Decompile weaponGetAmmoCapacity

This commit is contained in:
Ryan Dwyer 2021-04-10 21:49:03 +10:00
parent 7180110f80
commit a95f70bf33
3 changed files with 14 additions and 29 deletions

View File

@ -34639,32 +34639,17 @@ void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity)
}
}
GLOBAL_ASM(
glabel func0f0a9b10
/* f0a9b10: 27bdffe8 */ addiu $sp,$sp,-24
/* f0a9b14: afbf0014 */ sw $ra,0x14($sp)
/* f0a9b18: 0fc2c3f4 */ jal weaponFindById
/* f0a9b1c: afa5001c */ sw $a1,0x1c($sp)
/* f0a9b20: 8fae001c */ lw $t6,0x1c($sp)
/* f0a9b24: 8fbf0014 */ lw $ra,0x14($sp)
/* f0a9b28: 000e7880 */ sll $t7,$t6,0x2
/* f0a9b2c: 004fc021 */ addu $t8,$v0,$t7
/* f0a9b30: 8f03001c */ lw $v1,0x1c($t8)
/* f0a9b34: 00001025 */ or $v0,$zero,$zero
/* f0a9b38: 10600009 */ beqz $v1,.L0f0a9b60
/* f0a9b3c: 00000000 */ nop
/* f0a9b40: 8c790000 */ lw $t9,0x0($v1)
/* f0a9b44: 3c028007 */ lui $v0,%hi(g_AmmoTypes)
/* f0a9b48: 00194080 */ sll $t0,$t9,0x2
/* f0a9b4c: 01194023 */ subu $t0,$t0,$t9
/* f0a9b50: 00084080 */ sll $t0,$t0,0x2
/* f0a9b54: 00481021 */ addu $v0,$v0,$t0
/* f0a9b58: 10000001 */ b .L0f0a9b60
/* f0a9b5c: 8c420368 */ lw $v0,%lo(g_AmmoTypes)($v0)
.L0f0a9b60:
/* f0a9b60: 03e00008 */ jr $ra
/* f0a9b64: 27bd0018 */ addiu $sp,$sp,0x18
);
s32 weaponGetAmmoCapacity(s32 weaponnum, s32 func)
{
struct weapon *weapon = weaponFindById(weaponnum);
struct inventory_ammo *ammo = weapon->ammos[func];
if (ammo) {
return g_AmmoTypes[ammo->type].capacity;
}
return 0;
}
GLOBAL_ASM(
glabel func0f0a9b68

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@ -65982,7 +65982,7 @@ glabel var7f1aae84
/* f0892a0: 8fa70080 */ lw $a3,0x80($sp)
/* f0892a4: 00002825 */ or $a1,$zero,$zero
/* f0892a8: 90e4005c */ lbu $a0,0x5c($a3)
/* f0892ac: 0fc2a6c4 */ jal func0f0a9b10
/* f0892ac: 0fc2a6c4 */ jal weaponGetAmmoCapacity
/* f0892b0: afa20030 */ sw $v0,0x30($sp)
/* f0892b4: 8fa30030 */ lw $v1,0x30($sp)
/* f0892b8: 8fa70080 */ lw $a3,0x80($sp)
@ -65999,7 +65999,7 @@ glabel var7f1aae84
/* f0892e0: 8fa70080 */ lw $a3,0x80($sp)
/* f0892e4: 24050001 */ addiu $a1,$zero,0x1
/* f0892e8: 90e4005c */ lbu $a0,0x5c($a3)
/* f0892ec: 0fc2a6c4 */ jal func0f0a9b10
/* f0892ec: 0fc2a6c4 */ jal weaponGetAmmoCapacity
/* f0892f0: afa20030 */ sw $v0,0x30($sp)
/* f0892f4: 8fa30030 */ lw $v1,0x30($sp)
/* f0892f8: 8fa70080 */ lw $a3,0x80($sp)

View File

@ -161,7 +161,7 @@ void currentPlayerGiveUnlimitedAmmo(bool force);
u32 weaponGetAmmoType(u32 weaponnum, u32 func);
s32 currentPlayerGetAmmoQuantityForWeapon(u32 weaponnum, u32 func);
void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity);
u32 func0f0a9b10(void);
s32 weaponGetAmmoCapacity(s32 weaponnum, s32 func);
u32 func0f0a9b68(void);
u32 func0f0a9d2c(void);
void abmagReset(struct abmag *abmag);