Decompile func0f0a9464
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a70cc51459
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@ -21309,21 +21309,14 @@ glabel func0f0a93e0
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/* f0a9460: 00000000 */ sll $zero,$zero,0x0
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);
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GLOBAL_ASM(
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glabel func0f0a9464
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/* f0a9464: 3c02800a */ lui $v0,%hi(g_Vars+0x284)
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/* f0a9468: 8c42a244 */ lw $v0,%lo(g_Vars+0x284)($v0)
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/* f0a946c: c4800000 */ lwc1 $f0,0x0($a0)
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/* f0a9470: e4400b94 */ swc1 $f0,0xb94($v0)
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/* f0a9474: e4401338 */ swc1 $f0,0x1338($v0)
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/* f0a9478: c4800004 */ lwc1 $f0,0x4($a0)
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/* f0a947c: e4400b98 */ swc1 $f0,0xb98($v0)
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/* f0a9480: e440133c */ swc1 $f0,0x133c($v0)
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/* f0a9484: c4800008 */ lwc1 $f0,0x8($a0)
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/* f0a9488: e4400b9c */ swc1 $f0,0xb9c($v0)
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/* f0a948c: 03e00008 */ jr $ra
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/* f0a9490: e4401340 */ swc1 $f0,0x1340($v0)
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);
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void func0f0a9464(struct coord *coord)
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{
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struct player *player = g_Vars.currentplayer;
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player->unk1338.x = player->unk0b94.x = coord->x;
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player->unk1338.y = player->unk0b94.y = coord->y;
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player->unk1338.z = player->unk0b94.z = coord->z;
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}
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void func0f0a9494(u32 operation)
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{
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@ -147,7 +147,7 @@ u32 func0f0a8d34(void);
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void func0f0a92ac(u32 arg0);
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void currentPlayerSetAimType(u32 aimtype);
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u32 func0f0a93e0(void);
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u32 func0f0a9464(void);
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void func0f0a9464(struct coord *coord);
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void func0f0a9494(u32 operation);
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void func0f0a94d0(u32 operation, struct coord *a, struct coord *b);
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void func0f0a95ec(u32 arg0, bool enable);
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@ -1828,9 +1828,7 @@ struct player {
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/*0x0b88*/ u32 unk0b88;
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/*0x0b8c*/ u32 unk0b8c;
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/*0x0b90*/ u32 unk0b90;
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/*0x0b94*/ u32 unk0b94;
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/*0x0b98*/ u32 unk0b98;
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/*0x0b9c*/ u32 unk0b9c;
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/*0x0b94*/ struct coord unk0b94;
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/*0x0ba0*/ u32 unk0ba0;
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/*0x0ba4*/ u32 unk0ba4;
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/*0x0ba8*/ u32 unk0ba8;
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@ -2313,9 +2311,7 @@ struct player {
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/*0x132c*/ u32 unk132c;
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/*0x1330*/ u32 unk1330;
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/*0x1334*/ u32 unk1334;
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/*0x1338*/ u32 unk1338;
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/*0x133c*/ u32 unk133c;
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/*0x1340*/ u32 unk1340;
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/*0x1338*/ struct coord unk1338;
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/*0x1344*/ u32 unk1344;
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/*0x1348*/ u32 unk1348;
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/*0x134c*/ u32 unk134c;
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