Decompile weaponGetAmmoCapacity
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7180110f80
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a95f70bf33
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@ -34639,32 +34639,17 @@ void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity)
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}
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}
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GLOBAL_ASM(
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glabel func0f0a9b10
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/* f0a9b10: 27bdffe8 */ addiu $sp,$sp,-24
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/* f0a9b14: afbf0014 */ sw $ra,0x14($sp)
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/* f0a9b18: 0fc2c3f4 */ jal weaponFindById
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/* f0a9b1c: afa5001c */ sw $a1,0x1c($sp)
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/* f0a9b20: 8fae001c */ lw $t6,0x1c($sp)
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/* f0a9b24: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0a9b28: 000e7880 */ sll $t7,$t6,0x2
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/* f0a9b2c: 004fc021 */ addu $t8,$v0,$t7
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/* f0a9b30: 8f03001c */ lw $v1,0x1c($t8)
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/* f0a9b34: 00001025 */ or $v0,$zero,$zero
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/* f0a9b38: 10600009 */ beqz $v1,.L0f0a9b60
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/* f0a9b3c: 00000000 */ nop
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/* f0a9b40: 8c790000 */ lw $t9,0x0($v1)
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/* f0a9b44: 3c028007 */ lui $v0,%hi(g_AmmoTypes)
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/* f0a9b48: 00194080 */ sll $t0,$t9,0x2
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/* f0a9b4c: 01194023 */ subu $t0,$t0,$t9
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/* f0a9b50: 00084080 */ sll $t0,$t0,0x2
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/* f0a9b54: 00481021 */ addu $v0,$v0,$t0
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/* f0a9b58: 10000001 */ b .L0f0a9b60
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/* f0a9b5c: 8c420368 */ lw $v0,%lo(g_AmmoTypes)($v0)
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.L0f0a9b60:
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/* f0a9b60: 03e00008 */ jr $ra
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/* f0a9b64: 27bd0018 */ addiu $sp,$sp,0x18
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);
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s32 weaponGetAmmoCapacity(s32 weaponnum, s32 func)
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{
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struct weapon *weapon = weaponFindById(weaponnum);
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struct inventory_ammo *ammo = weapon->ammos[func];
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if (ammo) {
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return g_AmmoTypes[ammo->type].capacity;
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}
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return 0;
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}
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GLOBAL_ASM(
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glabel func0f0a9b68
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@ -65982,7 +65982,7 @@ glabel var7f1aae84
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/* f0892a0: 8fa70080 */ lw $a3,0x80($sp)
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/* f0892a4: 00002825 */ or $a1,$zero,$zero
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/* f0892a8: 90e4005c */ lbu $a0,0x5c($a3)
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/* f0892ac: 0fc2a6c4 */ jal func0f0a9b10
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/* f0892ac: 0fc2a6c4 */ jal weaponGetAmmoCapacity
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/* f0892b0: afa20030 */ sw $v0,0x30($sp)
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/* f0892b4: 8fa30030 */ lw $v1,0x30($sp)
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/* f0892b8: 8fa70080 */ lw $a3,0x80($sp)
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@ -65999,7 +65999,7 @@ glabel var7f1aae84
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/* f0892e0: 8fa70080 */ lw $a3,0x80($sp)
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/* f0892e4: 24050001 */ addiu $a1,$zero,0x1
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/* f0892e8: 90e4005c */ lbu $a0,0x5c($a3)
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/* f0892ec: 0fc2a6c4 */ jal func0f0a9b10
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/* f0892ec: 0fc2a6c4 */ jal weaponGetAmmoCapacity
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/* f0892f0: afa20030 */ sw $v0,0x30($sp)
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/* f0892f4: 8fa30030 */ lw $v1,0x30($sp)
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/* f0892f8: 8fa70080 */ lw $a3,0x80($sp)
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@ -161,7 +161,7 @@ void currentPlayerGiveUnlimitedAmmo(bool force);
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u32 weaponGetAmmoType(u32 weaponnum, u32 func);
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s32 currentPlayerGetAmmoQuantityForWeapon(u32 weaponnum, u32 func);
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void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity);
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u32 func0f0a9b10(void);
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s32 weaponGetAmmoCapacity(s32 weaponnum, s32 func);
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u32 func0f0a9b68(void);
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u32 func0f0a9d2c(void);
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void abmagReset(struct abmag *abmag);
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