Decompile func0f111a28
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@ -298,18 +298,10 @@ glabel func0f1119d0
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/* f111a24: 00000000 */ sll $zero,$zero,0x0
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);
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GLOBAL_ASM(
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glabel func0f111a28
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/* f111a28: 27bdffe8 */ addiu $sp,$sp,-24
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/* f111a2c: afbf0014 */ sw $ra,0x14($sp)
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/* f111a30: 0fc44674 */ jal func0f1119d0
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/* f111a34: 00000000 */ sll $zero,$zero,0x0
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/* f111a38: 8fbf0014 */ lw $ra,0x14($sp)
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/* f111a3c: 0002702b */ sltu $t6,$zero,$v0
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/* f111a40: 01c01025 */ or $v0,$t6,$zero
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/* f111a44: 03e00008 */ jr $ra
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/* f111a48: 27bd0018 */ addiu $sp,$sp,0x18
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);
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bool func0f111a28(s32 weaponnum)
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{
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return func0f1119d0(weaponnum) != NULL;
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}
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GLOBAL_ASM(
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glabel func0f111a4c
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@ -9,7 +9,7 @@ void func0f11179c(struct invitem *item);
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u32 func0f1118cc(void);
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struct invitem *currentPlayerGetUnusedInvItem(void);
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void currentPlayerSetAllGuns(bool enable);
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u32 func0f1119d0(void);
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void *func0f1119d0(s32 weaponnum);
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bool func0f111a28(s32 weaponnum);
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u32 func0f111a4c(void);
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bool func0f111ab0(s32 weapon1, s32 weapon2);
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