jpn-final: Decompile titleInit
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9b23b0e220
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8d209d59c2
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@ -1,6 +1,6 @@
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#define GAMEFILES(section) \
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build/ROMID/game/langinit.o (section); \
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build/ROMID/game/game_000090.o (section); \
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build/ROMID/game/titleinit.o (section); \
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build/ROMID/game/game_000100.o (section); \
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build/ROMID/game/game_000130.o (section); \
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build/ROMID/game/stubs/game_000840.o (section); \
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@ -1,6 +1,6 @@
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#define GAMEFILES(section) \
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build/ROMID/game/langinit.o (section); \
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build/ROMID/game/game_000090.o (section); \
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build/ROMID/game/titleinit.o (section); \
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build/ROMID/game/game_000100.o (section); \
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build/ROMID/game/game_000130.o (section); \
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build/ROMID/game/stubs/game_000840.o (section); \
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@ -1,6 +1,6 @@
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#define GAMEFILES(section) \
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build/ROMID/game/langinit.o (section); \
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build/ROMID/game/game_000090.o (section); \
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build/ROMID/game/titleinit.o (section); \
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build/ROMID/game/game_000100.o (section); \
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build/ROMID/game/game_000130.o (section); \
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build/ROMID/game/stubs/game_000840.o (section); \
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@ -1,6 +1,6 @@
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#define GAMEFILES(section) \
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build/ROMID/game/langinit.o (section); \
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build/ROMID/game/game_000090.o (section); \
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build/ROMID/game/titleinit.o (section); \
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build/ROMID/game/game_000100.o (section); \
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build/ROMID/game/game_000130.o (section); \
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build/ROMID/game/stubs/game_000840.o (section); \
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@ -1,6 +1,6 @@
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#define GAMEFILES(section) \
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build/ROMID/game/langinit.o (section); \
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build/ROMID/game/game_000090.o (section); \
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build/ROMID/game/titleinit.o (section); \
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build/ROMID/game/game_000100.o (section); \
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build/ROMID/game/game_000130.o (section); \
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build/ROMID/game/stubs/game_000840.o (section); \
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@ -1,66 +0,0 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/game_000090.h"
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#include "game/game_000130.h"
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#include "game/chr/chr.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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#if VERSION >= VERSION_JPN_FINAL
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GLOBAL_ASM(
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glabel func0f000090
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/* f000100: 2402ffff */ li $v0,-1
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/* f000104: 3c038006 */ lui $v1,0x8006
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/* f000108: 3c018006 */ lui $at,0x8006
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/* f00010c: 24632398 */ addiu $v1,$v1,0x2398
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/* f000110: ac222394 */ sw $v0,0x2394($at)
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/* f000114: ac600000 */ sw $zero,0x0($v1)
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/* f000118: 3c0e8009 */ lui $t6,0x8009
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/* f00011c: 91ce1160 */ lbu $t6,0x1160($t6)
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/* f000120: 24040001 */ li $a0,0x1
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/* f000124: 24050080 */ li $a1,0x80
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/* f000128: 148e0003 */ bne $a0,$t6,.JF0f000138
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/* f00012c: 3c018006 */ lui $at,0x8006
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/* f000130: 240f000a */ li $t7,0xa
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/* f000134: ac6f0000 */ sw $t7,0x0($v1)
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.JF0f000138:
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/* f000138: ac2023a4 */ sw $zero,0x23a4($at)
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/* f00013c: 3c018006 */ lui $at,0x8006
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/* f000140: ac2223c4 */ sw $v0,0x23c4($at)
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/* f000144: 3c018006 */ lui $at,0x8006
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/* f000148: ac2023c0 */ sw $zero,0x23c0($at)
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/* f00014c: 3c018006 */ lui $at,0x8006
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/* f000150: ac2423c8 */ sw $a0,0x23c8($at)
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/* f000154: 3c018006 */ lui $at,0x8006
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/* f000158: ac2023cc */ sw $zero,0x23cc($at)
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/* f00015c: 3c018006 */ lui $at,0x8006
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/* f000160: ac2023d0 */ sw $zero,0x23d0($at)
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/* f000164: 3c03800a */ lui $v1,0x800a
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/* f000168: 3c018006 */ lui $at,0x8006
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/* f00016c: 2463e6e8 */ addiu $v1,$v1,-6424
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/* f000170: ac2423d4 */ sw $a0,0x23d4($at)
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/* f000174: a0600004 */ sb $zero,0x4($v1)
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/* f000178: a0650005 */ sb $a1,0x5($v1)
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/* f00017c: a0650006 */ sb $a1,0x6($v1)
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/* f000180: 03e00008 */ jr $ra
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/* f000184: a0650007 */ sb $a1,0x7($v1)
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);
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#else
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void func0f000090(void)
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{
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g_TitleMode = -1;
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g_TitleNextMode = TITLEMODE_LEGAL;
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g_TitleTimer = 0;
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g_TitleNextStage = -1;
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var800624e0 = 0;
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var800624e8 = 1;
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var800624ec = 0;
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var800624f0 = 0;
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var800624f4 = 1;
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g_MissionConfig.pdmodereaction = 0;
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g_MissionConfig.pdmodehealth = 128;
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g_MissionConfig.pdmodedamage = 128;
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g_MissionConfig.pdmodeaccuracy = 128;
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}
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#endif
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@ -1,6 +1,5 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/game_000090.h"
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#include "game/game_000130.h"
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#include "game/chr/chr.h"
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#include "bss.h"
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@ -0,0 +1,29 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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void titleInit(void)
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{
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g_TitleMode = -1;
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g_TitleNextMode = TITLEMODE_LEGAL;
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#if VERSION >= VERSION_JPN_FINAL
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if (IS4MB()) {
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g_TitleNextMode = TITLEMODE_NOEXPANSION;
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}
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#endif
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g_TitleTimer = 0;
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g_TitleNextStage = -1;
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var800624e0 = 0;
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var800624e8 = 1;
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var800624ec = 0;
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var800624f0 = 0;
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var800624f4 = 1;
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g_MissionConfig.pdmodereaction = 0;
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g_MissionConfig.pdmodehealth = 128;
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g_MissionConfig.pdmodedamage = 128;
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g_MissionConfig.pdmodeaccuracy = 128;
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}
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@ -1,9 +0,0 @@
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#ifndef IN_GAME_GAME_000090_H
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#define IN_GAME_GAME_000090_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f000090(void);
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#endif
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@ -8,6 +8,8 @@ extern u32 var800624d4;
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extern u32 var800624d8;
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extern u32 var800624dc;
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void titleInit(void);
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char *mpPlayerGetWeaponOfChoiceName(u32 playernum, u32 slot);
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void func0f01616c(void *light, u8 arg1, u8 arg2, u8 arg3, f32 arg4, struct coord *arg5);
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void titleInitLegal(void);
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@ -6,7 +6,6 @@
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#include "game/cheats.h"
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#include "game/debug.h"
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#include "game/lang.h"
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#include "game/game_000090.h"
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#include "game/game_000100.h"
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#include "game/game_000130.h"
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#include "game/stubs/game_000840.h"
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@ -677,7 +676,7 @@ glabel mainInit
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/* da54: 00000000 */ nop
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/* da58: 0fc0023c */ jal stub0f000860
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/* da5c: 00000000 */ nop
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/* da60: 0fc00040 */ jal func0f000090
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/* da60: 0fc00040 */ jal titleInit
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/* da64: 00000000 */ nop
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/* da68: 0c0026e7 */ jal viConfigureForLegal
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/* da6c: 00000000 */ nop
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@ -1072,7 +1071,7 @@ glabel mainInit
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/* d7e8: 00000000 */ nop
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/* d7ec: 0fc00218 */ jal stub0f000860
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/* d7f0: 00000000 */ nop
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/* d7f4: 0fc00024 */ jal func0f000090
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/* d7f4: 0fc00024 */ jal titleInit
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/* d7f8: 00000000 */ nop
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/* d7fc: 0c0026c0 */ jal viConfigureForLegal
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/* d800: 00000000 */ nop
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@ -1497,7 +1496,7 @@ glabel mainInit
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/* d888: 00000000 */ nop
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/* d88c: 0fc00218 */ jal stub0f000860
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/* d890: 00000000 */ nop
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/* d894: 0fc00024 */ jal func0f000090
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/* d894: 0fc00024 */ jal titleInit
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/* d898: 00000000 */ nop
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/* d89c: 0c0026ba */ jal viConfigureForLegal
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/* d8a0: 00000000 */ nop
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@ -1900,7 +1899,7 @@ glabel mainInit
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/* daac: 00000000 */ nop
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/* dab0: 0fc00218 */ jal stub0f000860
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/* dab4: 00000000 */ nop
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/* dab8: 0fc00024 */ jal func0f000090
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/* dab8: 0fc00024 */ jal titleInit
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/* dabc: 00000000 */ nop
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/* dac0: 0c0026fe */ jal viConfigureForLegal
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/* dac4: 00000000 */ nop
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@ -2273,7 +2272,7 @@ glabel mainInit
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/* dfbc: 00000000 */ sll $zero,$zero,0x0
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/* dfc0: 0fc00218 */ jal stub0f000860
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/* dfc4: 00000000 */ sll $zero,$zero,0x0
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/* dfc8: 0fc00024 */ jal func0f000090
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/* dfc8: 0fc00024 */ jal titleInit
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/* dfcc: 00000000 */ sll $zero,$zero,0x0
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/* dfd0: 0c002767 */ jal viConfigureForLegal
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/* dfd4: 00000000 */ sll $zero,$zero,0x0
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@ -2495,7 +2494,7 @@ const char var70053aa0[] = " -ml0 -me0 -mgfx100 -mvtx50 -mt700 -ma400";
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// func0f000130();
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// stub0f000850();
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// stub0f000860();
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// func0f000090();
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// titleInit();
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// viConfigureForLegal();
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// viBlack(true);
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//
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