Fix default control scheme for combat sim
the default control scheme for new profiles in combat simulations was being set to 1.1 instead of 1.2 this just changes the number, its very tiny
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@ -372,7 +372,7 @@ void mpPlayerSetDefaults(s32 playernum, bool autonames)
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func0f187fbc(playernum);
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g_PlayerConfigsArray[playernum].controlmode = CONTROLMODE_11;
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g_PlayerConfigsArray[playernum].controlmode = CONTROLMODE_12;
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g_PlayerConfigsArray[playernum].options = OPTION_LOOKAHEAD
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| OPTION_SIGHTONSCREEN
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