CONT_ERR_CONTRFAIL CONT_OVERRUN_ERROR /* 4 */ +#define CONT_ERR_INVALID PFS_ERR_INVALID /* 5 */ +#define CONT_ERR_DEVICE PFS_ERR_DEVICE /* 11 */ +#define CONT_ERR_NOT_READY 12 +#define CONT_ERR_VOICE_MEMORY 13 +#define CONT_ERR_VOICE_WORD 14 +#define CONT_ERR_VOICE_NO_RESPONSE 15 + + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Macro definitions + * + */ + + +/************************************************************************** + * + * Extern variables + * + */ + + +/************************************************************************** + * + * Function prototypes + * + */ + +/* Controller interface */ + +extern s32 osContInit(OSMesgQueue *, u8 *, OSContStatus *); +extern s32 osContReset(OSMesgQueue *, OSContStatus *); +extern s32 osContStartQuery(OSMesgQueue *); +extern s32 osContStartReadData(OSMesgQueue *); +#ifndef _HW_VERSION_1 +extern s32 osContSetCh(u8); +#endif +extern void osContGetQuery(OSContStatus *); +extern void osContGetReadData(OSContPad *); + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +#ifdef _LANGUAGE_C_PLUS_PLUS +} +#endif + +#endif /* !_OS_CONT_H_ */ diff --git a/src/include/PR/os_eeprom.h b/src/include/PR/os_eeprom.h new file mode 100644 index 000000000..b3bca8144 --- /dev/null +++ b/src/include/PR/os_eeprom.h @@ -0,0 +1,107 @@ + +/*==================================================================== + * os_eeprom.h + * + * Copyright 1995, Silicon Graphics, Inc. + * All Rights Reserved. + * + * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, + * Inc.; the contents of this file may not be disclosed to third + * parties, copied or duplicated in any form, in whole or in part, + * without the prior written permission of Silicon Graphics, Inc. + * + * RESTRICTED RIGHTS LEGEND: + * Use, duplication or disclosure by the Government is subject to + * restrictions as set forth in subdivision (c)(1)(ii) of the Rights + * in Technical Data and Computer Software clause at DFARS + * 252.227-7013, and/or in similar or successor clauses in the FAR, + * DOD or NASA FAR Supplement. Unpublished - rights reserved under the + * Copyright Laws of the United States. + *====================================================================*/ + +/*---------------------------------------------------------------------* + Copyright (C) 1998 Nintendo. (Originated by SGI) + + $RCSfile: os_eeprom.h,v $ + $Revision: 1.1 $ + $Date: 1998/10/09 08:01:06 $ + *---------------------------------------------------------------------*/ + +#ifndef _OS_EEPROM_H_ +#define _OS_EEPROM_H_ + +#ifdef _LANGUAGE_C_PLUS_PLUS +extern "C" { +#endif + +#include +#include "os_message.h" + + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Type definitions + * + */ + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +/************************************************************************** + * + * Global definitions + * + */ + +/* EEPROM TYPE */ + +#define EEPROM_TYPE_4K 0x01 +#define EEPROM_TYPE_16K 0x02 + +/* definition for EEPROM */ + +#define EEPROM_MAXBLOCKS 64 +#define EEP16K_MAXBLOCKS 256 +#define EEPROM_BLOCK_SIZE 8 + + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Macro definitions + * + */ + + +/************************************************************************** + * + * Extern variables + * + */ + + +/************************************************************************** + * + * Function prototypes + * + */ + +/* EEPROM interface */ + +extern s32 osEepromProbe(OSMesgQueue *); +extern s32 osEepromRead(OSMesgQueue *, u8, u8 *); +extern s32 osEepromWrite(OSMesgQueue *, u8, u8 *); +extern s32 osEepromLongRead(OSMesgQueue *, u8, u8 *, int); +extern s32 osEepromLongWrite(OSMesgQueue *, u8, u8 *, int); + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +#ifdef _LANGUAGE_C_PLUS_PLUS +} +#endif + +#endif /* !_OS_EEPROM_H_ */ diff --git a/src/include/PR/os_exception.h b/src/include/PR/os_exception.h new file mode 100644 index 000000000..245e5e697 --- /dev/null +++ b/src/include/PR/os_exception.h @@ -0,0 +1,119 @@ + +/*==================================================================== + * os_exception.h + * + * Copyright 1995, Silicon Graphics, Inc. + * All Rights Reserved. + * + * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, + * Inc.; the contents of this file may not be disclosed to third + * parties, copied or duplicated in any form, in whole or in part, + * without the prior written permission of Silicon Graphics, Inc. + * + * RESTRICTED RIGHTS LEGEND: + * Use, duplication or disclosure by the Government is subject to + * restrictions as set forth in subdivision (c)(1)(ii) of the Rights + * in Technical Data and Computer Software clause at DFARS + * 252.227-7013, and/or in similar or successor clauses in the FAR, + * DOD or NASA FAR Supplement. Unpublished - rights reserved under the + * Copyright Laws of the United States. + *====================================================================*/ + +/*---------------------------------------------------------------------* + Copyright (C) 1998 Nintendo. (Originated by SGI) + + $RCSfile: os_exception.h,v $ + $Revision: 1.1 $ + $Date: 1998/10/09 08:01:07 $ + *---------------------------------------------------------------------*/ + +#ifndef _OS_EXCEPTION_H_ +#define _OS_EXCEPTION_H_ + +#ifdef _LANGUAGE_C_PLUS_PLUS +extern "C" { +#endif + +#include + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Type definitions + * + */ + +typedef u32 OSIntMask; +typedef u32 OSHWIntr; + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +/************************************************************************** + * + * Global definitions + * + */ + +/* Flags for debugging purpose */ + +#define OS_FLAG_CPU_BREAK 1 /* Break exception has occurred */ +#define OS_FLAG_FAULT 2 /* CPU fault has occurred */ + +/* Interrupt masks */ + +#define OS_IM_NONE 0x00000001 +#define OS_IM_SW1 0x00000501 +#define OS_IM_SW2 0x00000601 +#define OS_IM_CART 0x00000c01 +#define OS_IM_PRENMI 0x00001401 +#define OS_IM_RDBWRITE 0x00002401 +#define OS_IM_RDBREAD 0x00004401 +#define OS_IM_COUNTER 0x00008401 +#define OS_IM_CPU 0x0000ff01 +#define OS_IM_SP 0x00010401 +#define OS_IM_SI 0x00020401 +#define OS_IM_AI 0x00040401 +#define OS_IM_VI 0x00080401 +#define OS_IM_PI 0x00100401 +#define OS_IM_DP 0x00200401 +#define OS_IM_ALL 0x003fff01 +#define RCP_IMASK 0x003f0000 +#define RCP_IMASKSHIFT 16 + + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Macro definitions + * + */ + + +/************************************************************************** + * + * Extern variables + * + */ + + +/************************************************************************** + * + * Function prototypes + * + */ + +/* Interrupt operations */ + +extern OSIntMask osGetIntMask(void); +extern OSIntMask osSetIntMask(OSIntMask); + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +#ifdef _LANGUAGE_C_PLUS_PLUS +} +#endif + +#endif /* !_OS_EXCEPTION_H_ */ diff --git a/src/include/ultra64/os_internal.h b/src/include/PR/os_internal.h similarity index 88% rename from src/include/ultra64/os_internal.h rename to src/include/PR/os_internal.h index 067ebaaa3..a18e03674 100644 --- a/src/include/ultra64/os_internal.h +++ b/src/include/PR/os_internal.h @@ -13,4 +13,6 @@ /*u32 __osProbeTLB(void *); u32 __osDisableInt(void); void __osRestoreInt(u32);*/ +OSThread *__osGetCurrFaultedThread(void); + #endif diff --git a/src/include/PR/os_libc.h b/src/include/PR/os_libc.h new file mode 100644 index 000000000..9e47c45c0 --- /dev/null +++ b/src/include/PR/os_libc.h @@ -0,0 +1,98 @@ + +/*==================================================================== + * os_libc.h + * + * Copyright 1995, Silicon Graphics, Inc. + * All Rights Reserved. + * + * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, + * Inc.; the contents of this file may not be disclosed to third + * parties, copied or duplicated in any form, in whole or in part, + * without the prior written permission of Silicon Graphics, Inc. + * + * RESTRICTED RIGHTS LEGEND: + * Use, duplication or disclosure by the Government is subject to + * restrictions as set forth in subdivision (c)(1)(ii) of the Rights + * in Technical Data and Computer Software clause at DFARS + * 252.227-7013, and/or in similar or successor clauses in the FAR, + * DOD or NASA FAR Supplement. Unpublished - rights reserved under the + * Copyright Laws of the United States. + *====================================================================*/ + +/*---------------------------------------------------------------------* + Copyright (C) 1998 Nintendo. (Originated by SGI) + + $RCSfile: os_libc.h,v $ + $Revision: 1.3 $ + $Date: 1999/07/13 01:43:47 $ + *---------------------------------------------------------------------*/ + +#ifndef _OS_LIBC_H_ +#define _OS_LIBC_H_ + +#ifdef _LANGUAGE_C_PLUS_PLUS +extern "C" { +#endif + +#include + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Type definitions + * + */ + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +/************************************************************************** + * + * Global definitions + * + */ + + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Macro definitions + * + */ + + +/************************************************************************** + * + * Extern variables + * + */ + + +/************************************************************************** + * + * Function prototypes + * + */ + +/* byte string operations */ + + +extern void bcopy(const void *, void *, int); +extern int bcmp(const void *, const void *, int); +extern void bzero(void *, int); + +/* Printf */ + +extern int sprintf(char *s, const char *fmt, ...); +extern void osSyncPrintf(const char *fmt, ...); + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +#ifdef _LANGUAGE_C_PLUS_PLUS +} +#endif + +#endif /* !_OS_LIBC_H_ */ diff --git a/src/include/PR/os_message.h b/src/include/PR/os_message.h new file mode 100644 index 000000000..5bc565e36 --- /dev/null +++ b/src/include/PR/os_message.h @@ -0,0 +1,163 @@ + +/*==================================================================== + * os_message.h + * + * Copyright 1995, Silicon Graphics, Inc. + * All Rights Reserved. + * + * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, + * Inc.; the contents of this file may not be disclosed to third + * parties, copied or duplicated in any form, in whole or in part, + * without the prior written permission of Silicon Graphics, Inc. + * + * RESTRICTED RIGHTS LEGEND: + * Use, duplication or disclosure by the Government is subject to + * restrictions as set forth in subdivision (c)(1)(ii) of the Rights + * in Technical Data and Computer Software clause at DFARS + * 252.227-7013, and/or in similar or successor clauses in the FAR, + * DOD or NASA FAR Supplement. Unpublished - rights reserved under the + * Copyright Laws of the United States. + *====================================================================*/ + +/*---------------------------------------------------------------------* + Copyright (C) 1998 Nintendo. (Originated by SGI) + + $RCSfile: os_message.h,v $ + $Revision: 1.1 $ + $Date: 1998/10/09 08:01:15 $ + *---------------------------------------------------------------------*/ + +#ifndef _OS_MESSAGE_H_ +#define _OS_MESSAGE_H_ + +#ifdef _LANGUAGE_C_PLUS_PLUS +extern "C" { +#endif + +#include + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Type definitions + * + */ + +typedef u32 OSEvent; + +/* + * Structure for message + */ +typedef void * OSMesg; + +/* + * Structure for message queue + */ +typedef struct OSMesgQueue_s { + OSThread *mtqueue; /* Queue to store threads blocked + on empty mailboxes (receive) */ + OSThread *fullqueue; /* Queue to store threads blocked + on full mailboxes (send) */ + s32 validCount; /* Contains number of valid message */ + s32 first; /* Points to first valid message */ + s32 msgCount; /* Contains total # of messages */ + OSMesg *msg; /* Points to message buffer array */ +} OSMesgQueue; + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +/************************************************************************** + * + * Global definitions + * + */ + +/* Events */ +#ifdef _FINALROM +#define OS_NUM_EVENTS 15 +#else +#define OS_NUM_EVENTS 23 +#endif + +#define OS_EVENT_SW1 0 /* CPU SW1 interrupt */ +#define OS_EVENT_SW2 1 /* CPU SW2 interrupt */ +#define OS_EVENT_CART 2 /* Cartridge interrupt: used by rmon */ +#define OS_EVENT_COUNTER 3 /* Counter int: used by VI/Timer Mgr */ +#define OS_EVENT_SP 4 /* SP task done interrupt */ +#define OS_EVENT_SI 5 /* SI (controller) interrupt */ +#define OS_EVENT_AI 6 /* AI interrupt */ +#define OS_EVENT_VI 7 /* VI interrupt: used by VI/Timer Mgr */ +#define OS_EVENT_PI 8 /* PI interrupt: used by PI Manager */ +#define OS_EVENT_DP 9 /* DP full sync interrupt */ +#define OS_EVENT_CPU_BREAK 10 /* CPU breakpoint: used by rmon */ +#define OS_EVENT_SP_BREAK 11 /* SP breakpoint: used by rmon */ +#define OS_EVENT_FAULT 12 /* CPU fault event: used by rmon */ +#define OS_EVENT_THREADSTATUS 13 /* CPU thread status: used by rmon */ +#define OS_EVENT_PRENMI 14 /* Pre NMI interrupt */ +#ifndef _FINALROM +#define OS_EVENT_RDB_READ_DONE 15 /* RDB read ok event: used by rmon */ +#define OS_EVENT_RDB_LOG_DONE 16 /* read of log data complete */ +#define OS_EVENT_RDB_DATA_DONE 17 /* read of hostio data complete */ +#define OS_EVENT_RDB_REQ_RAMROM 18 /* host needs ramrom access */ +#define OS_EVENT_RDB_FREE_RAMROM 19 /* host is done with ramrom access */ +#define OS_EVENT_RDB_DBG_DONE 20 +#define OS_EVENT_RDB_FLUSH_PROF 21 +#define OS_EVENT_RDB_ACK_PROF 22 +#endif + +/* Flags to turn blocking on/off when sending/receiving message */ + +#define OS_MESG_NOBLOCK 0 +#define OS_MESG_BLOCK 1 + + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Macro definitions + * + */ + +/* Get count of valid messages in queue */ +#define MQ_GET_COUNT(mq) ((mq)->validCount) + +/* Figure out if message queue is empty or full */ +#define MQ_IS_EMPTY(mq) (MQ_GET_COUNT(mq) == 0) +#define MQ_IS_FULL(mq) (MQ_GET_COUNT(mq) >= (mq)->msgCount) + + +/************************************************************************** + * + * Extern variables + * + */ + + +/************************************************************************** + * + * Function prototypes + * + */ + +/* Message operations */ + +extern void osCreateMesgQueue(OSMesgQueue *, OSMesg *, s32); +extern s32 osSendMesg(OSMesgQueue *, OSMesg, s32); +extern s32 osJamMesg(OSMesgQueue *, OSMesg, s32); +extern s32 osRecvMesg(OSMesgQueue *, OSMesg *, s32); + +/* Event operations */ + +extern void osSetEventMesg(OSEvent, OSMesgQueue *, OSMesg); + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +#ifdef _LANGUAGE_C_PLUS_PLUS +} +#endif + +#endif /* !_OS_MESSAGE_H_ */ diff --git a/src/include/ultra64/os_misc.h b/src/include/PR/os_misc.h similarity index 100% rename from src/include/ultra64/os_misc.h rename to src/include/PR/os_misc.h diff --git a/src/include/ultra64/pi.h b/src/include/PR/os_pi.h similarity index 96% rename from src/include/ultra64/pi.h rename to src/include/PR/os_pi.h index 4844f81fb..591264c91 100644 --- a/src/include/ultra64/pi.h +++ b/src/include/PR/os_pi.h @@ -61,7 +61,7 @@ typedef struct /*0x08*/ void *dramAddr; /*0x0C*/ u32 devAddr; /*0x10*/ u32 size; - OSPiHandle *piHandle; //from the official definition + //OSPiHandle *piHandle; //from the official definition } OSIoMesg; /* Definitions */ diff --git a/src/include/PR/os_rdp.h b/src/include/PR/os_rdp.h new file mode 100644 index 000000000..6b3d288ce --- /dev/null +++ b/src/include/PR/os_rdp.h @@ -0,0 +1,92 @@ + +/*==================================================================== + * os_rdp.h + * + * Copyright 1995, Silicon Graphics, Inc. + * All Rights Reserved. + * + * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, + * Inc.; the contents of this file may not be disclosed to third + * parties, copied or duplicated in any form, in whole or in part, + * without the prior written permission of Silicon Graphics, Inc. + * + * RESTRICTED RIGHTS LEGEND: + * Use, duplication or disclosure by the Government is subject to + * restrictions as set forth in subdivision (c)(1)(ii) of the Rights + * in Technical Data and Computer Software clause at DFARS + * 252.227-7013, and/or in similar or successor clauses in the FAR, + * DOD or NASA FAR Supplement. Unpublished - rights reserved under the + * Copyright Laws of the United States. + *====================================================================*/ + +/*---------------------------------------------------------------------* + Copyright (C) 1998 Nintendo. (Originated by SGI) + + $RCSfile: os_rdp.h,v $ + $Revision: 1.1 $ + $Date: 1998/10/09 08:01:16 $ + *---------------------------------------------------------------------*/ + +#ifndef _OS_RDP_H_ +#define _OS_RDP_H_ + +#ifdef _LANGUAGE_C_PLUS_PLUS +extern "C" { +#endif + +#include + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Type definitions + * + */ + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +/************************************************************************** + * + * Global definitions + * + */ + + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Macro definitions + * + */ + + +/************************************************************************** + * + * Extern variables + * + */ + + +/************************************************************************** + * + * Function prototypes + * + */ + +/* Display processor interface (Dp) */ +extern u32 osDpGetStatus(void); +extern void osDpSetStatus(u32); +extern void osDpGetCounters(u32 *); +extern s32 osDpSetNextBuffer(void *, u64); + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +#ifdef _LANGUAGE_C_PLUS_PLUS +} +#endif + +#endif /* !_OS_RDP_H_ */ diff --git a/src/include/ultra64/thread.h b/src/include/PR/os_thread.h similarity index 100% rename from src/include/ultra64/thread.h rename to src/include/PR/os_thread.h diff --git a/src/include/ultra64/time.h b/src/include/PR/os_time.h similarity index 93% rename from src/include/ultra64/time.h rename to src/include/PR/os_time.h index 1507ed36f..b8b34db16 100644 --- a/src/include/ultra64/time.h +++ b/src/include/PR/os_time.h @@ -1,6 +1,6 @@ #ifndef _ULTRA64_TIME_H_ #define _ULTRA64_TIME_H_ -#include "message.h" +#include /* Types */ diff --git a/src/include/PR/os_tlb.h b/src/include/PR/os_tlb.h new file mode 100644 index 000000000..2cdd5c9c6 --- /dev/null +++ b/src/include/PR/os_tlb.h @@ -0,0 +1,107 @@ + +/*==================================================================== + * os_tlb.h + * + * Copyright 1995, Silicon Graphics, Inc. + * All Rights Reserved. + * + * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, + * Inc.; the contents of this file may not be disclosed to third + * parties, copied or duplicated in any form, in whole or in part, + * without the prior written permission of Silicon Graphics, Inc. + * + * RESTRICTED RIGHTS LEGEND: + * Use, duplication or disclosure by the Government is subject to + * restrictions as set forth in subdivision (c)(1)(ii) of the Rights + * in Technical Data and Computer Software clause at DFARS + * 252.227-7013, and/or in similar or successor clauses in the FAR, + * DOD or NASA FAR Supplement. Unpublished - rights reserved under the + * Copyright Laws of the United States. + *====================================================================*/ + +/*---------------------------------------------------------------------* + Copyright (C) 1998 Nintendo. (Originated by SGI) + + $RCSfile: os_tlb.h,v $ + $Revision: 1.1 $ + $Date: 1998/10/09 08:01:20 $ + *---------------------------------------------------------------------*/ + +#ifndef _OS_TLB_H_ +#define _OS_TLB_H_ + +#ifdef _LANGUAGE_C_PLUS_PLUS +extern "C" { +#endif + +#include + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Type definitions + * + */ + +typedef u32 OSPageMask; + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +/************************************************************************** + * + * Global definitions + * + */ + +/* + * Page size argument for TLB routines + */ +#define OS_PM_4K 0x0000000 +#define OS_PM_16K 0x0006000 +#define OS_PM_64K 0x001e000 +#define OS_PM_256K 0x007e000 +#define OS_PM_1M 0x01fe000 +#define OS_PM_4M 0x07fe000 +#define OS_PM_16M 0x1ffe000 + + +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/************************************************************************** + * + * Macro definitions + * + */ + + +/************************************************************************** + * + * Extern variables + * + */ + + +/************************************************************************** + * + * Function prototypes + * + */ + +/* TLB management routines */ + +extern void osMapTLB(s32, OSPageMask, void *, u32, u32, s32); +extern void osMapTLBRdb(void); +extern void osUnmapTLB(s32); +extern void osUnmapTLBAll(void); +extern void osSetTLBASID(s32); + + +#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ + +#ifdef _LANGUAGE_C_PLUS_PLUS +} +#endif + +#endif /* !_OS_TLB_H_ */ diff --git a/src/include/ultra64/vi.h b/src/include/PR/os_vi.h similarity index 71% rename from src/include/ultra64/vi.h rename to src/include/PR/os_vi.h index 6433a1d46..9293ab08a 100644 --- a/src/include/ultra64/vi.h +++ b/src/include/PR/os_vi.h @@ -72,6 +72,7 @@ typedef struct void osCreateViManager(OSPri pri); void osViSetMode(OSViMode *mode); +void osViSetEvent(OSMesgQueue *mq, OSMesg msg, u32 retraceCount); void osViBlack(u8 active); void osViSetSpecialFeatures(u32 func); void osViSwapBuffer(void *vaddr); @@ -107,36 +108,6 @@ void osViSwapBuffer(void *vaddr); #define OS_VI_PAL_HPN2 26 #define OS_VI_PAL_HPF2 27 -#define OS_VI_MPAL_LPN1 28 /* MPAL - mainly Brazil */ -#define OS_VI_MPAL_LPF1 29 -#define OS_VI_MPAL_LAN1 30 -#define OS_VI_MPAL_LAF1 31 -#define OS_VI_MPAL_LPN2 32 -#define OS_VI_MPAL_LPF2 33 -#define OS_VI_MPAL_LAN2 34 -#define OS_VI_MPAL_LAF2 35 -#define OS_VI_MPAL_HPN1 36 -#define OS_VI_MPAL_HPF1 37 -#define OS_VI_MPAL_HAN1 38 -#define OS_VI_MPAL_HAF1 39 -#define OS_VI_MPAL_HPN2 40 -#define OS_VI_MPAL_HPF2 41 - -#define OS_VI_FPAL_LPN1 42 /* FPAL - Full screen PAL */ -#define OS_VI_FPAL_LPF1 43 -#define OS_VI_FPAL_LAN1 44 -#define OS_VI_FPAL_LAF1 45 -#define OS_VI_FPAL_LPN2 46 -#define OS_VI_FPAL_LPF2 47 -#define OS_VI_FPAL_LAN2 48 -#define OS_VI_FPAL_LAF2 49 -#define OS_VI_FPAL_HPN1 50 -#define OS_VI_FPAL_HPF1 51 -#define OS_VI_FPAL_HAN1 52 -#define OS_VI_FPAL_HAF1 53 -#define OS_VI_FPAL_HPN2 54 -#define OS_VI_FPAL_HPF2 55 - extern OSViMode osViModeTable[]; /* Global VI mode table */ diff --git a/src/include/ultra64/sptask.h b/src/include/PR/sptask.h similarity index 98% rename from src/include/ultra64/sptask.h rename to src/include/PR/sptask.h index 75d5752a4..8f23c1b2d 100644 --- a/src/include/ultra64/sptask.h +++ b/src/include/PR/sptask.h @@ -8,7 +8,6 @@ #define M_HVQTASK 6 #define M_HVQMTASK 7 -//gGfxSPTaskYieldBuffer has to be changed for this too #if (defined(F3DEX_GBI) || defined(F3DLP_GBI) || defined(F3DEX_GBI_2)) #define OS_YIELD_DATA_SIZE 0xc00 #else diff --git a/src/include/ultra64/ucode.h b/src/include/PR/ucode.h similarity index 66% rename from src/include/ultra64/ucode.h rename to src/include/PR/ucode.h index 407f7f6b0..37fd19775 100644 --- a/src/include/ultra64/ucode.h +++ b/src/include/PR/ucode.h @@ -11,13 +11,13 @@ extern u64 rspF3DBootStart[], rspF3DBootEnd[]; // F3D ucode extern u64 rspF3DStart[], rspF3DEnd[]; -// F3D data ucode +// F3D ucode data extern u64 rspF3DDataStart[], rspF3DDataEnd[]; -// F3D audio ucode -extern u64 rspF3DAudioStart[], rspF3DAudioEnd[]; +// aspMain (audio) ucode +extern u64 rspAspMainStart[], rspAspMainEnd[]; -// F3D audio data ucode -extern u64 rspF3DAudioDataStart[], rspF3DAudioDataEnd[]; +// aspMain ucode data +extern u64 rspAspMainDataStart[], rspAspMainDataEnd[]; #endif diff --git a/src/include/ultra64/types.h b/src/include/PR/ultratypes.h similarity index 86% rename from src/include/ultra64/types.h rename to src/include/PR/ultratypes.h index ddad7d15c..5e7d31313 100644 --- a/src/include/ultra64/types.h +++ b/src/include/PR/ultratypes.h @@ -29,13 +29,6 @@ typedef volatile s64 vs64; typedef float f32; typedef double f64; -typedef long int Mtx_t[4][4]; -typedef union -{ - Mtx_t m; - long long int forc_structure_alignment; -} Mtx; - typedef unsigned long size_t; #endif diff --git a/src/include/ultra64.h b/src/include/ultra64.h index 6a96dc803..e6494b620 100644 --- a/src/include/ultra64.h +++ b/src/include/ultra64.h @@ -3,27 +3,27 @@ #include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include #endif diff --git a/src/include/ultra64/cache.h b/src/include/ultra64/cache.h deleted file mode 100644 index 1373a9a9e..000000000 --- a/src/include/ultra64/cache.h +++ /dev/null @@ -1,11 +0,0 @@ -#ifndef _ULTRA64_CACHE_H_ -#define _ULTRA64_CACHE_H_ - -/* Functions */ - -void osInvalICache(void *vaddr, s32 nbytes); -void osInvalDCache(void *vaddr, s32 nbytes); -void osWritebackDCache(void *vaddr, s32 nbytes); -void osWritebackDCacheAll(void); - -#endif diff --git a/src/include/ultra64/eeprom.h b/src/include/ultra64/eeprom.h deleted file mode 100644 index 1724a6d4d..000000000 --- a/src/include/ultra64/eeprom.h +++ /dev/null @@ -1,18 +0,0 @@ -#ifndef _ULTRA64_EEPROM_H_ -#define _ULTRA64_EEPROM_H_ - -typedef struct -{ - u16 unk00; - u16 unk01; -} OSEepromUnknownStruct0; - -/* Functions */ - -s32 osEepromLongRead(OSMesgQueue *mq, u8 address, u8 *buffer, int nbytes); -s32 osEepromLongWrite(OSMesgQueue *mq, u8 address, u8 *buffer, int nbytes); -s32 osEepromWrite(OSMesgQueue *mq, u8 address, u8 *buffer); -s32 osEepromRead(OSMesgQueue *mq, u8 address, u8 *buffer); -s32 osEepromProbe(OSMesgQueue *mq); - -#endif diff --git a/src/include/ultra64/gbi.h b/src/include/ultra64/gbi.h deleted file mode 100644 index eab5a79a7..000000000 --- a/src/include/ultra64/gbi.h +++ /dev/null @@ -1,733 +0,0 @@ -#ifndef _ULTRA64_GBI_H_ -#define _ULTRA64_GBI_H_ - -/* Types */ - -/* Vertex (set up for use with colors) */ -typedef struct -{ - short ob[3]; /* x, y, z */ - unsigned short flag; - short tc[2]; /* texture pos */ - unsigned char cn[4]; /* color & alpha */ -} Vtx_t; - -/* Vertex (set up for use with normals) */ -typedef struct -{ - short ob[3]; /* x, y, z */ - unsigned short flag; - short tc[2]; /* texture pos */ - signed char n[3]; /* normal */ - unsigned char a; /* alpha */ -} Vtx_tn; - -typedef union -{ - Vtx_t v; /* Use this one for colors */ - Vtx_tn n; /* Use this one for normals */ - long long int force_structure_alignment; -} Vtx; - - -typedef struct -{ - short vscale[4]; /* scale, 2 bits fraction */ - short vtrans[4]; /* translate, 2 bits fraction */ -} Vp_t; - -typedef union -{ - Vp_t vp; - long long int force_structure_alignment; -} Vp; - - -typedef struct -{ - unsigned int w0; - unsigned int w1; -} Gwords; - -/* TODO: fill in the rest of the members */ -typedef union -{ - Gwords words; - long long int force_structure_alignment; -} Gfx; - - -#define _SHIFTL(value, shift, size) \ - ((unsigned int) (((unsigned int) (value) & ((1 << size) - 1)) << shift)) - -#define G_ON 1 -#define G_OFF 0 - -#define GPACK_RGBA5551(r, g, b, a) \ - ((((r) << 8) & 0xF800) | \ - (((g) << 3) & 0x07C0) | \ - (((b) >> 2) & 0x003E) | \ - ((a) & 0x0001)) -#define GPACK_ZDZ(z, dz) ((z) << 2 | (dz)) - - -#define G_ZBUFFER 0x00000001 -#define G_TEXTURE_ENABLE 0x00000002 -#define G_SHADE 0x00000004 -#define G_SHADING_SMOOTH 0x00000200 -#define G_CULL_FRONT 0x00001000 -#define G_CULL_BACK 0x00002000 -#define G_CULL_BOTH 0x00003000 -#define G_FOG 0x00010000 -#define G_LIGHTING 0x00020000 -#define G_TEXTURE_GEN 0x00040000 -#define G_TEXTURE_GEN_LINEAR 0x00080000 -#define G_LOD 0x00100000 -#define G_CLIPPING 0x00800000 - -#define G_IM_FMT_RGBA 0 -#define G_IM_FMT_YUV 1 -#define G_IM_FMT_CI 2 -#define G_IM_FMT_IA 3 -#define G_IM_FMT_I 4 - -#define G_IM_SIZ_4b 0 -#define G_IM_SIZ_8b 1 -#define G_IM_SIZ_16b 2 -#define G_IM_SIZ_32b 3 -#define G_IM_SIZ_DD 5 - -#define G_AC_NONE (0 << 0) -#define G_AC_THRESHOLD (1 << 0) -#define G_AC_DITHER (3 << 0) - -#define G_ZS_PIXEL (0 << 2) -#define G_ZS_PRIM (1 << 2) - -#define G_CD_MAGICSQ (0 << 6) -#define G_CD_BAYER (1 << 6) -#define G_CD_NOISE (2 << 6) - -#define G_CK_NONE (0 << 8) -#define G_CK_KEY (1 << 8) - -#define G_TC_CONV (0 << 9) -#define G_TC_FILTCONV (5 << 9) -#define G_TC_FILT (6 << 9) - -#define G_TF_POINT (0 << 12) -#define G_TF_BILERP (2 << 12) -#define G_TF_AVERAGE (3 << 12) - -#define G_TT_NONE (0 << 14) -#define G_TT_RGBA16 (2 << 14) -#define G_TT_IA16 (3 << 14) - -#define G_TL_TILE (0 << 16) -#define G_TL_LOD (1 << 16) - -#define G_TD_CLAMP (0 << 17) -#define G_TD_SHARPEN (1 << 17) -#define G_TD_DETAIL (2 << 17) - -#define G_TP_NONE (0 << 19) -#define G_TP_PERSP (1 << 19) - -#define G_CYC_1CYCLE (0 << 20) -#define G_CYC_2CYCLE (1 << 20) -#define G_CYC_COPY (2 << 20) -#define G_CYC_FILL (3 << 20) - -#define G_PM_NPRIMITIVE (0 << 23) -#define G_PM_1PRIMITIVE (1 << 23) - -#define G_SC_NON_INTERLACE 0 -#define G_SC_ODD_INTERLACE 3 -#define G_SC_EVEN_INTERLACE 2 - -#define G_TX_LOADTILE 7 -#define G_TX_RENDERTILE 0 - -#define G_TX_NOMIRROR 0 -#define G_TX_WRAP 0 -#define G_TX_MIRROR 1 -#define G_TX_CLAMP 2 -#define G_TX_NOMASK 0 -#define G_TX_NOLOD 0 - -#define G_TX_LDBLK_MAX_TXL 2047 - -#define G_MV_VIEWPORT 0x80 -#define G_MV_LOOKATY 0x82 -#define G_MV_LOOKATX 0x84 -#define G_MV_L0 0x86 -#define G_MV_L1 0x88 -#define G_MV_L2 0x8A -#define G_MV_L3 0x8C -#define G_MV_L4 0x8E -#define G_MV_L5 0x90 -#define G_MV_L6 0x92 -#define G_MV_L7 0x94 -#define G_MV_TXTATT 0x96 -#define G_MV_MATRIX_1 0x9E -#define G_MV_MATRIX_2 0x98 -#define G_MV_MATRIX_3 0x9A -#define G_MV_MATRIX_4 0x9C - -#define G_SETOTHERMODE_L 0xB9 -#define G_SETOTHERMODE_H 0xBA - -#ifndef MAX -#define MAX(a, b) ((a) > (b) ? (a) : (b)) -#endif - -#ifndef MIN -#define MIN(a, b) ((a) < (b) ? (a) : (b)) -#endif - -#define gSPMatrix(pkt, m, p) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0x01, 24, 8) \ - | _SHIFTL((p), 16, 8) \ - | _SHIFTL(sizeof(Mtx), 0, 16); \ - _g->words.w1 = (u32)(m); \ -} - -#define gSPVertex(pkt, v, n, v0) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0x04, 24, 8) \ - | _SHIFTL(((n)-1) << 4 | (v0), 16, 8) \ - | _SHIFTL(sizeof(Vtx)*(n), 0, 16); \ - _g->words.w1 = (u32)(v); \ -} - -#define gDPLoadSync(pkt) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xE6000000; \ - _g->words.w1 = 0x00000000; \ -} - -#define gDPPipeSync(pkt) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xE7000000; \ - _g->words.w1 = 0x00000000; \ -} - -#define gDPTileSync(pkt) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xE8000000; \ - _g->words.w1 = 0x00000000; \ -} - -#define gDPFullSync(pkt) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xE9000000; \ - _g->words.w1 = 0x00000000; \ -} - -#define gSPDisplayList(pkt, dl) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0x06000000; \ - _g->words.w1 = (u32)(dl); \ -} - -#define gSPBranchList(pkt, dl) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = 0x06010000; \ - _g->words.w1 = (u32)(dl); \ -} - -#define gSPEndDisplayList(pkt) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xB8000000; \ - _g->words.w1 = 0x00000000; \ -} - -#define gDPSetCycleType(pkt, type) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xBA001402; \ - _g->words.w1 = type; \ -} - -#define gDPPipelineMode(pkt, mode) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xBA001701; \ - _g->words.w1 = mode; \ -} - -#define gDPSetScissor(pkt, mode, ulx, uly, lrx, lry) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xED, 24, 8) \ - | _SHIFTL((int)((float)(ulx)*4.0f), 12, 12) \ - | _SHIFTL((int)((float)(uly)*4.0f), 0, 12); \ - _g->words.w1 = _SHIFTL((mode), 24, 8) \ - | _SHIFTL((int)((float)(lrx)*4.0f), 12, 12) \ - | _SHIFTL((int)((float)(lry)*4.0f), 0, 12); \ -} - -#define gDPSetCombine(pkt, muxs0, muxs1) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xFC, 24, 8) \ - | _SHIFTL((muxs0), 0, 24); \ - _g->words.w1 = (muxs1); \ -} - -#define gDPSetTextureLOD(pkt, type) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xBA001001; \ - _g->words.w1 = type; \ -} - -#define gDPSetTextureLUT(pkt, type) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xBA000E02; \ - _g->words.w1 = type; \ -} - -#define gDPSetTextureDetail(pkt, type) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xBA001102; \ - _g->words.w1 = type; \ -} - -#define gDPSetTexturePersp(pkt, type) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xBA001301; \ - _g->words.w1 = type; \ -} - -#define gDPSetTextureFilter(pkt, type) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xBA000C02; \ - _g->words.w1 = type; \ -} - -#define gDPSetTextureConvert(pkt, type) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xBA000903; \ - _g->words.w1 = type; \ -} - -#define gDPSetCombineKey(pkt, type) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xBA000801; \ - _g->words.w1 = type; \ -} - -#define gDPSetColorDither(pkt, type) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xBA000602; \ - _g->words.w1 = type; \ -} - -#define gDPSetFillColor(pkt, color) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xF7000000; \ - _g->words.w1 = color; \ -} - -#define gDPFillRectangle(pkt, ulx, uly, lrx, lry) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xF6, 24, 8) \ - | _SHIFTL((lrx), 14, 10) \ - | _SHIFTL((lry), 2, 10); \ - _g->words.w1 = _SHIFTL(0, 24, 8) \ - | _SHIFTL((ulx), 14, 10) \ - | _SHIFTL((uly), 2, 10); \ -} - -#define gDPSetAlphaCompare(pkt, type) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xB9000002; \ - _g->words.w1 = type; \ -} - -#define gDPSetDepthSource(pkt, type) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xB9000201; \ - _g->words.w1 = type; \ -} - -#define gSPSetOtherMode(pkt, cmd, shift, length, data) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = _SHIFTL((cmd), 24, 8) \ - | _SHIFTL((shift), 8, 8) \ - | _SHIFTL(((length)-1), 0, 8); \ - _g->words.w1 = (data); \ -} - -#define gDPSetRenderMode(pkt, mode1, mode2) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xB900031D; \ - _g->words.w1 = (mode1) | (mode2); \ -} - -#define gSPClearGeometryMode(pkt, mode) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xB6000000; \ - _g->words.w1 = mode; \ -} - -#define gSPSetGeometryMode(pkt, word) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xB7000000; \ - _g->words.w1 = word; \ -} - -#define gSPNumLights(pkt, n) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xBC000002; \ - _g->words.w1 = (0x80000000 + ((n) + 1) * 0x20); \ -} - -#define gSPTexture(pkt, sc, tc, level, tile, on) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xBB, 24, 8) \ - | _SHIFTL(0, 16, 8) \ - | _SHIFTL((level), 11, 3) \ - | _SHIFTL((tile), 8, 3) \ - | _SHIFTL((on), 0, 8); \ - _g->words.w1 = _SHIFTL((sc), 16, 16) \ - | _SHIFTL((tc), 0, 16); \ -} - -#define gDPSetColorImage(pkt, fmt, size, width, image) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xFF, 24, 8) \ - | _SHIFTL((fmt), 21, 3) \ - | _SHIFTL((size), 19, 2) \ - | _SHIFTL((width)-1, 0, 12); \ - _g->words.w1 = (image); \ -} - -#define gDPSetTileSize(pkt, tile, uls, ult, lrs, lrt) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xF2, 24, 8) \ - | _SHIFTL(uls, 12, 12) \ - | _SHIFTL(ult, 0, 12); \ - _g->words.w1 = _SHIFTL(tile, 24, 3) \ - | _SHIFTL(lrs, 12, 12) \ - | _SHIFTL(lrt, 0, 12); \ -} - -#define gDPLoadBlock(pkt, tile, uls, ult, lrs, dxt) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xF3, 24, 8) \ - | _SHIFTL((uls), 12, 12) \ - | _SHIFTL((ult), 0, 12); \ - _g->words.w1 = _SHIFTL((tile), 24, 3) \ - | _SHIFTL((MIN((lrs),G_TX_LDBLK_MAX_TXL)), 12, 12) \ - | _SHIFTL((dxt), 0, 12); \ -} - -#define gDPSetTile(pkt, fmt, siz, line, tmem, tile, \ - palette, cmt, maskt, shiftt, cms, masks, shifts) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xF5, 24, 8) \ - | _SHIFTL((fmt), 21, 3) \ - | _SHIFTL((siz), 19, 2) \ - | _SHIFTL((line), 9, 9) \ - | _SHIFTL((tmem), 0, 9); \ - _g->words.w1 = _SHIFTL((tile), 24, 3) \ - | _SHIFTL((palette), 20, 4) \ - | _SHIFTL((cmt), 18, 2) \ - | _SHIFTL((maskt), 14, 4) \ - | _SHIFTL((shiftt), 10, 4) \ - | _SHIFTL((cms), 8, 2) \ - | _SHIFTL((masks), 4, 4) \ - | _SHIFTL((shifts), 0, 4); \ -} - -#define gDPSetDepthImage(pkt, image) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xFE, 24, 8); \ - _g->words.w1 = (image); \ -} - -#define G_SETPRIMCOLOR 0xFA - -#define gDPSetPrimColor(pkt, m, l, rgba) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(G_SETPRIMCOLOR, 24, 8) \ - | _SHIFTL(m, 8, 8) \ - | _SHIFTL(l, 0, 8); \ - _g->words.w1 = (rgba); \ -} - -#define gDPSetEnvColor(pkt, r, g, b, a) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xFB, 24, 8); \ - _g->words.w1 = _SHIFTL((r), 24, 8) \ - | _SHIFTL((g), 16, 8) \ - | _SHIFTL((b), 8, 8) \ - | _SHIFTL((a), 0, 8); \ -} - -#define gDPSetTextureImage(pkt, fmt, size, width, img) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xFD, 24, 8) \ - | _SHIFTL((fmt), 21, 3) \ - | _SHIFTL((size), 19, 2) \ - | _SHIFTL((width)-1, 0, 12); \ - _g->words.w1 = (u32)(img); \ -} - -#define gMoveWd(pkt, index, offset, data) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xBC, 24, 8) \ - | _SHIFTL((offset), 8, 16) \ - | _SHIFTL((index), 0, 8); \ - _g->words.w1 = (u32)(data); \ -} - -/* Matrix Operations */ - -#define G_MTX_MODELVIEW 0x00 -#define G_MTX_PROJECTION 0x01 -#define G_MTX_MUL 0x00 -#define G_MTX_LOAD 0x02 -#define G_MTX_NOPUSH 0x00 -#define G_MTX_PUSH 0x04 - -#define gSPPopMatrix(pkt, n) \ -{ \ - Gfx *_g = (Gfx *) (pkt); \ - _g->words.w0 = 0xBD000000; \ - _g->words.w1 = (n); \ -} - -#define gSPViewport(pkt, v) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0x03, 24, 8) \ - | _SHIFTL(G_MV_VIEWPORT, 16, 8) \ - | _SHIFTL(sizeof(Vp), 0, 16); \ - _g->words.w1 = (u32)(v); \ -} - -#define gSP1Triangle(pkt, v0, v1, v2, flag) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xBF, 24, 8); \ - _g->words.w1 = _SHIFTL((flag), 24, 8) \ - | _SHIFTL((v0)*10, 16, 8) \ - | _SHIFTL((v1)*10, 8, 8) \ - | _SHIFTL((v2)*10, 0, 8); \ -} - -#if (defined(F3DLP_GBI)||defined(F3DEX_GBI)) -/*** - *** 2 Triangles - ***/ -#define gSP2Triangles(pkt, v00, v01, v02, flag0, v10, v11, v12, flag1) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TRI2, 24, 8)| \ - __gsSP1Triangle_w1f(v00, v01, v02, flag0)); \ - _g->words.w1 = __gsSP1Triangle_w1f(v10, v11, v12, flag1); \ -} - -#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \ -{ \ - (_SHIFTL(G_TRI2, 24, 8)| \ - __gsSP1Triangle_w1f(v00, v01, v02, flag0)), \ - __gsSP1Triangle_w1f(v10, v11, v12, flag1) \ -} - -#endif /* F3DEX_GBI/F3DLP_GBI */ - -#if (defined(TRI4_Ext)) - /*** - *** 4 Triangles - 2Tri Extension - *** Draws up to four triangles at a time. - *** Expects values from 0-F, corresponding with # points declared by vertex command. - *** Triangles with all points set to 0 are not drawn. - *** Vertex Buffer reduced to 16 due to only being able to address 0-F - ***/ -#define gSP4Triangles(pkt, v00, v01, v02, v10, v11, v12, \ - v20, v21, v22, v30, v31, v32 ) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TRI2, 24, 8)| \ - _SHIFTL((v32),12,4)|_SHIFTL((v22),8,4)|_SHIFTL((v12),4,4)|_SHIFTL((v02),0,4); \ - _g->words.w1 = _SHIFTL((v31),28,4)|_SHIFTL((v30),24,4)|_SHIFTL((v21),20,4)|_SHIFTL((v20),16,4) \ - _SHIFTL((v11),12,4)|_SHIFTL((v10),8,4)|_SHIFTL((v02),4,4)|_SHIFTL((v00),0,4); \ -} - -#define gsSP4Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \ -{ \ - (_SHIFTL(G_TRI2, 24, 8)| \ - _SHIFTL((v32),12,4)|_SHIFTL((v22),8,4)|_SHIFTL((v12),4,4)|_SHIFTL((v02),0,4)), \ - (_SHIFTL((v31),28,4)|_SHIFTL((v30),24,4)|_SHIFTL((v21),20,4)|_SHIFTL((v20),16,4) \ - _SHIFTL((v11),12,4)|_SHIFTL((v10),8,4)|_SHIFTL((v02),4,4)|_SHIFTL((v00),0,4)); \ -} - -#endif /* TRI4_Ext*/ - -#define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xE4, 24, 8) \ - | _SHIFTL((xh), 12, 12) \ - | _SHIFTL((yh), 0, 12); \ - _g->words.w1 = _SHIFTL((tile), 24, 3) \ - | _SHIFTL((xl), 12, 12) \ - | _SHIFTL((yl), 0, 12); \ -} \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xB3, 24, 8); \ - _g->words.w1 = _SHIFTL((s), 16, 16) \ - | _SHIFTL((t), 0, 16); \ -} \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(0xB2, 24, 8); \ - _g->words.w1 = _SHIFTL((dsdx), 16, 16) \ - | _SHIFTL((dtdy), 0, 16); \ -} - -/* Lights and Light Operations */ - -typedef struct { - unsigned char col[3]; - char pad1; - unsigned char colc[3]; - char pad2; - signed char dir[3]; - char pad3; -} Light_t; - -typedef struct { - unsigned char col[3]; - char pad1; - unsigned char colc[3]; - char pad2; -} Ambient_t; - -typedef union { - Ambient_t l; - long long int force_structure_alignment[1]; -} Ambient; - -typedef union { - Light_t l; - long long int force_structure_alignment[2]; -} Light; - -typedef struct { - Ambient a; - Light l[4]; -} Lights4; - -typedef struct { - Light l[2]; -} LookAt; - -typedef struct { - int x1, y1, x2, y2; -} Hilite_t; - -typedef union { - Hilite_t h; - long int force_alignmnet[4]; -} Hilite; - -#define G_MOVEMEM 0x03 -/* for gSPNumLights */ -// is NUMLIGHTS_0 accurate? -#define NUMLIGHTS_0 1 -#define NUMLIGHTS_1 1 -#define NUMLIGHTS_2 2 -#define NUMLIGHTS_3 3 -#define NUMLIGHTS_4 4 -#define NUMLIGHTS_5 5 -#define NUMLIGHTS_6 6 -#define NUMLIGHTS_7 7 - -/* for gSPLight */ -#define LIGHT_1 1 -#define LIGHT_2 2 -#define LIGHT_3 3 -#define LIGHT_4 4 -#define LIGHT_5 5 -#define LIGHT_6 6 -#define LIGHT_7 7 -#define LIGHT_8 8 - -#define gSPLight(pkt, l, n) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ - | _SHIFTL(((n)-1)*2+G_MV_L0, 16, 8) \ - | _SHIFTL(sizeof(Light), 0, 16); \ - _g->words.w1 = (u32)(l); \ -} - -#define gSPLookAtX(pkt, la) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ - | _SHIFTL(G_MV_LOOKATX, 16, 8) \ - | _SHIFTL(sizeof(Light), 0, 16); \ - _g->words.w1 = (u32)(la); \ -} - -#define gSPLookAtY(pkt, la) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ - | _SHIFTL(G_MV_LOOKATY, 16, 8) \ - | _SHIFTL(sizeof(Light), 0, 16); \ - _g->words.w1 = (u32)(la); \ -} - -#define gSPLookAt(pkt, la) \ -{ \ - gSPLookAtX((pkt), (la)) \ - gSPLookAtY((pkt), (char *)(la)+16) \ -} - -#endif diff --git a/src/include/ultra64/gbi.inc b/src/include/ultra64/gbi.inc deleted file mode 100644 index cb05cf41e..000000000 --- a/src/include/ultra64/gbi.inc +++ /dev/null @@ -1,332 +0,0 @@ -/* GNU as assembler macros for F3D GBI */ - -/* commands with no parameters */ -.macro f3d_noparam cmd - .word (\cmd << 24), 0x00000000 -.endm - -.macro gsImmp1 cmd, param - .word (\cmd << 24), \param -.endm - -/* DMA helper */ -.macro gsDma1p cmd, segAddr, length, params - .byte \cmd, \params - .hword \length - .word \segAddr -.endm - -/* 01: G_MTX */ -/* params */ -.set G_MTX_MODELVIEW, 0x00 -.set G_MTX_PROJECTION, 0x01 -.set G_MTX_MUL, 0x00 -.set G_MTX_LOAD, 0x02 -.set G_MTX_NOPUSH, 0x00 -.set G_MTX_PUSH, 0x04 - -.set G_MTX, 0x01 -.macro gsSPMatrix matrix, params - gsDma1p G_MTX, \matrix, 64, \params -.endm - -/* 02: reserved */ - -/* 03: G_MOVEMEM */ -.set G_MOVEMEM, 0x03 -.set G_MV_L0, 0x86 -.macro gsSPLight light, num - gsDma1p G_MOVEMEM, \light, 16, ((\num)-1)*2+G_MV_L0 -.endm - -/* 04: G_VTX */ -.set G_VTX, 0x04 -.macro gsSPVertex verts, num, index - gsDma1p G_VTX, \verts, 16*\num, ((\num)-1)<<4|(\index) -.endm - -/* 05: reserved */ - -/* 06: G_DL */ -.set G_DL, 0x06 -.set G_DL_PUSH, 0x00 -.set G_DL_NOPUSH, 0x01 -.macro gsSPDisplayList dl - gsDma1p G_DL, \dl, 0, G_DL_PUSH -.endm -.macro gsSPBranchList dl - gsDma1p G_DL, \dl, 0, G_DL_NOPUSH -.endm - -/* geometry mode flags */ -.set G_ZBUFFER, 0x00000001 -.set G_SHADE, 0x00000004 -.set G_SHADING_SMOOTH, 0x00000200 -.set G_CULL_FRONT, 0x00001000 -.set G_CULL_BACK, 0x00002000 -.set G_FOG, 0x00010000 -.set G_LIGHTING, 0x00020000 -.set G_TEXTURE_GEN, 0x00040000 -.set G_TEXTURE_GEN_LINEAR, 0x00080000 - -/* B3: G_RDPHALF_2 */ -.set G_RDPHALF_2, 0xB3 - -/* B4: G_RDPHALF_1 */ -.set G_RDPHALF_1, 0xB4 - -/* B6: G_CLEARGEOMETRYMODE */ -.set G_CLEARGEOMETRYMODE, 0xB6 -.macro gsSPClearGeometryMode flags - .word G_CLEARGEOMETRYMODE << 24 - .word \flags -.endm - -/* B7: G_SETGEOMETRYMODE */ -.set G_SETGEOMETRYMODE, 0xB7 -.macro gsSPSetGeometryMode flags - .word G_SETGEOMETRYMODE << 24 - .word \flags -.endm - -/* B8: G_ENDDL */ -.set G_ENDDL, 0xB8 -.macro gsSPEndDisplayList - f3d_noparam G_ENDDL -.endm - -/* B9: G_SETOTHERMODE_L */ -.set G_SETOTHERMODE_L, 0xB9 -/* G_SETOTHERMODE_L sft: shift count */ -.set G_MDSFT_ALPHACOMPARE, 0 -.set G_MDSFT_ZSRCSEL, 2 -.set G_MDSFT_RENDERMODE, 3 -.set G_MDSFT_BLENDER, 16 - -/* BA: G_SETOTHERMODE_H */ -.set G_SETOTHERMODE_H, 0xBA -/* G_SETOTHERMODE_H sft: shift count */ -.set G_MDSFT_ALPHADITHER, 4 -.set G_MDSFT_RGBDITHER, 6 -.set G_MDSFT_COMBKEY, 8 -.set G_MDSFT_TEXTCONV, 9 -.set G_MDSFT_TEXTFILT, 12 -.set G_MDSFT_TEXTLUT, 14 -.set G_MDSFT_TEXTLOD, 16 -.set G_MDSFT_TEXTDETAIL, 17 -.set G_MDSFT_TEXTPERSP, 19 -.set G_MDSFT_CYCLETYPE, 20 -.set G_MDSFT_PIPELINE, 23 - -.macro gsSPSetOtherMode cmd, sft, len, data - .word ((\cmd & 0xFF) << 24) | ((\sft & 0xFF) << 8) | (\len & 0xFF) - .word \data -.endm - -/* BB: G_TEXTURE */ -.set G_TEXTURE, 0xBB -.macro gsSPTexture scaleS, scaleT, level, tile, enable - .word (G_TEXTURE << 24) | ((\level & 0x7) << 11) | ((\tile & 0x7) << 8) | \enable - .word ((\scaleS & 0xFFFF) << 16) | (\scaleT & 0xFFFF) -.endm - -/* BC: G_MOVEWORD */ -.set G_MOVEWORD, 0xBC -.macro gsMoveWd index, offset, data - .word G_MOVEWORD << 24 | ((\index & 0xFFFF) << 8) | (\offset & 0xFF) - .word \data -.endm - -/* BF: G_TRI1 */ -.set G_TRI1, 0xBF -.macro gsSP1Triangle v0, v1, v2, flag - .word G_TRI1 << 24 - .byte \flag, \v0*10, \v1*10, \v2*10 -.endm - -/* C0: G_NOOP */ -.set G_NOOP, 0xC0 -.macro gsDPNoOp - f3d_noparam G_NOOP -.endm - -/* E6: G_RDPLOADSYNC */ -.set G_RDPLOADSYNC, 0xE6 -.macro gsDPLoadSync - f3d_noparam G_RDPLOADSYNC -.endm - -/* E7: G_RDPPIPESYNC */ -.set G_RDPPIPESYNC, 0xE7 -.macro gsDPPipeSync - f3d_noparam G_RDPPIPESYNC -.endm - -/* E8: G_RDPTILESYNC */ -.set G_RDPTILESYNC, 0xE8 -.macro gsDPTileSync - f3d_noparam G_RDPTILESYNC -.endm - -/* E9: G_RDPFULLSYNC */ -.set G_RDPFULLSYNC, 0xE9 -.macro gsDPFullSync - f3d_noparam G_RDPFULLSYNC -.endm - -/* F0: G_LOADTLUT */ -.set G_LOADTLUT, 0xF0 -.macro gsDPLoadTLUTCmd tile, count - .word G_LOADTLUT << 24 - .word ((\tile & 0x7) << 24) | (\count & 0x3FFF) << 10 -.endm - -/* F1: unused */ - -/* F2: G_SETTILESIZE */ -.set G_SETTILESIZE, 0xF2 -.macro gsDPSetTileSize tile, uls, ult, lrs, lrt - .word (G_SETTILESIZE << 24) | ((\uls & 0x0FFF) << 12) | (\ult & 0x0FFF) - .word ((\tile & 0x7) << 24) | ((\lrs & 0x0FFF) << 12) | (\lrt & 0x0FFF) -.endm - -/* F3: G_LOADBLOCK */ -.set G_LOADBLOCK, 0xF3 -.macro gsDPLoadBlock tile, uls, ult, lrs, dxt - .word (G_LOADBLOCK << 24) | ((\uls & 0x0FFF) << 12) | (\ult & 0x0FFF) - .word ((\tile & 0x7) << 24) | ((\lrs & 0x0FFF) << 12) | (\dxt & 0x0FFF) -.endm - -/* F5: G_SETTILE */ -.set G_TX_LOADTILE, 0x7 -.set G_TX_RENDERTILE, 0x0 - -/* axis clamp and mirror flags */ -.set G_TX_NOMIRROR, 0x0 -.set G_TX_WRAP, 0x0 -.set G_TX_MIRROR, 0x1 -.set G_TX_CLAMP, 0x2 - -/* mask flags */ -.set G_TX_NOMASK, 0x0 - -/* shift flags */ -.set G_TX_NOLOD, 0x0 - -.set G_SETTILE, 0xF5 -.macro gsDPSetTile fmt, siz, line, tmem, tile, palette, cmt, maskt, shiftt, cms, masks, shifts - .word (G_SETTILE << 24) | ((\fmt & 0x7) << 21) | ((\siz & 0x3) << 19) | ((\line & 0x1FF) << 9) | (\tmem & 0x1FF) - .word ((\tile & 0x7) << 24) | ((\palette & 0xF) << 20) | ((\cmt & 0x3) << 18) | ((\maskt & 0xF) << 14) | ((\shiftt & 0xF) << 10) | ((\cms & 0x3) << 8) | ((\masks & 0xF) << 4) | (\shifts & 0xF) -.endm - -/* F6: G_FILLRECT */ -.set G_FILLRECT, 0xF6 -.macro gsDPFillRectangle ulx, uly, lrx, lry - .word (G_FILLRECT << 24) | ((\lrx & 0x3FF) << 14) | ((\lry & 0x3FF) << 2) - .word ((\ulx & 0x3FF) << 14) | ((\uly & 0x3FF) << 2) -.endm - -/* F7: G_SETFILLCOLOR */ -.set G_SETFILLCOLOR, 0xF7 -.macro gsDPSetFillColor fillValue - .word G_SETFILLCOLOR << 24 - .word \fillValue -.endm - -/* helper for RGBA colors */ -.macro sDPRGBColor cmd r, g, b, a - .word \cmd << 24 - .byte \r, \g, \b, \a -.endm - -/* F8: G_SETFOGCOLOR */ -.set G_SETFOGCOLOR, 0xF8 -.macro gsDPSetFogColor r, g, b, a - sDPRGBColor G_SETFOGCOLOR, \r, \g, \b, \a -.endm - -/* F9: G_SETBLENDCOLOR */ -.set G_SETBLENDCOLOR, 0xF9 -.macro gsDPSetBlendColor r, g, b, a - sDPRGBColor G_SETBLENDCOLOR, \r, \g, \b, \a -.endm - -/* FA: G_SETPRIMCOLOR */ -.set G_SETPRIMCOLOR, 0xFA -.macro gsDPSetPrimColor m, l, r, g, b, a - .word (G_SETPRIMCOLOR << 24) | ((\m & 0xFF) << 8) | (\l & 0xFF) - .byte \r, \g, \b, \a -.endm - -/* FB: G_SETENVCOLOR */ -.set G_SETENVCOLOR, 0xFB -.macro gsDPSetEnvColor r, g, b, a - sDPRGBColor G_SETENVCOLOR, \r, \g, \b, \a -.endm - -/* FC: G_SETCOMBINE */ -/* color combiner */ -.set G_CCMUX_COMBINED, 0 -.set G_CCMUX_TEXEL0, 1 -.set G_CCMUX_TEXEL1, 2 -.set G_CCMUX_PRIMITIVE, 3 -.set G_CCMUX_SHADE, 4 -.set G_CCMUX_ENVIRONMENT, 5 -.set G_CCMUX_CENTER, 6 -.set G_CCMUX_SCALE, 6 -.set G_CCMUX_COMBINED_ALPHA, 7 -.set G_CCMUX_TEXEL0_ALPHA, 8 -.set G_CCMUX_TEXEL1_ALPHA, 9 -.set G_CCMUX_PRIMITIVE_ALPHA, 10 -.set G_CCMUX_SHADE_ALPHA, 11 -.set G_CCMUX_ENV_ALPHA, 12 -.set G_CCMUX_LOD_FRACTION, 13 -.set G_CCMUX_PRIM_LOD_FRAC, 14 -.set G_CCMUX_NOISE, 7 -.set G_CCMUX_K4, 7 -.set G_CCMUX_K5, 15 -.set G_CCMUX_1, 6 -.set G_CCMUX_0, 31 - -/* alpha combiner */ -.set G_ACMUX_COMBINED, 0 -.set G_ACMUX_TEXEL0, 1 -.set G_ACMUX_TEXEL1, 2 -.set G_ACMUX_PRIMITIVE, 3 -.set G_ACMUX_SHADE, 4 -.set G_ACMUX_ENVIRONMENT, 5 -.set G_ACMUX_LOD_FRACTION, 0 -.set G_ACMUX_PRIM_LOD_FRAC, 6 -.set G_ACMUX_1, 6 -.set G_ACMUX_0, 7 - -.set G_SETCOMBINE, 0xFC -.macro gsDPSetCombine muxs0, muxs1 - .word (G_SETCOMBINE << 24) | (\muxs0 & 0x00FFFFFF) - .word \muxs1 -.endm -.macro gsDPSetCombineMode a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1 - .word (G_SETCOMBINE << 24) | ((\a0 & 0xF) << 20) | ((\c0 & 0x1F) << 15) | ((\Aa0 & 0x7) << 12) | ((\Ac0 & 0x7) << 9) | ((\a1 & 0xF) << 5) | (\c1 & 0x1F) - .word ((\b0 & 0xF) << 28) | ((\b1 & 0xF) << 24) | ((\Aa1 & 0x7) << 21) | ((\Ac1 & 0x7) << 18) | ((\d0 & 0x7) << 15) | ((\Ab0 & 0x7) << 12) | ((\Ad0 & 0x7) << 9) | ((\d1 & 0x7) << 6) | ((\Ab1 & 0x7) << 3) | (\Ad1 & 0x7) -.endm - -/* FD: G_SETTIMG */ -/* fmt */ -.set G_IM_FMT_RGBA, 0x00 -.set G_IM_FMT_YUV, 0x01 -.set G_IM_FMT_CI, 0x02 -.set G_IM_FMT_IA, 0x03 -.set G_IM_FMT_I, 0x04 - -/* size */ -.set G_IM_SIZ_4b, 0x00 -.set G_IM_SIZ_8b, 0x01 -.set G_IM_SIZ_16b, 0x02 -.set G_IM_SIZ_32b, 0x03 - -.set G_SETTIMG, 0xFD -.macro gsDPSetTextureImage fmt, size, width, segAddr - .word (G_SETTIMG << 24) | ((\fmt & 0x7) << 21) | ((\size & 0x3) << 19) | ((\width-1) & 0x0FFF) - .word \segAddr -.endm - diff --git a/src/include/ultra64/interrupt.h b/src/include/ultra64/interrupt.h deleted file mode 100644 index 7eb8a4d79..000000000 --- a/src/include/ultra64/interrupt.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef _ULTRA64_INTERRUPT_H_ -#define _ULTRA64_INTERRUPT_H_ - -/* Types */ - -typedef u32 OSIntMask; - - -/* Functions */ - -OSIntMask osGetIntMask(void); -OSIntMask osSetIntMask(OSIntMask); - -#endif diff --git a/src/include/ultra64/libc.h b/src/include/ultra64/libc.h deleted file mode 100644 index 3b402d40c..000000000 --- a/src/include/ultra64/libc.h +++ /dev/null @@ -1,8 +0,0 @@ -#ifndef _ULTRA64_LIBC_H_ -#define _ULTRA64_LIBC_H_ - -int sprintf(char *, const char *, ... ); -void bcopy(const void *src, void *dest, size_t size); -void bzero(void *s, size_t size); - -#endif diff --git a/src/include/ultra64/message.h b/src/include/ultra64/message.h deleted file mode 100644 index 195314936..000000000 --- a/src/include/ultra64/message.h +++ /dev/null @@ -1,50 +0,0 @@ -#ifndef _ULTRA64_MESSAGE_H_ -#define _ULTRA64_MESSAGE_H_ - -/* Events */ -#define OS_EVENT_SW1 0 -#define OS_EVENT_SW2 1 -#define OS_EVENT_CART 2 -#define OS_EVENT_COUNTER 3 -#define OS_EVENT_SP 4 -#define OS_EVENT_SI 5 -#define OS_EVENT_AI 6 -#define OS_EVENT_VI 7 -#define OS_EVENT_PI 8 -#define OS_EVENT_DP 9 -#define OS_EVENT_CPU_BREAK 10 -#define OS_EVENT_SP_BREAK 11 -#define OS_EVENT_FAULT 12 -#define OS_EVENT_THREADSTATUS 13 -#define OS_EVENT_PRENMI 14 - -#define OS_MESG_NOBLOCK 0 -#define OS_MESG_BLOCK 1 - -/* Types */ - -typedef u32 OSEvent; - -typedef void *OSMesg; - -typedef struct OSMesgQueue_s -{ - OSThread *mtqueue; - OSThread *fullqueue; - s32 validCount; - s32 first; - s32 msgCount; - OSMesg *msg; -} OSMesgQueue; - -/* Functions */ - -void osCreateMesgQueue(OSMesgQueue *mq, OSMesg *msgBuf, s32 count); -s32 osSendMesg(OSMesgQueue *mq, OSMesg msg, s32 flag); -s32 osJamMesg(OSMesgQueue *mq, OSMesg msg, s32 flag); -s32 osRecvMesg(OSMesgQueue *mq, OSMesg *msg, s32 flag); -void osSetEventMesg(OSEvent e, OSMesgQueue *mq, OSMesg msg); -void osViSetEvent(OSMesgQueue *mq, OSMesg msg, u32 retraceCount); -s32 osContStartReadData(OSMesgQueue *mq); - -#endif diff --git a/src/include/ultra64/os_ai.h b/src/include/ultra64/os_ai.h deleted file mode 100644 index 02e8ce8f9..000000000 --- a/src/include/ultra64/os_ai.h +++ /dev/null @@ -1,8 +0,0 @@ -#ifndef _ULTRA64_AI_H_ -#define _ULTRA64_AI_H_ - -u32 osAiGetLength(void); -s32 osAiSetNextBuffer(void *, u32); -s32 osAiSetFrequency(u32); - -#endif diff --git a/src/include/ultra64/os_cont.h b/src/include/ultra64/os_cont.h deleted file mode 100644 index 7393f39f5..000000000 --- a/src/include/ultra64/os_cont.h +++ /dev/null @@ -1,39 +0,0 @@ -#ifndef _ULTRA64_CONTROLLER_H_ -#define _ULTRA64_CONTROLLER_H_ - -typedef struct -{ - /*0x00*/ u16 type; /* Controller Type */ - /*0x02*/ u8 status; /* Controller status */ - /*0x03*/ u8 errno; -} OSContStatus; - -typedef struct { - /*0x00*/ u16 button; - /*0x02*/ s8 stick_x; /* -80 <= stick_x <= 80 */ - /*0x03*/ s8 stick_y; /* -80 <= stick_y <= 80 */ - /*0x04*/ u8 errno; -} OSContPad; - -#define A_BUTTON (1 << 15) // 0x8000 -#define B_BUTTON (1 << 14) // 0x4000 -#define Z_TRIG (1 << 13) // 0x2000 -#define START_BUTTON (1 << 12) // 0x1000 -#define U_JPAD (1 << 11) // 0x0800 -#define D_JPAD (1 << 10) // 0x0400 -#define L_JPAD (1 << 9) // 0x0200 -#define R_JPAD (1 << 8) // 0x0100 -#define DUMMY_1 (1 << 7) // 0x0080 (unused) -#define DUMMY_2 (1 << 6) // 0x0040 (unused) -#define L_TRIG (1 << 5) // 0x0020 -#define R_TRIG (1 << 4) // 0x0010 -#define U_CBUTTONS (1 << 3) // 0x0008 -#define D_CBUTTONS (1 << 2) // 0x0004 -#define L_CBUTTONS (1 << 1) // 0x0002 -#define R_CBUTTONS (1 << 0) // 0x0001 - - -s32 osContInit(OSMesgQueue *, u8 *, OSContStatus *); -void osContGetReadData(OSContPad *); - -#endif diff --git a/src/include/ultra64/rdp.h b/src/include/ultra64/rdp.h deleted file mode 100644 index 718d223be..000000000 --- a/src/include/ultra64/rdp.h +++ /dev/null @@ -1,33 +0,0 @@ -#ifndef _ULTRA64_RDP_H_ -#define _ULTRA64_RDP_H_ - -/* DP Command Registers */ - -#define DPC_REG_BASE 0xA4100000 - -#define DPC_START_REG (*(vu32 *)(DPC_REG_BASE + 0x00)) -#define DPC_END_REG (*(vu32 *)(DPC_REG_BASE + 0x04)) -#define DPC_CURRENT_REG (*(vu32 *)(DPC_REG_BASE + 0x08)) -#define DPC_STATUS_REG (*(vu32 *)(DPC_REG_BASE + 0x0C)) -#define DPC_CLOCK_REG (*(vu32 *)(DPC_REG_BASE + 0x10)) -#define DPC_BUFBUSY_REG (*(vu32 *)(DPC_REG_BASE + 0x14)) -#define DPC_PIPEBUSY_REG (*(vu32 *)(DPC_REG_BASE + 0x18)) -#define DPC_TMEM_REG (*(vu32 *)(DPC_REG_BASE + 0x1C)) - - -/* DP Span Registers */ - -#define DPS_REG_BASE 0xA4200000 - -#define DPS_TBIST_REG (*(vu32 *)(DPS_REG_BASE + 0x00)) -#define DPS_TEST_MODE_REG (*(vu32 *)(DPS_REG_BASE + 0x04)) -#define DPS_BUFTEST_ADDR_REG (*(vu32 *)(DPS_REG_BASE + 0x08)) -#define DPS_BUFTEST_DATA_REG (*(vu32 *)(DPS_REG_BASE + 0x0C)) - - -/* Functions */ - -u32 osDpGetStatus(void); -void osDpSetStatus(u32 status); - -#endif diff --git a/src/include/ultra64/tlb.h b/src/include/ultra64/tlb.h deleted file mode 100644 index 1a0f4694c..000000000 --- a/src/include/ultra64/tlb.h +++ /dev/null @@ -1,25 +0,0 @@ -#ifndef _ULTRA64_TLB_H_ -#define _ULTRA64_TLB_H_ - -/* Types */ - -typedef u32 OSPageMask; -/* OSPageMask Valid Values */ -#define OS_PM_4K 0x0000000 -#define OS_PM_16K 0x0006000 -#define OS_PM_64K 0x001e000 -#define OS_PM_256K 0x007e000 -#define OS_PM_1M 0x01fe000 -#define OS_PM_4M 0x07fe000 -#define OS_PM_16M 0x1ffe000 - -/* Functions */ - -void osMapTLB(s32 index, OSPageMask pm, void *vaddr, u32 evenpaddr, - u32 oddpaddr, s32 asid); -void osMapTLBRdb(void); -void osUnmapTLB(s32 index); -void osUnmapTLBAll(void); -void osSetTLBASID(s32 asid); - -#endif