Identify currentPlayerCalculateAiBuddyNums
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@ -954,7 +954,7 @@ glabel playerAllocate
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);
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GLOBAL_ASM(
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glabel func0f128834
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glabel currentPlayerCalculateAiBuddyNums
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/* f128834: 3c0a800a */ lui $t2,%hi(g_Vars)
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/* f128838: 254a9fc0 */ addiu $t2,$t2,%lo(g_Vars)
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/* f12883c: 8d4e006c */ lw $t6,0x6c($t2)
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@ -734,7 +734,7 @@ glabel func0f167e7c
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/* f168390: 314b0002 */ andi $t3,$t2,0x2
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/* f168394: 51600004 */ beqzl $t3,.L0f1683a8
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/* f168398: 8e0c006c */ lw $t4,0x6c($s0)
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/* f16839c: 0fc4a20d */ jal func0f128834
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/* f16839c: 0fc4a20d */ jal currentPlayerCalculateAiBuddyNums
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/* f1683a0: 00000000 */ sll $zero,$zero,0x0
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/* f1683a4: 8e0c006c */ lw $t4,0x6c($s0)
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.L0f1683a8:
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@ -7,7 +7,7 @@ void func0f127910(void);
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void playersUnrefAll(void);
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void playersAllocate(s32 count);
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void playerAllocate(u32 index);
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u32 func0f128834(void);
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void currentPlayerCalculateAiBuddyNums(void);
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u32 propGetPlayerNum(struct prop *prop);
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void func0f128a9c(u32 arg0, u32 arg2);
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u32 func0f128ab8(void);
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