Decompile func0f1666f8
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a608eeb085
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@ -1,6 +1,7 @@
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#include <ultra64.h>
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#include "constants.h"
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#include "game/game_0b3350.h"
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#include "game/game_0b4950.h"
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#include "game/bg.h"
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#include "game/game_165670.h"
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#include "bss.h"
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@ -979,72 +980,37 @@ Gfx *gfxConsiderDisableFog(Gfx *gdl)
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return gdl;
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}
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GLOBAL_ASM(
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glabel func0f1666f8
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/* f1666f8: 3c0e800a */ lui $t6,%hi(g_FogDisabled)
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/* f1666fc: 8dce65e0 */ lw $t6,%lo(g_FogDisabled)($t6)
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/* f166700: 27bdffd0 */ addiu $sp,$sp,-48
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/* f166704: afbf0014 */ sw $ra,0x14($sp)
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/* f166708: 15c00003 */ bnez $t6,.L0f166718
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/* f16670c: afa50034 */ sw $a1,0x34($sp)
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/* f166710: 10000031 */ b .L0f1667d8
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/* f166714: 24020001 */ addiu $v0,$zero,0x1
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.L0f166718:
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/* f166718: 3c02800a */ lui $v0,%hi(g_Vars+0x284)
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/* f16671c: 8c42a244 */ lw $v0,%lo(g_Vars+0x284)($v0)
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/* f166720: 24010001 */ addiu $at,$zero,0x1
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/* f166724: 944f0010 */ lhu $t7,0x10($v0)
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/* f166728: 24431bb0 */ addiu $v1,$v0,0x1bb0
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/* f16672c: 55e10004 */ bnel $t7,$at,.L0f166740
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/* f166730: afa3001c */ sw $v1,0x1c($sp)
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/* f166734: 10000028 */ b .L0f1667d8
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/* f166738: 24020001 */ addiu $v0,$zero,0x1
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/* f16673c: afa3001c */ sw $v1,0x1c($sp)
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.L0f166740:
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/* f166740: 0fc2d5be */ jal currentPlayerGetMatrix1740
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/* f166744: afa40030 */ sw $a0,0x30($sp)
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/* f166748: 8fa3001c */ lw $v1,0x1c($sp)
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/* f16674c: 8fa40030 */ lw $a0,0x30($sp)
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/* f166750: 3c018008 */ lui $at,%hi(var80081050)
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/* f166754: c4660000 */ lwc1 $f6,0x0($v1)
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/* f166758: c4840000 */ lwc1 $f4,0x0($a0)
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/* f16675c: 46062201 */ sub.s $f8,$f4,$f6
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/* f166760: e7a80024 */ swc1 $f8,0x24($sp)
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/* f166764: c4700004 */ lwc1 $f16,0x4($v1)
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/* f166768: c48a0004 */ lwc1 $f10,0x4($a0)
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/* f16676c: 46105481 */ sub.s $f18,$f10,$f16
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/* f166770: c7aa0024 */ lwc1 $f10,0x24($sp)
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/* f166774: e7b20028 */ swc1 $f18,0x28($sp)
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/* f166778: c4660008 */ lwc1 $f6,0x8($v1)
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/* f16677c: c4840008 */ lwc1 $f4,0x8($a0)
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/* f166780: 46062201 */ sub.s $f8,$f4,$f6
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/* f166784: c7a40028 */ lwc1 $f4,0x28($sp)
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/* f166788: e7a8002c */ swc1 $f8,0x2c($sp)
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/* f16678c: c4500000 */ lwc1 $f16,0x0($v0)
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/* f166790: c4460004 */ lwc1 $f6,0x4($v0)
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/* f166794: 46105482 */ mul.s $f18,$f10,$f16
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/* f166798: c4500008 */ lwc1 $f16,0x8($v0)
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/* f16679c: 24020001 */ addiu $v0,$zero,0x1
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/* f1667a0: 46062202 */ mul.s $f8,$f4,$f6
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/* f1667a4: c7a4002c */ lwc1 $f4,0x2c($sp)
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/* f1667a8: 46048182 */ mul.s $f6,$f16,$f4
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/* f1667ac: 46089280 */ add.s $f10,$f18,$f8
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/* f1667b0: c7a80034 */ lwc1 $f8,0x34($sp)
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/* f1667b4: c4321050 */ lwc1 $f18,%lo(var80081050)($at)
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/* f1667b8: 460a3000 */ add.s $f0,$f6,$f10
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/* f1667bc: 46089400 */ add.s $f16,$f18,$f8
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/* f1667c0: 4600803c */ c.lt.s $f16,$f0
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/* f1667c4: 00000000 */ nop
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/* f1667c8: 45000003 */ bc1f .L0f1667d8
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/* f1667cc: 00000000 */ nop
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/* f1667d0: 10000001 */ b .L0f1667d8
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/* f1667d4: 00001025 */ or $v0,$zero,$zero
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.L0f1667d8:
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/* f1667d8: 8fbf0014 */ lw $ra,0x14($sp)
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/* f1667dc: 27bd0030 */ addiu $sp,$sp,0x30
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/* f1667e0: 03e00008 */ jr $ra
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/* f1667e4: 00000000 */ nop
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);
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bool func0f1666f8(struct coord *pos, f32 arg1)
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{
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struct coord sp24;
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Mtxf *mtx;
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struct coord *campos;
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f32 tmp;
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if (!g_FogDisabled) {
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return true;
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}
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campos = &g_Vars.currentplayer->cam_pos;
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if (g_Vars.currentplayer->visionmode == VISIONMODE_XRAY) {
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return true;
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}
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mtx = currentPlayerGetMatrix1740();
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sp24.x = pos->x - campos->x;
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sp24.y = pos->y - campos->y;
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sp24.z = pos->z - campos->z;
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tmp = sp24.f[0] * mtx->m[0][0] + sp24.f[1] * mtx->m[0][1] + sp24.f[2] * mtx->m[0][2];
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if (var80081050 + arg1 < tmp) {
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return false;
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}
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return true;
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}
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struct coord *func0f1667e8(void)
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{
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