diff --git a/src/game/game_097ba0.c b/src/game/game_097ba0.c index 59e2e0e26..aa0a72c0f 100644 --- a/src/game/game_097ba0.c +++ b/src/game/game_097ba0.c @@ -12658,22 +12658,10 @@ void func0f0a2290(f32 angle) player->hands[1].unk07f0 = (1 - cosf(angle)) * 5; } -GLOBAL_ASM( -glabel func0f0a2308 -/* f0a2308: 0004c100 */ sll $t8,$a0,0x4 -/* f0a230c: 0304c023 */ subu $t8,$t8,$a0 -/* f0a2310: 0018c080 */ sll $t8,$t8,0x2 -/* f0a2314: 0304c021 */ addu $t8,$t8,$a0 -/* f0a2318: 3c0f800a */ lui $t7,%hi(g_Vars+0x284) -/* f0a231c: 8defa244 */ lw $t7,%lo(g_Vars+0x284)($t7) -/* f0a2320: 0018c0c0 */ sll $t8,$t8,0x3 -/* f0a2324: 0304c021 */ addu $t8,$t8,$a0 -/* f0a2328: 0018c080 */ sll $t8,$t8,0x2 -/* f0a232c: 240e0001 */ addiu $t6,$zero,0x1 -/* f0a2330: 01f8c821 */ addu $t9,$t7,$t8 -/* f0a2334: 03e00008 */ jr $ra -/* f0a2338: af2e084c */ sw $t6,0x84c($t9) -); +void func0f0a2308(s32 handnum) +{ + g_Vars.currentplayer->hands[handnum].unk084c = 1; +} GLOBAL_ASM( glabel func0f0a233c diff --git a/src/include/game/game_097ba0.h b/src/include/game/game_097ba0.h index 4d9eda3db..49e9393ac 100644 --- a/src/include/game/game_097ba0.h +++ b/src/include/game/game_097ba0.h @@ -105,7 +105,7 @@ u16 weaponGetNameId(s32 weaponnum); char *weaponGetShortName(s32 arg0); void func0f0a2218(s32 handnum); void func0f0a2290(f32 angle); -u32 func0f0a2308(void); +void func0f0a2308(s32 handnum); u32 func0f0a233c(void); u32 func0f0a2498(void); u32 func0f0a24f0(void);