Decompile scenarioCtcReset
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34f7098bb5
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@ -10684,7 +10684,7 @@ void botTickUnpaused(struct chrdata *chr)
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s32 numtokens = 0;
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for (i = 0; i != 4; i++) {
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if (i != botteamindex && g_ScenarioData.ctc.unk00[i]) {
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if (i != botteamindex && g_ScenarioData.ctc.playercountsperteam[i]) {
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if (g_ScenarioData.ctc.tokens[i]->type == PROPTYPE_WEAPON
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|| g_ScenarioData.ctc.tokens[i]->type == PROPTYPE_OBJ) {
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// Token is not held
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File diff suppressed because it is too large
Load Diff
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@ -4806,7 +4806,7 @@ struct ctcspawnpadsperteam {
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};
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struct scenariodata_ctc {
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/*0x00*/ s16 unk00[4]; // teams enabled?
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/*0x00*/ s16 playercountsperteam[4];
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/*0x08*/ s16 teamindexes[4];
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/*0x10*/ s16 baserooms[4];
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/*0x18*/ struct ctcspawnpadsperteam spawnpadsperteam[4];
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