Identify currentPlayerCalculateAiBuddyNums

This commit is contained in:
Ryan Dwyer 2020-02-29 16:29:29 +10:00
parent e823443a2e
commit a5aeb61596
3 changed files with 3 additions and 3 deletions

View File

@ -954,7 +954,7 @@ glabel playerAllocate
);
GLOBAL_ASM(
glabel func0f128834
glabel currentPlayerCalculateAiBuddyNums
/* f128834: 3c0a800a */ lui $t2,%hi(g_Vars)
/* f128838: 254a9fc0 */ addiu $t2,$t2,%lo(g_Vars)
/* f12883c: 8d4e006c */ lw $t6,0x6c($t2)

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@ -734,7 +734,7 @@ glabel func0f167e7c
/* f168390: 314b0002 */ andi $t3,$t2,0x2
/* f168394: 51600004 */ beqzl $t3,.L0f1683a8
/* f168398: 8e0c006c */ lw $t4,0x6c($s0)
/* f16839c: 0fc4a20d */ jal func0f128834
/* f16839c: 0fc4a20d */ jal currentPlayerCalculateAiBuddyNums
/* f1683a0: 00000000 */ sll $zero,$zero,0x0
/* f1683a4: 8e0c006c */ lw $t4,0x6c($s0)
.L0f1683a8:

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@ -7,7 +7,7 @@ void func0f127910(void);
void playersUnrefAll(void);
void playersAllocate(s32 count);
void playerAllocate(u32 index);
u32 func0f128834(void);
void currentPlayerCalculateAiBuddyNums(void);
u32 propGetPlayerNum(struct prop *prop);
void func0f128a9c(u32 arg0, u32 arg2);
u32 func0f128ab8(void);