Split game_10ccd0.c into gamefile.c

This commit is contained in:
Ryan Dwyer 2020-03-22 21:04:53 +10:00
parent a32c0b6a97
commit 9c8b85d6e0
68 changed files with 2783 additions and 2754 deletions

View File

@ -116,6 +116,7 @@
src/game/game_10c9c0.o (section); \
src/game/data/data_01a3a0.o (section); \
src/game/game_10ccd0.o (section); \
src/game/gamefile.o (section); \
src/game/game_111600.o (section); \
src/game/game_113220.o (section); \
src/game/padhalllv.o (section); \

View File

@ -1,6 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/bondbike.h"
#include "game/bondmove.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
@ -9,7 +10,6 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_091e10.h"
#include "game/game_092610.h"
#include "game/game_095320.h"
@ -17,10 +17,10 @@
#include "game/game_097ba0.h"
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/bondmove.h"
#include "game/game_113220.h"
#include "game/game_167ae0.h"
#include "game/pdoptions.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_04790.h"
#include "lib/lib_13900.h"

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/bondeyespy.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
@ -9,17 +10,16 @@
#include "game/data/data_020df0.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_097ba0.h"
#include "game/game_0b63b0.h"
#include "game/bondeyespy.h"
#include "game/game_0dcdb0.h"
#include "game/game_111600.h"
#include "game/game_127910.h"
#include "game/game_1655c0.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_04790.h"
#include "lib/lib_0d520.h"

View File

@ -1,6 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/bondgrab.h"
#include "game/bondmove.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
@ -10,13 +11,12 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_095320.h"
#include "game/game_097ba0.h"
#include "game/game_0b63b0.h"
#include "game/bondmove.h"
#include "game/game_113220.h"
#include "game/game_11ecf0.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_04790.h"
#include "lib/lib_159b0.h"

View File

@ -2,6 +2,7 @@
#include "constants.h"
#include "game/bondbike.h"
#include "game/bondgrab.h"
#include "game/bondmove.h"
#include "game/bondwalk.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
@ -14,7 +15,6 @@
#include "game/game_005fd0.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_096750.h"
#include "game/game_096ca0.h"
#include "game/game_097ba0.h"
@ -22,7 +22,6 @@
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/game_0c3620.h"
#include "game/bondmove.h"
#include "game/game_0fd660.h"
#include "game/game_113220.h"
#include "game/game_127910.h"
@ -31,6 +30,7 @@
#include "game/game_177e00.h"
#include "game/mplayer.h"
#include "game/pdoptions.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/lib_0e9d0.h"

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/bondmove.h"
#include "game/bondwalk.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
@ -12,16 +13,15 @@
#include "game/game_005fd0.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_095320.h"
#include "game/game_097ba0.h"
#include "game/game_0b63b0.h"
#include "game/bondmove.h"
#include "game/game_111600.h"
#include "game/game_113220.h"
#include "game/game_11ecf0.h"
#include "game/game_127910.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_04790.h"
#include "lib/lib_0e9d0.h"

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/camdraw.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
@ -9,12 +10,11 @@
#include "game/game_0b3350.h"
#include "game/game_0f09f0.h"
#include "game/game_102230.h"
#include "game/game_157db0.h"
#include "game/lang.h"
#include "game/pak/pak.h"
#include "game/splat.h"
#include "game/camdraw.h"
#include "game/game_157db0.h"
#include "game/utils.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "lib/lib_04a80.h"
#include "lib/lib_0d520.h"

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/camdraw.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
@ -9,11 +10,10 @@
#include "game/data/data_020df0.h"
#include "game/game_10ccd0.h"
#include "game/game_111600.h"
#include "game/pak/pak.h"
#include "game/game_127910.h"
#include "game/camdraw.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/pak/pak.h"
#include "gvars/gvars.h"
#include "lib/lib_13130.h"
#include "types.h"

View File

@ -14,7 +14,6 @@
#include "game/game_01e250.h"
#include "game/game_02cde0.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_095320.h"
#include "game/game_096750.h"
@ -26,22 +25,23 @@
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/game_111600.h"
#include "game/padhalllv.h"
#include "game/pak/pak.h"
#include "game/game_11ecf0.h"
#include "game/game_127910.h"
#include "game/game_129900.h"
#include "game/game_12f6c0.h"
#include "game/wallhit.h"
#include "game/game_157db0.h"
#include "game/game_1655c0.h"
#include "game/game_165670.h"
#include "game/game_167ae0.h"
#include "game/mplayer.h"
#include "game/game_190260.h"
#include "game/game_197600.h"
#include "game/game_1999b0.h"
#include "game/mplayer.h"
#include "game/pad.h"
#include "game/padhalllv.h"
#include "game/pak/pak.h"
#include "game/propobj.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "lib/lib_04790.h"
#include "lib/lib_04a80.h"

View File

@ -1,5 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "constants.h"
#include "game/bondmove.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/chr/chraction.h"
@ -16,7 +18,6 @@
#include "game/game_016100.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_091e10.h"
#include "game/game_092610.h"
#include "game/game_095320.h"
@ -25,7 +26,6 @@
#include "game/game_0b0420.h"
#include "game/game_0b28d0.h"
#include "game/game_0b63b0.h"
#include "game/bondmove.h"
#include "game/game_0dcdb0.h"
#include "game/game_10ccd0.h"
#include "game/game_111600.h"
@ -43,6 +43,7 @@
#include "game/lang.h"
#include "game/pad.h"
#include "game/pdoptions.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_04790.h"
#include "lib/lib_04a80.h"

View File

@ -12,7 +12,6 @@
#include "gvars/gvars.h"
#include "game/data/data_000000.h"
#include "game/data/data_0160b0.h"
#include "game/data/cheats.h"
#include "game/data/data_020df0.h"
#include "stagesetup.h"
#include "types.h"

View File

@ -8,6 +8,7 @@
#include "game/game_10ccd0.h"
#include "game/pak/pak.h"
#include "game/utils.h"
#include "game/game_10ccd0.h"
#include "game/game_177e00.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"

View File

@ -8,19 +8,19 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/dlights.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/game_12d3f0.h"
#include "game/game_12f6c0.h"
#include "game/wallhit.h"
#include "game/game_157db0.h"
#include "game/game_166e40.h"
#include "game/game_167ae0.h"
#include "game/game_176080.h"
#include "game/utils.h"
#include "game/game_17f930.h"
#include "game/propobj.h"
#include "game/utils.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_121e0.h"

View File

@ -6,8 +6,8 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/mplayer.h"
#include "game/game_19aa80.h"
#include "game/mplayer.h"
#include "gvars/gvars.h"
#include "types.h"

View File

@ -20,7 +20,6 @@
#include "game/game_01e250.h"
#include "game/game_02cde0.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_091e10.h"
#include "game/game_096750.h"
#include "game/game_111600.h"
@ -30,10 +29,11 @@
#include "game/game_166e40.h"
#include "game/game_167ae0.h"
#include "game/game_17f930.h"
#include "game/mplayer.h"
#include "game/game_19aa80.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pad.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"

View File

@ -1,5 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "constants.h"
#include "game/bondmove.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
@ -15,7 +17,6 @@
#include "game/game_091e10.h"
#include "game/game_097ba0.h"
#include "game/game_0b63b0.h"
#include "game/bondmove.h"
#include "game/game_111600.h"
#include "game/game_1655c0.h"
#include "game/game_17f930.h"

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "constants.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"

View File

@ -10,8 +10,8 @@
#include "game/game_01e250.h"
#include "game/game_02cde0.h"
#include "game/game_0601b0.h"
#include "game/mplayer.h"
#include "game/game_197600.h"
#include "game/mplayer.h"
#include "gvars/gvars.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"

View File

@ -7,8 +7,8 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_015010.h"
#include "game/propobj.h"
#include "game/game_091e10.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "types.h"

View File

@ -8,7 +8,6 @@
#include "game/data/data_020df0.h"
#include "game/game_016100.h"
#include "game/game_01afc0.h"
#include "game/propobj.h"
#include "game/game_097ba0.h"
#include "game/game_0b28d0.h"
#include "game/game_0b3350.h"
@ -22,6 +21,7 @@
#include "game/game_16cfa0.h"
#include "game/game_1a3340.h"
#include "game/lang.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_04320.h"
#include "lib/lib_04790.h"

View File

@ -16,14 +16,15 @@
#include "game/game_0f09f0.h"
#include "game/game_102240.h"
#include "game/game_10ccd0.h"
#include "game/gamefile.h"
#include "game/game_127910.h"
#include "game/game_167ae0.h"
#include "game/game_16cfa0.h"
#include "game/game_177e00.h"
#include "game/game_179060.h"
#include "game/mplayer.h"
#include "game/game_19aa80.h"
#include "game/game_19c990.h"
#include "game/mplayer.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"

View File

@ -6,6 +6,7 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_01d990.h"
#include "gvars/gvars.h"
#include "types.h"

View File

@ -1,6 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "boot/boot.h"
#include "game/bondmove.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
@ -11,7 +11,6 @@
#include "game/data/data_020df0.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_095320.h"
#include "game/game_096360.h"
@ -22,7 +21,6 @@
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/game_0c33f0.h"
#include "game/bondmove.h"
#include "game/game_11ecf0.h"
#include "game/game_127910.h"
#include "game/game_128f30.h"
@ -30,16 +28,17 @@
#include "game/game_129900.h"
#include "game/game_12d3f0.h"
#include "game/game_12f6c0.h"
#include "game/wallhit.h"
#include "game/splat.h"
#include "game/game_157db0.h"
#include "game/game_165670.h"
#include "game/game_166e40.h"
#include "game/game_179060.h"
#include "game/mplayer.h"
#include "game/game_190260.h"
#include "game/game_1999b0.h"
#include "game/mplayer.h"
#include "game/pad.h"
#include "game/propobj.h"
#include "game/splat.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"

View File

@ -11,13 +11,13 @@
#include "game/game_01e250.h"
#include "game/game_02cde0.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_096750.h"
#include "game/game_0b28d0.h"
#include "game/game_167ae0.h"
#include "game/mplayer.h"
#include "game/game_1a3340.h"
#include "game/mplayer.h"
#include "game/pad.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_121e0.h"
#include "lib/lib_126b0.h"

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/bondmove.h"
#include "game/bondwalk.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
@ -11,7 +12,6 @@
#include "game/dlights.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_095320.h"
#include "game/game_097890.h"
@ -20,17 +20,17 @@
#include "game/game_0b0420.h"
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/bondmove.h"
#include "game/game_127910.h"
#include "game/game_129900.h"
#include "game/game_12d3f0.h"
#include "game/game_12f6c0.h"
#include "game/wallhit.h"
#include "game/splat.h"
#include "game/game_157db0.h"
#include "game/game_190260.h"
#include "game/game_19c990.h"
#include "game/pad.h"
#include "game/propobj.h"
#include "game/splat.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_12dc0.h"

View File

@ -7,11 +7,11 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_091e10.h"
#include "game/game_0b28d0.h"
#include "game/game_157db0.h"
#include "game/game_1a3340.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_1a500.h"
#include "types.h"

View File

@ -8,7 +8,6 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_091e10.h"
#include "game/game_095320.h"
#include "game/game_0b3350.h"
@ -19,6 +18,7 @@
#include "game/game_167ae0.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_0d0a0.h"
#include "lib/lib_121e0.h"

View File

@ -6,11 +6,11 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/propobj.h"
#include "game/game_095320.h"
#include "game/game_096360.h"
#include "game/game_0b3350.h"
#include "game/game_19c990.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/bondmove.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
@ -12,7 +13,6 @@
#include "game/game_005fd0.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_096360.h"
#include "game/game_0969d0.h"
@ -26,10 +26,8 @@
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/game_0c33f0.h"
#include "game/bondmove.h"
#include "game/game_0d7070.h"
#include "game/game_111600.h"
#include "game/pak/pak.h"
#include "game/game_127910.h"
#include "game/game_12d3f0.h"
#include "game/game_1531a0.h"
@ -37,11 +35,13 @@
#include "game/game_167ae0.h"
#include "game/game_16e810.h"
#include "game/game_176080.h"
#include "game/mplayer.h"
#include "game/game_19c990.h"
#include "game/game_1a3340.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pak/pak.h"
#include "game/pdoptions.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_04790.h"
#include "lib/lib_04a80.h"

View File

@ -14,9 +14,9 @@
#include "game/game_0dcdb0.h"
#include "game/game_127910.h"
#include "game/game_179060.h"
#include "game/mplayer.h"
#include "game/game_197600.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "lib/lib_13130.h"

View File

@ -1,5 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/bondeyespy.h"
#include "game/bondmove.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
@ -13,7 +15,6 @@
#include "game/game_01e250.h"
#include "game/game_02cde0.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_095320.h"
#include "game/game_096750.h"
@ -24,19 +25,15 @@
#include "game/game_0b2150.h"
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/bondmove.h"
#include "game/bondeyespy.h"
#include "game/game_0d5a90.h"
#include "game/game_0dcdb0.h"
#include "game/game_0f09f0.h"
#include "game/game_102240.h"
#include "game/game_107fb0.h"
#include "game/game_111600.h"
#include "game/pak/pak.h"
#include "game/game_127910.h"
#include "game/game_129900.h"
#include "game/game_141820.h"
#include "game/splat.h"
#include "game/game_1531a0.h"
#include "game/game_157db0.h"
#include "game/game_1655c0.h"
@ -48,12 +45,15 @@
#include "game/game_16e810.h"
#include "game/game_177e00.h"
#include "game/game_17f930.h"
#include "game/mplayer.h"
#include "game/game_18e5a0.h"
#include "game/game_19c990.h"
#include "game/game_1a3340.h"
#include "game/mplayer.h"
#include "game/pad.h"
#include "game/pak/pak.h"
#include "game/pdoptions.h"
#include "game/propobj.h"
#include "game/splat.h"
#include "gvars/gvars.h"
#include "lib/lib_04320.h"
#include "lib/lib_04840.h"

View File

@ -7,7 +7,6 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/propobj.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"
#include "game/game_0b2150.h"
@ -18,6 +17,7 @@
#include "game/game_166e40.h"
#include "game/lang.h"
#include "game/pdoptions.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"

View File

@ -1,12 +1,12 @@
#include <ultra64.h>
#include "constants.h"
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_0b0420.h"
#include "game/game_0b63b0.h"
@ -18,6 +18,7 @@
#include "game/game_167ae0.h"
#include "game/mplayer.h"
#include "game/pdoptions.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/lib_0e9d0.h"

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/camdraw.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
@ -12,13 +13,12 @@
#include "game/game_0e0770.h"
#include "game/game_0e5ce0.h"
#include "game/game_0f09f0.h"
#include "game/camdraw.h"
#include "game/game_1531a0.h"
#include "game/game_167ae0.h"
#include "game/mplayer.h"
#include "game/game_19aa80.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/camdraw.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
@ -9,7 +10,6 @@
#include "game/game_005fd0.h"
#include "game/game_006bd0.h"
#include "game/game_02cde0.h"
#include "game/propobj.h"
#include "game/game_095320.h"
#include "game/game_096ca0.h"
#include "game/game_097ba0.h"
@ -21,21 +21,21 @@
#include "game/game_0f09f0.h"
#include "game/game_0fd660.h"
#include "game/game_107fb0.h"
#include "game/game_10ccd0.h"
#include "game/pak/pak.h"
#include "game/gamefile.h"
#include "game/game_1371b0.h"
#include "game/camdraw.h"
#include "game/game_1531a0.h"
#include "game/game_166e40.h"
#include "game/game_167ae0.h"
#include "game/game_16cfa0.h"
#include "game/game_16e810.h"
#include "game/game_179060.h"
#include "game/mplayer.h"
#include "game/game_19aa80.h"
#include "game/game_1a3340.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pak/pak.h"
#include "game/pdoptions.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"

View File

@ -17,11 +17,11 @@
#include "game/game_111600.h"
#include "game/game_1531a0.h"
#include "game/game_166e40.h"
#include "game/mplayer.h"
#include "game/game_190260.h"
#include "game/game_197600.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"

View File

@ -1,12 +1,12 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/cheats.h"
#include "game/game_00c490.h"
#include "game/game_016100.h"
#include "game/game_01b0a0.h"
@ -19,15 +19,15 @@
#include "game/game_0f09f0.h"
#include "game/game_102240.h"
#include "game/game_107fb0.h"
#include "game/game_10ccd0.h"
#include "game/gamefile.h"
#include "game/game_111600.h"
#include "game/game_1531a0.h"
#include "game/game_167ae0.h"
#include "game/game_177e00.h"
#include "game/mplayer.h"
#include "game/game_19aa80.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"

View File

@ -10,12 +10,12 @@
#include "game/game_0d4690.h"
#include "game/game_0f09f0.h"
#include "game/game_107fb0.h"
#include "game/game_10ccd0.h"
#include "game/pak/pak.h"
#include "game/gamefile.h"
#include "game/game_1531a0.h"
#include "game/utils.h"
#include "game/mplayer.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pak/pak.h"
#include "game/utils.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/lib_126b0.h"

View File

@ -8,8 +8,8 @@
#include "game/data/data_020df0.h"
#include "game/game_0f09f0.h"
#include "game/game_10c9c0.h"
#include "game/mplayer.h"
#include "game/game_19aa80.h"
#include "game/mplayer.h"
#include "gvars/gvars.h"
#include "types.h"

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/bondmove.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
@ -7,7 +8,6 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_096b20.h"
#include "game/bondmove.h"
#include "game/game_113220.h"
#include "gvars/gvars.h"
#include "lib/lib_12dc0.h"

View File

@ -7,10 +7,10 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/propobj.h"
#include "game/game_097ba0.h"
#include "game/game_0b63b0.h"
#include "game/game_127910.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_121e0.h"
#include "lib/lib_12dc0.h"

View File

@ -8,8 +8,8 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_01e250.h"
#include "game/propobj.h"
#include "game/game_129210.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_126b0.h"
#include "lib/lib_12dc0.h"

View File

@ -10,18 +10,18 @@
#include "game/dlights.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_091e10.h"
#include "game/game_092610.h"
#include "game/game_0b3350.h"
#include "game/game_129900.h"
#include "game/game_12d3f0.h"
#include "game/wallhit.h"
#include "game/game_157db0.h"
#include "game/game_1668e0.h"
#include "game/game_166e40.h"
#include "game/utils.h"
#include "game/mplayer.h"
#include "game/propobj.h"
#include "game/utils.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"

View File

@ -8,12 +8,12 @@
#include "game/data/data_020df0.h"
#include "game/dlights.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_0b3350.h"
#include "game/game_12d3f0.h"
#include "game/game_157db0.h"
#include "game/game_1668e0.h"
#include "game/game_166e40.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"

View File

@ -7,7 +7,6 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/dlights.h"
#include "game/game_005fd0.h"
#include "game/game_013550.h"
#include "game/game_013ee0.h"
#include "game/game_01e250.h"
@ -21,7 +20,6 @@
#include "game/game_135c70.h"
#include "game/game_13b670.h"
#include "game/game_13c510.h"
#include "game/wallhit.h"
#include "game/game_1531a0.h"
#include "game/game_157db0.h"
#include "game/game_165360.h"
@ -32,6 +30,7 @@
#include "game/game_167ae0.h"
#include "game/game_16e810.h"
#include "game/game_173a00.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "lib/lib_074f0.h"
#include "lib/lib_09660.h"

View File

@ -1,5 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/bondmove.h"
#include "game/camdraw.h"
#include "game/cheats.h"
#include "game/chr/chr.h"
#include "game/chr/chraction.h"
@ -53,21 +55,18 @@
#include "game/game_01de30.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_095320.h"
#include "game/game_097ba0.h"
#include "game/game_0abe70.h"
#include "game/game_0b0420.h"
#include "game/game_0b28d0.h"
#include "game/game_0b63b0.h"
#include "game/bondmove.h"
#include "game/game_0d4690.h"
#include "game/game_0dcdb0.h"
#include "game/game_0f09f0.h"
#include "game/game_0fd660.h"
#include "game/game_107fb0.h"
#include "game/game_10c9c0.h"
#include "game/pak/pak.h"
#include "game/game_11ecf0.h"
#include "game/game_11f000.h"
#include "game/game_127910.h"
@ -78,10 +77,7 @@
#include "game/game_135c70.h"
#include "game/game_1371b0.h"
#include "game/game_13c510.h"
#include "game/wallhit.h"
#include "game/game_141820.h"
#include "game/splat.h"
#include "game/camdraw.h"
#include "game/game_150820.h"
#include "game/game_1531a0.h"
#include "game/game_157db0.h"
@ -90,13 +86,17 @@
#include "game/game_16cfa0.h"
#include "game/game_16e810.h"
#include "game/game_176080.h"
#include "game/utils.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/mplayer.h"
#include "game/game_19aa80.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pak/pak.h"
#include "game/propobj.h"
#include "game/splat.h"
#include "game/utils.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "lib/lib_06440.h"
#include "lib/lib_09660.h"

View File

@ -15,9 +15,9 @@
#include "game/game_107fb0.h"
#include "game/game_167ae0.h"
#include "game/game_177e00.h"
#include "game/mplayer.h"
#include "game/game_19aa80.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "lib/lib_0d520.h"

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/camdraw.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
@ -10,14 +11,13 @@
#include "game/game_0d4690.h"
#include "game/game_0f09f0.h"
#include "game/game_107fb0.h"
#include "game/camdraw.h"
#include "game/game_1531a0.h"
#include "game/game_16cfa0.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/mplayer.h"
#include "game/game_19aa80.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"

View File

@ -11,7 +11,6 @@
#include "game/game_005fd0.h"
#include "game/game_00c490.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_096750.h"
#include "game/game_097ba0.h"
@ -24,12 +23,13 @@
#include "game/game_1531a0.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/mplayer.h"
#include "game/game_18e5a0.h"
#include "game/game_197600.h"
#include "game/game_19aa80.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pad.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/lib_0e9d0.h"

View File

@ -9,27 +9,27 @@
#include "game/data/data_020df0.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_096750.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"
#include "game/game_0b63b0.h"
#include "game/padhalllv.h"
#include "game/game_11ecf0.h"
#include "game/game_127910.h"
#include "game/splat.h"
#include "game/game_157db0.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/mplayer.h"
#include "game/game_18e5a0.h"
#include "game/game_190260.h"
#include "game/game_197600.h"
#include "game/game_1999b0.h"
#include "game/game_19aa80.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pad.h"
#include "game/padhalllv.h"
#include "game/propobj.h"
#include "game/splat.h"
#include "gvars/gvars.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_16110.h"

View File

@ -8,17 +8,17 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_01e250.h"
#include "game/propobj.h"
#include "game/game_097970.h"
#include "game/game_0b0420.h"
#include "game/game_0fd660.h"
#include "game/game_11ecf0.h"
#include "game/game_127910.h"
#include "game/game_179060.h"
#include "game/mplayer.h"
#include "game/game_190260.h"
#include "game/game_197600.h"
#include "game/game_1999b0.h"
#include "game/mplayer.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_12dc0.h"
#include "types.h"

View File

@ -8,15 +8,15 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_01e250.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_097ba0.h"
#include "game/game_0b0420.h"
#include "game/padhalllv.h"
#include "game/game_11ecf0.h"
#include "game/game_127910.h"
#include "game/game_1999b0.h"
#include "game/pad.h"
#include "game/padhalllv.h"
#include "game/propobj.h"
#include "gvars/gvars.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"

View File

@ -12,11 +12,11 @@
#include "game/game_096750.h"
#include "game/game_127910.h"
#include "game/game_179060.h"
#include "game/mplayer.h"
#include "game/game_190260.h"
#include "game/game_19aa80.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pad.h"
#include "gvars/gvars.h"
#include "lib/lib_0d0a0.h"

View File

@ -9,7 +9,6 @@
#include "game/data/data_020df0.h"
#include "game/dlights.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_092610.h"
#include "game/game_095320.h"
#include "game/game_096750.h"
@ -21,9 +20,7 @@
#include "game/game_107fb0.h"
#include "game/game_10ccd0.h"
#include "game/game_111600.h"
#include "game/padhalllv.h"
#include "game/game_129900.h"
#include "game/wallhit.h"
#include "game/game_150820.h"
#include "game/game_1531a0.h"
#include "game/game_157db0.h"
@ -31,6 +28,9 @@
#include "game/game_1a3340.h"
#include "game/lang.h"
#include "game/pad.h"
#include "game/padhalllv.h"
#include "game/propobj.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d0a0.h"

View File

@ -19,10 +19,10 @@
#include "game/game_166e40.h"
#include "game/game_16e810.h"
#include "game/game_173a00.h"
#include "game/mplayer.h"
#include "game/game_19c990.h"
#include "game/game_1a3340.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pdoptions.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"

2603
src/game/gamefile.c Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/camdraw.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
@ -13,17 +14,16 @@
#include "game/game_0b63b0.h"
#include "game/game_0d4690.h"
#include "game/game_0f09f0.h"
#include "game/pak/pak.h"
#include "game/game_127910.h"
#include "game/camdraw.h"
#include "game/game_1531a0.h"
#include "game/game_167ae0.h"
#include "game/game_16cfa0.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/mplayer.h"
#include "game/game_19aa80.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pak/pak.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/lib_0d520.h"

View File

@ -7,9 +7,9 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_0601b0.h"
#include "game/padhalllv.h"
#include "game/game_157db0.h"
#include "game/pad.h"
#include "game/padhalllv.h"
#include "gvars/gvars.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_233c0.h"

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/camdraw.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
@ -7,10 +8,9 @@
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/game_0f09f0.h"
#include "game/game_10ccd0.h"
#include "game/pak/pak.h"
#include "game/gamefile.h"
#include "game/game_128f30.h"
#include "game/camdraw.h"
#include "game/pak/pak.h"
#include "game/utils.h"
#include "gvars/gvars.h"
#include "lib/lib_06100.h"

View File

@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/bondmove.h"
#include "game/bondwalk.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
@ -15,7 +16,6 @@
#include "game/game_011110.h"
#include "game/game_01e250.h"
#include "game/game_0601b0.h"
#include "game/propobj.h"
#include "game/game_091e10.h"
#include "game/game_092610.h"
#include "game/game_095320.h"
@ -32,7 +32,6 @@
#include "game/game_0b3350.h"
#include "game/game_0b63b0.h"
#include "game/game_0c33f0.h"
#include "game/bondmove.h"
#include "game/game_0dcdb0.h"
#include "game/game_0f09f0.h"
#include "game/game_111600.h"
@ -43,7 +42,6 @@
#include "game/game_129900.h"
#include "game/game_12d3f0.h"
#include "game/game_12f6c0.h"
#include "game/wallhit.h"
#include "game/game_150820.h"
#include "game/game_1531a0.h"
#include "game/game_157db0.h"
@ -53,13 +51,15 @@
#include "game/game_167ae0.h"
#include "game/game_179060.h"
#include "game/game_17f930.h"
#include "game/mplayer.h"
#include "game/game_190260.h"
#include "game/game_1999b0.h"
#include "game/game_19c990.h"
#include "game/lang.h"
#include "game/mplayer.h"
#include "game/pad.h"
#include "game/pdoptions.h"
#include "game/propobj.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "lib/lib_04790.h"
#include "lib/lib_04a80.h"

View File

@ -6,12 +6,12 @@
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/propobj.h"
#include "game/game_12d3f0.h"
#include "game/wallhit.h"
#include "game/splat.h"
#include "game/game_157db0.h"
#include "game/propobj.h"
#include "game/splat.h"
#include "game/utils.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "lib/lib_12dc0.h"
#include "lib/lib_159b0.h"

View File

@ -11,11 +11,11 @@
#include "game/game_0b0420.h"
#include "game/game_0b3350.h"
#include "game/game_127910.h"
#include "game/wallhit.h"
#include "game/game_1668e0.h"
#include "game/game_166e40.h"
#include "game/utils.h"
#include "game/pdoptions.h"
#include "game/utils.h"
#include "game/wallhit.h"
#include "gvars/gvars.h"
#include "lib/lib_0d520.h"
#include "lib/lib_12dc0.h"

View File

@ -3,6 +3,8 @@
#include <ultra64.h>
#include "types.h"
extern struct menu_dialog g_CheatsMenuDialog;
u32 cheatIsUnlocked(s32 cheat_id);
bool cheatIsActive(s32 cheat_id);
void cheatActivate(s32 cheat_id);

View File

@ -1,10 +0,0 @@
#ifndef IN_GAME_DATA_CHEATS_H
#define IN_GAME_DATA_CHEATS_H
#include <ultra64.h>
extern struct cheat g_Cheats[NUM_CHEATS];
extern struct menu_item g_CheatsBuddiesMenuItems[];
extern struct menu_dialog g_CheatsBuddiesMenuDialog;
extern struct menu_dialog g_CheatsMenuDialog;
#endif

View File

@ -3,9 +3,14 @@
#include <ultra64.h>
#include "types.h"
u32 savefileHasFlag(u32 value);
void savefileSetFlag(u32 value);
void savefileUnsetFlag(u32 value);
s32 menudialog0010cd0c(u32, u32, u32 *);
s32 menudialog0010dd28(u32, u32, u32 *);
s32 menudialog0010de58(u32, u32, u32 *);
s32 menuhandlerDeclineMission(u32 operation, struct menu_item *item, s32 *value);
s32 menuhandler0010e064(u32, u32, u32 *);
s32 menuhandlerContinueMission(u32 operation, struct menu_item *item, s32 *value);
s32 menuhandlerReplayLastLevel(u32 operation, struct menu_item *item, s32 *value);
s32 menuhandlerReplayPreviousMission(u32 operation, struct menu_item *item, s32 *value);
u32 func0f10ce74(void);
u32 func0f10cf2c(void);
char *soloMenuTextNumKills(struct menu_item *item);
@ -32,32 +37,5 @@ u32 func0f10e620(void);
u32 func0f10ecb4(void);
u32 func0f10ee40(void);
u32 func0f10ef10(void);
u32 func0f10f1b0(void);
u32 func0f10f204(void);
u32 func0f10f698(void);
u32 func0f10fac8(void);
u32 func0f10feac(void);
u32 func0f1105fc(void);
u32 func0f1106c8(void);
u32 func0f110720(void);
u32 func0f11080c(void);
u32 func0f1109c0(void);
u32 func0f110b68(void);
void func0f110bf0(void);
u32 func0f110bf8(void);
void func0f110c5c(s32 arg0, s32 arg1);
u32 func0f110cf8(void);
u32 func0f110d90(void);
u32 func0f110da8(void);
u32 func0f110f4c(void);
u32 func0f111460(void);
s32 menudialog0010cd0c(u32, u32, u32 *);
s32 menudialog0010dd28(u32, u32, u32 *);
s32 menudialog0010de58(u32, u32, u32 *);
s32 menuhandlerDeclineMission(u32 operation, struct menu_item *item, s32 *value);
s32 menuhandler0010e064(u32, u32, u32 *);
s32 menuhandlerContinueMission(u32 operation, struct menu_item *item, s32 *value);
s32 menuhandlerReplayLastLevel(u32 operation, struct menu_item *item, s32 *value);
s32 menuhandlerReplayPreviousMission(u32 operation, struct menu_item *item, s32 *value);
#endif

View File

@ -0,0 +1,29 @@
#ifndef IN_GAME_GAMEFILE_H
#define IN_GAME_GAMEFILE_H
#include <ultra64.h>
#include "types.h"
u32 savefileHasFlag(u32 value);
void savefileSetFlag(u32 value);
void savefileUnsetFlag(u32 value);
u32 func0f10f1b0(void);
u32 func0f10f204(void);
u32 func0f10f698(void);
u32 func0f10fac8(void);
u32 func0f10feac(void);
u32 func0f1105fc(void);
u32 func0f1106c8(void);
u32 func0f110720(void);
u32 func0f11080c(void);
u32 func0f1109c0(void);
u32 func0f110b68(void);
void func0f110bf0(void);
u32 func0f110bf8(void);
void func0f110c5c(s32 arg0, s32 arg1);
u32 func0f110cf8(void);
u32 func0f110d90(void);
u32 func0f110da8(void);
u32 func0f110f4c(void);
u32 func0f111460(void);
#endif

View File

@ -1,6 +1,7 @@
#include <ultra64.h>
#include "boot/boot.h"
#include "constants.h"
#include "game/camdraw.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
@ -29,11 +30,8 @@
#include "game/game_01b0a0.h"
#include "game/game_095320.h"
#include "game/game_10ccd0.h"
#include "game/pak/pak.h"
#include "game/game_11ecf0.h"
#include "game/game_127910.h"
#include "game/splat.h"
#include "game/camdraw.h"
#include "game/game_1531a0.h"
#include "game/game_166e40.h"
#include "game/game_167ae0.h"
@ -42,9 +40,11 @@
#include "game/game_175f50.h"
#include "game/game_175f90.h"
#include "game/game_176080.h"
#include "game/utils.h"
#include "game/mplayer.h"
#include "game/game_1a78b0.h"
#include "game/mplayer.h"
#include "game/pak/pak.h"
#include "game/splat.h"
#include "game/utils.h"
#include "gvars/gvars.h"
#include "lib/lib_03050.h"
#include "lib/lib_070d0.h"