Decompile objHit
This commit is contained in:
parent
a574c3431d
commit
9a396e4e1d
|
|
@ -410,13 +410,13 @@ u32 props[] = {
|
|||
#endif
|
||||
singlemonitor(0x0100, MODEL_PC1, PAD_AME_01BC, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
|
||||
tag(0x0d, 1)
|
||||
stdobject(0x0100, MODEL_LIGHTSWITCH2, PAD_AME_013E, OBJFLAG_00000001, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000)
|
||||
stdobject(0x0100, MODEL_LIGHTSWITCH2, PAD_AME_013E, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_AME_01B3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, PAD_AME_01B4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, PAD_AME_01B5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 8)
|
||||
stdobject(0x0100, MODEL_DD_DESK, PAD_AME_01B2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x0c, 1)
|
||||
singlemonitor(0x0100, MODEL_PC1, PAD_AME_01B6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_PC1, PAD_AME_01B6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, PAD_AME_00DB, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x36, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_AME_01B7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
|
|
@ -566,7 +566,7 @@ u32 props[] = {
|
|||
rename_object(-1, WEAPON_DATAUPLINK, L_AME_063, L_AME_064, L_AME_065, L_AME_066, L_AME_067) // "Obtain Data Uplink."
|
||||
|
||||
tag(0x00, 1)
|
||||
key(0x0100, MODEL_CHRCHAIN, CHR_CASS, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, 0, 0, 32)
|
||||
key(0x0100, MODEL_CHRCHAIN, CHR_CASS, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, 0, 0, 32)
|
||||
rename_object(-1, WEAPON_NECKLACE, L_AME_011, L_AME_012, L_AME_013, L_AME_014, L_AME_015) // "Obtain De Vries' necklace."
|
||||
|
||||
stdobject(0x0100, MODEL_DD_STONEDESK, PAD_AME_0134, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, 0, 1000)
|
||||
|
|
@ -590,9 +590,9 @@ u32 props[] = {
|
|||
camera2(0x0000, 0xffff67da, 0xfffd8eec, 0xfffe7c44, 0x0004a147, 0x0005f851, 0x00000219)
|
||||
tag(0x16, -1)
|
||||
tag(0x04, 1)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_AME_025C, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_AME_025C, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0)
|
||||
tag(0x03, 1)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_AME_013C, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_AME_013C, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0)
|
||||
tag(0x14, 1)
|
||||
stdobject(0x0100, MODEL_LIGHTSWITCH, PAD_AME_013D, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_INTERACTABLE, 1000)
|
||||
tag(0x10, 1)
|
||||
|
|
@ -645,29 +645,29 @@ u32 props[] = {
|
|||
tag(0x42, 1)
|
||||
shield(0x0100, MODEL_CHRSHIELD, PAD_AME_025F, OBJFLAG_00000001, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x43, 1)
|
||||
weapon(0x0100, MODEL_CHRPCGUN, PAD_AME_01D2, OBJFLAG_00000008, OBJFLAG2_00000001, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRPCGUN, PAD_AME_01D2, OBJFLAG_00000008, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_LAPTOPGUN)
|
||||
tag(0x44, 1)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, PAD_AME_01D5, OBJFLAG_00000008 | OBJFLAG_00400000, OBJFLAG2_00000001, 0, WEAPON_FALCON2_SILENCER)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, PAD_AME_01D5, OBJFLAG_00000008 | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_FALCON2_SILENCER)
|
||||
tag(0x45, 1)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, PAD_AME_01D4, OBJFLAG_00000008 | OBJFLAG_00400000, OBJFLAG2_00000001, 0, WEAPON_FALCON2_SILENCER)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, PAD_AME_01D4, OBJFLAG_00000008 | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_FALCON2_SILENCER)
|
||||
tag(0x46, 1)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01D6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00400000, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01D6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x47, 1)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01D7, OBJFLAG_00000001 | OBJFLAG_00400000, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01D7, OBJFLAG_00000001 | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x48, 1)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01D8, OBJFLAG_00000001 | OBJFLAG_00400000, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01D8, OBJFLAG_00000001 | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x49, 1)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01D9, OBJFLAG_00000001 | OBJFLAG_00400000, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01D9, OBJFLAG_00000001 | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x4a, 1)
|
||||
ammocrate(0x0100, MODEL_CHRFALCON2, PAD_AME_01DA, OBJFLAG_00000001 | OBJFLAG_00400000, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0100, MODEL_CHRFALCON2, PAD_AME_01DA, OBJFLAG_00000001 | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x4a, 1)
|
||||
ammocrate(0x0100, MODEL_CHRFALCON2, PAD_AME_01DA, OBJFLAG_00000001 | OBJFLAG_00400000, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0100, MODEL_CHRFALCON2, PAD_AME_01DA, OBJFLAG_00000001 | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x4b, 1)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01DB, OBJFLAG_00000001 | OBJFLAG_00400000, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_AME_01DB, OBJFLAG_00000001 | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x4c, 1)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_AME_025D, OBJFLAG_00000008 | OBJFLAG_00400000, OBJFLAG2_00000001, 0, WEAPON_CMP150)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_AME_025D, OBJFLAG_00000008 | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_CMP150)
|
||||
tag(0x4d, 1)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_AME_025E, OBJFLAG_00000008 | OBJFLAG_00400000, OBJFLAG2_00000001, 0, WEAPON_CMP150)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_AME_025E, OBJFLAG_00000008 | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_CMP150)
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -320,7 +320,7 @@ u32 props[] = {
|
|||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_ARK_01A0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, PAD_ARK_019F, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x01, 1)
|
||||
singlemonitor(0x0100, MODEL_PC1, PAD_ARK_019E, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_PC1, PAD_ARK_019E, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_ARK_01A1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, PAD_ARK_01A2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, PAD_ARK_01A3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
|
||||
|
|
@ -362,9 +362,9 @@ u32 props[] = {
|
|||
stdobject(0x00e6, MODEL_BLASTSHIELD, PAD_ARK_01D0, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, PAD_ARK_01D1, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, PAD_ARK_022F, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_QUADPOD, PAD_ARK_01B6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_QUADPOD, PAD_ARK_01B6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
tag(0x1f, 1)
|
||||
weapon(0x0100, MODEL_CHRDYROCKET, PAD_ARK_01C4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000 | OBJFLAG_WEAPON_40000000, OBJFLAG2_00000001, 0, WEAPON_ROCKETLAUNCHER)
|
||||
weapon(0x0100, MODEL_CHRDYROCKET, PAD_ARK_01C4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000 | OBJFLAG_WEAPON_40000000, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_ROCKETLAUNCHER)
|
||||
camera2(0x0000, 0xffff9931, 0xfffea6ce, 0x00003a3e, 0x00410000, 0x00000000, PAD_ARK_001B)
|
||||
tag(0x06, -1)
|
||||
camera2(0x0000, 0xffffba1e, 0xfffeba56, 0xffff7356, 0x01560000, 0x00000000, PAD_ARK_001B)
|
||||
|
|
@ -374,10 +374,10 @@ u32 props[] = {
|
|||
camera2(0x0000, 0xffff85c6, 0xffff3b3e, 0xffff6672, 0xfffcdbc7, 0x00000000, PAD_ARK_01CC)
|
||||
tag(0x09, -1)
|
||||
tag(0x0e, 1)
|
||||
stdobject(0x0100, MODEL_CHRNIGHTSIGHT, -1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRNIGHTSIGHT, -1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
rename_object(-1, WEAPON_NIGHTVISION, L_ARK_027, L_ARK_028, L_ARK_029, L_ARK_030, L_ARK_031) // "Obtain Night Vision."
|
||||
tag(0x17, 1)
|
||||
stdobject(0x0100, MODEL_CHRNIGHTSIGHT, -1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRNIGHTSIGHT, -1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
rename_object(-1, WEAPON_NIGHTVISION, L_ARK_027, L_ARK_028, L_ARK_029, L_ARK_030, L_ARK_031) // "Obtain Night Vision."
|
||||
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x00, PAD_ARK_0210, BODY_DRCAROLL, HEAD_RANDOM, AILIST_INIT_DRCAROLL, -1, -1, 1000, 100, 0, 0, TEAM_ALLY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
|
||||
chr(SPAWNFLAG_00000200, 0x01, PAD_ARK_0215, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK, -1, -1, 1000, 7, CHRFLAG0_SURPRISABLE | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_AIVSAI, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
|
||||
|
|
@ -504,13 +504,13 @@ u32 props[] = {
|
|||
shield(0x0100, MODEL_CHRSHIELD, PAD_ARK_0078, OBJFLAG_00000001, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x19, 1)
|
||||
tag(0x1a, 1)
|
||||
weapon(0x0100, MODEL_CHRGRENADE, PAD_ARK_01D2, OBJFLAG_00000001, OBJFLAG2_00000001, 0, WEAPON_GRENADE)
|
||||
weapon(0x0100, MODEL_CHRGRENADE, PAD_ARK_01D2, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_GRENADE)
|
||||
tag(0x1b, 1)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, PAD_ARK_01D3, OBJFLAG_00000001, OBJFLAG2_00000001, 0, WEAPON_DRAGON)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, PAD_ARK_01D3, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_DRAGON)
|
||||
tag(0x14, 1)
|
||||
weapon(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_ARK_0204, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, WEAPON_ROCKETLAUNCHER)
|
||||
weapon(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_ARK_0204, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_ROCKETLAUNCHER)
|
||||
tag(0x15, 1)
|
||||
weapon(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_ARK_0207, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, WEAPON_ROCKETLAUNCHER)
|
||||
weapon(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_ARK_0207, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_ROCKETLAUNCHER)
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -256,11 +256,11 @@ u32 props[] = {
|
|||
tag(0x00, 1)
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x01, 1)
|
||||
stdobject(0x0100, MODEL_PRESCAPSULE, PAD_AZT_01D8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001 | OBJFLAG2_00000100, OBJFLAG3_INTERACTABLE, 12000)
|
||||
stdobject(0x0100, MODEL_PRESCAPSULE, PAD_AZT_01D8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_00000100, OBJFLAG3_INTERACTABLE, 12000)
|
||||
tag(0x03, 1)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, -1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000100 | OBJFLAG2_REMOVEWHENDESTROYED, 0, 12500)
|
||||
tag(0x02, 1)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_AZT_000C, OBJFLAG_00000001, OBJFLAG2_00000001, OBJFLAG3_PLAYERUNDROPPABLE, WEAPON_PRESIDENTSCANNER)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_AZT_000C, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_PLAYERUNDROPPABLE, WEAPON_PRESIDENTSCANNER)
|
||||
autogun(0x0100, MODEL_GROUNDGUN, PAD_AZT_0043, OBJFLAG_00000001, 0, 0, 4000, 0x003d, 0x00020000, 0xfffe0000, 0x0000016c, 0x001e0000)
|
||||
autogun(0x0100, MODEL_GROUNDGUN, PAD_AZT_003B, OBJFLAG_00000001, 0, 0, 4000, 0x0038, 0x00020000, 0xfffe0000, 0x0000016c, 0x001e0000)
|
||||
tag(0x06, 1)
|
||||
|
|
@ -269,9 +269,9 @@ u32 props[] = {
|
|||
shield(0x0100, MODEL_CHRSHIELD, PAD_AZT_0090, OBJFLAG_00000001, OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x08, 1)
|
||||
#if VERSION >= VERSION_NTSC_1_0
|
||||
weapon(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_AZT_0106, OBJFLAG_00000001 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, 0, WEAPON_PROXIMITYMINE)
|
||||
weapon(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_AZT_0106, OBJFLAG_00000001 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, WEAPON_PROXIMITYMINE)
|
||||
#else
|
||||
weapon(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_AZT_000C, OBJFLAG_00000001 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, 0, WEAPON_PROXIMITYMINE)
|
||||
weapon(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_AZT_000C, OBJFLAG_00000001 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, WEAPON_PROXIMITYMINE)
|
||||
#endif
|
||||
pad_effect(PADEFFECT_SPARKS, 0x000001db)
|
||||
pad_effect(PADEFFECT_SMOKE, 0x000001dc)
|
||||
|
|
|
|||
|
|
@ -260,10 +260,10 @@ u32 props[] = {
|
|||
chr(0, 0x4c, PAD_CAVE_013D, BODY_ALASKAN_GUARD, HEAD_RANDOM, GAILIST_IDLE, 0x0135, -1, 20, 20, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_SURPRISABLE | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 3, 0, 0, 7, 0)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x004c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
|
||||
tag(0x00, 1)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_CAVE_0113, OBJFLAG_00000001 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00000001, 0, WEAPON_SUITCASE)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_CAVE_0113, OBJFLAG_00000001 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_SUITCASE)
|
||||
rename_object(-1, WEAPON_SUITCASE, L_CAVE_010, L_CAVE_011, L_CAVE_012, L_CAVE_013, L_CAVE_014) // "Obtain suitcase."
|
||||
tag(0x01, 1)
|
||||
multimonitor(0x0099, MODEL_PD_CONSOLE, PAD_CAVE_0156, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 0, 0)
|
||||
multimonitor(0x0099, MODEL_PD_CONSOLE, PAD_CAVE_0156, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 0, 0)
|
||||
tag(0x02, 1)
|
||||
weapon(0x0080, MODEL_STEWARDESS_TROLLEY, PAD_CAVE_00B6, OBJFLAG_00000008, 0, 0, WEAPON_DISGUISE41)
|
||||
rename_object(-1, WEAPON_DISGUISE41, L_CAVE_015, L_CAVE_016, L_CAVE_017, L_CAVE_018, L_CAVE_019) // "Obtain air stewardess uniform."
|
||||
|
|
@ -452,7 +452,7 @@ u32 props[] = {
|
|||
door(0x0100, MODEL_AF1_INNERDOOR, PAD_CAVE_018D, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
|
||||
door(0x0100, MODEL_AF1_INNERDOOR, PAD_CAVE_018F, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000002, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
|
||||
tag(0x19, 1)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_CAVE_0154, OBJFLAG_00000002 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000, 3, 3, 3, 0)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_CAVE_0154, OBJFLAG_00000002 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3, 3, 3, 0)
|
||||
hovercar(0x0080, MODEL_TESTERBOT, PAD_CAVE_01BA, OBJFLAG_00000008 | OBJFLAG_20000000 | OBJFLAG_HOVERCAR_40000000 | OBJFLAG_HOVERCAR_ISHOVERBOT, 0, 0, 100, 0x0000042e)
|
||||
hovercar(0x0080, MODEL_HOOVERBOT, PAD_CAVE_01BA, OBJFLAG_00000008 | OBJFLAG_20000000 | OBJFLAG_HOVERCAR_40000000 | OBJFLAG_HOVERCAR_ISHOVERBOT, 0, 0, 100, 0x0000042f)
|
||||
hovercar(0x0080, MODEL_HOOVERBOT, PAD_CAVE_01C3, OBJFLAG_00000008 | OBJFLAG_20000000 | OBJFLAG_HOVERCAR_40000000 | OBJFLAG_HOVERCAR_ISHOVERBOT, 0, 0, 100, 0x00000431)
|
||||
|
|
@ -474,9 +474,9 @@ u32 props[] = {
|
|||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_CAVE_01D6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_CAVE_01D7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x24, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_CAVE_01D9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_CAVE_01D9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
tag(0x25, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_CAVE_01DC, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_CAVE_01DC, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_CAVE_01DA, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_CAVE_01DB, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x26, 1)
|
||||
|
|
@ -509,11 +509,11 @@ u32 props[] = {
|
|||
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_CAVE_01F1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_CAVE_01F2, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x00640190)
|
||||
tag(0x2b, 1)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, PAD_CAVE_0111, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_REACTIFSHOT, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, PAD_CAVE_0111, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_BOUNCEIFSHOT, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
tag(0x2e, 1)
|
||||
stdobject(0x0100, MODEL_AIRFORCE1, -1, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x45, 1)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_CAVE_01EB, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, 0, 1000, 0x00c80320)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_CAVE_01EB, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, 0, 1000, 0x00c80320)
|
||||
glass(0x0100, MODEL_WINDOW, PAD_CAVE_01F3, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, PAD_CAVE_01F4, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, PAD_CAVE_01F5, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
|
|
|
|||
|
|
@ -508,15 +508,15 @@ u32 props[] = {
|
|||
tag(0x0e, 1)
|
||||
tag(0x0f, 1)
|
||||
tag(0x13, 1)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_DAM_01FA, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 19, 19, 19, 0)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_DAM_01FA, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 19, 19, 19, 0)
|
||||
tag(0x14, 1)
|
||||
key(0x0080, MODEL_CHRBRIEFCASE, 0x004e, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, 0, 0, 0)
|
||||
key(0x0080, MODEL_CHRBRIEFCASE, 0x004e, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, 0, 0, 0)
|
||||
rename_object(-1, WEAPON_RESEARCHTAPE, L_DAM_022, L_DAM_023, L_DAM_024, L_DAM_025, L_DAM_026) // ""
|
||||
tag(0x15, 1)
|
||||
key(0x0080, MODEL_CHRBRIEFCASE, 0x0050, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, 0, 0, 0)
|
||||
key(0x0080, MODEL_CHRBRIEFCASE, 0x0050, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, 0, 0, 0)
|
||||
rename_object(-1, WEAPON_RESEARCHTAPE, L_DAM_022, L_DAM_023, L_DAM_024, L_DAM_025, L_DAM_026) // ""
|
||||
tag(0x16, 1)
|
||||
key(0x0080, MODEL_CHRBRIEFCASE, 0x004f, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, 0, 0, 0)
|
||||
key(0x0080, MODEL_CHRBRIEFCASE, 0x004f, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, 0, 0, 0)
|
||||
rename_object(-1, WEAPON_RESEARCHTAPE, L_DAM_022, L_DAM_023, L_DAM_024, L_DAM_025, L_DAM_026) // ""
|
||||
tag(0x21, 5)
|
||||
tag(0x22, 5)
|
||||
|
|
@ -530,13 +530,13 @@ u32 props[] = {
|
|||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_DAM_01FF, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 20)
|
||||
tag(0x17, 1)
|
||||
#if VERSION >= VERSION_PAL_BETA
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_DAM_0200, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_DAM_0200, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
#else
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_DAM_0200, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
#endif
|
||||
tag(0x1a, 1)
|
||||
#if VERSION >= VERSION_PAL_BETA
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_DAM_0201, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_DAM_0201, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
#else
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_DAM_0201, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
#endif
|
||||
|
|
@ -554,12 +554,12 @@ u32 props[] = {
|
|||
stdobject(0x0065, MODEL_A51_CRATE1, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x26, 1)
|
||||
stdobject(0x0100, MODEL_COREHATCH, PAD_DAM_011E, OBJFLAG_00000001 | OBJFLAG_00000010 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00400000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_DAM_021F, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_DAM_0220, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_DAM_0221, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_DAM_0222, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_DAM_0223, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_DAM_0224, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_DAM_021F, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_DAM_0220, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_DAM_0221, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_DAM_0222, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_DAM_0223, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_DAM_0224, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3)
|
||||
tag(0x1f, 1)
|
||||
shield(0x0100, MODEL_CHRSHIELD, PAD_DAM_021D, OBJFLAG_00000001, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x20, 1)
|
||||
|
|
|
|||
|
|
@ -267,7 +267,7 @@ u32 props[] = {
|
|||
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_ANTINONINTERACTABLE, CHR_TRENT, PAD_DEPO_003B, BODY_TRENT, HEAD_TRENT, 0x0411, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
|
||||
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_ANTINONINTERACTABLE, CHR_STRIPES, PAD_DEPO_003C, BODY_STRIPES, HEAD_JON, 0x0411, -1, -1, 200, 100, CHRFLAG0_CHUCKNORRIS | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
|
||||
tag(OBJ_GENERATOR, 1)
|
||||
multimonitor(0x0100, MODEL_PD_CONSOLE, PAD_DEPO_00D0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 0, 0)
|
||||
multimonitor(0x0100, MODEL_PD_CONSOLE, PAD_DEPO_00D0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 0, 0)
|
||||
tag(0x3f, 1)
|
||||
door(0x0100, MODEL_DOOR2_G5, PAD_DEPO_009C, OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDFRONT, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_WINDOWED | DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000010, 0x00000258, 0x012c0320, 0x00000001, 0x00000300)
|
||||
door(0x0100, MODEL_DOOR2_G5, PAD_DEPO_009D, OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDBACK, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_WINDOWED | DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000010, 0x00000258, 0x012c0320, 0xffffffff, 0x00000000)
|
||||
|
|
@ -313,31 +313,31 @@ u32 props[] = {
|
|||
|
||||
tag(OBJ_BACKUPDISK, 1)
|
||||
#if VERSION >= VERSION_NTSC_1_0
|
||||
stdobject(0x0100, MODEL_ZIGGYCARD, PAD_DEPO_004C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_ONSHELF, 1000)
|
||||
stdobject(0x0100, MODEL_ZIGGYCARD, PAD_DEPO_004C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_ONSHELF, 1000)
|
||||
#else
|
||||
stdobject(0x0100, MODEL_ZIGGYCARD, PAD_DEPO_1DF6B8A4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_ONSHELF, 1000)
|
||||
stdobject(0x0100, MODEL_ZIGGYCARD, PAD_DEPO_1DF6B8A4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_ONSHELF, 1000)
|
||||
#endif
|
||||
rename_object(-1, WEAPON_BACKUPDISK, L_DEPO_030, L_DEPO_031, L_DEPO_032, L_DEPO_033, L_DEPO_034) // "Obtain DAT tape."
|
||||
|
||||
tag(OBJ_DECODER, 1)
|
||||
stdobject(0x0200, MODEL_CHRDOORDECODER, PAD_DEPO_0050, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0200, MODEL_CHRDOORDECODER, PAD_DEPO_0050, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
|
||||
tag(OBJ_LIGHTSWITCH, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_DEPO_00ED, OBJFLAG_00000002, 0, OBJFLAG3_INTERACTABLE, 1000, 6)
|
||||
tag(0x03, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_DEPO_00E6, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 19)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_DEPO_00E6, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 19)
|
||||
tag(0x04, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_DEPO_00E8, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 19)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_DEPO_00E8, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 19)
|
||||
tag(0x05, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_DEPO_00E9, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 19)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_DEPO_00E9, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 19)
|
||||
tag(0x06, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_DEPO_00EA, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 19)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_DEPO_00EA, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 19)
|
||||
tag(0x12, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_ALARM, PAD_DEPO_00E7, OBJFLAG_00000002, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, OBJFLAG3_INTERACTABLE, 1000, 4)
|
||||
tag(0x13, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_ALARM, PAD_DEPO_00EB, OBJFLAG_00000002, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, OBJFLAG3_INTERACTABLE, 1000, 4)
|
||||
tag(OBJ_SAFEKEYPAD, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_DEPO_00EC, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_DEPO_00EC, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 1)
|
||||
tag(OBJ_SAFEDOOR, 1)
|
||||
door(0x0100, MODEL_G5SAFEDOOR, PAD_DEPO_00C2, OBJFLAG_00000010 | OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x005a0000, 0x03e80000, 0x00500000, 0x00500000, 0x00001999, 0, DOORTYPE_SWINGING, 0x00000040, 0x00000e10, 0x00000000, 0x00000000, 0x00000300)
|
||||
|
||||
|
|
@ -412,9 +412,9 @@ u32 props[] = {
|
|||
stdobject(0x0100, MODEL_DUMPSTER, PAD_DEPO_00FB, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DUMPSTER, PAD_DEPO_00FC, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
#if VERSION >= VERSION_NTSC_1_0
|
||||
stdobject(0x0028, MODEL_BAFTA, PAD_DEPO_004D, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_REACTIFSHOT, 0, 0, 1000)
|
||||
stdobject(0x0028, MODEL_BAFTA, PAD_DEPO_004D, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 1000)
|
||||
#else
|
||||
stdobject(0x0028, MODEL_BAFTA, PAD_DEPO_2B94077E, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_REACTIFSHOT, 0, 0, 1000)
|
||||
stdobject(0x0028, MODEL_BAFTA, PAD_DEPO_2B94077E, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 1000)
|
||||
#endif
|
||||
stdobject(0x0133, MODEL_G5SMALLCHAIR, PAD_DEPO_00F3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0133, MODEL_G5SMALLCHAIR, PAD_DEPO_00F4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
|
|
@ -425,14 +425,14 @@ u32 props[] = {
|
|||
stdobject(0x0185, MODEL_G5BIGCHAIR, PAD_DEPO_00F8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x4b, 1)
|
||||
stdobject(0x0133, MODEL_G5SMALLCHAIR, PAD_DEPO_00F2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00C8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00C9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00CA, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00CB, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00CC, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00CD, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00CE, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00CF, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00C8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00C9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00CA, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00CB, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00CC, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00CD, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00CE, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_PUSHABLE, 500)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_DEPO_00CF, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_PUSHABLE, 500)
|
||||
|
||||
tag(0x3c, 1)
|
||||
weapon(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_DEPO_0095, OBJFLAG_00000001 | OBJFLAG_00000100, 0, 0, WEAPON_NBOMB)
|
||||
|
|
|
|||
|
|
@ -276,14 +276,14 @@ u32 props[] = {
|
|||
tag(0x23, 8)
|
||||
tag(0x24, 8)
|
||||
tag(0x25, 8)
|
||||
weapon(0x0100, MODEL_CHRWPPK, PAD_DISH_0115, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRTT33, PAD_DISH_0116, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRSKORPION, PAD_DISH_0117, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRKALASH, PAD_DISH_0118, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRUZI, PAD_DISH_0119, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRMP5K, PAD_DISH_011A, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRM16, PAD_DISH_011B, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRFNP90, PAD_DISH_011C, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRWPPK, PAD_DISH_0115, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRTT33, PAD_DISH_0116, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRSKORPION, PAD_DISH_0117, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRKALASH, PAD_DISH_0118, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRUZI, PAD_DISH_0119, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRMP5K, PAD_DISH_011A, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRM16, PAD_DISH_011B, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRFNP90, PAD_DISH_011C, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_LAPTOPGUN)
|
||||
tag(0x7a, 1)
|
||||
glass(0x0100, MODEL_DD_WINDOW, PAD_DISH_01C8, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x79, 1)
|
||||
|
|
@ -323,7 +323,7 @@ u32 props[] = {
|
|||
tag(0x35, 1)
|
||||
multimonitor(0x0100, MODEL_CIHUB, PAD_DISH_023B, OBJFLAG_00000002, 0, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
tag(0x88, 1)
|
||||
stdobject(0x0200, MODEL_CHRDOORDECODER, PAD_DISH_0130, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0200, MODEL_CHRDOORDECODER, PAD_DISH_0130, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x2c, 1)
|
||||
weapon(0x0180, MODEL_RUSSDAR, -1, OBJFLAG_00000001 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_INVISIBLE, 0, WEAPON_RTRACKER)
|
||||
tag(0x36, 1)
|
||||
|
|
@ -549,11 +549,11 @@ u32 props[] = {
|
|||
tag(0x8d, 1)
|
||||
autogun(0x00a6, MODEL_CI_ROOFGUN, PAD_DISH_0233, OBJFLAG_00000004, 0, 0, 1000, 0x0097, 0x00005555, 0xffffaaab, 0x00000aaa, 0x00320000)
|
||||
tag(0x8e, 1)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_DISH_0236, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_DISH_0236, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0)
|
||||
tag(0x8f, 1)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_DISH_0237, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_DISH_0237, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0)
|
||||
tag(0x90, 1)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_DISH_0238, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_DISH_0238, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0)
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
@ -1262,8 +1262,8 @@ u8 func1005_devicetraining_xray[] = {
|
|||
move_object_to_pad(0x29, PAD_DISH_011D)
|
||||
unset_object_flag(0x29, OBJFLAG_UNCOLLECTABLE)
|
||||
unset_object_flag2(0x29, OBJFLAG2_INVISIBLE)
|
||||
unset_object_flag2(0x38, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x39, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x38, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_object_flag2(0x39, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_stage_flag(STAGEFLAG_TRIGGER_CANNOTEXIT_MSG)
|
||||
close_door(0x31)
|
||||
close_door(0x8a)
|
||||
|
|
@ -1350,11 +1350,11 @@ u8 func1005_devicetraining_xray[] = {
|
|||
endloop(0x82)
|
||||
|
||||
label(0x5b)
|
||||
if_object_flag2(0x38, OBJFLAG2_00000001, /*goto*/ 0x87)
|
||||
if_object_flag2(0x38, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x87)
|
||||
remove_hudmsgs
|
||||
show_hudmsg(CHR_BOND, L_DISH_041) // "Laser Grid 1 has been deactivated."
|
||||
set_object_image(0x38, 0, TVCMDLIST_12)
|
||||
set_object_flag2(0x38, OBJFLAG2_00000001)
|
||||
set_object_flag2(0x38, OBJFLAG2_IMMUNETOANTI)
|
||||
open_door(0x3a)
|
||||
label(0x87)
|
||||
restart_timer
|
||||
|
|
@ -1368,11 +1368,11 @@ u8 func1005_devicetraining_xray[] = {
|
|||
endloop(0x89)
|
||||
|
||||
label(0x5c)
|
||||
if_object_flag2(0x39, OBJFLAG2_00000001, /*goto*/ 0x88)
|
||||
if_object_flag2(0x39, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x88)
|
||||
set_object_image(0x39, 0, TVCMDLIST_12)
|
||||
remove_hudmsgs
|
||||
show_hudmsg(CHR_BOND, L_DISH_042) // "Laser Grid 2 has been deactivated."
|
||||
set_object_flag2(0x39, OBJFLAG2_00000001)
|
||||
set_object_flag2(0x39, OBJFLAG2_IMMUNETOANTI)
|
||||
open_door(0x3b)
|
||||
label(0x88)
|
||||
restart_timer
|
||||
|
|
@ -1399,11 +1399,11 @@ u8 func1005_devicetraining_xray[] = {
|
|||
goto_next(0x06)
|
||||
|
||||
label(0x06)
|
||||
if_object_flag2(0x38, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x38, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
goto_first(0x82)
|
||||
|
||||
label(0x2f)
|
||||
if_object_flag2(0x39, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x39, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
goto_first(0x82)
|
||||
|
||||
label(0x09)
|
||||
|
|
@ -3624,30 +3624,30 @@ u8 func101c_holo1_main[] = {
|
|||
enable_object(0x4d)
|
||||
enable_object(0x4e)
|
||||
enable_object(0x4f)
|
||||
unset_object_flag2(0x48, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x49, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x4a, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x4b, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x4c, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x4d, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x4e, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x4f, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x48, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_object_flag2(0x49, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_object_flag2(0x4a, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_object_flag2(0x4b, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_object_flag2(0x4c, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_object_flag2(0x4d, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_object_flag2(0x4e, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_object_flag2(0x4f, OBJFLAG2_IMMUNETOANTI)
|
||||
disable_chr(0x04)
|
||||
dprint 't','r','a','i','n','i','n','g',0,
|
||||
label(0x91)
|
||||
if_object_flag2(0x4c, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x4c, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
goto_next(0x06)
|
||||
|
||||
label(0x2f)
|
||||
if_object_flag2(0x4d, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x4d, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
goto_next(0x06)
|
||||
|
||||
label(0x2f)
|
||||
if_object_flag2(0x4e, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x4e, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
goto_next(0x06)
|
||||
|
||||
label(0x2f)
|
||||
if_object_flag2(0x4f, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x4f, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
label(0x06)
|
||||
remove_hudmsgs
|
||||
show_hudmsg_middle(0x01, COLOR_04_ORANGE, L_DISH_100) // "Get the access codes by examining terminals. - Use the codes on the wall terminals."
|
||||
|
|
@ -3732,7 +3732,7 @@ u8 func101c_holo1_main[] = {
|
|||
reloop(0x04) \
|
||||
\
|
||||
label(0x2f) \
|
||||
if_object_flag2(object, OBJFLAG2_00000001, /*goto*/ 0x2f) \
|
||||
if_object_flag2(object, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f) \
|
||||
endloop(0x04) \
|
||||
\
|
||||
label(0x2f) \
|
||||
|
|
@ -3774,7 +3774,7 @@ u8 func1020_holo1_monitor_switches[] = {
|
|||
reloop(0x04)
|
||||
|
||||
label(0x2f)
|
||||
if_object_flag2(0x4f, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x4f, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
endloop(0x04)
|
||||
|
||||
label(0x2f)
|
||||
|
|
@ -3801,7 +3801,7 @@ u8 func1020_holo1_monitor_switches[] = {
|
|||
reloop(0x04) \
|
||||
\
|
||||
label(0x2f) \
|
||||
if_object_flag2(object1, OBJFLAG2_00000001, /*goto*/ 0x2f) \
|
||||
if_object_flag2(object1, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f) \
|
||||
if_chr_distance_to_pad_lt(CHR_BOND, 400, pad, /*goto*/ 0x09) \
|
||||
label(0x2f) \
|
||||
if_chr_looking_at_object(CHR_BOND, object1, /*goto*/ 0x2f) \
|
||||
|
|
@ -3830,7 +3830,7 @@ u8 func1020_holo1_monitor_switches[] = {
|
|||
goto_first(0x57) \
|
||||
\
|
||||
label(0x2f) \
|
||||
set_object_flag2(object2, OBJFLAG2_00000001) \
|
||||
set_object_flag2(object2, OBJFLAG2_IMMUNETOANTI) \
|
||||
\
|
||||
beginloop(0x59) \
|
||||
if_stage_flag_eq(STAGEFLAG_TRIGGER_HOLO_SUCCESS, TRUE, /*goto*/ 0x2f) \
|
||||
|
|
@ -3849,12 +3849,12 @@ u8 func1020_holo1_monitor_switches[] = {
|
|||
u8 func1021_holo1_code1[] = {
|
||||
label(0x8f)
|
||||
set_object_image(0x48, 0, TVCMDLIST_12)
|
||||
unset_object_flag2(0x4c, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x4c, OBJFLAG2_IMMUNETOANTI)
|
||||
|
||||
holo1_code_thing_p1(0x48, 0x4c, 0x0240)
|
||||
|
||||
set_object_flag2(0x48, OBJFLAG2_00000001)
|
||||
set_object_flag2(0x4c, OBJFLAG2_00000001)
|
||||
set_object_flag2(0x48, OBJFLAG2_IMMUNETOANTI)
|
||||
set_object_flag2(0x4c, OBJFLAG2_IMMUNETOANTI)
|
||||
|
||||
// 0x1c55 = "LOOK UP - Press Down C Button to look up at the target."
|
||||
// 0x1c65 = "Code 1 has been obtained."
|
||||
|
|
@ -3866,11 +3866,11 @@ u8 func1021_holo1_code1[] = {
|
|||
u8 func1021_holo1_code2[] = {
|
||||
label(0x8f)
|
||||
set_object_image(0x49, 0, TVCMDLIST_12)
|
||||
unset_object_flag2(0x4d, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x4d, OBJFLAG2_IMMUNETOANTI)
|
||||
|
||||
holo1_code_thing_p1(0x49, 0x4d, 0x0241)
|
||||
|
||||
set_object_flag2(0x49, OBJFLAG2_00000001)
|
||||
set_object_flag2(0x49, OBJFLAG2_IMMUNETOANTI)
|
||||
|
||||
// 0x1c56 = "LOOK DOWN - Press Up C Button to look down at the target."
|
||||
// 0x1c66 = "Code 2 has been obtained."
|
||||
|
|
@ -3880,12 +3880,12 @@ u8 func1021_holo1_code2[] = {
|
|||
|
||||
u8 func1021_holo1_code3[] = {
|
||||
label(0x8f)
|
||||
unset_object_flag2(0x4e, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x4e, OBJFLAG2_IMMUNETOANTI)
|
||||
set_object_image(0x4a, 0, TVCMDLIST_12)
|
||||
|
||||
holo1_code_thing_p1(0x4a, 0x4e, 0x0242)
|
||||
|
||||
set_object_flag2(0x4a, OBJFLAG2_00000001)
|
||||
set_object_flag2(0x4a, OBJFLAG2_IMMUNETOANTI)
|
||||
|
||||
// 0x1c55 = "LOOK UP - Press Down C Button to look up at the target."
|
||||
// 0x1c67 = "Code 3 has been obtained."
|
||||
|
|
@ -3895,12 +3895,12 @@ u8 func1021_holo1_code3[] = {
|
|||
|
||||
u8 func1021_holo1_code4[] = {
|
||||
label(0x8f)
|
||||
unset_object_flag2(0x4f, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x4f, OBJFLAG2_IMMUNETOANTI)
|
||||
set_object_image(0x4b, 0, TVCMDLIST_12)
|
||||
|
||||
holo1_code_thing_p1(0x4b, 0x4f, 0x0243)
|
||||
|
||||
set_object_flag2(0x4b, OBJFLAG2_00000001)
|
||||
set_object_flag2(0x4b, OBJFLAG2_IMMUNETOANTI)
|
||||
|
||||
// 0x1c55 = "LOOK UP - Press Down C Button to look up at the target."
|
||||
// 0x1c68 = "Code 4 has been obtained."
|
||||
|
|
@ -3983,10 +3983,10 @@ u8 func1022_holo2_main[] = {
|
|||
if_chr_activated_object(CHR_BOND, 0x75, /*goto*/ 0x2f)
|
||||
if_chr_activated_object(CHR_BOND, 0x76, /*goto*/ 0x2f)
|
||||
label(0x2f)
|
||||
unset_object_flag2(0x54, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x55, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x56, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x57, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x54, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_object_flag2(0x55, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_object_flag2(0x56, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_object_flag2(0x57, OBJFLAG2_IMMUNETOANTI)
|
||||
set_object_image(0x54, 0, TVCMDLIST_14)
|
||||
set_object_image(0x55, 0, TVCMDLIST_14)
|
||||
set_object_image(0x56, 0, TVCMDLIST_14)
|
||||
|
|
@ -4072,7 +4072,7 @@ u8 func1022_holo2_main[] = {
|
|||
restart_timer \
|
||||
beginloop(0x04) \
|
||||
if_chr_activated_object(CHR_ANY, object, /*goto*/ 0x2f) \
|
||||
if_object_flag2(object, OBJFLAG2_00000001, /*goto*/ 0x06) \
|
||||
if_object_flag2(object, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x06) \
|
||||
reloop(0x04) \
|
||||
\
|
||||
label(0x06) \
|
||||
|
|
@ -4081,14 +4081,14 @@ u8 func1022_holo2_main[] = {
|
|||
\
|
||||
label(0x06) \
|
||||
set_object_image(object, 0, TVCMDLIST_14) \
|
||||
unset_object_flag2(object, OBJFLAG2_00000001) \
|
||||
unset_object_flag2(object, OBJFLAG2_IMMUNETOANTI) \
|
||||
endloop(0x04) \
|
||||
\
|
||||
label(0x2f) \
|
||||
assign_sound(SFX_043A, CHANNEL_7) \
|
||||
control_sound_from_object(CHANNEL_7, object, TRUE) \
|
||||
set_object_image(object, 0, TVCMDLIST_13) \
|
||||
set_object_flag2(object, OBJFLAG2_00000001) \
|
||||
set_object_flag2(object, OBJFLAG2_IMMUNETOANTI) \
|
||||
set_returnlist(CHR_SELF, function) \
|
||||
set_ailist(CHR_SELF, 0x041b)
|
||||
|
||||
|
|
@ -4121,19 +4121,19 @@ u8 func041b_holo2_part1[] = {
|
|||
|
||||
label(0x04)
|
||||
yield
|
||||
if_object_flag2(0x54, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x54, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
goto_next(0x06)
|
||||
|
||||
label(0x2f)
|
||||
if_object_flag2(0x55, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x55, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
goto_next(0x06)
|
||||
|
||||
label(0x2f)
|
||||
if_object_flag2(0x56, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x56, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
goto_next(0x06)
|
||||
|
||||
label(0x2f)
|
||||
if_object_flag2(0x57, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x57, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
goto_next(0x06)
|
||||
|
||||
label(0x2f)
|
||||
|
|
@ -4246,8 +4246,8 @@ u8 func1027_holo3_main[] = {
|
|||
if_chr_activated_object(CHR_BOND, 0x75, /*goto*/ 0x2f)
|
||||
if_chr_activated_object(CHR_BOND, 0x76, /*goto*/ 0x2f)
|
||||
label(0x2f)
|
||||
unset_object_flag2(0x65, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x66, OBJFLAG2_00000001)
|
||||
unset_object_flag2(0x65, OBJFLAG2_IMMUNETOANTI)
|
||||
unset_object_flag2(0x66, OBJFLAG2_IMMUNETOANTI)
|
||||
set_object_image(0x65, 0, TVCMDLIST_14)
|
||||
set_object_image(0x66, 0, TVCMDLIST_14)
|
||||
unset_stage_flag(STAGEFLAG_HOLO_ABORTING)
|
||||
|
|
@ -4464,7 +4464,7 @@ u8 func102c_holo3_object1[] = {
|
|||
assign_sound(SFX_043A, CHANNEL_7)
|
||||
control_sound_from_object(CHANNEL_7, 0x65, TRUE)
|
||||
set_object_image(0x65, 0, TVCMDLIST_13)
|
||||
set_object_flag2(0x65, OBJFLAG2_00000001)
|
||||
set_object_flag2(0x65, OBJFLAG2_IMMUNETOANTI)
|
||||
set_returnlist(CHR_SELF, AILIST_HOLO3_OBJECT1)
|
||||
set_ailist(CHR_SELF, AILIST_HOLO3_CHECK_DONE)
|
||||
endlist
|
||||
|
|
@ -4479,7 +4479,7 @@ u8 func102d_holo3_object2[] = {
|
|||
assign_sound(SFX_043A, CHANNEL_7)
|
||||
control_sound_from_object(CHANNEL_7, 0x65, TRUE)
|
||||
set_object_image(0x66, 0, TVCMDLIST_13)
|
||||
set_object_flag2(0x66, OBJFLAG2_00000001)
|
||||
set_object_flag2(0x66, OBJFLAG2_IMMUNETOANTI)
|
||||
set_returnlist(CHR_SELF, AILIST_HOLO3_OBJECT2)
|
||||
set_ailist(CHR_SELF, AILIST_HOLO3_CHECK_DONE)
|
||||
endlist
|
||||
|
|
@ -4488,11 +4488,11 @@ u8 func102d_holo3_object2[] = {
|
|||
u8 func041c_holo3_check_done[] = {
|
||||
label(0x04)
|
||||
yield
|
||||
if_object_flag2(0x65, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x65, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
goto_next(0x06)
|
||||
|
||||
label(0x2f)
|
||||
if_object_flag2(0x66, OBJFLAG2_00000001, /*goto*/ 0x2f)
|
||||
if_object_flag2(0x66, OBJFLAG2_IMMUNETOANTI, /*goto*/ 0x2f)
|
||||
goto_next(0x06)
|
||||
|
||||
label(0x2f)
|
||||
|
|
|
|||
|
|
@ -264,45 +264,45 @@ u32 props[] = {
|
|||
tag(0x3f, 1)
|
||||
door(0x0100, MODEL_DD_GRATE, PAD_EAR_016A, OBJFLAG_ILLUMINATED, OBJFLAG2_AICANNOTUSE | OBJFLAG2_80000000, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_UNBLOCKABLEOPEN, DOORTYPE_SLIDING, 0x00000008, 0x00000384, 0x00000000, 0x00000000, 0x00000300)
|
||||
tag(0x01, 1)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0213, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_DEACTIVATED | OBJFLAG_MONITOR_RENDERPOSTBG, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0213, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_DEACTIVATED | OBJFLAG_MONITOR_RENDERPOSTBG, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
tag(0x02, 1)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0214, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_DEACTIVATED | OBJFLAG_MONITOR_RENDERPOSTBG, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0214, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_DEACTIVATED | OBJFLAG_MONITOR_RENDERPOSTBG, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
tag(0x03, 1)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0215, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_DEACTIVATED | OBJFLAG_MONITOR_RENDERPOSTBG, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0216, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_DEACTIVATED | OBJFLAG_MONITOR_RENDERPOSTBG, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0217, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_DEACTIVATED | OBJFLAG_MONITOR_RENDERPOSTBG, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0218, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_DEACTIVATED | OBJFLAG_MONITOR_RENDERPOSTBG, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0219, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_021A, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_021B, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0215, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_DEACTIVATED | OBJFLAG_MONITOR_RENDERPOSTBG, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0216, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_DEACTIVATED | OBJFLAG_MONITOR_RENDERPOSTBG, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0217, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_DEACTIVATED | OBJFLAG_MONITOR_RENDERPOSTBG, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0218, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_DEACTIVATED | OBJFLAG_MONITOR_RENDERPOSTBG, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0219, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_021A, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_021B, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
tag(0x3a, 1)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_021C, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 4)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_021D, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_021E, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_021F, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0220, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0221, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0222, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0223, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0224, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0225, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0226, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0227, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0228, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0229, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_022A, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_022B, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_022C, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_022D, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_022E, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_022F, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0230, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0231, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0232, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0233, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0234, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0235, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0236, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_021C, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 4)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_021D, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_021E, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_021F, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0220, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0221, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0222, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0223, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0224, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0225, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0226, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0227, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0228, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0229, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_022A, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_022B, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_022C, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_022D, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_022E, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_022F, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0230, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0231, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0232, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0233, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0234, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0235, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, PAD_EAR_0236, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0245, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 35)
|
||||
chr(SPAWNFLAG_00000200, 0x2f, PAD_EAR_0146, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, -1, -1, 200, 100, CHRFLAG0_SURPRISABLE | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_USE_COVER | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
|
||||
|
|
@ -406,58 +406,58 @@ u32 props[] = {
|
|||
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x3a, PAD_EAR_0106, BODY_DDSHOCK, HEAD_DARLING, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
|
||||
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x39, PAD_EAR_010C, BODY_DRCAROLL, 0x00, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
|
||||
tag(0x0b, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0246, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0246, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x0c, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0247, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0247, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x0d, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0248, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0248, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x0e, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0249, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0249, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x10, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_024A, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_024A, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x11, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_024B, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_024B, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x12, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_024C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_024C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x13, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_024D, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_024D, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x08, 3)
|
||||
tag(0x14, 2)
|
||||
tag(0x15, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_024E, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_024E, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x16, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_024F, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_024F, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x17, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0250, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0250, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x18, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0251, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0251, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x09, 3)
|
||||
tag(0x19, 2)
|
||||
tag(0x1a, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0252, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0252, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x1b, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0253, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0253, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x1c, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0254, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0254, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x1d, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0255, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0255, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x07, 3)
|
||||
tag(0x0f, 2)
|
||||
tag(0x1e, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0256, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0256, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x1f, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0257, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0257, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x20, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0258, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0258, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
tag(0x21, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0259, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0259, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_INTERACTSHORTRANGE, 1000, 3)
|
||||
stdobject(0x0100, MODEL_LAB_TABLE, PAD_EAR_023C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x0a, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_025A, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_01000000, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_025A, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_01000000, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
tag(0x37, 1)
|
||||
hovercar(0x00c0, MODEL_HOOVERBOT, PAD_EAR_0001, OBJFLAG_00000008 | OBJFLAG_20000000 | OBJFLAG_HOVERCAR_40000000 | OBJFLAG_HOVERCAR_ISHOVERBOT, OBJFLAG2_00000001, 0, 100, 0x00000411)
|
||||
hovercar(0x00c0, MODEL_HOOVERBOT, PAD_EAR_0001, OBJFLAG_00000008 | OBJFLAG_20000000 | OBJFLAG_HOVERCAR_40000000 | OBJFLAG_HOVERCAR_ISHOVERBOT, OBJFLAG2_IMMUNETOANTI, 0, 100, 0x00000411)
|
||||
tag(0x38, 1)
|
||||
hovercar(0x00c0, MODEL_TESTERBOT, PAD_EAR_003B, OBJFLAG_00000008 | OBJFLAG_INVINCIBLE | OBJFLAG_HOVERCAR_40000000 | OBJFLAG_HOVERCAR_ISHOVERBOT, OBJFLAG2_00000001, 0, 100, 0x00000412)
|
||||
hovercar(0x00c0, MODEL_TESTERBOT, PAD_EAR_003B, OBJFLAG_00000008 | OBJFLAG_INVINCIBLE | OBJFLAG_HOVERCAR_40000000 | OBJFLAG_HOVERCAR_ISHOVERBOT, OBJFLAG2_IMMUNETOANTI, 0, 100, 0x00000412)
|
||||
glass(0x0100, MODEL_WINDOW, PAD_EAR_01B3, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, PAD_EAR_01B4, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, PAD_EAR_01B8, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
|
||||
|
|
@ -474,13 +474,13 @@ u32 props[] = {
|
|||
tag(0x3e, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_EAR_020C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, PAD_EAR_020B, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_020A, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_020A, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
stdobject(0x0100, MODEL_LAB_CHAIR, PAD_EAR_020D, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_LAB_TABLE, PAD_EAR_020E, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_020F, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_020F, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
stdobject(0x0100, MODEL_LAB_CHAIR, PAD_EAR_0211, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_LAB_TABLE, PAD_EAR_0210, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0212, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, PAD_EAR_0212, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
glass(0x0100, MODEL_WINDOW, PAD_EAR_01D4, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, PAD_EAR_01D3, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, PAD_EAR_01D2, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
|
||||
|
|
@ -561,7 +561,7 @@ u32 props[] = {
|
|||
stdobject(0x00e6, MODEL_A51_CRATE2, PAD_EAR_0266, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x00e6, MODEL_A51_CRATE2, PAD_EAR_0267, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, PAD_EAR_0268, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0033, MODEL_QUADPOD, PAD_EAR_013D, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0033, MODEL_QUADPOD, PAD_EAR_013D, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
|
||||
/**
|
||||
* @bug: This should be using MODEL_CHRNIGHTSIGHT.
|
||||
|
|
@ -573,15 +573,15 @@ u32 props[] = {
|
|||
* inventory.
|
||||
*/
|
||||
tag(0x05, 1)
|
||||
stdobject(0x0100, MODEL_MISC_IRSPECS, PAD_EAR_013D, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PLAYERUNDROPPABLE, 1000)
|
||||
stdobject(0x0100, MODEL_MISC_IRSPECS, PAD_EAR_013D, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PLAYERUNDROPPABLE, 1000)
|
||||
rename_object(-1, WEAPON_NIGHTVISION, L_EAR_045, L_EAR_046, L_EAR_047, L_EAR_048, L_EAR_049) // "Obtain Night Vision."
|
||||
|
||||
tag(0x06, 1)
|
||||
#if VERSION >= VERSION_NTSC_1_0
|
||||
stdobject(0x0100, MODEL_CHRSHIELD, PAD_EAR_0243, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PLAYERUNDROPPABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CHRSHIELD, PAD_EAR_0243, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PLAYERUNDROPPABLE, 1000)
|
||||
rename_object(-1, WEAPON_SHIELDTECHITEM, L_EAR_050, L_EAR_051, L_EAR_052, L_EAR_053, L_EAR_054) // "Obtain shield tech item."
|
||||
#else
|
||||
stdobject(0x0100, MODEL_CHRSHIELD, PAD_EAR_0243, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PLAYERUNDROPPABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CHRSHIELD, PAD_EAR_0243, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PLAYERUNDROPPABLE, 1000)
|
||||
rename_object(-1, WEAPON_BRIEFCASE, L_EAR_050, L_EAR_051, L_EAR_052, L_EAR_053, L_EAR_054) // "Obtain shield tech item."
|
||||
#endif
|
||||
tag(0x25, 1)
|
||||
|
|
@ -601,43 +601,43 @@ u32 props[] = {
|
|||
stdobject(0x0133, MODEL_A51_CRATE2, PAD_EAR_0269, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0133, MODEL_A51_CRATE2, PAD_EAR_026A, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x39, 1)
|
||||
stdobject(0x0400, MODEL_ISOTOPE, PAD_EAR_0158, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_AISEETHROUGH, OBJFLAG2_00000001 | OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0400, MODEL_ISOTOPEEXPERIMENT, PAD_EAR_0157, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_AISEETHROUGH, OBJFLAG2_00000001 | OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0400, MODEL_ISOTOPE, PAD_EAR_0158, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0400, MODEL_ISOTOPEEXPERIMENT, PAD_EAR_0157, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x49, 1)
|
||||
shield(0x0100, MODEL_CHRSHIELD, PAD_EAR_027E, OBJFLAG_00000001, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x4a, 1)
|
||||
shield(0x0100, MODEL_CHRSHIELD, PAD_EAR_027F, OBJFLAG_00000001, OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x4b, 1)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0271, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_RIFLE)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0271, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_RIFLE)
|
||||
tag(0x4c, 1)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0272, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_RIFLE)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0272, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_RIFLE)
|
||||
tag(0x4d, 1)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0273, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_RIFLE)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0273, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_RIFLE)
|
||||
tag(0x4e, 1)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0274, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_RIFLE)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0274, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_RIFLE)
|
||||
tag(0x4f, 1)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0275, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_RIFLE)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0275, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_RIFLE)
|
||||
tag(0x50, 1)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0276, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_RIFLE)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0276, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_RIFLE)
|
||||
tag(0x51, 1)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0277, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_RIFLE)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0277, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_RIFLE)
|
||||
tag(0x52, 1)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0278, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_RIFLE)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_0278, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_RIFLE)
|
||||
tag(0x53, 1)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_EAR_0279, OBJFLAG_00000008, OBJFLAG2_00000001, 0, WEAPON_CMP150)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_EAR_0279, OBJFLAG_00000008, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_CMP150)
|
||||
tag(0x54, 1)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_EAR_027A, OBJFLAG_00000008, OBJFLAG2_00000001, 0, WEAPON_CMP150)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_EAR_027A, OBJFLAG_00000008, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_CMP150)
|
||||
tag(0x55, 2)
|
||||
tag(0x56, 2)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, PAD_EAR_016B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, PAD_EAR_016C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x57, 2)
|
||||
tag(0x58, 2)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_EAR_027B, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, 0, WEAPON_CMP150)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_EAR_027C, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, 0, WEAPON_CMP150)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_EAR_027B, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, WEAPON_CMP150)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_EAR_027C, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, WEAPON_CMP150)
|
||||
link_guns(-1, -2)
|
||||
tag(0x59, 1)
|
||||
weapon(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_027D, OBJFLAG_00000001, OBJFLAG2_00000001, 0, WEAPON_PROXIMITYMINE)
|
||||
weapon(0x0080, MODEL_MULTI_AMMO_CRATE, PAD_EAR_027D, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_PROXIMITYMINE)
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -361,30 +361,30 @@ u32 props[] = {
|
|||
tag(0x27, 12)
|
||||
tag(0x28, 12)
|
||||
tag(0x29, 12)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00E5, OBJFLAG_00000008 | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00E6, OBJFLAG_00000008 | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00E7, OBJFLAG_00000008 | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00E8, OBJFLAG_00000008 | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00E9, OBJFLAG_00000008 | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00EA, OBJFLAG_00000008 | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00EB, OBJFLAG_00000008 | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00EC, OBJFLAG_00000008 | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_00ED, OBJFLAG_00000008 | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00EE, OBJFLAG_00000008 | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00EF, OBJFLAG_00000008 | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00F0, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00E5, OBJFLAG_00000008 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00E6, OBJFLAG_00000008 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00E7, OBJFLAG_00000008 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00E8, OBJFLAG_00000008 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00E9, OBJFLAG_00000008 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00EA, OBJFLAG_00000008 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00EB, OBJFLAG_00000008 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00EC, OBJFLAG_00000008 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_00ED, OBJFLAG_00000008 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00EE, OBJFLAG_00000008 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00EF, OBJFLAG_00000008 | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00F0, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
tag(0x2a, 6)
|
||||
tag(0x2b, 6)
|
||||
tag(0x2c, 6)
|
||||
tag(0x2d, 6)
|
||||
tag(0x2e, 6)
|
||||
tag(0x2f, 6)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00F1, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00F2, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00F3, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00F4, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00F5, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00F6, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00F1, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00F2, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00F3, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00F4, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00F5, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00F6, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
tag(0x30, 12)
|
||||
tag(0x31, 12)
|
||||
tag(0x32, 12)
|
||||
|
|
@ -397,30 +397,30 @@ u32 props[] = {
|
|||
tag(0x39, 12)
|
||||
tag(0x3a, 12)
|
||||
tag(0x3b, 12)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00F7, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_00F8, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00F9, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00FA, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00FB, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00FC, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00FD, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00FE, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00FF, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0100, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0101, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0102, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00F7, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_00F8, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00F9, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00FA, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00FB, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00FC, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00FD, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_00FE, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_00FF, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0100, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0101, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0102, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
tag(0x3c, 6)
|
||||
tag(0x3d, 6)
|
||||
tag(0x3e, 6)
|
||||
tag(0x3f, 6)
|
||||
tag(0x40, 6)
|
||||
tag(0x41, 6)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0103, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0104, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0105, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0106, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0107, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0108, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0103, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0104, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0105, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0106, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0107, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0108, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
tag(0x42, 12)
|
||||
tag(0x43, 12)
|
||||
tag(0x44, 12)
|
||||
|
|
@ -433,42 +433,42 @@ u32 props[] = {
|
|||
tag(0x4b, 12)
|
||||
tag(0x4c, 12)
|
||||
tag(0x4d, 12)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0109, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_010A, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_010B, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_010C, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_010D, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_010E, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_010F, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0110, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0111, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0112, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0113, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0114, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0109, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_010A, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_010B, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_010C, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_010D, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_010E, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_010F, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0110, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0111, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0112, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0113, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0114, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
tag(0x4e, 6)
|
||||
tag(0x4f, 6)
|
||||
tag(0x50, 6)
|
||||
tag(0x51, 6)
|
||||
tag(0x52, 6)
|
||||
tag(0x53, 6)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0115, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0116, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0117, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0118, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0119, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_011A, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0115, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0116, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0117, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0118, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0119, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_011A, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
tag(0x54, 6)
|
||||
tag(0x55, 6)
|
||||
tag(0x56, 6)
|
||||
tag(0x57, 6)
|
||||
tag(0x58, 6)
|
||||
tag(0x59, 6)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_011B, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_011C, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_011D, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_011E, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_011F, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0120, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_011B, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_011C, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_011D, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_011E, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_011F, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0120, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
tag(0x5a, 12)
|
||||
tag(0x5b, 12)
|
||||
tag(0x5c, 12)
|
||||
|
|
@ -481,30 +481,30 @@ u32 props[] = {
|
|||
tag(0x63, 12)
|
||||
tag(0x64, 12)
|
||||
tag(0x65, 12)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0121, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0122, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0123, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0124, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0125, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0126, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0127, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0128, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0129, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_012A, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_012B, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_012C, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0121, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0122, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0123, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0124, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0125, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0126, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0127, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0128, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0129, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_012A, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_012B, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_012C, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
tag(0x66, 6)
|
||||
tag(0x67, 6)
|
||||
tag(0x68, 6)
|
||||
tag(0x69, 6)
|
||||
tag(0x6a, 6)
|
||||
tag(0x6b, 6)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_012D, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_012E, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_012F, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0130, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0131, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0132, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_012D, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_012E, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_012F, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0130, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0131, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0132, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
tag(0x6c, 12)
|
||||
tag(0x6d, 12)
|
||||
tag(0x6e, 12)
|
||||
|
|
@ -517,30 +517,30 @@ u32 props[] = {
|
|||
tag(0x75, 12)
|
||||
tag(0x76, 12)
|
||||
tag(0x77, 12)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0133, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0134, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0135, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0136, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0137, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0138, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0139, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_013A, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_013B, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_013C, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_013D, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_013E, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0133, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0134, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0135, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0136, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0137, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0138, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0139, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_013A, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_013B, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_013C, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_013D, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_013E, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
tag(0x78, 6)
|
||||
tag(0x79, 6)
|
||||
tag(0x7a, 6)
|
||||
tag(0x7b, 6)
|
||||
tag(0x7c, 6)
|
||||
tag(0x7d, 6)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_013F, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0140, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0141, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0142, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0143, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0144, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_013F, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0140, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0141, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0142, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0143, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0144, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
tag(0x7e, 12)
|
||||
tag(0x7f, 12)
|
||||
tag(0x80, 12)
|
||||
|
|
@ -552,17 +552,17 @@ u32 props[] = {
|
|||
tag(0x86, 12)
|
||||
tag(0x87, 12)
|
||||
tag(0x88, 12)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0145, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0146, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0147, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0148, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0149, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_014A, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_014B, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_014C, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_014D, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_014E, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_014F, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0145, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0146, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_0147, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT2, PAD_ELD_0148, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_0149, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_014A, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_014B, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_014C, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT3, PAD_ELD_014D, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_014E, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
glass(0x003a, MODEL_AIVILLABOT1, PAD_ELD_014F, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT, 0, 0, 500)
|
||||
tag(0x0f, 1)
|
||||
autogun(0x0100, MODEL_AIVILLAWINDMILL, PAD_ELD_0191, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000, -1, 0x00020000, 0xfffe0000, 0x000000da, 0x000a0000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, PAD_ELD_019C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
|
|
@ -636,16 +636,16 @@ u32 props[] = {
|
|||
tag(0x0c, 4)
|
||||
tag(0x0d, 4)
|
||||
tag(0x0e, 4)
|
||||
singlemonitor(0x0100, MODEL_GOODPC, PAD_ELD_01F9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_GOODPC, PAD_ELD_01FA, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_GOODPC, PAD_ELD_01F8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_GOODPC, PAD_ELD_01F7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_GOODPC, PAD_ELD_01F9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_GOODPC, PAD_ELD_01FA, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_GOODPC, PAD_ELD_01F8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_GOODPC, PAD_ELD_01F7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
tag(0x04, 3)
|
||||
tag(0x03, 3)
|
||||
tag(0x05, 3)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_ELD_01FC, OBJFLAG_00000002, OBJFLAG2_00000001 | OBJFLAG2_INTERACTCHECKLOS, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_ELD_01FB, OBJFLAG_00000002, OBJFLAG2_00000001 | OBJFLAG2_INTERACTCHECKLOS, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_ELD_01FD, OBJFLAG_00000002, OBJFLAG2_00000001 | OBJFLAG2_INTERACTCHECKLOS, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_ELD_01FC, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INTERACTCHECKLOS, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_ELD_01FB, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INTERACTCHECKLOS, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_ELD_01FD, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INTERACTCHECKLOS, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
door(0x0100, MODEL_AIVILLADOOR2A, PAD_ELD_017F, OBJFLAG_DEACTIVATED | OBJFLAG_20000000 | OBJFLAG_80000000, 0, 0, 1000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000001, 0x00000600)
|
||||
door(0x0100, MODEL_AIVILLADOOR2A, PAD_ELD_0180, OBJFLAG_DEACTIVATED | OBJFLAG_80000000, 0, 0, 1000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0xffffffff, 0x00000000)
|
||||
tag(0x09, 1)
|
||||
|
|
|
|||
|
|
@ -273,7 +273,7 @@ u32 props[] = {
|
|||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_IMP_021B, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, PAD_IMP_021A, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x4e, 1)
|
||||
stdobject(0x0100, MODEL_GOODPC, PAD_IMP_021C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000)
|
||||
stdobject(0x0100, MODEL_GOODPC, PAD_IMP_021C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000)
|
||||
tag(0x01, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_IMP_021F, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, PAD_IMP_021D, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
|
|
@ -375,17 +375,17 @@ u32 props[] = {
|
|||
#endif
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x0038, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
|
||||
tag(0x06, 1)
|
||||
autogun(0x00a6, MODEL_CI_ROOFGUN, PAD_IMP_0235, OBJFLAG_00000004, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 0x0075, 0x00005555, 0xffffaaab, 0x00000aaa, 0x00320000)
|
||||
autogun(0x00a6, MODEL_CI_ROOFGUN, PAD_IMP_0235, OBJFLAG_00000004, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 0x0075, 0x00005555, 0xffffaaab, 0x00000aaa, 0x00320000)
|
||||
tag(0x07, 1)
|
||||
autogun(0x00a6, MODEL_CI_ROOFGUN, PAD_IMP_0234, OBJFLAG_00000004, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 0x007c, 0x00005555, 0xffffaaab, 0x00000aaa, 0x00320000)
|
||||
autogun(0x00a6, MODEL_CI_ROOFGUN, PAD_IMP_0234, OBJFLAG_00000004, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 0x007c, 0x00005555, 0xffffaaab, 0x00000aaa, 0x00320000)
|
||||
tag(0x08, 1)
|
||||
autogun(0x00a6, MODEL_CI_ROOFGUN, PAD_IMP_0233, OBJFLAG_00000004, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 0x0097, 0x00005555, 0xffffaaab, 0x00000aaa, 0x00320000)
|
||||
autogun(0x00a6, MODEL_CI_ROOFGUN, PAD_IMP_0233, OBJFLAG_00000004, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 0x0097, 0x00005555, 0xffffaaab, 0x00000aaa, 0x00320000)
|
||||
tag(0x0a, 1)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_IMP_0236, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_IMP_0236, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
tag(0x0b, 1)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_IMP_0237, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_IMP_0237, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
tag(0x0c, 1)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_IMP_0238, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
multimonitor(0x0099, MODEL_CIHUB, PAD_IMP_0238, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 0, 0, 0)
|
||||
tag(0x0d, 1)
|
||||
stdobject(0x0100, MODEL_DROPSHIP, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x0e, 1)
|
||||
|
|
@ -506,7 +506,7 @@ u32 props[] = {
|
|||
stdobject(0x0100, MODEL_A51_CRATE1, PAD_IMP_0202, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, PAD_IMP_0204, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x3c, 1)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_INTERACTABLE, 12000)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_INTERACTABLE, 12000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, PAD_IMP_01C8, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, PAD_IMP_01C9, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, PAD_IMP_01CA, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
|
|
|
|||
|
|
@ -393,7 +393,7 @@ u32 props[] = {
|
|||
chr(SPAWNFLAG_00000200, 0x2c, PAD_LEE_006B, BODY_SKEDAR, HEAD_RANDOM, AILIST_INIT_SKEDAR, -1, -1, 1000, 200, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_AIVSAI | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
|
||||
tag(0x4a, 1)
|
||||
key(0x0100, MODEL_CHRCHAIN, 0x0033, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, 0, 0, 8)
|
||||
key(0x0100, MODEL_CHRCHAIN, 0x0033, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, 0, 0, 8)
|
||||
rename_object(-1, WEAPON_NECKLACE, L_LEE_050, L_LEE_051, L_LEE_052, L_LEE_053, L_LEE_054) // "Obtain De Vries' necklace."
|
||||
tag(0x3f, 2)
|
||||
tag(0x40, 2)
|
||||
|
|
@ -568,15 +568,15 @@ u32 props[] = {
|
|||
door(0x0100, MODEL_SK_SHIP_HULLDOOR3, PAD_LEE_0142, OBJFLAG_00000010 | OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x0000bd1f, 0x00050000, 0x00002aaa, 0x00000ccc, 0, DOORTYPE_SLIDING, 0x00000000, 0x000000f0, 0x00000000, 0x00000001, 0x00001d00)
|
||||
door(0x0100, MODEL_SK_SHIP_HULLDOOR4, PAD_LEE_0143, OBJFLAG_00000010 | OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x0000bd1f, 0x00050000, 0x00002aaa, 0x00000ccc, 0, DOORTYPE_SLIDING, 0x00000000, 0x000000f0, 0x00000000, 0xfffffffd, 0x00001d00)
|
||||
tag(0x09, 1)
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01F1, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 21, 20, 20, 0)
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01F2, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000, 21, 20, 20, 0)
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01F1, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 21, 20, 20, 0)
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01F2, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000, 21, 20, 20, 0)
|
||||
weapon(0x0100, MODEL_CHRSKROCKET, PAD_LEE_01D2, 0, 0, 0, WEAPON_SLAYER)
|
||||
tag(0x04, 3)
|
||||
tag(0x05, 3)
|
||||
tag(0x06, 3)
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01F0, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000, 21, 20, 20, 0)
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01EF, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000, 21, 20, 20, 0)
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01EE, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000, 21, 20, 20, 0)
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01F0, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000, 21, 20, 20, 0)
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01EF, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000, 21, 20, 20, 0)
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01EE, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000, 21, 20, 20, 0)
|
||||
tinted_glass(0x0100, MODEL_SK_WINDOW1, PAD_LEE_01CA, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x00c801f4)
|
||||
tinted_glass(0x0100, MODEL_SK_WINDOW1, PAD_LEE_01CB, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x00c801f4)
|
||||
tag(0x19, 2)
|
||||
|
|
@ -596,7 +596,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_01A1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 3000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_01A2, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 3000)
|
||||
tag(0x21, 1)
|
||||
stdobject(0x0002, MODEL_SK_SHUTTLE, PAD_LEE_01DC, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_80000000, 0, 1000)
|
||||
stdobject(0x0002, MODEL_SK_SHUTTLE, PAD_LEE_01DC, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x2c, 1)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x45, 1)
|
||||
|
|
|
|||
|
|
@ -539,13 +539,13 @@ u32 props[] = {
|
|||
weapon(0x0180, MODEL_LABCOAT, PAD_LIP_042F, OBJFLAG_00000001, 0, 0, WEAPON_DISGUISE40)
|
||||
rename_object(-1, WEAPON_DISGUISE40, L_LIP_015, L_LIP_016, L_LIP_017, L_LIP_018, L_LIP_019) // "Obtain lab clothes."
|
||||
tag(0x03, 1)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_LIP_0428, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_LIP_0428, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
tag(0x02, 1)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_LIP_0427, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_LIP_0427, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
tag(0x01, 1)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_LIP_0429, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_LIP_0429, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
tag(0x04, 1)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_LIP_0426, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_LIP_0426, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
tag(0x05, 1)
|
||||
weapon(0x0180, MODEL_CHRDATATHIEF, PAD_LIP_00DA, OBJFLAG_00000001 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_INVISIBLE, 0, WEAPON_DATAUPLINK)
|
||||
rename_object(-1, WEAPON_DATAUPLINK, L_LIP_024, L_LIP_025, L_LIP_026, L_LIP_027, L_LIP_028) // "Obtain Data Uplink."
|
||||
|
|
@ -554,8 +554,8 @@ u32 props[] = {
|
|||
rename_object(-1, WEAPON_DATAUPLINK, L_LIP_024, L_LIP_025, L_LIP_026, L_LIP_027, L_LIP_028) // "Obtain Data Uplink."
|
||||
tag(0x3c, 2)
|
||||
tag(0x3d, 2)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_LIP_03C6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_LIP_03C7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_LIP_03C6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_LIP_03C7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_BOT, PAD_LIP_027F, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, DOORFLAG_AUTOMATIC, DOORTYPE_VERTICAL, 0x00000000, 0x0000003c, 0x00000000, 0x00000001, 0x00000100)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_TOP, PAD_LIP_027E, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0fffffff, 0x00000000, 0xffffffff, 0x00000000)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_BOT, PAD_LIP_027D, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, DOORFLAG_AUTOMATIC, DOORTYPE_VERTICAL, 0x00000000, 0x0000003c, 0x00000000, 0x00000001, 0x00000100)
|
||||
|
|
@ -716,7 +716,7 @@ u32 props[] = {
|
|||
door(0x0100, MODEL_A51_HORIZ_DOOR_BOT, PAD_LIP_02B2, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, DOORFLAG_AUTOMATIC, DOORTYPE_VERTICAL, 0x00000000, 0x0000003c, 0x00000000, 0x00000001, 0x00000100)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_TOP, PAD_LIP_02B1, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0fffffff, 0x00000000, 0xffffffff, 0x00000000)
|
||||
tag(0x17, 1)
|
||||
hover_prop(0x00eb, MODEL_HOVERCRATE1, PAD_LIP_01C7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, OBJFLAG2_00000001 | OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_BULLETPROOF | OBJFLAG2_80000000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE, 1000, 0x02010000)
|
||||
hover_prop(0x00eb, MODEL_HOVERCRATE1, PAD_LIP_01C7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_BULLETPROOF | OBJFLAG2_80000000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE, 1000, 0x02010000)
|
||||
tag(0x06, 1)
|
||||
key(0x0080, MODEL_KEYCARD, 0x003f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, 32)
|
||||
rename_object(-1, WEAPON_KEYCARD47, L_LIP_032, L_LIP_033, L_LIP_034, L_LIP_035, L_LIP_036) // "Obtain medlab 2 key card."
|
||||
|
|
@ -757,35 +757,35 @@ u32 props[] = {
|
|||
tag(0x1a, 2)
|
||||
tag(0x22, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, PAD_LIP_033C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_AISEETHROUGH, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x033c, 0x033d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_045C, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_045C, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
tag(0x1c, 2)
|
||||
tag(0x24, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, PAD_LIP_0340, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_AISEETHROUGH, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x0340, 0x0341, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_0459, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_0459, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
tag(0x1e, 2)
|
||||
tag(0x26, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, PAD_LIP_0344, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_AISEETHROUGH, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x0344, 0x0345, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_045A, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_045A, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
tag(0x20, 2)
|
||||
tag(0x28, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, PAD_LIP_0348, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_AISEETHROUGH, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x0348, 0x0349, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_045B, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_045B, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
tag(0x1b, 2)
|
||||
tag(0x23, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, PAD_LIP_033F, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_AISEETHROUGH, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x033f, 0x033e, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_045E, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_045E, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
tag(0x1d, 2)
|
||||
tag(0x25, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, PAD_LIP_0343, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_AISEETHROUGH, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x0343, 0x0342, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_045F, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_045F, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
tag(0x1f, 2)
|
||||
tag(0x27, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, PAD_LIP_0347, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_AISEETHROUGH, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x0347, 0x0346, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_0460, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_0460, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
tag(0x21, 2)
|
||||
tag(0x29, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, PAD_LIP_034B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_AISEETHROUGH, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x034b, 0x034a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_045D, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LIP_045D, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
tag(0x32, 1)
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, PAD_LIP_0461, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
|
|
|
|||
|
|
@ -342,17 +342,17 @@ u32 props[] = {
|
|||
weapon(0x0180, MODEL_CHRBUG, -1, OBJFLAG_00000001 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_INVISIBLE, 0, WEAPON_COMMSRIDER)
|
||||
rename_object(-1, WEAPON_COMMSRIDER, L_LUE_021, L_LUE_022, L_LUE_023, L_LUE_024, L_LUE_025) // "Obtain comms rider."
|
||||
tag(0x2e, 1)
|
||||
stdobject(0x0100, MODEL_CHRBUG, PAD_LUE_035B, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRBUG, PAD_LUE_035B, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
rename_object(-1, WEAPON_EXPLOSIVES, L_LUE_048, L_LUE_049, L_LUE_050, L_LUE_051, L_LUE_052) // "Obtain explosive."
|
||||
tag(0x37, 1)
|
||||
stdobject(0x0100, MODEL_CHRBUG, PAD_LUE_035B, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRBUG, PAD_LUE_035B, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
rename_object(-1, WEAPON_EXPLOSIVES, L_LUE_048, L_LUE_049, L_LUE_050, L_LUE_051, L_LUE_052) // "Obtain explosive."
|
||||
tag(0x09, 1)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LUE_0406, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED, OBJFLAG3_INTERACTABLE, 1000, 19)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LUE_0406, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED, OBJFLAG3_INTERACTABLE, 1000, 19)
|
||||
tag(0x0b, 1)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LUE_0407, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LUE_0407, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
tag(0x0c, 1)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LUE_0408, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LUE_0408, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
tag(0x10, 1)
|
||||
multimonitor(0x0099, MODEL_PD_CONSOLE, PAD_LUE_04F7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, OBJFLAG2_INTERACTCHECKLOS, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 0, 0)
|
||||
tag(0x54, 1)
|
||||
|
|
@ -432,35 +432,35 @@ u32 props[] = {
|
|||
door(0x0100, MODEL_LASDOOR, PAD_LUE_0450, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_AISEETHROUGH, OBJFLAG2_THROWTHROUGH | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, DOORFLAG_DAMAGEONCONTACT | DOORFLAG_UNBLOCKABLEOPEN, DOORTYPE_LASER, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000)
|
||||
#endif
|
||||
tag(0x25, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x26, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x27, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x28, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x29, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x2a, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x2b, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x2c, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x2d, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x51, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_04E8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04EA, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04EB, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_LUE_04E8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04E9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04EA, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, PAD_LUE_04EB, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_LUE_040B, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_INTERACTCHECKLOS, 0, 1000, 18)
|
||||
stdobject(0x0100, MODEL_A51TABLE, PAD_LUE_04D5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x44, 2)
|
||||
|
|
|
|||
|
|
@ -327,7 +327,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_0203, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_0204, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_0205, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0291, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0291, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x14, 4)
|
||||
tag(0x15, 4)
|
||||
tag(0x16, 4)
|
||||
|
|
@ -335,7 +335,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_0206, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_0207, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_0208, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0290, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0290, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x17, 4)
|
||||
tag(0x18, 4)
|
||||
tag(0x19, 4)
|
||||
|
|
@ -343,7 +343,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_0209, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_020A, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_020B, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0292, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0292, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x1a, 4)
|
||||
tag(0x1b, 4)
|
||||
tag(0x1c, 4)
|
||||
|
|
@ -351,7 +351,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_020C, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_020D, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_020E, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0293, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0293, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x1d, 4)
|
||||
tag(0x1e, 4)
|
||||
tag(0x1f, 4)
|
||||
|
|
@ -359,7 +359,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_020F, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_0210, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, PAD_PAM_0211, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0294, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0294, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x20, 12)
|
||||
tag(0x21, 12)
|
||||
tag(0x22, 12)
|
||||
|
|
@ -384,7 +384,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_021B, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, PAD_PAM_021C, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_021D, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0295, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0295, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa1, -1)
|
||||
tag(0x2c, 12)
|
||||
tag(0x2d, 12)
|
||||
|
|
@ -410,7 +410,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_0227, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, PAD_PAM_0228, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_0229, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0296, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0296, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa2, -1)
|
||||
tag(0x38, 12)
|
||||
tag(0x39, 12)
|
||||
|
|
@ -436,7 +436,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_0233, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, PAD_PAM_0234, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_0235, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0297, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0297, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa3, -1)
|
||||
tag(0x44, 12)
|
||||
tag(0x45, 12)
|
||||
|
|
@ -462,7 +462,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_023F, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, PAD_PAM_0240, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_0241, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0298, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0298, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa4, -1)
|
||||
tag(0x50, 12)
|
||||
tag(0x51, 12)
|
||||
|
|
@ -488,7 +488,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_024B, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, PAD_PAM_024C, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_024D, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0299, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_0299, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa5, -1)
|
||||
chr(SPAWNFLAG_IGNORECOLLISION, 0x41, PAD_PAM_024E, BODY_MINISKEDAR, HEAD_MRBLONDE, GAILIST_IDLE, -1, -1, 100, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
|
||||
chr(SPAWNFLAG_IGNORECOLLISION, 0x42, PAD_PAM_025A, BODY_MINISKEDAR, HEAD_MRBLONDE, GAILIST_IDLE, -1, -1, 100, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
|
||||
|
|
@ -516,7 +516,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_0257, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, PAD_PAM_0258, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_0259, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_029A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_029A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa6, -1)
|
||||
tag(0x67, 12)
|
||||
tag(0x68, 12)
|
||||
|
|
@ -542,7 +542,7 @@ u32 props[] = {
|
|||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_0263, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, PAD_PAM_0264, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, PAD_PAM_0265, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_029B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PAM_029B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa7, -1)
|
||||
tag(0xa8, 1)
|
||||
autogun(0x0100, MODEL_CETROOFGUN, PAD_PAM_0188, OBJFLAG_00000004, 0, 0, 1000, 0x00e4, 0x00020000, 0xfffe0000, 0x000000da, 0x00640000)
|
||||
|
|
|
|||
|
|
@ -211,31 +211,31 @@ u32 props[] = {
|
|||
tag(0x05, 1)
|
||||
stdobject(0x0100, MODEL_POLICECAR, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x06, 1)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_PETE_00A6, OBJFLAG_00000001 | OBJFLAG_AIUNDROPPABLE | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00000001, OBJFLAG3_PLAYERUNDROPPABLE | OBJFLAG3_ONSHELF, WEAPON_REMOTEMINE)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_PETE_00A6, OBJFLAG_00000001 | OBJFLAG_AIUNDROPPABLE | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_PLAYERUNDROPPABLE | OBJFLAG3_ONSHELF, WEAPON_REMOTEMINE)
|
||||
rename_object(-1, WEAPON_REMOTEMINE, L_PETE_038, L_PETE_039, L_PETE_040, L_PETE_041, L_PETE_042) // "Obtain Remote Mine."
|
||||
tag(0x0f, 1)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, -1, OBJFLAG_00000001, OBJFLAG2_00000001, OBJFLAG3_ONSHELF, WEAPON_TRACERBUG)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, -1, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_ONSHELF, WEAPON_TRACERBUG)
|
||||
rename_object(-1, WEAPON_TRACERBUG, L_PETE_043, L_PETE_044, L_PETE_045, L_PETE_046, L_PETE_047) // "Obtain Tracer Bug."
|
||||
tag(0x1d, 1)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, -1, OBJFLAG_00000001, OBJFLAG2_00000001, OBJFLAG3_ONSHELF, WEAPON_TRACERBUG)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, -1, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_ONSHELF, WEAPON_TRACERBUG)
|
||||
rename_object(-1, WEAPON_TRACERBUG, L_PETE_043, L_PETE_044, L_PETE_045, L_PETE_046, L_PETE_047) // "Obtain Tracer Bug."
|
||||
tag(0x0e, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_PETE_00EB, OBJFLAG_00000002, OBJFLAG2_00000001 | OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_REMOVEWHENDESTROYED, OBJFLAG3_INTERACTABLE, 1000, 19)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, PAD_PETE_00EB, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_REMOVEWHENDESTROYED, OBJFLAG3_INTERACTABLE, 1000, 19)
|
||||
tag(0x07, 1)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_PETE_00A6, OBJFLAG_00000001 | OBJFLAG_AIUNDROPPABLE | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00400000, OBJFLAG2_00000001, OBJFLAG3_PLAYERUNDROPPABLE | OBJFLAG3_ONSHELF, WEAPON_DATAUPLINK)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_PETE_00A6, OBJFLAG_00000001 | OBJFLAG_AIUNDROPPABLE | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_PLAYERUNDROPPABLE | OBJFLAG3_ONSHELF, WEAPON_DATAUPLINK)
|
||||
rename_object(-1, WEAPON_DATAUPLINK, L_PETE_049, L_PETE_050, L_PETE_051, L_PETE_052, L_PETE_053) // "Obtain Reprogrammer."
|
||||
tag(0x1b, 1)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_PETE_001C, OBJFLAG_00000001, OBJFLAG2_00000001, 0, WEAPON_FALCON2_SCOPE)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_PETE_001C, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_FALCON2_SCOPE)
|
||||
rename_object(-1, WEAPON_FALCON2_SCOPE, L_PETE_055, L_PETE_056, L_PETE_057, L_PETE_058, L_PETE_059) // "Obtain Remote Mine."
|
||||
tag(0x1e, 1)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_PETE_001C, OBJFLAG_00000001, OBJFLAG2_00000001, 0, WEAPON_FALCON2_SCOPE)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_PETE_001C, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_FALCON2_SCOPE)
|
||||
rename_object(-1, WEAPON_FALCON2_SCOPE, L_PETE_055, L_PETE_056, L_PETE_057, L_PETE_058, L_PETE_059) // "Obtain Remote Mine."
|
||||
tag(0x1f, 1)
|
||||
stdobject(0x0100, MODEL_CHRBRIEFCASE, PAD_PETE_009C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRBRIEFCASE, PAD_PETE_009C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x0a, 1)
|
||||
hovercar(0x0100, MODEL_TAXICAB, PAD_PETE_00A3, OBJFLAG_00000008 | OBJFLAG_00000100 | OBJFLAG_20000000, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE | OBJFLAG3_10000000, 700, 0x0000040c)
|
||||
hovercar(0x0100, MODEL_TAXICAB, PAD_PETE_00A3, OBJFLAG_00000008 | OBJFLAG_00000100 | OBJFLAG_20000000, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE | OBJFLAG3_10000000, 700, 0x0000040c)
|
||||
tag(0x0c, 1)
|
||||
hovercar(0x00cc, MODEL_LIMO, PAD_PETE_00A4, OBJFLAG_00000008 | OBJFLAG_00000100 | OBJFLAG_20000000, OBJFLAG2_00000001, OBJFLAG3_10000000, 700, 0x0000040d)
|
||||
hovercar(0x00cc, MODEL_LIMO, PAD_PETE_00A4, OBJFLAG_00000008 | OBJFLAG_00000100 | OBJFLAG_20000000, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_10000000, 700, 0x0000040d)
|
||||
tag(0x21, 1)
|
||||
stdobject(0x0100, MODEL_WIREFENCE, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
tag(0x08, 1)
|
||||
|
|
@ -264,9 +264,9 @@ u32 props[] = {
|
|||
door(0x0100, MODEL_CH_SHUTTER1, PAD_PETE_00F6, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f5c2, 0x0000f333, 0x00003333, 0x00014000, 0x00001333, DOORFLAG_0004 | DOORFLAG_FLIP, DOORTYPE_VERTICAL, 0x00000004, 0x00000384, 0x00000000, 0x00000000, 0x00000a00)
|
||||
door(0x0100, MODEL_CH_SHUTTER1, PAD_PETE_00F7, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f5c2, 0x0000f333, 0x00003333, 0x00014000, 0x00001333, DOORFLAG_0004 | DOORFLAG_FLIP, DOORTYPE_VERTICAL, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000a00)
|
||||
tag(0x12, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PETE_0067, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PETE_0067, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x13, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PETE_0067, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_PETE_0067, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
door(0x0100, MODEL_DOOR2A_G5, PAD_PETE_00FD, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00003333, 0x00014000, 0x00001333, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000300)
|
||||
door(0x0100, MODEL_DOOR2A_G5, PAD_PETE_00FE, OBJFLAG_ILLUMINATED, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00003333, 0x00014000, 0x00001333, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000300)
|
||||
door(0x0100, MODEL_DD_OFFICEDOOR, PAD_PETE_0104, 0, OBJFLAG2_LOCKEDFRONT, 0, 1000, 0x005a0000, 0x03e80000, 0x00640000, 0x00640000, 0x00010000, 0, DOORTYPE_SWINGING, 0x00000001, 0x000005dc, 0x00000000, 0x00000001, 0x00000800)
|
||||
|
|
@ -279,24 +279,24 @@ u32 props[] = {
|
|||
#endif
|
||||
weapon(0x0100, MODEL_CHRBRIEFCASE, -1, OBJFLAG_INSIDEANOTHEROBJ | OBJFLAG_WEAPON_40000000, 0, 0, WEAPON_EYESPY)
|
||||
tag(0x24, -1)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_010B, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_010C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_010E, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_010F, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0110, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0111, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0112, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0113, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0114, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0115, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0116, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0117, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0119, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_011D, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_011C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_011B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0118, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_011A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_010B, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_010C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_010E, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_010F, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0110, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0111, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0112, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0113, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0114, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0115, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0116, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0117, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0119, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_011D, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_011C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_011B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_0118, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BARREL, PAD_PETE_011A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DUMPSTER, PAD_PETE_0106, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DUMPSTER, PAD_PETE_0107, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DUMPSTER, PAD_PETE_0108, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
|
|
|
|||
|
|
@ -337,7 +337,7 @@ u32 props[] = {
|
|||
tag(0x2a, 1)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_RIT_011A, OBJFLAG_00000002 | OBJFLAG_00000008 | OBJFLAG_INVINCIBLE | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_REMOVEWHENDESTROYED, 0, 1000, 3, 3, 3, 0)
|
||||
tag(0x03, 1)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_RIT_0112, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, PAD_RIT_0112, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 18)
|
||||
tag(0x0f, 3)
|
||||
tag(0x05, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_RIT_010C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x010c, 0x010d, -1, -1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x1b000000)
|
||||
|
|
@ -443,9 +443,9 @@ u32 props[] = {
|
|||
tag(0x1c, 1)
|
||||
door(0x0100, MODEL_DD_GRATE, PAD_RIT_00F0, OBJFLAG_ILLUMINATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00010000, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000010, 0x00000384, 0x00000000, 0x00000000, 0x00000000)
|
||||
tag(0x1e, 1)
|
||||
singlemonitor(0x0100, MODEL_GOODSTATION, PAD_RIT_0168, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_GOODSTATION, PAD_RIT_0168, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
tag(0x21, 1)
|
||||
singlemonitor(0x0100, MODEL_GOODSTATION, PAD_RIT_0167, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_GOODSTATION, PAD_RIT_0167, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
tag(0x00, 1)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_RIT_00B3, OBJFLAG_00000001 | OBJFLAG_00000100, 0, OBJFLAG3_PLAYERUNDROPPABLE, WEAPON_SUITCASE)
|
||||
rename_object(-1, WEAPON_SUITCASE, L_RIT_010, L_RIT_011, L_RIT_012, L_RIT_013, L_RIT_014) // "Obtain Suitcase."
|
||||
|
|
@ -453,7 +453,7 @@ u32 props[] = {
|
|||
weapon(0x0180, MODEL_CHRBRIEFCASE, -1, OBJFLAG_00000001 | OBJFLAG_00000100, 0, OBJFLAG3_PLAYERUNDROPPABLE, WEAPON_SUITCASE)
|
||||
rename_object(-1, WEAPON_SUITCASE, L_RIT_010, L_RIT_011, L_RIT_012, L_RIT_013, L_RIT_014) // "Obtain Suitcase."
|
||||
tag(0x24, 1)
|
||||
stdobject(0x0100, MODEL_PRESCAPSULE, PAD_RIT_0171, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001 | OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 32000)
|
||||
stdobject(0x0100, MODEL_PRESCAPSULE, PAD_RIT_0171, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 32000)
|
||||
glass(0x0100, MODEL_WINDOW, PAD_RIT_016D, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, PAD_RIT_016E, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, PAD_RIT_016F, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
|
|
@ -474,10 +474,10 @@ u32 props[] = {
|
|||
tag(0x34, 4)
|
||||
tag(0x35, 4)
|
||||
tag(0x36, 4)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, PAD_RIT_00CE, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, PAD_RIT_00CF, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, PAD_RIT_00D0, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, PAD_RIT_00D1, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, PAD_RIT_00CE, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, PAD_RIT_00CF, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, PAD_RIT_00D0, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, PAD_RIT_00D1, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
tag(0x2c, 1)
|
||||
shield(0x0100, MODEL_CHRSHIELD, PAD_RIT_016C, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x2d, 1)
|
||||
|
|
|
|||
|
|
@ -675,7 +675,7 @@ u32 props[] = {
|
|||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_SEV_0490, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
tag(OBJ_CONSOLE, 1)
|
||||
#if VERSION >= VERSION_PAL_BETA
|
||||
multimonitor(0x0099, MODEL_PD_CONSOLE, PAD_SEV_0435, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 0, 0)
|
||||
multimonitor(0x0099, MODEL_PD_CONSOLE, PAD_SEV_0435, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 0, 0)
|
||||
#else
|
||||
multimonitor(0x0099, MODEL_PD_CONSOLE, PAD_SEV_0435, OBJFLAG_00000001 | OBJFLAG_00000100, 0, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 0, 0)
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -299,11 +299,11 @@ u32 props[] = {
|
|||
tag(0x31, 5)
|
||||
tag(0x32, 5)
|
||||
tag(0x33, 5)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_SHO_00D5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_SHO_010A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_SHO_010B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_SHO_010C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_SHO_010D, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_SHO_00D5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_SHO_010A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_SHO_010B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_SHO_010C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_SHO_010D, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x27, -3)
|
||||
tag(0x28, -3)
|
||||
tag(0x29, -3)
|
||||
|
|
@ -354,10 +354,10 @@ u32 props[] = {
|
|||
tag(0x05, 1)
|
||||
lift(0x0100, MODEL_SKEDARBRIDGE, PAD_SHO_0135, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x0135, 0x0134, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000471c, 0x00a6aaaa, 0x00000000)
|
||||
tag(0x08, 1)
|
||||
stdobject(0x0100, MODEL_TARGETAMP, PAD_SHO_0001, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_TARGETAMP, PAD_SHO_0001, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
rename_object(-1, WEAPON_TARGETAMPLIFIER, L_SHO_020, L_SHO_021, L_SHO_022, L_SHO_023, L_SHO_024) // "Obtain Target Amplifier."
|
||||
tag(0x35, 1)
|
||||
stdobject(0x0100, MODEL_TARGETAMP, PAD_SHO_0001, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_TARGETAMP, PAD_SHO_0001, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
rename_object(-1, WEAPON_TARGETAMPLIFIER, L_SHO_020, L_SHO_021, L_SHO_022, L_SHO_023, L_SHO_024) // "Obtain Target Amplifier."
|
||||
tag(0x0b, 1)
|
||||
multimonitor(0x0019, MODEL_COMHUB, PAD_SHO_0137, OBJFLAG_00000002 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, 0, OBJFLAG3_INTERACTABLE, 1000, 3, 3, 3, 0)
|
||||
|
|
|
|||
|
|
@ -179,13 +179,13 @@ u32 props[] = {
|
|||
tag(0x31, 5)
|
||||
tag(0x32, 5)
|
||||
tag(0x33, 5)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_00D5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010D, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_00D5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010D, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x3d, 1)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_003B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_003B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNNOSHAD1, PAD_STAT_014F, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNNOSHAD2, PAD_STAT_0150, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_SK_DOOR1, PAD_STAT_00EB, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000400)
|
||||
|
|
@ -261,7 +261,7 @@ u32 props[] = {
|
|||
door(0x0100, MODEL_SK_CRYOPOD1_BOT, PAD_STAT_0107, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000eb68, 0x0000eb68, 0x0001aaaa, 0x00002aaa, 0x00002aaa, 0, DOORTYPE_VERTICAL, 0x00000000, 0x00000384, 0x00000000, 0x00000001, 0x00000000)
|
||||
door(0x0100, MODEL_SK_CRYOPOD1_TOP, PAD_STAT_0108, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x00010000, 0x0001aaaa, 0x00002aaa, 0x00002aaa, 0, DOORTYPE_VERTICAL, 0x00000000, 0x00000384, 0x00000000, 0xffffffff, 0x00000000)
|
||||
tag(0x40, 1)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_003B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_003B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
pad_effect(PADEFFECT_SPARKS, 0x0112)
|
||||
pad_effect(PADEFFECT_SPARKS, 0x0117)
|
||||
pad_effect(PADEFFECT_SPARKS, 0x0113)
|
||||
|
|
|
|||
|
|
@ -394,11 +394,11 @@ u32 props[] = {
|
|||
door(0x0100, MODEL_A51_HORIZ_DOOR_BOT, PAD_TRA_02C3, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000003c, 0x00000000, 0x00000001, 0x00000100)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_TOP, PAD_TRA_02C4, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0fffffff, 0x00000000, 0xffffffff, 0x00000000)
|
||||
tag(0x02, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_TRA_013F, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, PAD_TRA_013F, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_REMOVEWHENDESTROYED | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x03, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERSTATION, PAD_TRA_048E, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_SINISTERSTATION, PAD_TRA_048E, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
tag(0x04, 1)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_TRA_03FD, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
singlemonitor(0x0033, MODEL_SINISTERSTATION, PAD_TRA_03FD, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000, 3)
|
||||
glass(0x0100, MODEL_MEDLABWIN1, PAD_TRA_0436, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH, OBJFLAG2_BULLETPROOF, 0, 1000)
|
||||
glass(0x0100, MODEL_MEDLABWIN2, PAD_TRA_0437, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH, OBJFLAG2_BULLETPROOF, 0, 1000)
|
||||
glass(0x0100, MODEL_MEDLABWIN2, PAD_TRA_0438, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH, OBJFLAG2_BULLETPROOF, 0, 1000)
|
||||
|
|
@ -498,7 +498,7 @@ u32 props[] = {
|
|||
door(0x0100, MODEL_A51_HORIZ_DOOR_GL, PAD_TRA_0264, OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDFRONT, 0, 1000, 0x0000f333, 0x0000f333, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_WINDOWED, DOORTYPE_VERTICAL, 0x00000040, 0x00000258, 0x01f407d0, 0x00000001, 0x00000100)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_BOT, PAD_TRA_0265, OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDBACK, 0, 1000, 0x0000f333, 0x0000f333, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, 0, DOORTYPE_VERTICAL, 0x00000040, 0x00000258, 0x00000000, 0xffffffff, 0x00000000)
|
||||
tag(0x14, 1)
|
||||
stdobject(0x0100, MODEL_A51DESKENT, PAD_TRA_048A, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_INTERACTABLE, 1000)
|
||||
stdobject(0x0100, MODEL_A51DESKENT, PAD_TRA_048A, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_INTERACTABLE, 1000)
|
||||
stdobject(0x0100, MODEL_LAB_CONTAINER, PAD_TRA_048B, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_LAB_CONTAINER, PAD_TRA_048C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_LAB_CONTAINER, PAD_TRA_048D, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
|
|
@ -598,7 +598,7 @@ u32 props[] = {
|
|||
weapon(0x0100, MODEL_CHRFALCON2SCOPE, 0x0024, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_20000000, 0, 0, WEAPON_FALCON2_SCOPE)
|
||||
link_guns(-1, -2)
|
||||
tag(0x3b, 1)
|
||||
weapon(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_TRA_0567, OBJFLAG_00000001 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_TRA_0567, OBJFLAG_00000001 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
pad_effect(0x00000001, 0x00000129)
|
||||
endprops
|
||||
};
|
||||
|
|
|
|||
|
|
@ -320,13 +320,13 @@ u32 props[] = {
|
|||
stdobject(0x0100, MODEL_PC1, PAD_WAX_01AE, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, PAD_WAX_01B1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x0d, 1)
|
||||
stdobject(0x0100, MODEL_LIGHTSWITCH2, PAD_WAX_013E, OBJFLAG_00000001, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_LIGHTSWITCH2, PAD_WAX_013E, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_WAX_01B3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, PAD_WAX_01B4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, PAD_WAX_01B5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, PAD_WAX_01B2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x0c, 1)
|
||||
stdobject(0x0100, MODEL_PC1, PAD_WAX_01B6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, PAD_WAX_01B6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOANTI, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, PAD_WAX_00DB, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x36, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, PAD_WAX_01B7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
|
|
@ -498,9 +498,9 @@ u32 props[] = {
|
|||
camera2(0x0000, 0xffff67da, 0xfffd8eec, 0xfffe7c44, 0x0004a147, 0x0005f851, 0x00000219)
|
||||
tag(0x16, -1)
|
||||
tag(0x04, 1)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_WAX_025C, OBJFLAG_00000002, OBJFLAG2_00000001, 0, 1000, 3, 3, 3, 0)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_WAX_025C, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3, 3, 3, 0)
|
||||
tag(0x03, 1)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_WAX_013C, OBJFLAG_00000002, OBJFLAG2_00000001, 0, 1000, 3, 3, 3, 0)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_WAX_013C, OBJFLAG_00000002, OBJFLAG2_IMMUNETOANTI, 0, 1000, 3, 3, 3, 0)
|
||||
tag(OBJ_LIGHTSWITCH, 1)
|
||||
stdobject(0x0100, MODEL_LIGHTSWITCH, PAD_WAX_013D, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_INTERACTABLE, 1000)
|
||||
tag(0x10, 1)
|
||||
|
|
@ -549,41 +549,41 @@ u32 props[] = {
|
|||
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_WAX_011F, OBJFLAG_00000001 | OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_WAX_0120, OBJFLAG_00000001 | OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
tag(0x52, 1)
|
||||
stdobject(0x0100, MODEL_SKEDARBOMB, PAD_WAX_0011, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SKEDARBOMB, PAD_WAX_0011, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
rename_object(-1, WEAPON_SKEDARBOMB, L_WAX_017, L_WAX_018, L_WAX_019, L_WAX_020, L_WAX_021) // ""
|
||||
tag(0x53, 1)
|
||||
stdobject(0x0100, MODEL_SKEDARBOMB, PAD_WAX_0011, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SKEDARBOMB, PAD_WAX_0011, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_BOUNCEIFSHOT | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
rename_object(-1, WEAPON_SKEDARBOMB, L_WAX_017, L_WAX_018, L_WAX_019, L_WAX_020, L_WAX_021) // ""
|
||||
tag(0x54, 1)
|
||||
stdobject(0x0100, MODEL_SKEDARBOMB, PAD_WAX_0257, OBJFLAG_00000001 | OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_INVINCIBLE, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, OBJFLAG3_INTERACTABLE, 1000)
|
||||
stdobject(0x0100, MODEL_SKEDARBOMB, PAD_WAX_0257, OBJFLAG_00000001 | OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, OBJFLAG3_INTERACTABLE, 1000)
|
||||
tag(0x41, 1)
|
||||
shield(0x0100, MODEL_CHRSHIELD, 0x000a, OBJFLAG_00000001 | OBJFLAG_ASSIGNEDTOCHR, OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x42, 1)
|
||||
shield(0x0100, MODEL_CHRSHIELD, PAD_WAX_025F, OBJFLAG_00000001, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x43, 1)
|
||||
weapon(0x0100, MODEL_CHRPCGUN, PAD_WAX_01D2, OBJFLAG_00000008, OBJFLAG2_00000001, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRPCGUN, PAD_WAX_01D2, OBJFLAG_00000008, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_LAPTOPGUN)
|
||||
tag(0x44, 1)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, PAD_WAX_01D5, OBJFLAG_00000008, OBJFLAG2_00000001, 0, WEAPON_FALCON2)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, PAD_WAX_01D5, OBJFLAG_00000008, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_FALCON2)
|
||||
tag(0x45, 1)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, PAD_WAX_01D4, OBJFLAG_00000008, OBJFLAG2_00000001, 0, WEAPON_FALCON2)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, PAD_WAX_01D4, OBJFLAG_00000008, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_FALCON2)
|
||||
tag(0x46, 1)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_WAX_01D6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_SMG)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_WAX_01D6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_SMG)
|
||||
tag(0x47, 1)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_WAX_01D7, OBJFLAG_00000001, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_WAX_01D7, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x48, 1)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_WAX_01D8, OBJFLAG_00000001, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_WAX_01D8, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x49, 1)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_WAX_01D9, OBJFLAG_00000001, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_WAX_01D9, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x4a, 1)
|
||||
ammocrate(0x0100, MODEL_CHRFALCON2, PAD_WAX_01DA, OBJFLAG_00000001, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0100, MODEL_CHRFALCON2, PAD_WAX_01DA, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x4a, 1)
|
||||
ammocrate(0x0100, MODEL_CHRFALCON2, PAD_WAX_01DA, OBJFLAG_00000001, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0100, MODEL_CHRFALCON2, PAD_WAX_01DA, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x4b, 1)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_WAX_01DB, OBJFLAG_00000001, OBJFLAG2_00000001, 0, 1000, AMMOTYPE_PISTOL)
|
||||
ammocrate(0x0019, MODEL_MULTI_AMMO_CRATE, PAD_WAX_01DB, OBJFLAG_00000001, OBJFLAG2_IMMUNETOANTI, 0, 1000, AMMOTYPE_PISTOL)
|
||||
tag(0x4c, 1)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_WAX_025D, OBJFLAG_00000008, OBJFLAG2_00000001, 0, WEAPON_CMP150)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_WAX_025D, OBJFLAG_00000008, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_CMP150)
|
||||
tag(0x4d, 1)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_WAX_025E, OBJFLAG_00000008, OBJFLAG2_00000001, 0, WEAPON_CMP150)
|
||||
weapon(0x0100, MODEL_CHRCMP150, PAD_WAX_025E, OBJFLAG_00000008, OBJFLAG2_IMMUNETOANTI, 0, WEAPON_CMP150)
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -21731,7 +21731,7 @@ void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum)
|
|||
#endif
|
||||
}
|
||||
|
||||
void bgunPlayGlassHitSound(struct coord *pos, s16 *rooms, s32 arg2)
|
||||
void bgunPlayGlassHitSound(struct coord *pos, s16 *rooms, s32 texturenum)
|
||||
{
|
||||
if (g_Vars.lvupdate240 > 0) {
|
||||
struct sndstate **handle = bgunAllocateAudioHandle();
|
||||
|
|
|
|||
|
|
@ -3688,7 +3688,7 @@ void chrEmitSparks(struct chrdata *chr, struct prop *prop, s32 hitpart, struct c
|
|||
s32 race;
|
||||
|
||||
if (chrIsUsingPaintball(chr2)) {
|
||||
sparksCreate(chrprop->rooms[0], chrprop, coord, coord2, 0, SPARKTYPE_19);
|
||||
sparksCreate(chrprop->rooms[0], chrprop, coord, coord2, 0, SPARKTYPE_PAINT);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -5348,7 +5348,7 @@ void chrHit(struct shotdata *shotdata, struct hit *hit)
|
|||
type->unk04[index],
|
||||
1,
|
||||
hit->prop,
|
||||
hit->unk40,
|
||||
hit->mtxindex,
|
||||
0,
|
||||
g_Vars.currentplayer->prop->chr,
|
||||
0);
|
||||
|
|
@ -5384,7 +5384,7 @@ void chrHit(struct shotdata *shotdata, struct hit *hit)
|
|||
type->unk04[index],
|
||||
1,
|
||||
chr->weapons_held[2],
|
||||
hit->unk40,
|
||||
hit->mtxindex,
|
||||
0,
|
||||
g_Vars.currentplayer->prop->chr,
|
||||
0);
|
||||
|
|
|
|||
|
|
@ -18291,13 +18291,13 @@ glabel var7f1a9184
|
|||
// sp210 = true;
|
||||
//
|
||||
// if (chrIsUsingPaintball(chr)) {
|
||||
// sparksCreate(hitrooms[0], hitprop, &hitpos, NULL, NULL, SPARKTYPE_19);
|
||||
// sparksCreate(hitrooms[0], hitprop, &hitpos, NULL, NULL, SPARKTYPE_PAINT);
|
||||
// } else {
|
||||
// sparksCreate(hitrooms[0], hitprop, &hitpos, NULL, NULL, SPARKTYPE_00);
|
||||
// }
|
||||
//
|
||||
// if (g_MissionConfig.iscoop && chr->team == TEAM_ALLY
|
||||
// && (hitobj->flags2 & OBJFLAG2_00000001)) {
|
||||
// && (hitobj->flags2 & OBJFLAG2_IMMUNETOANTI)) {
|
||||
// // empty
|
||||
// } else {
|
||||
// objTakeGunfire(hitobj, gsetGetDamage(&gset), &hitpos, gset.weaponnum, playernum);
|
||||
|
|
@ -18310,7 +18310,7 @@ glabel var7f1a9184
|
|||
// bgunPlayBgHitSound(&gset, &hitpos, -1, hitrooms);
|
||||
//
|
||||
// if (chrIsUsingPaintball(chr)) {
|
||||
// sparksCreate(hitrooms[0], 0, &hitpos, NULL, NULL, SPARKTYPE_19);
|
||||
// sparksCreate(hitrooms[0], 0, &hitpos, NULL, NULL, SPARKTYPE_PAINT);
|
||||
// } else {
|
||||
// sparksCreate(hitrooms[0], 0, &hitpos, NULL, NULL, SPARKTYPE_00);
|
||||
// }
|
||||
|
|
|
|||
|
|
@ -841,7 +841,7 @@ void explosionInflictDamage(struct prop *expprop)
|
|||
|
||||
if (g_Vars.antiplayernum >= 0
|
||||
&& g_Vars.antiplayernum == exp->owner
|
||||
&& (obj->flags2 & OBJFLAG2_00000001)) {
|
||||
&& (obj->flags2 & OBJFLAG2_IMMUNETOANTI)) {
|
||||
// anti cannot damage this obj
|
||||
} else if (isfirstframe) {
|
||||
// Unblock path if this object is a path blocker
|
||||
|
|
|
|||
|
|
@ -1743,10 +1743,10 @@ void lvUpdateSoloHandicaps(void)
|
|||
if (g_Vars.antiplayernum >= 0) {
|
||||
if (g_Difficulty == DIFF_A) {
|
||||
g_CameraWaitMultiplier = 2;
|
||||
var8006994c = 2;
|
||||
g_CctvDamageMultiplier = 2;
|
||||
var80069950 = 0.5f;
|
||||
var80069954 = 0.5f;
|
||||
var80069958 = 2;
|
||||
g_AutogunDamageMultiplier = 2;
|
||||
g_EnemyAccuracyScale = 0.5f;
|
||||
g_DamageReceivedScale = 0.35f;
|
||||
g_DamageDealtScale = 4;
|
||||
|
|
@ -1756,10 +1756,10 @@ void lvUpdateSoloHandicaps(void)
|
|||
g_AttackWalkDurationMultiplier = 0.2f;
|
||||
} else if (g_Difficulty == DIFF_SA) {
|
||||
g_CameraWaitMultiplier = 2;
|
||||
var8006994c = 1.5f;
|
||||
g_CctvDamageMultiplier = 1.5f;
|
||||
var80069950 = 0.5f;
|
||||
var80069954 = 0.5f;
|
||||
var80069958 = 1.5f;
|
||||
g_AutogunDamageMultiplier = 1.5f;
|
||||
g_EnemyAccuracyScale = 0.6f;
|
||||
g_DamageReceivedScale = 0.5f;
|
||||
g_DamageDealtScale = 3;
|
||||
|
|
@ -1769,10 +1769,10 @@ void lvUpdateSoloHandicaps(void)
|
|||
g_AttackWalkDurationMultiplier = 0.5f;
|
||||
} else {
|
||||
g_CameraWaitMultiplier = 2;
|
||||
var8006994c = 1;
|
||||
g_CctvDamageMultiplier = 1;
|
||||
var80069950 = 0.5f;
|
||||
var80069954 = 0.5f;
|
||||
var80069958 = 1;
|
||||
g_AutogunDamageMultiplier = 1;
|
||||
g_EnemyAccuracyScale = 0.7f;
|
||||
g_DamageReceivedScale = 0.65f;
|
||||
g_DamageDealtScale = 2;
|
||||
|
|
@ -1784,10 +1784,10 @@ void lvUpdateSoloHandicaps(void)
|
|||
} else if (g_Vars.coopplayernum >= 0) {
|
||||
if (g_Difficulty == DIFF_A) {
|
||||
g_CameraWaitMultiplier = 2;
|
||||
var8006994c = 2;
|
||||
g_CctvDamageMultiplier = 2;
|
||||
var80069950 = 0.5f;
|
||||
var80069954 = 0.5f;
|
||||
var80069958 = 2;
|
||||
g_AutogunDamageMultiplier = 2;
|
||||
g_EnemyAccuracyScale = 0.6f;
|
||||
g_DamageReceivedScale = 0.5f;
|
||||
g_DamageDealtScale = 2;
|
||||
|
|
@ -1797,10 +1797,10 @@ void lvUpdateSoloHandicaps(void)
|
|||
g_AttackWalkDurationMultiplier = 0.2f;
|
||||
} else if (g_Difficulty == DIFF_SA) {
|
||||
g_CameraWaitMultiplier = 1;
|
||||
var8006994c = 1;
|
||||
g_CctvDamageMultiplier = 1;
|
||||
var80069950 = 0.75f;
|
||||
var80069954 = 1;
|
||||
var80069958 = 1;
|
||||
g_AutogunDamageMultiplier = 1;
|
||||
g_EnemyAccuracyScale = 0.75f;
|
||||
g_DamageReceivedScale = 1;
|
||||
g_DamageDealtScale = 1;
|
||||
|
|
@ -1814,10 +1814,10 @@ void lvUpdateSoloHandicaps(void)
|
|||
g_AttackWalkDurationMultiplier = 0.5f;
|
||||
} else {
|
||||
g_CameraWaitMultiplier = 1;
|
||||
var8006994c = 1;
|
||||
g_CctvDamageMultiplier = 1;
|
||||
var80069950 = 1;
|
||||
var80069954 = 1.5f;
|
||||
var80069958 = 1;
|
||||
g_AutogunDamageMultiplier = 1;
|
||||
g_EnemyAccuracyScale = 1.5f;
|
||||
g_DamageReceivedScale = 1.5f;
|
||||
g_DamageDealtScale = 1;
|
||||
|
|
@ -1850,10 +1850,10 @@ void lvUpdateSoloHandicaps(void)
|
|||
}
|
||||
|
||||
g_CameraWaitMultiplier = 2;
|
||||
var8006994c = 2;
|
||||
g_CctvDamageMultiplier = 2;
|
||||
var80069950 = 0.5f * frac;
|
||||
var80069954 = 0.5f * frac;
|
||||
var80069958 = 2;
|
||||
g_AutogunDamageMultiplier = 2;
|
||||
g_EnemyAccuracyScale = 0.6f;
|
||||
g_DamageReceivedScale = 0.5f * frac;
|
||||
g_DamageDealtScale = 2;
|
||||
|
|
@ -1863,10 +1863,10 @@ void lvUpdateSoloHandicaps(void)
|
|||
g_AttackWalkDurationMultiplier = 0.2f;
|
||||
} else if (g_Difficulty == DIFF_SA) {
|
||||
g_CameraWaitMultiplier = 1;
|
||||
var8006994c = 1;
|
||||
g_CctvDamageMultiplier = 1;
|
||||
var80069950 = 0.75f;
|
||||
var80069954 = 0.75f;
|
||||
var80069958 = 1;
|
||||
g_AutogunDamageMultiplier = 1;
|
||||
g_EnemyAccuracyScale = 0.8f;
|
||||
g_DamageReceivedScale = 0.6f;
|
||||
g_DamageDealtScale = 1;
|
||||
|
|
@ -1880,10 +1880,10 @@ void lvUpdateSoloHandicaps(void)
|
|||
g_AttackWalkDurationMultiplier = 0.5f;
|
||||
} else if (g_Difficulty == DIFF_PA) {
|
||||
g_CameraWaitMultiplier = 1;
|
||||
var8006994c = 1;
|
||||
g_CctvDamageMultiplier = 1;
|
||||
var80069950 = 1;
|
||||
var80069954 = 1;
|
||||
var80069958 = 1;
|
||||
g_AutogunDamageMultiplier = 1;
|
||||
g_EnemyAccuracyScale = 1.175f;
|
||||
g_DamageReceivedScale = 1;
|
||||
g_DamageDealtScale = 1;
|
||||
|
|
@ -1897,10 +1897,10 @@ void lvUpdateSoloHandicaps(void)
|
|||
g_AttackWalkDurationMultiplier = 1;
|
||||
} else if (g_Difficulty == DIFF_PD) {
|
||||
g_CameraWaitMultiplier = 1;
|
||||
var8006994c = 1;
|
||||
g_CctvDamageMultiplier = 1;
|
||||
var80069950 = 1;
|
||||
var80069954 = 1;
|
||||
var80069958 = 1;
|
||||
g_AutogunDamageMultiplier = 1;
|
||||
g_EnemyAccuracyScale = 1.1f;
|
||||
g_DamageReceivedScale = 1;
|
||||
g_DamageDealtScale = 1;
|
||||
|
|
|
|||
|
|
@ -869,7 +869,7 @@ struct prop *shotCalculateHits(s32 handnum, bool arg1, struct coord *arg2, struc
|
|||
sparktype = SPARKTYPE_00;
|
||||
|
||||
if (chrIsUsingPaintball(g_Vars.currentplayer->prop->chr)) {
|
||||
sparktype = SPARKTYPE_19;
|
||||
sparktype = SPARKTYPE_PAINT;
|
||||
} else {
|
||||
switch (shotdata.gset.weaponnum) {
|
||||
case WEAPON_FARSIGHT:
|
||||
|
|
@ -1075,7 +1075,7 @@ void func0f061fa8(struct shotdata *shotdata, struct prop *prop, f32 arg2, s32 hi
|
|||
hit->hitpart = hitpart;
|
||||
hit->node = node;
|
||||
hit->hitthing = *hitthing;
|
||||
hit->unk40 = arg6;
|
||||
hit->mtxindex = arg6;
|
||||
hit->unk44 = arg7;
|
||||
hit->model = model;
|
||||
hit->unk4c = arg9;
|
||||
|
|
|
|||
1724
src/game/propobj.c
1724
src/game/propobj.c
File diff suppressed because it is too large
Load Diff
|
|
@ -291,10 +291,10 @@ void propsReset(void)
|
|||
g_EmbedProp = NULL;
|
||||
g_EmbedHitPart = -1;
|
||||
g_CameraWaitMultiplier = 1;
|
||||
var8006994c = 1;
|
||||
g_CctvDamageMultiplier = 1;
|
||||
var80069950 = 1;
|
||||
var80069954 = 1;
|
||||
var80069958 = 1;
|
||||
g_AutogunDamageMultiplier = 1;
|
||||
g_AmmoMultiplier = 1;
|
||||
|
||||
g_MaxThrownLaptops = g_Vars.normmplayerisrunning ? 12 : PLAYERCOUNT();
|
||||
|
|
@ -1341,7 +1341,7 @@ void setupCreateCctv(struct cctvobj *cctv, s32 cmdindex)
|
|||
|
||||
if (cctv->lookatpadnum >= 0) {
|
||||
struct coord lenspos;
|
||||
union modelrodata *lens = modelGetPartRodata(obj->model->filedata, MODELPART_CCTV_LENS);
|
||||
union modelrodata *lens = modelGetPartRodata(obj->model->filedata, MODELPART_CCTV_CASING);
|
||||
struct pad pad;
|
||||
f32 xdiff;
|
||||
f32 ydiff;
|
||||
|
|
|
|||
|
|
@ -194,7 +194,7 @@ void sparksCreate(s32 room, struct prop *prop, struct coord *pos, struct coord *
|
|||
} else if (typenum == SPARKTYPE_03) {
|
||||
type->unk20 = colours[2];
|
||||
}
|
||||
} else if (typenum == SPARKTYPE_19) {
|
||||
} else if (typenum == SPARKTYPE_PAINT) {
|
||||
type->unk1c = (random() % 2 ? 0xff000000 : 0) | (random() % 2 ? 0x00ff0000 : 0) | (random() % 2 ? 0x0000ff00 : 0) | 0xff;
|
||||
|
||||
if (type->unk1c == 0x000000ff) {
|
||||
|
|
|
|||
|
|
@ -2135,8 +2135,8 @@
|
|||
#define MODELPART_CALLISTO_0028 0x0028 // toggle
|
||||
#define MODELPART_CALLISTO_0032 0x0032 // position
|
||||
#define MODELPART_CALLISTO_0037 0x0037 // position
|
||||
#define MODELPART_CCTV_LENS 0x0000 // position
|
||||
#define MODELPART_CCTV_0001 0x0001 // dl
|
||||
#define MODELPART_CCTV_CASING 0x0000 // position
|
||||
#define MODELPART_CCTV_LENS 0x0001 // dl
|
||||
#define MODELPART_CCTV_0002 0x0002 // bbox
|
||||
#define MODELPART_CCTV_0003 0x0003 // toggle
|
||||
#define MODELPART_CHOPPER_0000 0x0000 // position
|
||||
|
|
@ -2944,7 +2944,7 @@
|
|||
#define OBJFLAG_COLLECTABLE 0x00040000
|
||||
#define OBJFLAG_THROWNLAPTOP 0x00080000
|
||||
#define OBJFLAG_UNCOLLECTABLE 0x00100000
|
||||
#define OBJFLAG_REACTIFSHOT 0x00200000 // Bounce or explode
|
||||
#define OBJFLAG_BOUNCEIFSHOT 0x00200000 // Bounce or explode
|
||||
#define OBJFLAG_00400000 0x00400000 // Not used in scripts
|
||||
#define OBJFLAG_00800000 0x00800000 // Not used in scripts
|
||||
#define OBJFLAG_01000000 0x01000000 // Editor: "Embedded Object"
|
||||
|
|
@ -2976,7 +2976,7 @@
|
|||
#define OBJFLAG_DOOR_TWOWAY 0x80000000 // Door swings in both directions
|
||||
|
||||
// obj->flags2
|
||||
#define OBJFLAG2_00000001 0x00000001 // Used only in CI Training
|
||||
#define OBJFLAG2_IMMUNETOANTI 0x00000001 // Counter-op cannot damage this object
|
||||
#define OBJFLAG2_00000002 0x00000002 // Ruins spikes
|
||||
#define OBJFLAG2_SKIPDOORLOCKEDMSG 0x00000004
|
||||
#define OBJFLAG2_00000008 0x00000008 // Editor: "Don't load in Multiplayer"
|
||||
|
|
@ -3659,22 +3659,22 @@
|
|||
#define SOUNDMODE_HEADPHONE 2
|
||||
#define SOUNDMODE_SURROUND 3
|
||||
|
||||
#define SPARKTYPE_00 0x00
|
||||
#define SPARKTYPE_01 0x01
|
||||
#define SPARKTYPE_02 0x02
|
||||
#define SPARKTYPE_03 0x03
|
||||
#define SPARKTYPE_04 0x04
|
||||
#define SPARKTYPE_09 0x09
|
||||
#define SPARKTYPE_0A 0x0a
|
||||
#define SPARKTYPE_0C 0x0c
|
||||
#define SPARKTYPE_0B 0x0b
|
||||
#define SPARKTYPE_0D 0x0d
|
||||
#define SPARKTYPE_0F 0x0f
|
||||
#define SPARKTYPE_16 0x16
|
||||
#define SPARKTYPE_17 0x17
|
||||
#define SPARKTYPE_18 0x18
|
||||
#define SPARKTYPE_19 0x19
|
||||
#define SPARKTYPE_1A 0x1a
|
||||
#define SPARKTYPE_00 0x00
|
||||
#define SPARKTYPE_01 0x01
|
||||
#define SPARKTYPE_02 0x02
|
||||
#define SPARKTYPE_03 0x03
|
||||
#define SPARKTYPE_04 0x04
|
||||
#define SPARKTYPE_09 0x09
|
||||
#define SPARKTYPE_0A 0x0a
|
||||
#define SPARKTYPE_0C 0x0c
|
||||
#define SPARKTYPE_0B 0x0b
|
||||
#define SPARKTYPE_0D 0x0d
|
||||
#define SPARKTYPE_0F 0x0f
|
||||
#define SPARKTYPE_16 0x16
|
||||
#define SPARKTYPE_17 0x17
|
||||
#define SPARKTYPE_18 0x18
|
||||
#define SPARKTYPE_PAINT 0x19
|
||||
#define SPARKTYPE_1A 0x1a
|
||||
|
||||
#define SPAWNFLAG_FORCESUNGLASSES 0x00000001 // 100% chance of wearing sunglasses if head model supports it
|
||||
#define SPAWNFLAG_MAYBESUNGLASSES 0x00000002 // 50% chance of wearing sunglasses if head model supports it
|
||||
|
|
|
|||
|
|
@ -220,10 +220,10 @@ extern struct blockedpathobj *g_BlockedPaths;
|
|||
extern struct prop *g_EmbedProp;
|
||||
extern s32 g_EmbedHitPart;
|
||||
extern f32 g_CameraWaitMultiplier;
|
||||
extern f32 var8006994c;
|
||||
extern f32 g_CctvDamageMultiplier;
|
||||
extern f32 var80069950;
|
||||
extern f32 var80069954;
|
||||
extern f32 var80069958;
|
||||
extern f32 g_AutogunDamageMultiplier;
|
||||
extern f32 g_AmmoMultiplier;
|
||||
extern struct padeffectobj *g_PadEffects;
|
||||
extern s32 g_LastPadEffectIndex;
|
||||
|
|
|
|||
|
|
@ -142,7 +142,7 @@ s32 bgunAllocateFireslot(void);
|
|||
void bgunRender(Gfx **gdl);
|
||||
struct sndstate **bgunAllocateAudioHandle(void);
|
||||
void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum);
|
||||
void bgunPlayGlassHitSound(struct coord *pos, s16 *rooms, s32 arg2);
|
||||
void bgunPlayGlassHitSound(struct coord *pos, s16 *rooms, s32 texturenum);
|
||||
void bgunPlayBgHitSound(struct gset *gset, struct coord *arg1, s32 texturenum, s16 *arg3);
|
||||
void bgunSetTriggerOn(s32 handnum, bool on);
|
||||
s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2);
|
||||
|
|
|
|||
|
|
@ -9,10 +9,10 @@ extern u32 var800698f4;
|
|||
extern struct prop *g_EmbedProp;
|
||||
extern s32 g_EmbedHitPart;
|
||||
extern f32 g_CameraWaitMultiplier;
|
||||
extern f32 var8006994c;
|
||||
extern f32 g_CctvDamageMultiplier;
|
||||
extern f32 var80069950;
|
||||
extern f32 var80069954;
|
||||
extern f32 var80069958;
|
||||
extern f32 g_AutogunDamageMultiplier;
|
||||
extern struct beam *g_ThrownLaptopBeams;
|
||||
|
||||
void alarmActivate(void);
|
||||
|
|
@ -227,7 +227,7 @@ bool func0f0849dc(struct model *model, struct modelnode *nodearg, struct coord *
|
|||
u32 add43214321(u32 value);
|
||||
void glassDestroy(struct defaultobj *obj);
|
||||
void doorDestroyGlass(struct doorobj *door);
|
||||
void func0f084f64(struct defaultobj *obj);
|
||||
void cctvHandleLensShot(struct defaultobj *obj);
|
||||
void func0f085050(struct prop *prop, f32 damage, struct coord *pos, s32 arg3, s32 playernum);
|
||||
bool func0f085194(struct defaultobj *obj);
|
||||
bool objIsMortal(struct defaultobj *obj);
|
||||
|
|
|
|||
|
|
@ -1625,7 +1625,7 @@ struct doorobj { // objtype 0x01
|
|||
/*0x7c*/ f32 frac; // 0 = closed, maxfrac = fully open
|
||||
/*0x80*/ f32 fracspeed;
|
||||
/*0x84*/ s8 mode;
|
||||
/*0x85*/ u8 glasshits;
|
||||
/*0x85*/ s8 glasshits;
|
||||
/*0x86*/ s16 fadealpha;
|
||||
/*0x88*/ s16 xludist;
|
||||
/*0x8a*/ s16 opadist;
|
||||
|
|
@ -6390,7 +6390,7 @@ struct hit {
|
|||
/*0x08*/ s32 hitpart;
|
||||
/*0x0c*/ struct modelnode *node;
|
||||
/*0x10*/ struct hitthing hitthing;
|
||||
/*0x40*/ u32 unk40;
|
||||
/*0x40*/ s32 mtxindex;
|
||||
/*0x44*/ struct modelnode *unk44;
|
||||
/*0x48*/ struct model *model;
|
||||
/*0x4c*/ s8 unk4c;
|
||||
|
|
|
|||
Loading…
Reference in New Issue