Progress on func0f0c8b90
This commit is contained in:
parent
2f1ce378eb
commit
a1cc8dd4b9
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@ -207,7 +207,7 @@ void currentPlayerDismountBike(void)
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currentPlayerSetMoveMode(MOVEMODE_WALK);
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}
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g_Vars.currentplayer->unk00d0 = 0;
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g_Vars.currentplayer->bondactivateorreload = 0;
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}
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}
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@ -1657,9 +1657,9 @@ void func0f0ce1ac(void)
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void func0f0ce450(void)
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{
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if (currentPlayerTryMountHoverbike(g_Vars.currentplayer->grabbedprop)) {
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g_Vars.currentplayer->unk00d0 = 0;
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g_Vars.currentplayer->bondactivateorreload = 0;
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} else {
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g_Vars.currentplayer->unk00d0 = 0;
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g_Vars.currentplayer->bondactivateorreload = 0;
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currentPlayerSetMoveMode(MOVEMODE_WALK);
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}
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}
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@ -1705,32 +1705,32 @@ void currentPlayerUpdateSpeedForwardsGrab(f32 target, f32 speed)
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void currentPlayerUpdateSpeedGrab(struct movedata *data)
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{
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// Sideways
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if (data->stepleft) {
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currentPlayerUpdateSpeedSidewaysGrab(-1, 0.2f / 3.0f, data->stepleft);
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} else if (data->stepright) {
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currentPlayerUpdateSpeedSidewaysGrab(1, 0.2f / 3.0f, data->stepright);
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if (data->digitalstepleft) {
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currentPlayerUpdateSpeedSidewaysGrab(-1, 0.2f / 3.0f, data->digitalstepleft);
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} else if (data->digitalstepright) {
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currentPlayerUpdateSpeedSidewaysGrab(1, 0.2f / 3.0f, data->digitalstepright);
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} else if (data->unk14 == 0) {
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currentPlayerUpdateSpeedSidewaysGrab(0, 0.2f / 3.0f, g_Vars.lvupdate240_60);
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}
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if (data->unk14) {
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currentPlayerUpdateSpeedSidewaysGrab(data->unka4 * 0.014285714365542f, 0.2f / 3.0f, g_Vars.lvupdate240_60);
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currentPlayerUpdateSpeedSidewaysGrab(data->analogstrafe * 0.014285714365542f, 0.2f / 3.0f, g_Vars.lvupdate240_60);
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}
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// Forward/back
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if (data->stepforward) {
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if (data->digitalstepforward) {
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currentPlayerUpdateSpeedForwardsGrab(1, 0.2f / 3.0f);
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g_Vars.currentplayer->speedmaxtime60 += g_Vars.lvupdate240_60;
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} else if (data->stepback) {
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} else if (data->digitalstepback) {
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currentPlayerUpdateSpeedForwardsGrab(-1, 0.2f / 3.0f);
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} else if (data->unk10 == 0) {
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} else if (data->canlookahead == false) {
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currentPlayerUpdateSpeedForwardsGrab(0, 0.2f / 3.0f);
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}
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if (data->unk10) {
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currentPlayerUpdateSpeedForwardsGrab(data->unka8 * 0.014285714365542f, 0.2f / 3.0f);
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if (data->canlookahead) {
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currentPlayerUpdateSpeedForwardsGrab(data->analogwalk * 0.014285714365542f, 0.2f / 3.0f);
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if (data->unka8 > 60) {
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if (data->analogwalk > 60) {
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g_Vars.currentplayer->speedmaxtime60 += g_Vars.lvupdate240_60;
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} else {
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g_Vars.currentplayer->speedmaxtime60 = 0;
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@ -1756,7 +1756,7 @@ void currentPlayerUpdateSpeedGrab(struct movedata *data)
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g_Vars.currentplayer->speedforwards *= 1.08f;
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g_Vars.currentplayer->speedforwards *= g_Vars.currentplayer->speedboost;
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if (data->unk10 == 0 && data->stepforward == false) {
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if (data->canlookahead == false && data->digitalstepforward == false) {
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g_Vars.currentplayer->speedmaxtime60 = 0;
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}
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}
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1556
src/game/bondmove.c
1556
src/game/bondmove.c
File diff suppressed because it is too large
Load Diff
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@ -1896,7 +1896,7 @@ void currentPlayerUpdatePrevPosWalk(void)
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void func0f0c65a8(void)
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{
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if (g_Vars.currentplayer->walkinitmove) {
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g_Vars.currentplayer->unk00d0 = 0;
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g_Vars.currentplayer->bondactivateorreload = 0;
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}
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}
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@ -1904,32 +1904,32 @@ void currentPlayerUpdateSpeedWalk(struct movedata *data)
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{
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if (g_Vars.currentplayer->walkinitmove == false) {
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// Sideways
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if (data->stepleft) {
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currentPlayerUpdateSpeedSidewaysWalk(-1, 0.2f, data->stepleft);
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} else if (data->stepright) {
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currentPlayerUpdateSpeedSidewaysWalk(1, 0.2f, data->stepright);
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if (data->digitalstepleft) {
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currentPlayerUpdateSpeedSidewaysWalk(-1, 0.2f, data->digitalstepleft);
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} else if (data->digitalstepright) {
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currentPlayerUpdateSpeedSidewaysWalk(1, 0.2f, data->digitalstepright);
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} else if (data->unk14 == false) {
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currentPlayerUpdateSpeedSidewaysWalk(0, 0.2f, g_Vars.lvupdate240_60);
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}
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if (data->unk14) {
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currentPlayerUpdateSpeedSidewaysWalk(data->unka4 * 0.014285714365542f, 0.2f, g_Vars.lvupdate240_60);
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currentPlayerUpdateSpeedSidewaysWalk(data->analogstrafe * 0.014285714365542f, 0.2f, g_Vars.lvupdate240_60);
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}
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// Forward/back
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if (data->stepforward) {
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if (data->digitalstepforward) {
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currentPlayerUpdateSpeedForwardsWalk(1, 1);
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g_Vars.currentplayer->speedmaxtime60 += g_Vars.lvupdate240_60;
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} else if (data->stepback) {
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} else if (data->digitalstepback) {
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currentPlayerUpdateSpeedForwardsWalk(-1, 1);
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} else if (data->unk10 == false) {
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} else if (data->canlookahead == false) {
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currentPlayerUpdateSpeedForwardsWalk(0, 1);
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}
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if (data->unk10) {
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currentPlayerUpdateSpeedForwardsWalk(data->unka8 * 0.014285714365542f, 1);
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if (data->canlookahead) {
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currentPlayerUpdateSpeedForwardsWalk(data->analogwalk * 0.014285714365542f, 1);
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if (data->unka8 > 60) {
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if (data->analogwalk > 60) {
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g_Vars.currentplayer->speedmaxtime60 += g_Vars.lvupdate240_60;
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} else {
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g_Vars.currentplayer->speedmaxtime60 = 0;
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@ -1956,14 +1956,14 @@ void currentPlayerUpdateSpeedWalk(struct movedata *data)
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g_Vars.currentplayer->speedforwards *= 1.08f;
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g_Vars.currentplayer->speedforwards *= g_Vars.currentplayer->speedboost;
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if ((data->unk10 == 0 && data->stepforward == 0) ||
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if ((data->canlookahead == false && data->digitalstepforward == false) ||
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currentPlayerGetCrouchPos() != CROUCH_STAND) {
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g_Vars.currentplayer->speedmaxtime60 = 0;
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}
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if (data->swaynegative) {
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if (data->rleanleft) {
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currentPlayerSetSwayTarget(-1);
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} else if (data->swaypositive) {
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} else if (data->rleanright) {
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currentPlayerSetSwayTarget(1);
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} else {
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currentPlayerSetSwayTarget(0);
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@ -2941,7 +2941,7 @@ glabel var7f1a9ef4
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/* f062a3c: 10000037 */ b .L0f062b1c
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/* f062a40: 8fbf0024 */ lw $ra,0x24($sp)
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/* f062a44: 3c04800a */ lui $a0,%hi(g_Vars+0x28c)
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/* f062a48: 0fc22a7d */ jal func0f08a9f4
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/* f062a48: 0fc22a7d */ jal playerDetonateRemoteMines
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/* f062a4c: 8c84a24c */ lw $a0,%lo(g_Vars+0x28c)($a0)
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/* f062a50: 10000032 */ b .L0f062b1c
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/* f062a54: 8fbf0024 */ lw $ra,0x24($sp)
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@ -11246,7 +11246,7 @@ glabel var7f1ac764
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);
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GLOBAL_ASM(
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glabel func0f0a0b30
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glabel currentPlayerSwivelGunTowards
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/* f0a0b30: 27bdffe8 */ addiu $sp,$sp,-24
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/* f0a0b34: afbf0014 */ sw $ra,0x14($sp)
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/* f0a0b38: e7ac0018 */ swc1 $f12,0x18($sp)
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@ -30,7 +30,6 @@ const char var7f1acdbc[] = "%s %s";
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const char var7f1acdc4[] = "%s %s";
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const u32 var7f1acdcc[] = {0x00000000};
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//const u32 var7f1acdd0[] = {0x3dcccccd};
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GLOBAL_ASM(
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glabel func0f0b0420
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@ -5219,7 +5219,7 @@ glabel var7f1ad630
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/* f0baf08: 00000000 */ nop
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);
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void currentPlayerPause(u32 mode)
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void currentPlayerPause(s32 mode)
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{
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g_PauseMode = mode;
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@ -41227,7 +41227,7 @@ glabel func0f08a88c
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);
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GLOBAL_ASM(
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glabel func0f08a9f4
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glabel playerDetonateRemoteMines
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/* f08a9f4: 3c028007 */ lui $v0,%hi(var80069910)
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/* f08a9f8: 24429910 */ addiu $v0,$v0,%lo(var80069910)
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/* f08a9fc: 8c4e0000 */ lw $t6,0x0($v0)
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@ -26,9 +26,9 @@ f32 func0f0c805c(f32 value);
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void currentPlayerUpdateSpeedVerta(f32 value);
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f32 func0f0c82f8(f32 value);
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void currentPlayerUpdateSpeedThetaControl(f32 value);
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u32 func0f0c8598(void);
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s32 func0f0c8598(void);
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void movedataReset(struct movedata *data);
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void func0f0c8b90(bool arg0, bool arg1, bool arg2, bool arg3);
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void func0f0c8b90(s32 arg0, s32 arg1, s32 arg2, s32 arg3);
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void func0f0cb79c(struct player *player, struct coord *arg1, s16 *rooms);
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void func0f0cb89c(struct player *player, s16 *rooms);
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void func0f0cb8c4(struct player *player);
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@ -76,9 +76,9 @@ u32 func0f09f848(void);
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u32 func0f09f974(void);
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u32 func0f09fa20(void);
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u32 func0f09fa84(void);
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void func0f0a0394(void);
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void func0f0a0b30(f32 autoaimx, f32 autoaimy);
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u32 func0f0a0b98(void);
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void func0f0a0394(f32 autoaimx, f32 autoaimy, f32 arg2, f32 arg3);
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void currentPlayerSwivelGunTowards(f32 autoaimx, f32 autoaimy, f32 autoaimdamp);
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void func0f0a0b98(f32 arg0, f32 arg1);
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void currentPlayerGetCrossPos(f32 *x, f32 *y);
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void func0f0a0c08(struct coord *arg0, struct coord *arg1);
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u32 func0f0a0c44(void);
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@ -93,8 +93,8 @@ u32 getCurrentPlayerWeaponId(u32 arg0);
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u32 func0f0a1a10(void);
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u32 func0f0a1a68(void);
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u32 func0f0a1ab0(void);
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u32 func0f0a1b50(void);
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u32 func0f0a1c2c(void);
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void func0f0a1b50(void);
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void func0f0a1c2c(void);
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bool func0f0a1d14(u32 weaponnum);
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u32 func0f0a1df4(void);
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void currentPlayerEquipWeaponWrapper(bool arg0, s32 weaponnum);
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@ -21,7 +21,7 @@ void func0f0b4d04(struct coord *in, f32 *out);
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void func0f0b4d68(struct coord *in, struct coord *out);
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void func0f0b4dec(struct coord *in, struct coord *out);
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void func0f0b4e68(struct coord *in, f32 divisor, struct coord *out);
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u32 func0f0b4eb8(void);
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void func0f0b4eb8(struct coord *arg0, f32 arg1[2], f32 zoom, f32 aspect);
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void currentPlayerSetUnk1738(u32 value);
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void currentPlayerSetUnk173c(u32 value);
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u32 currentPlayerGetUnk173c(void);
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@ -34,7 +34,7 @@ f32 currentPlayerGetTeleportFovY(void);
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void currentPlayerUpdateZoom(void);
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void func0f0bace0(void);
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void func0f0bad6c(void);
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void currentPlayerPause(u32 mode);
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void currentPlayerPause(s32 mode);
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void func0f0baf38(void);
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Gfx *func0f0baf84(Gfx *gdl);
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Gfx *fadeDraw(Gfx *gdl, u32 r, u32 g, u32 b, f32 frac);
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@ -258,7 +258,7 @@ u32 func0f089f8c(void);
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u32 func0f08a38c(void);
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u32 func0f08a724(void);
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u32 func0f08a88c(void);
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u32 func0f08a9f4(void);
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void playerDetonateRemoteMines(s32 playernum);
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struct weaponobj *func0f08aa70(s32 weaponnum, struct prop *prop);
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struct weaponobj *weaponFindThrown(s32 weaponnum);
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u32 func0f08ab64(void);
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@ -27,15 +27,15 @@ u32 func00014484(void);
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void func00014810(bool arg0);
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u32 func0001481c(void);
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u32 func00014848(void);
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u32 func00014904(void);
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u32 func000149c0(void);
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u32 func00014a78(void);
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u32 func00014b50(void);
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u32 func00014c98(u32 arg0, s8 contpadnum, u32 buttons);
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s32 func00014e10(u32 arg0);
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s32 func00014eb8(u32 arg0);
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s32 func00014f60(s8 arg0, u16 arg1);
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u16 func00015020(s8 arg0, u16 arg1);
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s32 func00014904(u32 samplenum, s8 contpadnum);
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s32 func000149c0(u32 samplenum, s8 contpadnum);
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u32 func00014a78(u32 samplenum, s8 contpadnum, u32 buttons);
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u32 func00014b50(u32 samplenum, s8 contpadnum, u32 buttons);
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u32 func00014c98(u32 *arg0, s8 contpadnum, u32 buttons);
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s8 func00014e10(s8 contpadnum);
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s8 func00014eb8(s8 contpadnum);
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u16 func00014f60(s8 contpadnum, u16 arg1);
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u16 func00015020(s8 contpadnum, u16 arg1);
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u32 func000150c4(void);
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u32 func000150e8(void);
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u32 func00015144(void);
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@ -2204,7 +2204,7 @@ struct player {
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/*0x00c8*/ s32 badrockettime;
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/*0x00cc*/ u32 unk00cc;
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/*0x00d0*/ u32 unk00d0;
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/*0x00d0*/ s32 bondactivateorreload;
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/*0x00d4*/ u32 unk00d4;
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/*0x00d8*/ bool isdead;
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/*0x00dc*/ f32 bondhealth;
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@ -2216,15 +2216,15 @@ struct player {
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/*0x00f4*/ u32 damageshowtime;
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/*0x00f8*/ f32 healthshowtime;
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/*0x00fc*/ u32 healthshowmode;
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/*0x0100*/ bool docentreupdown;
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/*0x0100*/ s32 docentreupdown;
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/*0x0104*/ u32 unk0104;
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/*0x0108*/ bool prevupdown;
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/*0x010c*/ bool movecentrerelease;
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/*0x0110*/ bool lookaheadcentreenabled;
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/*0x0114*/ bool automovecentreenabled;
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/*0x0118*/ bool fastmovecentreenabled;
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/*0x011c*/ bool automovecentre;
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/*0x0120*/ bool insightaimmode;
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/*0x0108*/ s32 prevupdown;
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/*0x010c*/ s32 movecentrerelease;
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/*0x0110*/ s32 lookaheadcentreenabled;
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/*0x0114*/ s32 automovecentreenabled;
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/*0x0118*/ s32 fastmovecentreenabled;
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/*0x011c*/ s32 automovecentre;
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/*0x0120*/ s32 insightaimmode;
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/*0x0124*/ bool autoyaimenabled;
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/*0x0128*/ f32 autoaimy;
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@ -2617,7 +2617,7 @@ struct player {
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/*0x1798*/ f32 screenyminf;
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/*0x179c*/ f32 screenxmaxf;
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/*0x17a0*/ f32 screenymaxf;
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/*0x17a4*/ u32 unk17a4;
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/*0x17a4*/ s32 gunsightoff;
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/*0x17a8*/ s32 ammoheldarr[33]; // ammo quantities not loaded into a gun
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/*0x182c*/ u32 unk182c;
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/*0x1830*/ u32 unk1830;
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@ -2706,7 +2706,7 @@ struct player {
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/*0x1a10*/ struct coord grabbedposoffset;
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/*0x1a1c*/ s32 grabbeddoextra;
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/*0x1a20*/ f32 grabbedrotextra;
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/*0x1a24*/ u32 pausemode;
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/*0x1a24*/ s32 pausemode;
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/*0x1a28*/ u32 pausetime60;
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/*0x1a2c*/ struct coord grabbedposextra;
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/*0x1a38*/ f32 grabbedrotextrasum;
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@ -2743,7 +2743,7 @@ struct player {
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/*0x1b5c*/ struct prop *grabbedprop;
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/*0x1b60*/ f32 unk1b60;
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/*0x1b64*/ s32 grabstarttime;
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/*0x1b68*/ u32 unk1b68;
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/*0x1b68*/ f32 autoaimdamp;
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/*0x1b6c*/ struct coord bondforcespeed;
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/*0x1b78*/ bool bondtankexplode;
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/*0x1b7c*/ s32 bondviewlevtime60;
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@ -2764,9 +2764,9 @@ struct player {
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/*0x1bbc*/ struct coord cam_look;
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/*0x1bc8*/ struct coord cam_up;
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/*0x1bd4*/ u32 unk1bd4;
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/*0x1bd8*/ s32 unk1bd8;
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/*0x1bdc*/ s32 unk1bdc;
|
||||
/*0x1be0*/ u32 cachedlookahead;
|
||||
/*0x1bd8*/ s32 autocontrol_x;
|
||||
/*0x1bdc*/ s32 autocontrol_y;
|
||||
/*0x1be0*/ s32 cachedlookahead;
|
||||
/*0x1be4*/ u16 lookaheadframe;
|
||||
/*0x1be6*/ u8 numaibuddies;
|
||||
/*0x1be7*/ u8 aibuddynums[MAX_SIMULANTS];
|
||||
|
|
@ -6364,49 +6364,49 @@ struct tilething {
|
|||
};
|
||||
|
||||
struct movedata {
|
||||
/*0x00*/ u32 unk00;
|
||||
/*0x04*/ u32 unk04;
|
||||
/*0x08*/ u32 unk08;
|
||||
/*0x0c*/ u32 unk0c;
|
||||
/*0x10*/ bool unk10;
|
||||
/*0x14*/ bool unk14;
|
||||
/*0x18*/ u32 unk18;
|
||||
/*0x1c*/ u32 unk1c;
|
||||
/*0x20*/ s32 stepforward;
|
||||
/*0x24*/ s32 stepback;
|
||||
/*0x28*/ s32 stepleft;
|
||||
/*0x2c*/ s32 stepright;
|
||||
/*0x00*/ s32 canswivelgun;
|
||||
/*0x04*/ s32 canmanualaim;
|
||||
/*0x08*/ s32 triggeron;
|
||||
/*0x0c*/ s32 btapcount;
|
||||
/*0x10*/ s32 canlookahead;
|
||||
/*0x14*/ s32 unk14;
|
||||
/*0x18*/ s32 cannaturalturn;
|
||||
/*0x1c*/ s32 cannaturalpitch;
|
||||
/*0x20*/ s32 digitalstepforward;
|
||||
/*0x24*/ s32 digitalstepback;
|
||||
/*0x28*/ s32 digitalstepleft;
|
||||
/*0x2c*/ s32 digitalstepright;
|
||||
/*0x30*/ f32 unk30;
|
||||
/*0x34*/ f32 unk34;
|
||||
/*0x38*/ f32 unk38;
|
||||
/*0x3c*/ f32 unk3c;
|
||||
/*0x40*/ f32 unk40;
|
||||
/*0x44*/ f32 unk44;
|
||||
/*0x48*/ u32 unk48;
|
||||
/*0x4c*/ u32 unk4c;
|
||||
/*0x38*/ f32 speedvertadown;
|
||||
/*0x3c*/ f32 speedvertaup;
|
||||
/*0x40*/ f32 aimturnleftspeed;
|
||||
/*0x44*/ f32 aimturnrightspeed;
|
||||
/*0x48*/ s32 weaponbackoffset;
|
||||
/*0x4c*/ s32 weaponforwardoffset;
|
||||
/*0x50*/ u32 unk50;
|
||||
/*0x54*/ u32 unk54;
|
||||
/*0x58*/ u32 unk58;
|
||||
/*0x5c*/ f32 unk5c;
|
||||
/*0x60*/ f32 unk60;
|
||||
/*0x5c*/ f32 zoomoutfovpersec;
|
||||
/*0x60*/ f32 zoominfovpersec;
|
||||
/*0x64*/ s32 crouchdown;
|
||||
/*0x68*/ s32 crouchup;
|
||||
/*0x6c*/ u32 swaynegative;
|
||||
/*0x70*/ u32 swaypositive;
|
||||
/*0x74*/ u32 unk74;
|
||||
/*0x78*/ u32 unk78;
|
||||
/*0x7c*/ u32 unk7c;
|
||||
/*0x80*/ bool eyesshut;
|
||||
/*0x84*/ u32 unk84;
|
||||
/*0x88*/ u32 unk88;
|
||||
/*0x8c*/ u32 unk8c;
|
||||
/*0x90*/ u32 unk90;
|
||||
/*0x94*/ u32 unk94;
|
||||
/*0x98*/ u32 unk98;
|
||||
/*0x9c*/ u32 unk9c;
|
||||
/*0xa0*/ u32 unka0;
|
||||
/*0xa4*/ s32 unka4;
|
||||
/*0xa8*/ s32 unka8;
|
||||
/*0x6c*/ s32 rleanleft;
|
||||
/*0x70*/ s32 rleanright;
|
||||
/*0x74*/ s32 detonating;
|
||||
/*0x78*/ s32 canautoaim;
|
||||
/*0x7c*/ s32 farsighttempautoseek;
|
||||
/*0x80*/ s32 eyesshut;
|
||||
/*0x84*/ s32 invertpitch;
|
||||
/*0x88*/ s32 disablelookahead;
|
||||
/*0x8c*/ s32 c1stickxsafe; // raw values but adjusted to remove dead zone
|
||||
/*0x90*/ s32 c1stickysafe;
|
||||
/*0x94*/ s32 c1stickxraw; // raw values from control stick
|
||||
/*0x98*/ s32 c1stickyraw;
|
||||
/*0x9c*/ s32 analogturn;
|
||||
/*0xa0*/ s32 analogpitch;
|
||||
/*0xa4*/ s32 analogstrafe;
|
||||
/*0xa8*/ s32 analogwalk;
|
||||
};
|
||||
|
||||
struct var80065750 {
|
||||
|
|
|
|||
Loading…
Reference in New Issue