Decompile hudmsgsTick
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177dba1725
commit
9c12bb0e99
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@ -365,7 +365,7 @@ void func0f092a98(s32 channelnum)
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#endif
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if (channel->flags & AUDIOCHANNELFLAG_0200) {
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func0f0ddd44(channelnum);
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hudmsgsHideByChannel(channelnum);
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}
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if (channel->flags & AUDIOCHANNELFLAG_0008) {
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@ -1099,7 +1099,7 @@ glabel var7f1ab740
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.PF0f093364:
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/* f093364: 53200004 */ beqzl $t9,.PF0f093378
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/* f093368: 240a0001 */ li $t2,0x1
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/* f09336c: 0fc378de */ jal func0f0ddd44
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/* f09336c: 0fc378de */ jal hudmsgsHideByChannel
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/* f093370: 8fa40058 */ lw $a0,0x58($sp)
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/* f093374: 240a0001 */ li $t2,0x1
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.PF0f093378:
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@ -1753,7 +1753,7 @@ glabel var7f1ab740
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.L0f093474:
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/* f093474: 51400004 */ beqzl $t2,.L0f093488
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/* f093478: 240b0001 */ addiu $t3,$zero,0x1
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/* f09347c: 0fc37751 */ jal func0f0ddd44
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/* f09347c: 0fc37751 */ jal hudmsgsHideByChannel
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/* f093480: 8fa40058 */ lw $a0,0x58($sp)
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/* f093484: 240b0001 */ addiu $t3,$zero,0x1
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.L0f093488:
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@ -2333,7 +2333,7 @@ glabel var7f1ab740
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.NB0f0919b4:
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/* f0919b4: 51a0000e */ beqzl $t5,.NB0f0919f0
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/* f0919b8: 24190001 */ addiu $t9,$zero,0x1
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/* f0919bc: 0fc36cd5 */ jal func0f0ddd44
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/* f0919bc: 0fc36cd5 */ jal hudmsgsHideByChannel
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/* f0919c0: 8fa40058 */ lw $a0,0x58($sp)
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/* f0919c4: 1000000a */ beqz $zero,.NB0f0919f0
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/* f0919c8: 24190001 */ addiu $t9,$zero,0x1
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1251
src/game/hudmsg.c
1251
src/game/hudmsg.c
File diff suppressed because it is too large
Load Diff
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@ -5301,7 +5301,7 @@ Gfx *titleRenderRarePresents(Gfx *gdl)
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if (var80062868) {
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if (g_TitleAudioHandle == NULL) {
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sndStart(var80095200, SFX_TITLE_RAREPRESENTS, &g_TitleAudioHandle, -1, -1, -1, -1, -1);
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sndStart(var80095200, SFX_HUDMSG, &g_TitleAudioHandle, -1, -1, -1, -1, -1);
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}
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} else {
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if (g_TitleAudioHandle) {
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@ -1106,28 +1106,30 @@
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#define HUDHALIGN_LEFT 1
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#define HUDHALIGN_MIDDLE 2
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#define HUDMSGFLAG_ONLYIFALIVE 0x1
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#define HUDMSGFLAG_2 0x2
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#define HUDMSGFLAG_4 0x4
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#define HUDMSGFLAG_ALLOWDUPES 0x8
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#define HUDMSGFLAG_ONLYIFALIVE 0x01
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#define HUDMSGFLAG_FORCEOFF 0x02 // for subtitles - turn off message immediately rather than when audio finishes
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#define HUDMSGFLAG_NOCHANNEL 0x04 // not linked to audio
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#define HUDMSGFLAG_ALLOWDUPES 0x08
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#define HUDMSGFLAG_DELAY 0x10 // wait minimum 3 frames before showing
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#define HUDMSGREASON_NOCONTROL 0x00000002
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#define HUDMSGSTATE_FREE 0
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#define HUDMSGSTATE_QUEUED 1
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#define HUDMSGSTATE_FADINGIN 3
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#define HUDMSGSTATE_ONSCREEN 4
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#define HUDMSGSTATE_FADINGOUT 5
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#define HUDMSGSTATE_FREE 0
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#define HUDMSGSTATE_QUEUED 1
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#define HUDMSGSTATE_CHOOSETRANSITION 2
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#define HUDMSGSTATE_FADINGIN 3
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#define HUDMSGSTATE_ONSCREEN 4
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#define HUDMSGSTATE_FADINGOUT 5
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#define HUDMSGTYPE_DEFAULT 0
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#define HUDMSGTYPE_OBJECTIVECOMPLETE 1
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#define HUDMSGTYPE_OBJECTIVEFAILED 2
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#define HUDMSGTYPE_3 3
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#define HUDMSGTYPE_4 4
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#define HUDMSGTYPE_SUBTITLE 6
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#define HUDMSGTYPE_INGAMESUBTITLE 6
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#define HUDMSGTYPE_MPSCENARIO 9
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#define HUDMSGTYPE_TRAINING 10
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#define HUDMSGTYPE_11 11
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#define HUDMSGTYPE_CUTSCENESUBTITLE 11
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#define HUDVALIGN_BOTTOM 0
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#define HUDVALIGN_TOP 1
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@ -11,7 +11,7 @@ s32 channelGetUnk06(s32 channelnum);
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u32 func0f09294c(void);
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void func0f092a98(s32 channelnum);
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u32 func0f092b50(void);
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u32 func0f092b7c(void);
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u32 func0f092b7c(s32 channelnum);
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void func0f092c04(s32 channelnum);
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u32 func0f093508(void);
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void func0f093630(struct prop *prop, f32 arg1, s32 arg2);
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@ -10,7 +10,7 @@ Gfx *hudmsgRenderMissionTimer(Gfx *gdl, u32 arg1);
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Gfx *hudmsgRenderZoomRange(Gfx *gdl, s32 arg1);
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Gfx *hudmsgRenderBox(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, f32 bgopacity, u32 bordercolour, f32 textopacity);
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s32 func0f0ddb1c(u32 *arg0, u32 arg1);
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void func0f0ddd44(s32 value);
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void hudmsgsHideByChannel(s32 value);
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void hudmsgsInit(void);
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void hudmsgRemoveAll(void);
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s32 hudmsgGetNext(s32 refid);
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@ -61,7 +61,7 @@ enum sfx {
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SFX_003B,
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SFX_003C,
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SFX_003D,
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SFX_TITLE_RAREPRESENTS,
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SFX_HUDMSG,
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SFX_003F,
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SFX_0040,
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SFX_0041,
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@ -5166,7 +5166,7 @@ struct hudmessageconfig {
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struct hudmessage {
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/*0x000*/ u8 state;
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/*0x001*/ u8 boxed;
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/*0x002*/ u8 unk002;
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/*0x002*/ u8 allowfadein;
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/*0x003*/ u8 flash;
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/*0x004*/ u8 opacity;
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/*0x006*/ u16 timer;
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@ -5179,10 +5179,10 @@ struct hudmessage {
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/*0x01c*/ u16 width;
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/*0x01e*/ u16 height;
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/*0x020*/ char text[400];
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/*0x1b0*/ s32 unk1b0;
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/*0x1b0*/ s32 channelnum;
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/*0x1b4*/ u32 type;
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/*0x1b8*/ s32 id;
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/*0x1bc*/ u32 unk1bc; // duration
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/*0x1bc*/ s32 showduration;
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/*0x1c0*/ s32 playernum;
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/*0x1c4*/ u32 flags;
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/*0x1c8*/ u8 alignh;
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