Attempt to decompile func0f0c3b38
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ac135cb468
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81a86e30aa
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@ -133,6 +133,8 @@ void currentPlayerAdjustCrouchPos(s32 value)
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}
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}
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const char var7f1ad750[] = "bondwalk.c";
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GLOBAL_ASM(
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glabel func0f0c3b38
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/* f0c3b38: 27bdff90 */ addiu $sp,$sp,-112
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@ -225,6 +227,45 @@ glabel func0f0c3b38
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/* f0c3c88: 00000000 */ sll $zero,$zero,0x0
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);
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// Mismatch because the operands are swapped for the vector != 0 checks
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//void func0f0c3b38(struct coord *reltarget, struct defaultobj *obj)
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//{
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// struct coord posunk;
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// struct coord vector;
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// struct coord tween;
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// struct coord globalthinga;
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// struct coord globalthingb;
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// struct coord abstarget;
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//
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// abstarget.x = reltarget->x + g_Vars.currentplayer->prop->pos.x;
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// abstarget.y = g_Vars.currentplayer->prop->pos.y;
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// abstarget.z = reltarget->z + g_Vars.currentplayer->prop->pos.z;
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//
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// func00024e4c(&globalthinga, &globalthingb, 0xdf, "bondwalk.c");
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//
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// vector.x = globalthingb.z - globalthinga.z;
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// vector.y = 0;
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// vector.z = globalthinga.x - globalthingb.x;
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//
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// if (vector.x != 0 || vector.z != 0) {
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// scaleTo1(&vector.x, &vector.y, &vector.z);
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// } else {
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// vector.z = 1;
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// }
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//
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// func0f02e3dc(&globalthinga, &globalthingb, &abstarget, &vector, &posunk);
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//
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// tween.x = (abstarget.x - g_Vars.currentplayer->prop->pos.x) / g_Vars.lvupdate240freal;
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// tween.y = 0;
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// tween.z = (abstarget.z - g_Vars.currentplayer->prop->pos.z) / g_Vars.lvupdate240freal;
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//
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// func0f082e84(obj, &posunk, &vector, &tween, false);
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//}
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const char var7f1ad75c[] = "bondwalk.c";
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const char var7f1ad768[] = "bondwalk.c";
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const char var7f1ad774[] = "bondwalk.c";
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GLOBAL_ASM(
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glabel func0f0c3c8c
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.late_rodata
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@ -190,11 +190,6 @@ const u32 var7f1ad744[] = {0x3dd66e92};
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const u32 var7f1ad748[] = {0x00000000};
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const u32 var7f1ad74c[] = {0x00000000};
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const char var7f1ad750[] = "bondwalk.c";
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const char var7f1ad75c[] = "bondwalk.c";
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const char var7f1ad768[] = "bondwalk.c";
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const char var7f1ad774[] = "bondwalk.c";
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GLOBAL_ASM(
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glabel func0f0b28d0
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/* f0b28d0: 84a30014 */ lh $v1,0x14($a1)
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@ -6,7 +6,7 @@
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void currentPlayerWalkInit(void);
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void func0f0c3ad0(s32 value);
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void currentPlayerAdjustCrouchPos(s32 value);
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u32 func0f0c3b38(void);
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void func0f0c3b38(struct coord *param_1, struct defaultobj *obj);
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u32 func0f0c3c8c(void);
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u32 func0f0c3e14(void);
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void func0f0c4250(struct coord *delta, f32 arg1, bool arg2, f32 arg3, s32 arg4);
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@ -11,7 +11,7 @@ u32 func0f02e1cc(void);
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u32 func0f02e260(void);
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u32 func0f02e2d0(void);
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f32 chrGetDistanceToEntity(struct chrdata *chr, u32 entitytype, s32 entityid);
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u32 func0f02e3dc(void);
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void func0f02e3dc(struct coord *arg0, struct coord *arg1, struct coord *arg2, struct coord *arg3, struct coord *arg4);
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u32 func0f02e4f8(void);
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u32 func0f02e550(void);
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u32 func0f02e684(void);
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@ -205,7 +205,7 @@ u32 func0f0826cc(void);
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void func0f082964(struct prop *prop, s32 arg1);
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u32 func0f082a1c(void);
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u32 func0f082d74(void);
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u32 func0f082e84(void);
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void func0f082e84(struct defaultobj *obj, struct coord *arg1, struct coord *arg2, struct coord *arg3, bool arg4);
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u32 func0f082f88(struct prop *prop);
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u32 func0f08307c(void);
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u32 func0f083db0(void);
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@ -23,7 +23,7 @@ u32 func0002485c(void);
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u32 func00024b64(void);
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u32 func00024c14(void);
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u32 func00024e40(void);
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u32 func00024e4c(void);
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void func00024e4c(struct coord *arg0, struct coord *arg1, u32 arg2, char *filename);
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u32 func00024e98(void);
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u32 func00024ea4(void);
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u32 func00024eb0(void);
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