Decompile currentPlayerSetShieldFrac
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ea2b43f532
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837b76c37b
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@ -2283,14 +2283,14 @@ glabel var7f1ad574
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/* f0b80a0: 0fc44762 */ jal currentPlayerGiveWeapon
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/* f0b80a4: ad401964 */ sw $zero,0x1964($t2)
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/* f0b80a8: 44806000 */ mtc1 $zero,$f12
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/* f0b80ac: 0fc30884 */ jal func0f0c2210
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/* f0b80ac: 0fc30884 */ jal currentPlayerSetShieldFrac
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/* f0b80b0: 00000000 */ nop
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/* f0b80b4: 0fc41b99 */ jal cheatIsActive
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/* f0b80b8: 2404000d */ addiu $a0,$zero,0xd
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/* f0b80bc: 10400004 */ beqz $v0,.L0f0b80d0
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/* f0b80c0: 3c013f80 */ lui $at,0x3f80
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/* f0b80c4: 44816000 */ mtc1 $at,$f12
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/* f0b80c8: 0fc30884 */ jal func0f0c2210
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/* f0b80c8: 0fc30884 */ jal currentPlayerSetShieldFrac
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/* f0b80cc: 00000000 */ nop
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.L0f0b80d0:
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/* f0b80d0: 0fc41b99 */ jal cheatIsActive
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@ -2298,7 +2298,7 @@ glabel var7f1ad574
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/* f0b80d8: 10400008 */ beqz $v0,.L0f0b80fc
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/* f0b80dc: 3c013f80 */ lui $at,0x3f80
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/* f0b80e0: 44816000 */ mtc1 $at,$f12
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/* f0b80e4: 0fc30884 */ jal func0f0c2210
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/* f0b80e4: 0fc30884 */ jal currentPlayerSetShieldFrac
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/* f0b80e8: 00000000 */ nop
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/* f0b80ec: 3c014000 */ lui $at,0x4000
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/* f0b80f0: 44812000 */ mtc1 $at,$f4
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@ -13620,38 +13620,18 @@ glabel func0f0c21a4
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/* f0c220c: 46006006 */ mov.s $f0,$f12
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);
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GLOBAL_ASM(
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glabel func0f0c2210
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/* f0c2210: 44800000 */ mtc1 $zero,$f0
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/* f0c2214: 27bdffe8 */ addiu $sp,$sp,-24
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/* f0c2218: afbf0014 */ sw $ra,0x14($sp)
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/* f0c221c: 4600603c */ c.lt.s $f12,$f0
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/* f0c2220: 3c013f80 */ lui $at,0x3f80
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/* f0c2224: 45020003 */ bc1fl .L0f0c2234
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/* f0c2228: 44810000 */ mtc1 $at,$f0
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/* f0c222c: 46000306 */ mov.s $f12,$f0
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/* f0c2230: 44810000 */ mtc1 $at,$f0
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.L0f0c2234:
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/* f0c2234: 3c014100 */ lui $at,0x4100
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/* f0c2238: 44812000 */ mtc1 $at,$f4
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/* f0c223c: 460c003c */ c.lt.s $f0,$f12
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/* f0c2240: 00000000 */ nop
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/* f0c2244: 45000002 */ bc1f .L0f0c2250
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/* f0c2248: 00000000 */ nop
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/* f0c224c: 46000306 */ mov.s $f12,$f0
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.L0f0c2250:
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/* f0c2250: 46046182 */ mul.s $f6,$f12,$f4
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/* f0c2254: 3c0e800a */ lui $t6,%hi(g_Vars+0x284)
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/* f0c2258: 8dcea244 */ lw $t6,%lo(g_Vars+0x284)($t6)
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/* f0c225c: 8dcf00bc */ lw $t7,0xbc($t6)
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/* f0c2260: 44053000 */ mfc1 $a1,$f6
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/* f0c2264: 0fc0cfea */ jal chrSetShield
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/* f0c2268: 8de40004 */ lw $a0,0x4($t7)
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/* f0c226c: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0c2270: 27bd0018 */ addiu $sp,$sp,0x18
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/* f0c2274: 03e00008 */ jr $ra
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/* f0c2278: 00000000 */ nop
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);
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void currentPlayerSetShieldFrac(f32 shield)
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{
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if (shield < 0) {
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shield = 0;
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}
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if (shield > 1) {
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shield = 1;
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}
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chrSetShield(g_Vars.currentplayer->prop->chr, shield * 8);
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}
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s32 getMissionTime(void)
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{
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@ -38864,7 +38864,7 @@ glabel var7f1aae70
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.L0f088dc8:
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/* f088dc8: 10000076 */ b .L0f088fa4
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/* f088dcc: 8fa20098 */ lw $v0,0x98($sp)
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/* f088dd0: 0fc30884 */ jal func0f0c2210
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/* f088dd0: 0fc30884 */ jal currentPlayerSetShieldFrac
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/* f088dd4: c4cc0060 */ lwc1 $f12,0x60($a2)
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/* f088dd8: 3c0b800a */ lui $t3,%hi(g_Vars+0x4cc)
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/* f088ddc: 8d6ba48c */ lw $t3,%lo(g_Vars+0x4cc)($t3)
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@ -39233,7 +39233,7 @@ glabel var7f1aae70
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// case 0x15: // f088dd0 - shield
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// {
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// struct shieldobj *shield = (struct shieldobj *)obj;
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// func0f0c2210(shield->amount);
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// currentPlayerSetShieldFrac(shield->amount);
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//
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// if (g_Vars.in_cutscene == false) {
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// audioStart(var80095200, 0x1cd, NULL, -1, -1, -1, -1, -1);
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@ -79,7 +79,7 @@ void func0f0c1ff4(void);
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void propPlayerGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
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f32 currentPlayerGetHealth(void);
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f32 func0f0c21a4(void);
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void func0f0c2210(f32 shield);
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void currentPlayerSetShieldFrac(f32 shield);
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s32 getMissionTime(void);
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u32 func0f0c228c(struct prop *prop);
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u32 func0f0c2364(void);
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