Decompile currentPlayerCheckIfShotInBack
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8e6c55edc4
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@ -7184,7 +7184,7 @@ glabel var7f1a8d98
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/* f035b0c: 15e10004 */ bne $t7,$at,.L0f035b20
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/* f035b10: 00000000 */ nop
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/* f035b14: 8c650000 */ lw $a1,0x0($v1)
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/* f035b18: 0fc30583 */ jal func0f0c160c
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/* f035b18: 0fc30583 */ jal currentPlayerCheckIfShotInBack
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/* f035b1c: 8c660008 */ lw $a2,0x8($v1)
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.L0f035b20:
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/* f035b20: 0fc4a24b */ jal setCurrentPlayerNum
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@ -10440,75 +10440,22 @@ void currentPlayerDieByShooter(u32 shooter, bool force)
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}
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}
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GLOBAL_ASM(
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glabel func0f0c160c
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.late_rodata
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glabel var7f1ad6fc
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.word 0x40490fdb
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.text
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/* f0c160c: 3c03800a */ lui $v1,%hi(g_Vars)
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/* f0c1610: 24639fc0 */ addiu $v1,$v1,%lo(g_Vars)
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/* f0c1614: 8c6e0318 */ lw $t6,0x318($v1)
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/* f0c1618: 27bdffe0 */ addiu $sp,$sp,-32
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/* f0c161c: 44856000 */ mtc1 $a1,$f12
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/* f0c1620: 44867000 */ mtc1 $a2,$f14
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/* f0c1624: afbf0014 */ sw $ra,0x14($sp)
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/* f0c1628: 11c0002e */ beqz $t6,.L0f0c16e4
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/* f0c162c: afa40020 */ sw $a0,0x20($sp)
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/* f0c1630: 8c6f028c */ lw $t7,0x28c($v1)
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/* f0c1634: 0fc259d4 */ jal func0f096750
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/* f0c1638: afaf001c */ sw $t7,0x1c($sp)
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/* f0c163c: 3c014334 */ lui $at,0x4334
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/* f0c1640: 44812000 */ mtc1 $at,$f4
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/* f0c1644: 3c017f1b */ lui $at,%hi(var7f1ad6fc)
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/* f0c1648: c428d6fc */ lwc1 $f8,%lo(var7f1ad6fc)($at)
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/* f0c164c: 46040182 */ mul.s $f6,$f0,$f4
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/* f0c1650: 8fb8001c */ lw $t8,0x1c($sp)
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/* f0c1654: 3c03800a */ lui $v1,%hi(g_Vars)
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/* f0c1658: 24639fc0 */ addiu $v1,$v1,%lo(g_Vars)
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/* f0c165c: 3c0143b4 */ lui $at,0x43b4
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/* f0c1660: 0018c880 */ sll $t9,$t8,0x2
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/* f0c1664: 44818000 */ mtc1 $at,$f16
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/* f0c1668: 46083283 */ div.s $f10,$f6,$f8
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/* f0c166c: 00794021 */ addu $t0,$v1,$t9
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/* f0c1670: 8d090064 */ lw $t1,0x64($t0)
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/* f0c1674: 44803000 */ mtc1 $zero,$f6
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/* f0c1678: 8faa0020 */ lw $t2,0x20($sp)
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/* f0c167c: c5240144 */ lwc1 $f4,0x144($t1)
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/* f0c1680: 3c0142b4 */ lui $at,0x42b4
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/* f0c1684: 44814000 */ mtc1 $at,$f8
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/* f0c1688: 000a59c0 */ sll $t3,$t2,0x7
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/* f0c168c: 3c014387 */ lui $at,0x4387
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/* f0c1690: 006b1021 */ addu $v0,$v1,$t3
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/* f0c1694: 460a8481 */ sub.s $f18,$f16,$f10
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/* f0c1698: 46122081 */ sub.s $f2,$f4,$f18
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/* f0c169c: 4606103c */ c.lt.s $f2,$f6
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/* f0c16a0: 00000000 */ nop
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/* f0c16a4: 45020003 */ bc1fl .L0f0c16b4
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/* f0c16a8: 4608103c */ c.lt.s $f2,$f8
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/* f0c16ac: 46001087 */ neg.s $f2,$f2
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/* f0c16b0: 4608103c */ c.lt.s $f2,$f8
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.L0f0c16b4:
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/* f0c16b4: 00000000 */ nop
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/* f0c16b8: 45030008 */ bc1tl .L0f0c16dc
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/* f0c16bc: 8c4c00b0 */ lw $t4,0xb0($v0)
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/* f0c16c0: 44818000 */ mtc1 $at,$f16
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/* f0c16c4: 00000000 */ nop
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/* f0c16c8: 4602803c */ c.lt.s $f16,$f2
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/* f0c16cc: 00000000 */ nop
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/* f0c16d0: 45020005 */ bc1fl .L0f0c16e8
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/* f0c16d4: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0c16d8: 8c4c00b0 */ lw $t4,0xb0($v0)
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.L0f0c16dc:
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/* f0c16dc: 258d0001 */ addiu $t5,$t4,0x1
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/* f0c16e0: ac4d00b0 */ sw $t5,0xb0($v0)
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.L0f0c16e4:
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/* f0c16e4: 8fbf0014 */ lw $ra,0x14($sp)
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.L0f0c16e8:
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/* f0c16e8: 27bd0020 */ addiu $sp,$sp,0x20
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/* f0c16ec: 03e00008 */ jr $ra
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/* f0c16f0: 00000000 */ nop
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);
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void currentPlayerCheckIfShotInBack(s32 attackerplayernum, f32 x, f32 z)
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{
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if (g_Vars.normmplayerisrunning) {
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s32 victimplayernum = g_Vars.currentplayernum;
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f32 angle = func0f096750(x, z);
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f32 finalangle = g_Vars.players[victimplayernum]->vv_theta - (360.0f - RAD2DEG(angle));
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if (finalangle < 0) {
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finalangle = -finalangle;
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}
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if (finalangle < 90.0f || finalangle > 270.0f) {
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g_Vars.playerstats[attackerplayernum].backshotcount++;
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}
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}
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}
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GLOBAL_ASM(
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glabel currentPlayerGetHealthBarHeightFrac
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@ -67,7 +67,7 @@ Gfx *func0f0c0190(Gfx *gdl);
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Gfx *func0f0c07c8(Gfx *gdl);
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void currentPlayerDie(bool force);
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void currentPlayerDieByShooter(u32 shooter, bool force);
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u32 func0f0c160c(void);
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void currentPlayerCheckIfShotInBack(s32 attackerplayernum, f32 x, f32 z);
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f32 currentPlayerGetHealthBarHeightFrac(void);
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void func0f0c1840(struct coord *pos, struct coord *up, struct coord *look, struct coord *pos2, s16 *rooms);
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void func0f0c1ba4(struct coord *pos, struct coord *up, struct coord *look, struct coord *memcampos, s32 memcamroom);
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@ -11,6 +11,7 @@
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#define BADDEG2RAD(deg) ((deg) * (M_BADPI / 180.0f))
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#define DEG2RAD(deg) ((deg) * (M_PI / 180.0f))
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#define RAD2DEG(rad) ((rad) * 180.0f / M_PI)
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#define BADRAD2DEG(rad) ((rad) * (180.0f / M_BADPI))
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#endif
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