Decompile func0f09ddec
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01c4784ace
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@ -356,16 +356,16 @@ struct menudialog *func0f10d730(void)
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void func0f10d770(void)
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{
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func0f0f8bb4(&g_Menus[0].unk840, func0f09ddfc() - func0f0e4fe0(), 0);
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g_Menus[0].unk844 = func0f09ddec() + func0f0e4fe0();
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g_Menus[0].mpconfigbuffer = func0f09ddec() + func0f0e4fe0();
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func0f0f8bb4(&g_Menus[1].unk840, func0f09ddfc() - func0f0e4fe0(), 0);
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g_Menus[1].unk844 = func0f09ddec() + func0f0e4fe0();
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g_Menus[1].mpconfigbuffer = func0f09ddec() + func0f0e4fe0();
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func0f0f8bb4(&g_Menus[2].unk840, func0f09ddfc() - func0f0e4fe0(), 0);
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g_Menus[2].unk844 = func0f09ddec() + func0f0e4fe0();
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g_Menus[2].mpconfigbuffer = func0f09ddec() + func0f0e4fe0();
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func0f0f8bb4(&g_Menus[3].unk840, func0f09ddfc() - func0f0e4fe0(), 0);
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g_Menus[3].unk844 = func0f09ddec() + func0f0e4fe0();
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g_Menus[3].mpconfigbuffer = func0f09ddec() + func0f0e4fe0();
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}
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s32 menuhandlerReplayLastLevel(s32 operation, struct menuitem *item, union handlerdata *data)
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@ -7707,13 +7707,10 @@ glabel func0f09ddcc
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/* f09dde8: 8dc21590 */ lw $v0,0x1590($t6)
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);
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GLOBAL_ASM(
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glabel func0f09ddec
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/* f09ddec: 3c0e800a */ lui $t6,%hi(g_Vars+0x284)
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/* f09ddf0: 8dcea244 */ lw $t6,%lo(g_Vars+0x284)($t6)
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/* f09ddf4: 03e00008 */ jr $ra
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/* f09ddf8: 8dc2158c */ lw $v0,0x158c($t6)
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);
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u8 *func0f09ddec(void)
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{
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return g_Vars.currentplayer->gunctrl.unk158c;
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}
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GLOBAL_ASM(
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glabel func0f09ddfc
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@ -58,7 +58,7 @@ u32 func0f09d550(void);
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void func0f09d8dc(f32 breathing, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
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bool func0f09dd7c(void);
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u32 func0f09ddcc(void);
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u32 func0f09ddec(void);
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u8 *func0f09ddec(void);
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u32 func0f09ddfc(void);
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void func0f09df50(void);
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void func0f09df64(s32 weaponnum);
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