Attempt to decompile currentPlayerExecutePreparedWarp
This commit is contained in:
parent
f6efddef20
commit
82184c5d9f
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@ -630,7 +630,7 @@ bool eyespyTryLaunch(void)
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g_Vars.currentplayer->eyespy->vels[1] = 0;
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g_Vars.currentplayer->eyespy->pitch = 0;
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func0f0c1e54(g_Vars.currentplayer->prop, 0);
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currentPlayerSetPerimEnabled(g_Vars.currentplayer->prop, false);
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if (insafe || !cdTestAToB4(&testfrompos, g_Vars.currentplayer->prop->rooms,
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&g_Vars.currentplayer->eyespy->prop->pos, CDTYPE_ALL, 15)) {
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@ -667,7 +667,7 @@ bool eyespyTryLaunch(void)
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#endif
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}
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func0f0c1e54(g_Vars.currentplayer->prop, true);
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currentPlayerSetPerimEnabled(g_Vars.currentplayer->prop, true);
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func0f065c44(g_Vars.currentplayer->eyespy->prop);
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func0f065e74(&g_Vars.currentplayer->prop->pos, g_Vars.currentplayer->prop->rooms,
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&g_Vars.currentplayer->eyespy->prop->pos, g_Vars.currentplayer->eyespy->prop->rooms);
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@ -5282,7 +5282,7 @@ bool aiWarpJoToPad(void)
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{
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u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
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u16 pad_id = cmd[3] | (cmd[2] << 8);
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warpBondToPad(pad_id);
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currentPlayerPrepareWarpToPad(pad_id);
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g_Vars.aioffset += 4;
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@ -5541,8 +5541,8 @@ bool ai00df(void)
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s32 cmdindex = tagGetCommandIndex(tag);
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if (cmdindex >= 0) {
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u32 *ptr = setupGetPtrToCommandByIndex(cmdindex + tag->cmdoffset);
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func0f0b9bac(ptr, cmd[4] | (cmd[3] << 8), cmd[6] | (cmd[5] << 8));
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void *ptr = setupGetPtrToCommandByIndex(cmdindex + tag->cmdoffset);
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currentPlayerPrepareWarpType2(ptr, cmd[4] | (cmd[3] << 8), cmd[6] | (cmd[5] << 8));
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}
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}
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@ -6018,7 +6018,7 @@ bool ai00f4(void)
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s16 e = cmd[11] | (cmd[10] << 8);
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s32 f = cmd[13] | (cmd[12] << 8);
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func0f0b9c1c(f * M_BADTAU / 65536, c * M_BADTAU / 65536, a, b, e, d);
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currentPlayerPrepareWarpType3(f * M_BADTAU / 65536, c * M_BADTAU / 65536, a, b, e, d);
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g_Vars.aioffset += 14;
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@ -11420,7 +11420,7 @@ glabel var7f1ac72c
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/* f09f25c: 0c00567f */ jal func000159fc
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/* f09f260: e7a001c8 */ swc1 $f0,0x1c8($sp)
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/* f09f264: 8fa401d8 */ lw $a0,0x1d8($sp)
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/* f09f268: 0fc30795 */ jal func0f0c1e54
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/* f09f268: 0fc30795 */ jal currentPlayerSetPerimEnabled
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/* f09f26c: 00002825 */ or $a1,$zero,$zero
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/* f09f270: 8fa201d8 */ lw $v0,0x1d8($sp)
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/* f09f274: 240a003f */ addiu $t2,$zero,0x3f
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@ -11452,7 +11452,7 @@ glabel var7f1ac72c
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/* f09f2d8: e7a80178 */ swc1 $f8,0x178($sp)
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.L0f09f2dc:
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/* f09f2dc: 8fa401d8 */ lw $a0,0x1d8($sp)
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/* f09f2e0: 0fc30795 */ jal func0f0c1e54
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/* f09f2e0: 0fc30795 */ jal currentPlayerSetPerimEnabled
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/* f09f2e4: 24050001 */ addiu $a1,$zero,0x1
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/* f09f2e8: 27a401e8 */ addiu $a0,$sp,0x1e8
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/* f09f2ec: 27a501dc */ addiu $a1,$sp,0x1dc
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@ -11936,7 +11936,7 @@ glabel var7f1ac72c
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/* f09f25c: 0c00567f */ jal func000159fc
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/* f09f260: e7a001c8 */ swc1 $f0,0x1c8($sp)
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/* f09f264: 8fa401d8 */ lw $a0,0x1d8($sp)
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/* f09f268: 0fc30795 */ jal func0f0c1e54
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/* f09f268: 0fc30795 */ jal currentPlayerSetPerimEnabled
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/* f09f26c: 00002825 */ or $a1,$zero,$zero
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/* f09f270: 8fa201d8 */ lw $v0,0x1d8($sp)
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/* f09f274: 240a003f */ addiu $t2,$zero,0x3f
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@ -11968,7 +11968,7 @@ glabel var7f1ac72c
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/* f09f2d8: e7a80178 */ swc1 $f8,0x178($sp)
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.L0f09f2dc:
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/* f09f2dc: 8fa401d8 */ lw $a0,0x1d8($sp)
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/* f09f2e0: 0fc30795 */ jal func0f0c1e54
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/* f09f2e0: 0fc30795 */ jal currentPlayerSetPerimEnabled
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/* f09f2e4: 24050001 */ addiu $a1,$zero,0x1
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/* f09f2e8: 27a401e8 */ addiu $a0,$sp,0x1e8
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/* f09f2ec: 27a501dc */ addiu $a1,$sp,0x1dc
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@ -83,14 +83,14 @@ f32 var8009dddc;
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f32 var8009dde0;
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f32 var8009dde4;
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s16 g_WarpPadId;
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u32 *var8009ddec;
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struct var8009ddec *var8009ddec;
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f32 var8009ddf0;
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f32 var8009ddf4;
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f32 var8009ddf8;
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f32 var8009ddfc;
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f32 var8009de00;
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u32 var8009de04;
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u32 var8009de08;
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s32 var8009de08;
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u32 var8009de0c;
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s32 g_CutsceneCurAnimFrame60;
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@ -3317,7 +3317,7 @@ void func0f0b9afc(void)
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}
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}
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void warpBondToPad(s16 pad)
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void currentPlayerPrepareWarpToPad(s16 pad)
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{
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setTickMode(TICKMODE_WARP);
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var80070744 = 0;
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@ -3326,7 +3326,7 @@ void warpBondToPad(s16 pad)
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g_WarpPadId = pad;
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}
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void func0f0b9bac(u32 *cmd, s32 arg1, s32 arg2)
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void currentPlayerPrepareWarpType2(struct var8009ddec *cmd, s32 arg1, s32 arg2)
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{
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setTickMode(TICKMODE_WARP);
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var80070744 = 0;
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@ -3338,7 +3338,7 @@ void func0f0b9bac(u32 *cmd, s32 arg1, s32 arg2)
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var8009de0c = arg2;
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}
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void func0f0b9c1c(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
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void currentPlayerPrepareWarpType3(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
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{
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setTickMode(TICKMODE_WARP);
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var80070744 = 0;
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@ -3355,7 +3355,7 @@ void func0f0b9c1c(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
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}
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GLOBAL_ASM(
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glabel func0f0b9cbc
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glabel currentPlayerExecutePreparedWarp
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.late_rodata
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glabel var7f1ad5cc
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.word 0x40c907a9
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@ -3582,6 +3582,88 @@ glabel var7f1ad5cc
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/* f0ba00c: 00000000 */ nop
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);
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// Mismatch: Can't match the last section's pos
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//void currentPlayerExecutePreparedWarp(void)
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//{
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// struct pad pad; // 64
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// struct coord pos = {0, 0, 0}; // 58
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// struct coord look = {0, 0, 1}; // 4c
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// struct coord up = {0, 1, 0}; // 40
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// s32 room; // 3c
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// struct coord memcampos; // 30
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//
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// currentPlayerSetCameraMode(CAMERAMODE_THIRDPERSON);
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//
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// // d4c
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// if (g_WarpPadId >= 0) {
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// // Used by device and holo training to warp player back to room
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// padUnpack(g_WarpPadId, PADFIELD_POS | PADFIELD_ROOM, &pad);
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//
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// pos.x = pad.pos.x;
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// pos.y = pad.pos.y;
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// pos.z = pad.pos.z;
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//
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// memcampos.x = pad.pos.x;
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// memcampos.y = pad.pos.y;
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// memcampos.z = pad.pos.z;
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//
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// room = pad.room;
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// } else /*d98*/ if (var8009ddec) {
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// // Used by AI command 00df, but that command is not used
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// pos.x = var8009ddec->pos.x;
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// pos.y = var8009ddec->pos.y;
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// pos.z = var8009ddec->pos.z;
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//
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// padUnpack(var8009ddec->pad, PADFIELD_POS | PADFIELD_ROOM, &pad);
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//
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// room = pad.room;
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//
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// memcampos.x = pad.pos.x;
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// memcampos.y = pad.pos.y;
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// memcampos.z = pad.pos.z;
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//
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// if (var8009de08 != 1) {
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// look.x = cosf(var8009ddec->look[1]) * sinf(var8009ddec->look[0]);
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// look.y = sinf(var8009ddec->look[1]);
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// look.z = cosf(var8009ddec->look[1]) * cosf(var8009ddec->look[0]);
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// }
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// } else {
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// // e5c
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// // Used by AI command 00f4, but that command is not used
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// padUnpack(var8009de04, PADFIELD_POS | PADFIELD_ROOM, &pad);
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//
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// room = pad.room;
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//
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// memcampos.f[0] = pad.pos.f[0];
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// memcampos.f[1] = pad.pos.f[1];
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// memcampos.f[2] = pad.pos.f[2];
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//
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// pos.f[0] = sinf(var8009ddf0); cosf(var8009ddf0);
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// pos.f[0] = pos.f[0] * var8009ddf8 + memcampos.f[0];
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// pos.f[1] = memcampos.f[1] + var8009de00 + var8009ddfc;
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// pos.f[2] = cosf(var8009ddf0); sinf(var8009ddf0);
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// pos.f[2] = pos.f[2] * var8009ddf8 + memcampos.f[2];
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//
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// cosf(var8009ddf0);
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// look.x = memcampos.f[0] - pos.f[0];
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// look.y = memcampos.f[1] + var8009de00 - pos.f[1];
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// sinf(var8009ddf0);
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// look.z = memcampos.f[2] - pos.f[2];
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//
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// var8009ddf0 += var8009ddf4 * g_Vars.lvupdate240freal;
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//
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// while (var8009ddf0 >= M_BADTAU) {
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// var8009ddf0 -= M_BADTAU;
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// }
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//
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// while (var8009ddf0 < 0) {
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// var8009ddf0 += M_BADTAU;
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// }
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// }
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//
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// func0f0c1ba4(&pos, &up, &look, &memcampos, room);
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//}
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void func0f0ba010(void)
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{
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setTickMode(TICKMODE_CUTSCENE);
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@ -5878,7 +5960,7 @@ glabel var7f1ad6ac
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/* f0be77c: 24070001 */ li $a3,0x1
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/* f0be780: 0fc3307a */ jal bmoveTick
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/* f0be784: a438e358 */ sh $t8,-0x1ca8($at)
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/* f0be788: 0fc2e877 */ jal func0f0b9cbc
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/* f0be788: 0fc2e877 */ jal currentPlayerExecutePreparedWarp
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/* f0be78c: 00000000 */ nop
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/* f0be790: 100005c3 */ b .PF0f0bfea0
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/* f0be794: 8e700284 */ lw $s0,0x284($s3)
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@ -7196,7 +7278,7 @@ glabel var7f1ad6ac
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/* f0bfaf0: 00003025 */ move $a2,$zero
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/* f0bfaf4: 0fc3307a */ jal bmoveTick
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/* f0bfaf8: 24070001 */ li $a3,0x1
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/* f0bfafc: 0fc2e877 */ jal func0f0b9cbc
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/* f0bfafc: 0fc2e877 */ jal currentPlayerExecutePreparedWarp
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/* f0bfb00: 00000000 */ nop
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/* f0bfb04: 100000e6 */ b .PF0f0bfea0
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/* f0bfb08: 8e700284 */ lw $s0,0x284($s3)
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@ -8279,7 +8361,7 @@ glabel var7f1ad6ac
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/* f0be210: 24070001 */ addiu $a3,$zero,0x1
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/* f0be214: 0fc32f16 */ jal bmoveTick
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/* f0be218: a439dde8 */ sh $t9,%lo(g_WarpPadId)($at)
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/* f0be21c: 0fc2e72f */ jal func0f0b9cbc
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/* f0be21c: 0fc2e72f */ jal currentPlayerExecutePreparedWarp
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/* f0be220: 00000000 */ nop
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/* f0be224: 100005c3 */ b .L0f0bf934
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/* f0be228: 8e700284 */ lw $s0,0x284($s3)
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@ -9597,7 +9679,7 @@ glabel var7f1ad6ac
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/* f0bf584: 00003025 */ or $a2,$zero,$zero
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/* f0bf588: 0fc32f16 */ jal bmoveTick
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/* f0bf58c: 24070001 */ addiu $a3,$zero,0x1
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/* f0bf590: 0fc2e72f */ jal func0f0b9cbc
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/* f0bf590: 0fc2e72f */ jal currentPlayerExecutePreparedWarp
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/* f0bf594: 00000000 */ nop
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/* f0bf598: 100000e6 */ b .L0f0bf934
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/* f0bf59c: 8e700284 */ lw $s0,0x284($s3)
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@ -10639,7 +10721,7 @@ glabel var7f1ad6ac
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/* f0bbde8: 24070001 */ addiu $a3,$zero,0x1
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/* f0bbdec: 0fc32522 */ jal bmoveTick
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/* f0bbdf0: a42e25c8 */ sh $t6,0x25c8($at)
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/* f0bbdf4: 0fc2de66 */ jal func0f0b9cbc
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/* f0bbdf4: 0fc2de66 */ jal currentPlayerExecutePreparedWarp
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/* f0bbdf8: 00000000 */ sll $zero,$zero,0x0
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/* f0bbdfc: 100005c1 */ beqz $zero,.NB0f0bd504
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/* f0bbe00: 00000000 */ sll $zero,$zero,0x0
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@ -11953,7 +12035,7 @@ glabel var7f1ad6ac
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/* f0bd154: 00003025 */ or $a2,$zero,$zero
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/* f0bd158: 0fc32522 */ jal bmoveTick
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/* f0bd15c: 24070001 */ addiu $a3,$zero,0x1
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/* f0bd160: 0fc2de66 */ jal func0f0b9cbc
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/* f0bd160: 0fc2de66 */ jal currentPlayerExecutePreparedWarp
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/* f0bd164: 00000000 */ sll $zero,$zero,0x0
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/* f0bd168: 100000e6 */ beqz $zero,.NB0f0bd504
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/* f0bd16c: 00000000 */ sll $zero,$zero,0x0
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@ -12600,7 +12682,7 @@ glabel var7f1ad6ac
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// func0f0b8ba0();
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// g_WarpPadId = g_Vars.currentplayer->teleportcamerapad;
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// bmoveTick(0, 0, 0, 1);
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// func0f0b9cbc();
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// currentPlayerExecutePreparedWarp();
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// } else {
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// // e230
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// if (g_Vars.currentplayer->visionmode == VISIONMODE_SLAYERROCKET) {
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@ -13187,7 +13269,7 @@ glabel var7f1ad6ac
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// } else if (g_Vars.tickmode == TICKMODE_WARP) {
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// func0f0b8ba0();
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// bmoveTick(0, 0, 0, 1);
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// func0f0b9cbc();
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// currentPlayerExecutePreparedWarp();
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// } else if (g_Vars.tickmode == TICKMODE_AUTOWALK) {
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// struct pad pad;
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// f32 sp216;
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@ -14121,7 +14203,7 @@ Gfx *currentPlayerRenderShield(Gfx *gdl)
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return gdl;
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}
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Gfx *func0f0c07c8(Gfx *gdl)
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Gfx *currentPlayerRenderHud(Gfx *gdl)
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{
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if (g_Vars.currentplayer->cameramode == CAMERAMODE_THIRDPERSON) {
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gdl = func0f0aeed8(gdl);
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@ -15160,7 +15242,7 @@ void allPlayersClearMemCamRoom(void)
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setCurrentPlayerNum(prevplayernum);
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}
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void func0f0c1e54(struct prop *prop, bool enable)
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void currentPlayerSetPerimEnabled(struct prop *prop, bool enable)
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{
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u32 playernum = propGetPlayerNum(prop);
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@ -2868,7 +2868,7 @@ glabel var7f1b8e7cpf
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/* f16b2f4: 24010002 */ li $at,0x2
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/* f16b2f8: 17210005 */ bne $t9,$at,.PF0f16b310
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/* f16b2fc: 00000000 */ nop
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/* f16b300: 0fc3034d */ jal func0f0c07c8
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/* f16b300: 0fc3034d */ jal currentPlayerRenderHud
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/* f16b304: 02602025 */ move $a0,$s3
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/* f16b308: 1000000b */ b .PF0f16b338
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/* f16b30c: 00409825 */ move $s3,$v0
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@ -4010,7 +4010,7 @@ Gfx *lvRender(Gfx *gdl)
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}
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if (var80075d60 == 2) {
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gdl = func0f0c07c8(gdl);
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gdl = currentPlayerRenderHud(gdl);
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} else {
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gdl = func0f0aeed8(gdl);
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@ -5458,7 +5458,7 @@ glabel var7f1b1fd4nb
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/* f16500c: 24010002 */ addiu $at,$zero,0x2
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||||
/* f165010: 15e10007 */ bne $t7,$at,.NB0f165030
|
||||
/* f165014: 00000000 */ sll $zero,$zero,0x0
|
||||
/* f165018: 0fc2f8ed */ jal func0f0c07c8
|
||||
/* f165018: 0fc2f8ed */ jal currentPlayerRenderHud
|
||||
/* f16501c: 02602025 */ or $a0,$s3,$zero
|
||||
/* f165020: 0fc58d05 */ jal func7f163414nb
|
||||
/* f165024: 00402025 */ or $a0,$v0,$zero
|
||||
|
|
|
|||
|
|
@ -6633,7 +6633,7 @@ void propSetCollisionsEnabled(struct prop *prop, s32 enable)
|
|||
if (prop->type == PROPTYPE_CHR) {
|
||||
chrSetOrUnsetHiddenFlag00000100(prop->chr, enable);
|
||||
} else if (prop->type == PROPTYPE_PLAYER) {
|
||||
func0f0c1e54(prop, enable);
|
||||
currentPlayerSetPerimEnabled(prop, enable);
|
||||
} else if (prop->type == PROPTYPE_OBJ || prop->type == PROPTYPE_DOOR || prop->type == PROPTYPE_WEAPON) {
|
||||
propObjSetOrUnsetHiddenFlag00400000(prop, enable);
|
||||
}
|
||||
|
|
@ -6984,7 +6984,7 @@ f32 func0f06438c(struct prop *prop, struct coord *arg1, f32 *arg2, f32 *arg3, f3
|
|||
if (sp4c) {
|
||||
playerprop = g_Vars.currentplayer->prop;
|
||||
|
||||
func0f0c1e54(playerprop, false);
|
||||
currentPlayerSetPerimEnabled(playerprop, false);
|
||||
|
||||
if (arg5) {
|
||||
lVar3 = func0002db98(&playerprop->pos, playerprop->rooms, &prop->pos, 0x32, 16);
|
||||
|
|
@ -7025,7 +7025,7 @@ f32 func0f06438c(struct prop *prop, struct coord *arg1, f32 *arg2, f32 *arg3, f3
|
|||
}
|
||||
}
|
||||
|
||||
func0f0c1e54(playerprop, true);
|
||||
currentPlayerSetPerimEnabled(playerprop, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -33412,13 +33412,13 @@ void cctvTick(struct prop *camprop)
|
|||
|
||||
// Check line of sight
|
||||
if (canseeplayer) {
|
||||
func0f0c1e54(playerprop, false);
|
||||
currentPlayerSetPerimEnabled(playerprop, false);
|
||||
|
||||
if (!hasLineOfSight(&camprop->pos, camprop->rooms, &playerprop->pos, playerprop->rooms, 315, 8)) {
|
||||
canseeplayer = false;
|
||||
}
|
||||
|
||||
func0f0c1e54(playerprop, true);
|
||||
currentPlayerSetPerimEnabled(playerprop, true);
|
||||
}
|
||||
|
||||
if (canseeplayer) {
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ void currentPlayerChooseBodyAndHead(s32 *bodynum, s32 *headnum, s32 *arg2);
|
|||
void func0f0b8ba0(void);
|
||||
void func0f0b9538(void);
|
||||
void func0f0b96e8(void);
|
||||
void func0f0b9cbc(void);
|
||||
void currentPlayerExecutePreparedWarp(void);
|
||||
void cameraDoAnimation(s16 anim_id);
|
||||
void func0f0ba190(u32 arg0);
|
||||
void func0f0ba29c(bool arg0);
|
||||
|
|
@ -58,7 +58,7 @@ void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *c
|
|||
Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
|
||||
void currentPlayerDisplayShield(void);
|
||||
Gfx *currentPlayerRenderShield(Gfx *gdl);
|
||||
Gfx *func0f0c07c8(Gfx *gdl);
|
||||
Gfx *currentPlayerRenderHud(Gfx *gdl);
|
||||
void currentPlayerDie(bool force);
|
||||
void currentPlayerDieByShooter(u32 shooter, bool force);
|
||||
void currentPlayerCheckIfShotInBack(s32 attackerplayernum, f32 x, f32 z);
|
||||
|
|
@ -67,7 +67,7 @@ void func0f0c1840(struct coord *pos, struct coord *up, struct coord *look, struc
|
|||
void func0f0c1ba4(struct coord *pos, struct coord *up, struct coord *look, struct coord *memcampos, s32 memcamroom);
|
||||
void func0f0c1bd8(struct coord *pos, struct coord *up, struct coord *look);
|
||||
void allPlayersClearMemCamRoom(void);
|
||||
void func0f0c1e54(struct prop *prop, bool enable);
|
||||
void currentPlayerSetPerimEnabled(struct prop *prop, bool enable);
|
||||
bool playerUpdateGeometry(struct prop *prop, u8 **start, u8 **end);
|
||||
void currentPlayerUpdatePerimInfo(void);
|
||||
void propPlayerGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
|
||||
|
|
@ -86,9 +86,9 @@ void func0f0b9650(void);
|
|||
void func0f0b9674(void);
|
||||
void func0f0b9a20(void);
|
||||
void func0f0b9afc(void);
|
||||
void warpBondToPad(s16 pad_id);
|
||||
void func0f0b9bac(u32 *cmd, s32 arg1, s32 arg2);
|
||||
void func0f0b9c1c(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5);
|
||||
void currentPlayerPrepareWarpToPad(s16 pad_id);
|
||||
void currentPlayerPrepareWarpType2(struct var8009ddec *cmd, s32 arg1, s32 arg2);
|
||||
void currentPlayerPrepareWarpType3(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5);
|
||||
void func0f0ba010(void);
|
||||
void currentPlayerSetFadeColour(s32 r, s32 g, s32 b, f32 a);
|
||||
void currentPlayerAdjustFade(f32 maxfadetime, s32 r, s32 g, s32 b, f32 frac);
|
||||
|
|
|
|||
|
|
@ -7012,4 +7012,11 @@ struct rdptask {
|
|||
u32 unk5c;
|
||||
};
|
||||
|
||||
struct var8009ddec {
|
||||
/*0x00*/ u32 unk00;
|
||||
/*0x04*/ struct coord pos;
|
||||
/*0x10*/ f32 look[2];
|
||||
/*0x18*/ s32 pad;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Reference in New Issue