Split game_11ecf0.c into game_11ecf0.c and rename former to debug.c

This commit is contained in:
Ryan Dwyer 2020-03-23 21:10:35 +10:00
parent 91245f09b3
commit 9aeba51b3e
18 changed files with 38 additions and 30 deletions

View File

@ -122,7 +122,8 @@
src/game/padhalllv.o (section); \
src/game/pad.o (section); \
src/game/pak/pak.o (section); \
src/game/game_11ecf0.o (section); \
src/game/debug.o (section); \
src/game/game_11eff0.o (section); \
src/game/data/ailists.o (section); \
src/game/data/data_020df0.o (section); \
src/game/game_11f000.o (section); \

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@ -15,7 +15,7 @@
#include "game/game_097ba0.h"
#include "game/game_0b63b0.h"
#include "game/game_113220.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_04790.h"

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@ -19,7 +19,7 @@
#include "game/game_0b63b0.h"
#include "game/game_111600.h"
#include "game/game_113220.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/game_127910.h"
#include "game/propobj.h"
#include "gvars/gvars.h"

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@ -25,7 +25,7 @@
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/game_111600.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/game_127910.h"
#include "game/game_129900.h"
#include "game/game_12f6c0.h"

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@ -29,7 +29,7 @@
#include "game/game_0dcdb0.h"
#include "game/game_10ccd0.h"
#include "game/game_111600.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/game_127910.h"
#include "game/game_129900.h"
#include "game/game_12d3f0.h"

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@ -6,7 +6,7 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "gvars/gvars.h"
#include "types.h"
@ -478,15 +478,7 @@ void debug0f11efd4(void)
// empty
}
GLOBAL_ASM(
glabel func0f11efdc
/* f11efdc: 03e00008 */ jr $ra
/* f11efe0: afa40000 */ sw $a0,0x0($sp)
/* f11efe4: 00000000 */ sll $zero,$zero,0x0
/* f11efe8: 00000000 */ sll $zero,$zero,0x0
/* f11efec: 00000000 */ sll $zero,$zero,0x0
/* f11eff0: 03e00008 */ jr $ra
/* f11eff4: 00801025 */ or $v0,$a0,$zero
/* f11eff8: 00000000 */ sll $zero,$zero,0x0
/* f11effc: 00000000 */ sll $zero,$zero,0x0
);
void debug0f11efdc(s32 arg0)
{
// empty
}

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@ -8,7 +8,7 @@
#include "game/data/data_020df0.h"
#include "game/game_005fd0.h"
#include "game/game_092610.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "gvars/gvars.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"

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@ -21,7 +21,7 @@
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/game_0c33f0.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/game_127910.h"
#include "game/game_128f30.h"
#include "game/game_129210.h"

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@ -13,7 +13,7 @@
#include "game/game_0b3350.h"
#include "game/game_0dcdb0.h"
#include "game/game_111600.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/game_127910.h"
#include "game/game_167ae0.h"
#include "game/game_19c990.h"

15
src/game/game_11eff0.c Normal file
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@ -0,0 +1,15 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "types.h"
bool func0f11eff0(s32 arg0)
{
return arg0;
}

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@ -15,7 +15,7 @@
#include "game/game_097ba0.h"
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/game_11f000.h"
#include "game/game_135c70.h"
#include "game/game_13b670.h"

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@ -67,7 +67,7 @@
#include "game/game_0fd660.h"
#include "game/game_107fb0.h"
#include "game/game_10c9c0.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/game_11f000.h"
#include "game/game_127910.h"
#include "game/game_129210.h"

View File

@ -14,7 +14,7 @@
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"
#include "game/game_0b63b0.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/game_127910.h"
#include "game/game_157db0.h"
#include "game/game_179060.h"

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@ -11,7 +11,7 @@
#include "game/game_097970.h"
#include "game/game_0b0420.h"
#include "game/game_0fd660.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/game_127910.h"
#include "game/game_179060.h"
#include "game/game_190260.h"

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@ -11,7 +11,7 @@
#include "game/game_092610.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/game_127910.h"
#include "game/game_1999b0.h"
#include "game/pad.h"

View File

@ -35,7 +35,7 @@
#include "game/game_0dcdb0.h"
#include "game/game_0f09f0.h"
#include "game/game_111600.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/game_127910.h"
#include "game/game_128f30.h"
#include "game/game_129210.h"

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@ -1,5 +1,5 @@
#ifndef IN_GAME_GAME_11ECF0_H
#define IN_GAME_GAME_11ECF0_H
#ifndef IN_GAME_DEBUG_H
#define IN_GAME_DEBUG_H
#include <ultra64.h>
#include "types.h"

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@ -30,7 +30,7 @@
#include "game/game_01b0a0.h"
#include "game/game_095320.h"
#include "game/game_10ccd0.h"
#include "game/game_11ecf0.h"
#include "game/debug.h"
#include "game/game_127910.h"
#include "game/game_1531a0.h"
#include "game/game_166e40.h"