Rename set_unknown_function to set_darkroom_function
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@ -30571,7 +30571,7 @@ u8 func0007_alerted[] = {
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label(0x16)
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set_onshot_function(GFUNC_ALERTED)
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set_aishootingatmel(35)
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set_unknown_function(GFUNC_SEARCH_FOR_PLAYER)
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set_darkroom_function(GFUNC_SEARCH_FOR_PLAYER)
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dprint 'S','T','A','R','T',' ','L','O','O','P','\n',0,
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if_chr_dying(CHR_SELF, /*goto*/ 0x16)
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@ -1708,9 +1708,7 @@
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mkshort(0x01c2), \
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mkshort(value),
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// Sets a function in the chr's struct. Likely a callback of some sort, such as
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// the onshot function.
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#define set_unknown_function(function) \
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#define set_darkroom_function(function) \
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mkshort(0x01c3), \
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mkshort(function),
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